diff options
author | Francisco Jerez <currojerez@riseup.net> | 2013-10-20 14:11:27 -0700 |
---|---|---|
committer | Francisco Jerez <currojerez@riseup.net> | 2013-11-01 12:57:49 -0700 |
commit | 7cbd1db5aa2762b5c17a04d4f35ef6532cf251ed (patch) | |
tree | aeab7f7064d8424a33341237e97898ffe1134f02 | |
parent | ed1d6cc79eb174b0609bccc5f0e60ff338e8a794 (diff) |
i965/gen7: Expose ARB_shader_atomic_counters.atomic-counters
Reviewed-by: Paul Berry <stereotype441@gmail.com>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_extensions.c | 3 |
2 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 38147e9fe48..67fb87d2643 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -397,6 +397,16 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.LowInt; ctx->Const.FragmentProgram.MediumInt = ctx->Const.FragmentProgram.LowInt; + if (brw->gen >= 7) { + ctx->Const.FragmentProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS; + ctx->Const.VertexProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS; + ctx->Const.GeometryProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS; + ctx->Const.FragmentProgram.MaxAtomicBuffers = BRW_MAX_ABO; + ctx->Const.VertexProgram.MaxAtomicBuffers = BRW_MAX_ABO; + ctx->Const.GeometryProgram.MaxAtomicBuffers = BRW_MAX_ABO; + ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO; + } + /* Gen6 converts quads to polygon in beginning of 3D pipeline, * but we're not sure how it's actually done for vertex order, * that affect provoking vertex decision. Always use last vertex diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c index abc31764894..d6ba961004c 100644 --- a/src/mesa/drivers/dri/i965/intel_extensions.c +++ b/src/mesa/drivers/dri/i965/intel_extensions.c @@ -244,4 +244,7 @@ intelInitExtensions(struct gl_context *ctx) ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; + + if (brw->gen >= 7) + ctx->Extensions.ARB_shader_atomic_counters = true; } |