From 66518ab5653cfdc840cd69e7b653ec05df060584 Mon Sep 17 00:00:00 2001 From: Jesse Barnes Date: Mon, 9 Jan 2012 10:22:33 -0800 Subject: intel: add sprite ioctl defines and struct for i915 sprite code --- include/drm/i915_drm.h | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/include/drm/i915_drm.h b/include/drm/i915_drm.h index 846897cf..de724964 100644 --- a/include/drm/i915_drm.h +++ b/include/drm/i915_drm.h @@ -189,6 +189,8 @@ typedef struct _drm_i915_sarea { #define DRM_I915_OVERLAY_PUT_IMAGE 0x27 #define DRM_I915_OVERLAY_ATTRS 0x28 #define DRM_I915_GEM_EXECBUFFER2 0x29 +#define DRM_I915_GET_SPRITE_COLORKEY 0x2a +#define DRM_I915_SET_SPRITE_COLORKEY 0x2b #define DRM_IOCTL_I915_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_I915_INIT, drm_i915_init_t) #define DRM_IOCTL_I915_FLUSH DRM_IO ( DRM_COMMAND_BASE + DRM_I915_FLUSH) @@ -230,6 +232,8 @@ typedef struct _drm_i915_sarea { #define DRM_IOCTL_I915_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_MADVISE, struct drm_i915_gem_madvise) #define DRM_IOCTL_I915_OVERLAY_PUT_IMAGE DRM_IOW(DRM_COMMAND_BASE + DRM_I915_OVERLAY_PUT_IMAGE, struct drm_intel_overlay_put_image) #define DRM_IOCTL_I915_OVERLAY_ATTRS DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_OVERLAY_ATTRS, struct drm_intel_overlay_attrs) +#define DRM_IOCTL_I915_SET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey) +#define DRM_IOCTL_I915_GET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey) /* Allow drivers to submit batchbuffers directly to hardware, relying * on the security mechanisms provided by hardware. @@ -839,4 +843,36 @@ struct drm_intel_overlay_attrs { __u32 gamma5; }; +/* + * Intel sprite handling + * + * Color keying works with a min/mask/max tuple. Both source and destination + * color keying is allowed. + * + * Source keying: + * Sprite pixels within the min & max values, masked against the color channels + * specified in the mask field, will be transparent. All other pixels will + * be displayed on top of the primary plane. For RGB surfaces, only the min + * and mask fields will be used; ranged compares are not allowed. + * + * Destination keying: + * Primary plane pixels that match the min value, masked against the color + * channels specified in the mask field, will be replaced by corresponding + * pixels from the sprite plane. + * + * Note that source & destination keying are exclusive; only one can be + * active on a given plane. + */ + +#define I915_SET_COLORKEY_NONE (1<<0) /* disable color key matching */ +#define I915_SET_COLORKEY_DESTINATION (1<<1) +#define I915_SET_COLORKEY_SOURCE (1<<2) +struct drm_intel_sprite_colorkey { + __u32 plane_id; + __u32 min_value; + __u32 channel_mask; + __u32 max_value; + __u32 flags; +}; + #endif /* _I915_DRM_H_ */ -- cgit v1.2.3