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+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** \file marshal.h
+ *
+ * Declarations of functions related to marshalling GL calls from a client
+ * thread to a server thread.
+ */
+
+#ifndef MARSHAL_H
+#define MARSHAL_H
+
+#include "main/glthread.h"
+#include "main/context.h"
+
+struct marshal_cmd_base
+{
+ /**
+ * Type of command. See enum marshal_dispatch_cmd_id.
+ */
+ uint16_t cmd_id;
+
+ /**
+ * Size of command, in multiples of 4 bytes, including cmd_base.
+ */
+ uint16_t cmd_size;
+};
+
+#define DEBUG_MARSHAL_PRINT_CALLS 0
+
+static inline void
+debug_print_sync(const char *func)
+{
+#if DEBUG_MARSHAL_PRINT_CALLS
+ printf("sync: %s\n", func);
+#endif
+}
+
+static inline void
+debug_print_marshal(const char *func)
+{
+#if DEBUG_MARSHAL_PRINT_CALLS
+ printf("marshal: %s\n", func);
+#endif
+}
+
+static inline void
+debug_print_unmarshal(const char *func)
+{
+#if DEBUG_MARSHAL_PRINT_CALLS
+ printf("unmarshal: %s\n", func);
+#endif
+}
+
+struct _glapi_table *
+_mesa_create_marshal_table(const struct gl_context *ctx);
+
+size_t
+_mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
+
+static inline void
+_mesa_post_marshal_hook(struct gl_context *ctx)
+{
+ /* This can be enabled for debugging whether a failure is a synchronization
+ * problem between the main thread and the worker thread, or a failure in
+ * how we actually marshal.
+ */
+ if (false)
+ _mesa_glthread_finish(ctx);
+}
+
+#endif /* MARSHAL_H */