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-rw-r--r--include/vdpau/vdpau.h25
-rw-r--r--include/vdpau/vdpau_x11.h4
2 files changed, 12 insertions, 17 deletions
diff --git a/include/vdpau/vdpau.h b/include/vdpau/vdpau.h
index 58d5083..1d1513a 100644
--- a/include/vdpau/vdpau.h
+++ b/include/vdpau/vdpau.h
@@ -6,7 +6,7 @@
/*
* This copyright notice applies to this header file:
*
- * Copyright (c) 2008-2010 NVIDIA Corporation
+ * Copyright (c) 2008-2009 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@@ -372,12 +372,12 @@
* The exact data that should be passed to VDPAU is detailed below for each
* supported format:
*
- * \subsection bitstream_mpeg1_mpeg2 MPEG-1 and MPEG-2
+ * \subsection MPEG-1 and MPEG-2
*
* Include all slices beginning with start codes 0x00000101 through
* 0x000001AF. The slice start code must be included for all slices.
*
- * \subsection bitstream_h264 H.264
+ * \subsection H.264
*
* Include all NALs with nal_unit_type of 1 or 5 (coded slice of non-IDR/IDR
* picture respectively). The complete slice start code (including 0x000001
@@ -391,7 +391,7 @@
* - Multiple bitstream buffer array entries (e.g. one per slice) may point at
* the same physical data storage for the slice start code prefix.
*
- * \subsection bitstream_vc1_sp_mp VC-1 Simple and Main Profile
+ * \subsection VC-1 Simple and Main Profile
*
* VC-1 simple/main profile bitstreams always consist of a single slice per
* picture, and do not use start codes to delimit pictures. Instead, the
@@ -405,7 +405,7 @@
* this header information explicitly must not be included in the bitstream
* data passed to VDPAU for this encoding format.
*
- * \subsection bitstream_vc1_ap VC-1 Advanced Profile
+ * \subsection VC-1 Advanced Profile
*
* Include all slices beginning with start codes 0x0000010D (frame),
* 0x0000010C (field) or 0x0000010B (slice). The slice start code should be
@@ -427,11 +427,6 @@
* prevention bytes present in the original bitstream; do not remove these
* from the bitstream.
*
- * \subsection bitstream_mpeg4part2 MPEG-4 Part 2 and DivX
- *
- * Include all slices beginning with start codes 0x000001B6. The slice start
- * code must be included for all slices.
- *
* \section video_mixer_usage Video Mixer Usage
*
* \subsection video_surface_content VdpVideoSurface Content
@@ -474,7 +469,7 @@
* determining the minimum required number of surfaces for optimal operation,
* and the maximum number of useful surfaces, beyond which surfaces are not
* used. It is recommended that in all cases other than plain bob/weave, at
- * least 2 past and 1 future field be provided.
+ * least 2 past and 1 future frame be provided.
*
* Note that it is entirely possible, in general, for any of the
* \ref VdpVideoMixer "VdpVideoMixer" post-processing steps other than
@@ -620,13 +615,13 @@
* decoded field rate. This mode of operation is thus referred to as
* "half-rate".
*
- * Implementations may choose whether to support half-rate de-interlacing
- * or not. Regular full-rate de-interlacing should be supported by any
- * supported advanced de-interlacing algorithm.
+ * Implementations may choose whether to support half-rate de-interlacing mode
+ * or not. Regular de-interlacing mode should be supported to any supported
+ * advanced de-interlacing algorithm.
*
* The descriptions of de-interlacing algorithms above assume that regular
* (not half-rate) operation is being performed, when detailing the number of
- * VdpVideoMixerRender calls.
+ "half-rate" de-interlacing is used.deoMixerRender calls.
*
* Recall that the concatenation of past/current/future surface lists simply
* forms a window into the stream of decoded fields. To achieve standard
diff --git a/include/vdpau/vdpau_x11.h b/include/vdpau/vdpau_x11.h
index ae5a377..5fe0089 100644
--- a/include/vdpau/vdpau_x11.h
+++ b/include/vdpau/vdpau_x11.h
@@ -34,8 +34,8 @@
* \file vdpau_x11.h
* \brief X11 Window System Integration Layer
*
- * This file contains the \ref api_winsys_x11 X11 Window System
- * Integration Layer.
+ * This file contains the \ref api_winsys_x11 "X11 Window System
+ * Integration Layer".
*/
#ifndef _VDPAU_X11_H