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~chadversary/mesa
8.0-android-intel
8.0-bug-46303-v1
8.0-bug-46739-log1
8.0-bug-46739-v1
8.0-bug-48014
_save-2012-02-04-164205
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Mesa OpenGL Library
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2011-11-23
i965/gen6: Fix GPU hang when using stencil buffer without depth
HEAD
master
Chad Versace
1
-0/+4
2011-11-23
mesa: fix incorrect error message in format_unpack.c
Brian Paul
1
-1/+2
2011-11-23
i915g: don't set alpha to 1 for RGBX and BGRX
Vasily Khoruzhick
1
-2/+1
2011-11-23
mesa: update comment for clear_teximage_fields()
Brian Paul
1
-9/+2
2011-11-23
gallium: remove trailing comma and unneeded comments in p_defines.h
Brian Paul
1
-4/+4
2011-11-22
mesa: re-implement unpacking of DEPTH_COMPONENT32F
Marek Olšák
1
-0/+9
2011-11-22
i915: Move the texture format setup for this driver out of shared code.
Eric Anholt
4
-42/+54
2011-11-22
i965: Drop intel_context.c's texture format set up for this driver.
Eric Anholt
1
-87/+0
2011-11-22
i965: Add support for ARGB2101010 rendering.
Eric Anholt
1
-1/+1
2011-11-22
i965: Add support for RGBA_16 unorm rendering.
Eric Anholt
1
-1/+1
2011-11-22
i965: Add support for half-float formats.
Eric Anholt
1
-7/+11
2011-11-22
mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.
Eric Anholt
1
-1/+1
2011-11-22
mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.
Eric Anholt
1
-0/+11
2011-11-22
mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.
Eric Anholt
1
-0/+1
2011-11-22
i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
Eric Anholt
1
-48/+146
2011-11-22
i965: Mark texture formats as supported using the surface formats table.
Eric Anholt
1
-1/+12
2011-11-22
intel: Improve debug output for begin/finish render texture.
Eric Anholt
1
-4/+4
2011-11-22
intel: Remove duplicate test for texture attachment completeness.
Eric Anholt
1
-8/+0
2011-11-22
i965: Don't require spans (swrast) support to consider a format FBO complete.
Eric Anholt
1
-3/+10
2011-11-22
i965: Use the surface format table to determine render target supportedness.
Eric Anholt
4
-60/+95
2011-11-22
intel: Add the context to the render_target_supported() vtbl method.
Eric Anholt
7
-8/+10
2011-11-22
i965: Add a table of the surface format information from the PRM.
Eric Anholt
1
-0/+204
2011-11-22
mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.
Eric Anholt
3
-9/+14
2011-11-22
mesa: Don't report types for 0-sized components of textures.
Eric Anholt
1
-50/+69
2011-11-22
r600g: handle all remaining CAPs
Marek Olšák
1
-0/+6
2011-11-22
r600g: remove default case statements in get_param
Marek Olšák
1
-9/+3
2011-11-22
r300g: re-order shaders CAPs
Marek Olšák
1
-7/+6
2011-11-22
r300g: handle SHADER_CAP_OUTPUT_READ
Marek Olšák
1
-0/+2
2011-11-22
r300g: remove default case statements in get_param
Marek Olšák
1
-8/+2
2011-11-22
u_vbuf_mgr: rename to u_vbuf
Marek Olšák
7
-30/+30
2011-11-22
u_vbuf_mgr: better way to find a free VB slot + check errors early
Marek Olšák
1
-41/+62
2011-11-22
u_vbuf_mgr: remove a useless variable
Marek Olšák
1
-4/+4
2011-11-22
u_vbuf_mgr: remove redundant memset
Marek Olšák
1
-3/+1
2011-11-22
u_vbuf_mgr: don't reference non-native vertex buffers as native
Marek Olšák
1
-1/+2
2011-11-22
u_vbuf_mgr: rename translate_vb_slot -> fallback_vb_slot
Marek Olšák
1
-15/+14
2011-11-22
gallium: separate out floating-point CAPs into its own enum
Marek Olšák
22
-130/+157
2011-11-22
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
15
-52/+12
2011-11-22
glsl: convervative_depth is not allowed in the vertex shader
Marek Olšák
1
-2/+2
2011-11-22
glsl: finish up ARB_conservative_depth (v2)
Marek Olšák
3
-4/+16
2011-11-22
mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
4
-6/+6
2011-11-22
st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
Marek Olšák
1
-0/+7
2011-11-22
linker: Remove erroneous multiply by 4 in uniform usage calculation
Ian Romanick
1
-5/+5
2011-11-22
Merge branch 'hiz' of ssh://people.freedesktop.org/~chadversary/mesa
Chad Versace
42
-792/+2130
2011-11-22
i965/gen6: Enable HiZ by default
Chad Versace
1
-6/+2
2011-11-22
intel: Use separate stencil whenever possible
Chad Versace
2
-2/+2
2011-11-22
i965: Implement the actual tables for texture alignment units [v2]
Kenneth Graunke
3
-13/+105
2011-11-22
i965/gen6: Set vertical alignment in SURFACE_STATE batch
Chad Versace
2
-6/+11
2011-11-22
intel: Store miptree alignment units in the miptree
Chad Versace
4
-32/+26
2011-11-22
intel: Enable HiZ for texture renderbuffers
Chad Versace
1
-0/+7
2011-11-22
intel: Resolve buffers in intel_map_renderbuffer()
Chad Versace
1
-0/+5
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