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authorIan Romanick <ian.d.romanick@intel.com>2011-07-17 15:56:57 -0700
committerIan Romanick <ian.d.romanick@intel.com>2011-08-19 09:25:04 -0700
commitd1696bb83ff89dfdc7b6aff4c62fd01e767de4e3 (patch)
tree548e72d48bb6e8d9cba3ce308c95d3822b9a5953 /tests/spec/glsl-1.10/execution/variable-indexing
parentf7747a2caf2834b7ca1cd450e613b52239fde494 (diff)
glsl-1.10 / glsl-1.20: Add non-constant index write tests
All of these tests follow a similar form. An array of matrices is set to some values that have one incorrect element. A non-constant index write is used to fix that incorrect element. The result is verified. The tests vary on: - Storage qualifier of the array/matrix (uniform, temporary, varying). - Array / not an array. - Matrix size (mat2, mat3, mat4). - Whether or not the array index is a non-constant. - Whether or not the matrix column is a non-constant. - Whether or not the matrix row is a non-constant. Since the base type is always a matrix, attributes and fragment shader outputs are not tested.
Diffstat (limited to 'tests/spec/glsl-1.10/execution/variable-indexing')
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test81
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test62
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test152
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test97
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test98
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test70
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test63
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test53
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test122
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test70
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test275
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test121
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test122
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test70
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test71
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test53
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test179
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test78
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test446
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test145
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test146
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test70
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test79
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test53
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test73
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test54
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test55
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-wr.shader_test45
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test114
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test62
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test63
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-wr.shader_test45
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test171
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test70
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test71
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-wr.shader_test45
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test83
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test64
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test154
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test99
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test100
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test72
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test65
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test55
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test124
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test72
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test277
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test123
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test124
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test72
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test73
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test55
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test181
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test80
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test448
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test147
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test148
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test72
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test81
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test55
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test75
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test56
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test57
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-wr.shader_test47
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test116
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test64
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test65
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-wr.shader_test47
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test173
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test72
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test73
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-wr.shader_test47
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test94
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test74
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test165
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test109
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test111
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test82
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test76
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test65
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test135
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test82
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test288
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test133
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test135
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test82
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test84
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test65
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test192
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test90
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test459
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test157
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test159
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test82
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test92
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test65
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test85
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test65
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test67
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-wr.shader_test56
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test126
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test73
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test75
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-wr.shader_test56
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test183
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test81
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test83
-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-wr.shader_test56
108 files changed, 11442 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..bcb9253f
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-row-wr.shader_test
@@ -0,0 +1,81 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test
new file mode 100644
index 00000000..b37196fd
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-col-wr.shader_test
@@ -0,0 +1,62 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test
new file mode 100644
index 00000000..309a336f
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-row-wr.shader_test
@@ -0,0 +1,152 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test
new file mode 100644
index 00000000..db13f9b7
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-col-wr.shader_test
@@ -0,0 +1,97 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test
new file mode 100644
index 00000000..382861a9
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-row-wr.shader_test
@@ -0,0 +1,98 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test
new file mode 100644
index 00000000..9a50ecd7
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-index-wr.shader_test
@@ -0,0 +1,70 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test
new file mode 100644
index 00000000..bdc5113b
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-row-wr.shader_test
@@ -0,0 +1,63 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test
new file mode 100644
index 00000000..364bb083
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat2-wr.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..6ddd41b4
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-row-wr.shader_test
@@ -0,0 +1,122 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
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diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test
new file mode 100644
index 00000000..c7156429
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-col-wr.shader_test
@@ -0,0 +1,70 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
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+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
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+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
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+draw rect 90 5 10 10
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+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test
new file mode 100644
index 00000000..4f1a8fcd
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-row-wr.shader_test
@@ -0,0 +1,275 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
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+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test
new file mode 100644
index 00000000..f46fa414
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-col-wr.shader_test
@@ -0,0 +1,121 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test
new file mode 100644
index 00000000..37734986
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-row-wr.shader_test
@@ -0,0 +1,122 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test
new file mode 100644
index 00000000..f104e3a3
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-index-wr.shader_test
@@ -0,0 +1,70 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test
new file mode 100644
index 00000000..8027907a
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-row-wr.shader_test
@@ -0,0 +1,71 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test
new file mode 100644
index 00000000..93861c97
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat3-wr.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..7e035abc
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-row-wr.shader_test
@@ -0,0 +1,179 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test
new file mode 100644
index 00000000..c6860f20
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-col-wr.shader_test
@@ -0,0 +1,78 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test
new file mode 100644
index 00000000..f408484a
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-row-wr.shader_test
@@ -0,0 +1,446 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
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+uniform int row 0
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+uniform int row 1
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+uniform int row 2
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diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test
new file mode 100644
index 00000000..74d8d953
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-col-wr.shader_test
@@ -0,0 +1,145 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
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+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
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+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
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+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
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+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
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+uniform int index 1
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+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
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+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 175 5 10 10
+probe rgb 180 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test
new file mode 100644
index 00000000..473b2d7a
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-row-wr.shader_test
@@ -0,0 +1,146 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test
new file mode 100644
index 00000000..6762d63e
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-index-wr.shader_test
@@ -0,0 +1,70 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test
new file mode 100644
index 00000000..25bbab06
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-row-wr.shader_test
@@ -0,0 +1,79 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test
new file mode 100644
index 00000000..9ddf8f87
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-array-mat4-wr.shader_test
@@ -0,0 +1,53 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..e8de8649
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-row-wr.shader_test
@@ -0,0 +1,73 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test
new file mode 100644
index 00000000..544b0783
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-col-wr.shader_test
@@ -0,0 +1,54 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test
new file mode 100644
index 00000000..954b78b7
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-row-wr.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-wr.shader_test
new file mode 100644
index 00000000..a23dac7f
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat2-wr.shader_test
@@ -0,0 +1,45 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ mat2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..4ca1f7f5
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-row-wr.shader_test
@@ -0,0 +1,114 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test
new file mode 100644
index 00000000..410a355e
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-col-wr.shader_test
@@ -0,0 +1,62 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test
new file mode 100644
index 00000000..4f2e2690
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-row-wr.shader_test
@@ -0,0 +1,63 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-wr.shader_test
new file mode 100644
index 00000000..855fbedf
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat3-wr.shader_test
@@ -0,0 +1,45 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ mat3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..ed094bed
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-row-wr.shader_test
@@ -0,0 +1,171 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test
new file mode 100644
index 00000000..61151289
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-col-wr.shader_test
@@ -0,0 +1,70 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test
new file mode 100644
index 00000000..0164a105
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-row-wr.shader_test
@@ -0,0 +1,71 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ mat4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-wr.shader_test
new file mode 100644
index 00000000..ea49ac38
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/fs-temp-mat4-wr.shader_test
@@ -0,0 +1,45 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ mat4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..924807d6
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-row-wr.shader_test
@@ -0,0 +1,83 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test
new file mode 100644
index 00000000..4bb04e81
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-col-wr.shader_test
@@ -0,0 +1,64 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test
new file mode 100644
index 00000000..adaf608f
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr.shader_test
@@ -0,0 +1,154 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test
new file mode 100644
index 00000000..39c6dff2
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-col-wr.shader_test
@@ -0,0 +1,99 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test
new file mode 100644
index 00000000..e5a5c084
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-row-wr.shader_test
@@ -0,0 +1,100 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test
new file mode 100644
index 00000000..2ade3d1a
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-index-wr.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test
new file mode 100644
index 00000000..e20cf7db
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-row-wr.shader_test
@@ -0,0 +1,65 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test
new file mode 100644
index 00000000..3d4e2ff6
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat2-wr.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix[3];
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..5c5a2f77
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-row-wr.shader_test
@@ -0,0 +1,124 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test
new file mode 100644
index 00000000..743d6f40
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-col-wr.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test
new file mode 100644
index 00000000..63c18e81
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-row-wr.shader_test
@@ -0,0 +1,277 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test
new file mode 100644
index 00000000..4a2ca89c
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-col-wr.shader_test
@@ -0,0 +1,123 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test
new file mode 100644
index 00000000..def99ade
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-row-wr.shader_test
@@ -0,0 +1,124 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test
new file mode 100644
index 00000000..b7dd57d3
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-index-wr.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
new file mode 100644
index 00000000..1d19e560
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
@@ -0,0 +1,73 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test
new file mode 100644
index 00000000..f34b68b6
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat3-wr.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix[3];
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..66552664
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-row-wr.shader_test
@@ -0,0 +1,181 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test
new file mode 100644
index 00000000..05b0d194
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-col-wr.shader_test
@@ -0,0 +1,80 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test
new file mode 100644
index 00000000..1bec9c9d
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-row-wr.shader_test
@@ -0,0 +1,448 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
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diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test
new file mode 100644
index 00000000..d411fe0d
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-col-wr.shader_test
@@ -0,0 +1,147 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
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+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
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+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
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+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
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+uniform int index 1
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+probe rgb 80 10 0.0 1.0 0.0
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+uniform int col 1
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+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
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+draw rect 105 5 10 10
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+uniform int col 3
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+draw rect 160 5 10 10
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+uniform int col 2
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+uniform int col 3
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+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test
new file mode 100644
index 00000000..8785feaf
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-row-wr.shader_test
@@ -0,0 +1,148 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test
new file mode 100644
index 00000000..63d23291
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-index-wr.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+ gl_FrontColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test
new file mode 100644
index 00000000..5225449c
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-row-wr.shader_test
@@ -0,0 +1,81 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test
new file mode 100644
index 00000000..0e8d4fd5
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-array-mat4-wr.shader_test
@@ -0,0 +1,55 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix[3];
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+ gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..2514a0d7
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-row-wr.shader_test
@@ -0,0 +1,75 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test
new file mode 100644
index 00000000..87430fb5
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-col-wr.shader_test
@@ -0,0 +1,56 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test
new file mode 100644
index 00000000..838e68eb
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-row-wr.shader_test
@@ -0,0 +1,57 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-wr.shader_test
new file mode 100644
index 00000000..f601edc1
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat2-wr.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat2 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..6236a29e
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-row-wr.shader_test
@@ -0,0 +1,116 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test
new file mode 100644
index 00000000..2d627741
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-col-wr.shader_test
@@ -0,0 +1,64 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test
new file mode 100644
index 00000000..1fa3d11e
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-row-wr.shader_test
@@ -0,0 +1,65 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-wr.shader_test
new file mode 100644
index 00000000..ed09640e
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-wr.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat3 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..4c35716d
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-row-wr.shader_test
@@ -0,0 +1,173 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test
new file mode 100644
index 00000000..db671c9a
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-col-wr.shader_test
@@ -0,0 +1,72 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test
new file mode 100644
index 00000000..e6d9e3f2
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-row-wr.shader_test
@@ -0,0 +1,73 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-wr.shader_test
new file mode 100644
index 00000000..3fae51ef
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat4-wr.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ mat4 dst_matrix;
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+ gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 110
+void main() { gl_FragColor = gl_Color; }
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..f811b1c2
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-row-wr.shader_test
@@ -0,0 +1,94 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test
new file mode 100644
index 00000000..bf3c7c70
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-col-wr.shader_test
@@ -0,0 +1,74 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test
new file mode 100644
index 00000000..189995a7
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-row-wr.shader_test
@@ -0,0 +1,165 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 45 20 10 10
+probe rgb 50 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 85 20 10 10
+probe rgb 90 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test
new file mode 100644
index 00000000..c18124f4
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-col-wr.shader_test
@@ -0,0 +1,109 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 85 5 10 10
+probe rgb 90 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test
new file mode 100644
index 00000000..55adf239
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-row-wr.shader_test
@@ -0,0 +1,111 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 100 20 10 10
+probe rgb 105 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test
new file mode 100644
index 00000000..1be320e5
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-index-wr.shader_test
@@ -0,0 +1,82 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 100 5 10 10
+probe rgb 105 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test
new file mode 100644
index 00000000..3b9ad245
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-row-wr.shader_test
@@ -0,0 +1,76 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test
new file mode 100644
index 00000000..312db59a
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat2-wr.shader_test
@@ -0,0 +1,65 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat2(0.0);
+ dst_matrix[1] = mat2(0.0);
+ dst_matrix[2] = mat2(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int index;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..41d504ac
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-row-wr.shader_test
@@ -0,0 +1,135 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test
new file mode 100644
index 00000000..adb4e9fe
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-wr.shader_test
@@ -0,0 +1,82 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test
new file mode 100644
index 00000000..b277be94
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-row-wr.shader_test
@@ -0,0 +1,288 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test
new file mode 100644
index 00000000..22a970ad
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-col-wr.shader_test
@@ -0,0 +1,133 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test
new file mode 100644
index 00000000..9c7441f0
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-row-wr.shader_test
@@ -0,0 +1,135 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test
new file mode 100644
index 00000000..5b539732
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-index-wr.shader_test
@@ -0,0 +1,82 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
new file mode 100644
index 00000000..81ad559a
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-row-wr.shader_test
@@ -0,0 +1,84 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test
new file mode 100644
index 00000000..0e0d1bca
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-wr.shader_test
@@ -0,0 +1,65 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat3(0.0);
+ dst_matrix[1] = mat3(0.0);
+ dst_matrix[2] = mat3(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int index;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..425d4267
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-row-wr.shader_test
@@ -0,0 +1,192 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform int row 1
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+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
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+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform float value 0.357016429866574
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+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 75 50 10 10
+probe rgb 80 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
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+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform float value 0.693273570571311
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+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
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+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 105 20 10 10
+probe rgb 110 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 105 35 10 10
+probe rgb 110 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 105 50 10 10
+probe rgb 110 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
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+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
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+uniform int row 1
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+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+uniform float value 0.829835836794679
+draw rect 120 20 10 10
+probe rgb 125 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
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+draw rect 120 35 10 10
+probe rgb 125 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 120 50 10 10
+probe rgb 125 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test
new file mode 100644
index 00000000..7792f823
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-col-wr.shader_test
@@ -0,0 +1,90 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][col] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 120 5 10 10
+probe rgb 125 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test
new file mode 100644
index 00000000..da56d002
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-row-wr.shader_test
@@ -0,0 +1,459 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
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diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test
new file mode 100644
index 00000000..7c6d108d
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-col-wr.shader_test
@@ -0,0 +1,157 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][col] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
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+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
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+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
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+probe rgb 40 10 0.0 1.0 0.0
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+uniform int col 3
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+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
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+uniform int index 1
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+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int col 1
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+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int col 2
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+draw rect 105 5 10 10
+probe rgb 110 10 0.0 1.0 0.0
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+uniform int col 3
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+uniform int index 2
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+draw rect 160 5 10 10
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+uniform int col 2
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+draw rect 175 5 10 10
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+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 190 5 10 10
+probe rgb 195 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test
new file mode 100644
index 00000000..709c6a4a
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-row-wr.shader_test
@@ -0,0 +1,159 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int index 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
+uniform int index 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 160 20 10 10
+probe rgb 165 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 160 35 10 10
+probe rgb 165 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 160 50 10 10
+probe rgb 165 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test
new file mode 100644
index 00000000..57b0708d
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-index-wr.shader_test
@@ -0,0 +1,82 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[index] = src_matrix;
+ dst_matrix[index][1] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[index] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int index 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int index 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 160 5 10 10
+probe rgb 165 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test
new file mode 100644
index 00000000..d7741787
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-row-wr.shader_test
@@ -0,0 +1,92 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 90 50 10 10
+probe rgb 95 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test
new file mode 100644
index 00000000..988f7157
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat4-wr.shader_test
@@ -0,0 +1,65 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ dst_matrix[0] = mat4(0.0);
+ dst_matrix[1] = mat4(0.0);
+ dst_matrix[2] = mat4(0.0);
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ *
+ * NOTE: This test assumes that reads of arrays using non-constant
+ * indicies works correctly. If reads and writes happen to fail in an
+ * identical manner, this test may give false positives.
+ */
+ dst_matrix[1] = src_matrix;
+ dst_matrix[1][1] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int index;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix[3];
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test
new file mode 100644
index 00000000..0f607195
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-row-wr.shader_test
@@ -0,0 +1,85 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 0.861223395812970 0.603473877011433 0.891622340451180
+uniform float value 0.241498998195656
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 666.0 0.603473877011433 0.891622340451180
+uniform float value 0.861223395812970
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test
new file mode 100644
index 00000000..f1706ba0
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-col-wr.shader_test
@@ -0,0 +1,65 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
+uniform vec2 value 0.241498998195656 0.861223395812970
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test
new file mode 100644
index 00000000..37791e74
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-row-wr.shader_test
@@ -0,0 +1,67 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat2 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 0.891622340451180
+uniform float value 0.603473877011433
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 0.603473877011433 666.0
+uniform float value 0.891622340451180
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-wr.shader_test
new file mode 100644
index 00000000..66fad047
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat2-wr.shader_test
@@ -0,0 +1,56 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat2 src_matrix;
+uniform vec2 v;
+uniform vec2 expect;
+uniform int col;
+uniform vec2 value;
+varying mat2 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec2 v 0.803161418975390 0.852987140792140
+uniform vec2 expect 0.708718134966688 1.452243795483797
+uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
+uniform vec2 value 0.603473877011433 0.891622340451180
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test
new file mode 100644
index 00000000..b70b3c2c
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-row-wr.shader_test
@@ -0,0 +1,126 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.493944462129466
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 666.0 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.722190133917966
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 666.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.239853948232558
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 0.511303112962423 0.270815003356504
+uniform float value 0.850846377186973
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 666.0 0.270815003356504
+uniform float value 0.511303112962423
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 666.0
+uniform float value 0.270815003356504
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test
new file mode 100644
index 00000000..bc5e3e46
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-col-wr.shader_test
@@ -0,0 +1,73 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 666.0 777.0 888.0 0.550143078409278 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.493944462129466 0.722190133917966 0.239853948232558
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 0.467616286531193 666.0 777.0 888.0
+uniform vec3 value 0.850846377186973 0.511303112962423 0.270815003356504
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test
new file mode 100644
index 00000000..859d9f33
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-row-wr.shader_test
@@ -0,0 +1,75 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat3 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.550143078409278
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.591962645398579
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform float value 0.467616286531193
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-wr.shader_test
new file mode 100644
index 00000000..770fbdc8
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat3-wr.shader_test
@@ -0,0 +1,56 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat3 src_matrix;
+uniform vec3 v;
+uniform vec3 expect;
+uniform int col;
+uniform vec3 value;
+varying mat3 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
+uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
+uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 777.0 888.0 0.850846377186973 0.511303112962423 0.270815003356504
+uniform vec3 value 0.550143078409278 0.591962645398579 0.467616286531193
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test
new file mode 100644
index 00000000..97107f9a
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-wr.shader_test
@@ -0,0 +1,183 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.922040144261674
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 666.0 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.158053783109488
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 666.0 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.357016429866574
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 666.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.836368810383957
+draw rect 5 50 10 10
+probe rgb 10 55 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.350720358904176
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 666.0 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.912192627475775
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 666.0 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.688544081259531
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 666.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.913891056231967
+draw rect 35 50 10 10
+probe rgb 40 55 0.0 1.0 0.0
+
+uniform int col 3
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.442058176039301
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 666.0 0.365674411003021 0.879197364462782
+uniform float value 0.829835836794679
+draw rect 50 20 10 10
+probe rgb 55 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 666.0 0.879197364462782
+uniform float value 0.365674411003021
+draw rect 50 35 10 10
+probe rgb 55 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 666.0
+uniform float value 0.879197364462782
+draw rect 50 50 10 10
+probe rgb 55 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test
new file mode 100644
index 00000000..edc999ee
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-wr.shader_test
@@ -0,0 +1,81 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[col] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 666.0 777.0 888.0 999.0 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int col 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 666.0 777.0 888.0 999.0 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int col 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 666.0 777.0 888.0 999.0
+uniform vec4 value 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+draw rect 50 5 10 10
+probe rgb 55 10 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test
new file mode 100644
index 00000000..aeca2438
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-row-wr.shader_test
@@ -0,0 +1,83 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1][row] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int row;
+uniform int col;
+uniform float value;
+varying mat4 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int row 0
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 0.171634921595771 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.560251913703792
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 666.0 0.602494709909111 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.171634921595771
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 666.0 0.693273570571311 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.602494709909111
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int row 3
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 0.560251913703792 0.171634921595771 0.602494709909111 666.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform float value 0.693273570571311
+draw rect 20 50 10 10
+probe rgb 25 55 0.0 1.0 0.0
+
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-wr.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-wr.shader_test
new file mode 100644
index 00000000..377bf894
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-wr.shader_test
@@ -0,0 +1,56 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-write.sh 1.10
+
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+
+ /* Patch the supplied matrix with the supplied value. If the resulting
+ * matrix is correct, it will transform the input vector to the expected
+ * value. Verify that the distance between the result and the expected
+ * vector is less than epsilon.
+ */
+ dst_matrix = src_matrix;
+ dst_matrix[1] = value;
+}
+
+[fragment shader]
+#version 110
+uniform mat4 src_matrix;
+uniform vec4 v;
+uniform vec4 expect;
+uniform int col;
+uniform vec4 value;
+varying mat4 dst_matrix;
+
+void main()
+{
+ gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
+uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
+uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
+uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+