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-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-rd.shader_test39
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diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-rd.shader_test
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index 00000000..694acb22
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-uniform-mat3-rd.shader_test
@@ -0,0 +1,39 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform vec3 expect;
+uniform mat3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+#version 110
+uniform vec3 expect;
+uniform mat3 m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform mat3x3 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
+uniform vec3 expect 4 5 6
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+