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authorStephen Warren <swarren@nvidia.com>2010-02-08 10:49:10 -0800
committerAaron Plattner <aplattner@nvidia.com>2010-02-08 10:49:20 -0800
commit74b9e369ab9e3094742595b0f1deabe30f00cefc (patch)
tree35f2949cbf3329e3690b03075b64dc9076a14832
parent76fdf83a7690ce366edbd4816b3c4b6728eeb9ee (diff)
vpdau.h: Fix typo and clarify wording.
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
-rw-r--r--include/vdpau/vdpau.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/vdpau/vdpau.h b/include/vdpau/vdpau.h
index 1d1513a..e298bc6 100644
--- a/include/vdpau/vdpau.h
+++ b/include/vdpau/vdpau.h
@@ -6,7 +6,7 @@
/*
* This copyright notice applies to this header file:
*
- * Copyright (c) 2008-2009 NVIDIA Corporation
+ * Copyright (c) 2008-2010 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -615,13 +615,13 @@
* decoded field rate. This mode of operation is thus referred to as
* "half-rate".
*
- * Implementations may choose whether to support half-rate de-interlacing mode
- * or not. Regular de-interlacing mode should be supported to any supported
- * advanced de-interlacing algorithm.
+ * Implementations may choose whether to support half-rate de-interlacing
+ * or not. Regular full-rate de-interlacing should be supported by any
+ * supported advanced de-interlacing algorithm.
*
* The descriptions of de-interlacing algorithms above assume that regular
* (not half-rate) operation is being performed, when detailing the number of
- "half-rate" de-interlacing is used.deoMixerRender calls.
+ * VdpVideoMixerRender calls.
*
* Recall that the concatenation of past/current/future surface lists simply
* forms a window into the stream of decoded fields. To achieve standard