summaryrefslogtreecommitdiff
AgeCommit message (Expand)AuthorFilesLines
2012-12-28i965: Stop making a copy of non-builtin uniforms in ParameterValues[].Eric Anholt1-3/+0
2012-12-28i965: Consistently use nr_pull_params instead of NumParameters.Eric Anholt2-4/+3
2012-12-28i965/vs: Reference the core GL uniform storage for non-builtin uniforms.Eric Anholt2-54/+35
2012-12-28i965/fs: Reference the core GL uniform storage for non-builtin uniforms.Eric Anholt3-44/+30
2012-12-28glsl: Add a note about a surprising feature of gl_uniform_storage->type.Eric Anholt1-0/+4
2012-12-28i965/fs: Remove the param_index/param_offset indirection.Eric Anholt4-46/+10
2012-12-28i965: Add asserts to check that we don't realloc ParameterValues.Eric Anholt4-0/+19
2012-12-28i965: Add texrect scale parameters before pointers to ParameterValues.Eric Anholt3-0/+24
2012-12-28i965: Fix a typo in a comment.Eric Anholt1-1/+1
2012-12-28i965: Add a note about a bug from the no-recompile-on-sampler-updates change.Eric Anholt1-0/+4
2012-12-26mesa: add missing texel fetch code for sRGB DXT formatsBrian Paul2-0/+86
2012-12-26i965: Fix border color handling for deprecated SNORM formats.Eric Anholt1-2/+29
2012-12-26i965: Start using HIZ for Z16 textures.Eric Anholt1-0/+1
2012-12-26intel: Use the parent miptree's format for setting up HiZ miptrees.Eric Anholt1-1/+1
2012-12-22intel: Remove a couple of dead function prototypes.Eric Anholt1-5/+0
2012-12-22i965: Add perf debug for depth/stencil alignment workaround.Eric Anholt1-0/+16
2012-12-22i965: Assert that relayout laid out something that won't need it again.Eric Anholt1-0/+6
2012-12-22i965: Also fix validation of Z32F_S8 textures.Eric Anholt1-0/+2
2012-12-22i965: Fix validation of ETC miptrees.Eric Anholt1-5/+7
2012-12-22qi965: Add perf debug for texture relayout.Eric Anholt1-0/+5
2012-12-22i965: Fix hiz resolves getting stomped by depth offset validation.Eric Anholt1-5/+5
2012-12-22r600g: rename GPU_FLUSH -> INVAL_READ_CACHESMarek Olšák5-11/+11
2012-12-22r600g: remove redundant parameter alloc_bo from r600_texture_create_objectMarek Olšák1-6/+5
2012-12-21Make IsVertexArray() return false before BindVertexArray()Matt Turner2-4/+6
2012-12-21Make IsTransformFeedback() return false before BindTransformFeedback()Matt Turner2-3/+11
2012-12-22nouveau: deal with tbo cap for now.Dave Airlie3-0/+3
2012-12-21r600g: always use a tiled resource as the destination of MSAA resolveMarek Olšák3-8/+16
2012-12-21winsys/radeon: the env var RADEON_NOOP can be used to skip CS ioctlsMarek Olšák1-1/+4
2012-12-21r600g: remove a false commentMarek Olšák1-1/+0
2012-12-21r600g: don't suspend TIME_ELAPSED queries during flushingMarek Olšák4-54/+8
2012-12-21gallium/tests: fix build breakage after pipe_surface::usage removalMarek Olšák1-1/+0
2012-12-21mesa: add bounds checking for uniform array accessFrank Henigman1-13/+13
2012-12-21util/u_format: Round when converting depth values from float to z16_unorm.José Fonseca1-1/+1
2012-12-20r600g: add cs tracing infrastructure for lockup pin pointingJerome Glisse5-2/+106
2012-12-20r600g: add htile support v16Jerome Glisse10-24/+221
2012-12-20r600g: rework flusing and synchronization pattern v7Jerome Glisse8-162/+89
2012-12-20mesa: Allow glReadBuffer(GL_NONE) for winsys framebuffers.Paul Berry1-2/+2
2012-12-20llvmpipe: Drop PIPE_QUERY_TIME_ELAPSED support.José Fonseca3-13/+1
2012-12-20mesa/st: Implement GL_TIME_ELAPSED w/ PIPE_QUERY_TIMESTAMP.José Fonseca4-22/+79
2012-12-20gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/José Fonseca14-15/+15
2012-12-20r600g: add assertions to prevent creation of invalid surfacesMarek Olšák3-16/+18
2012-12-20r600g: refactor and make streamout dumping more informativeMarek Olšák1-12/+21
2012-12-20r600g: try to fix streamout for the cases where BURST_COUNT > 0Marek Olšák1-1/+1
2012-12-20r600g: lower stream outputs with dst_offset < start_componentMarek Olšák1-7/+47
2012-12-20r600g: use r600_get_temp to get temporaries for CLIPDIST shader outputsMarek Olšák1-3/+11
2012-12-19softpipe: fix up FS variant unbinding / deletionBrian Paul3-11/+9
2012-12-19softpipe: fix unreliable FS variant binding bugBrian Paul3-14/+10
2012-12-19Revert "r600g: work around ddx over alignment"Jerome Glisse1-9/+3
2012-12-18r600g: work around ddx over alignmentJerome Glisse1-3/+9
2012-12-18i965: Fix gl_VertexID when there are no other vertex inputs.Paul Berry1-3/+3