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authorMarek Olšák <marek.olsak@amd.com>2015-05-28 16:28:39 +0200
committerMarek Olšák <marek.olsak@amd.com>2015-06-05 19:44:32 +0200
commitb7ef7903b8f582438172ef1bdc72788be3aa0860 (patch)
tree42035b64e591127ddb400be944adbc0ccf48bc00 /src/mesa/main
parente8b040477e271324a88d35c003775337848a500c (diff)
mesa: remove useless gl_compute_program_state::Current
This is for user assembly shaders only (not GLSL). We won't support those. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1872845df8..5006aeff85 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2314,8 +2314,6 @@ struct gl_fragment_program_state
*/
struct gl_compute_program_state
{
- struct gl_compute_program *Current; /**< user-bound compute program */
-
/** Currently enabled and valid program (including internal programs
* and compiled shader programs).
*/