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path: root/src/glsl/ir_optimization.h
AgeCommit message (Expand)AuthorFilesLines
2013-04-04glsl: Add an optimization pass to flatten simple nested if blocks.Kenneth Graunke1-0/+1
2013-02-28glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke1-0/+1
2013-01-25glsl: Add support for lowering 4x8 pack/unpack operationsMatt Turner1-0/+6
2013-01-24glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)Chad Versace1-0/+20
2012-12-14glsl: Add a lowering pass for packing varyings.Paul Berry1-0/+3
2012-12-14glsl/lower_clip_distance: Update symbol table.Paul Berry1-1/+1
2012-08-07glsl: Add a lowering pass to turn complicated UBO references to vector loads.Eric Anholt1-0/+1
2012-05-15glsl: Fix lower_discard_flow prototype mismatch.José Fonseca1-1/+1
2012-05-14glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.Eric Anholt1-0/+1
2012-04-11glsl: Add an array splitting pass.Eric Anholt1-0/+1
2012-01-06glsl: Add a lowering pass to remove reads of shader output variables.Vincent Lejeune1-0/+1
2011-10-25glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick1-2/+4
2011-09-23glsl: Implement a lowering pass for gl_ClipDistance.Paul Berry1-0/+1
2011-08-31glsl: Use a separate div_to_mul_rcp lowering flag for integers.Bryan Cain1-6/+7
2011-07-23glsl: Factor out code that generates block of index comparisonsIan Romanick1-0/+4
2011-07-08glsl: Remove unused function prototypes.Paul Berry1-2/+0
2011-02-04glsl: Add a new opt_copy_propagation variant that does it channel-wise.Eric Anholt1-0/+1
2010-12-27glsl: Support if-flattening beyond a given maximum nesting depth.Kenneth Graunke1-1/+1
2010-12-01glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick1-2/+3
2010-12-01glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke1-0/+1
2010-12-01glsl: Add an optimization pass to simplify discards.Kenneth Graunke1-0/+1
2010-11-19glsl: Combine many instruction lowering passes into one.Kenneth Graunke1-2/+8
2010-11-19glsl: Add ir_quadop_vector expressionIan Romanick1-0/+1
2010-09-30glsl: Add a lowering pass for texture projection.Eric Anholt1-0/+1
2010-09-17glsl2: Add flags to enable variable index loweringIan Romanick1-1/+2
2010-09-17glsl: add pass to lower variable array indexing to conditional assignmentsLuca Barbieri1-0/+1
2010-09-13glsl2: Add pass to remove redundant jumpsIan Romanick1-0/+1
2010-09-13glsl: add continue/break/return unification/elimination pass (v2)Luca Barbieri1-1/+1
2010-09-09glsl2: Add lowering pass to remove noise opcodesIan Romanick1-0/+1
2010-09-08glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri1-1/+1
2010-08-13glsl2: Add a pass to strip out noop swizzles.Eric Anholt1-0/+1
2010-08-13glsl2: Move the common optimization passes to a helper function.Eric Anholt1-0/+2
2010-08-09glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt1-0/+1
2010-08-09glsl2: Add constant propagation.Eric Anholt1-0/+1
2010-08-05glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt1-0/+1
2010-08-05ir_structure_splitting: New pass to chop structures into their components.Eric Anholt1-0/+1
2010-08-05glsl2: Add a pass for removing unused functions.Eric Anholt1-0/+1
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt1-0/+1
2010-07-27glsl2: Make the dead code handler make its own talloc context.Eric Anholt1-4/+2
2010-07-27glsl2: Add optimization pass for algebraic simplifications.Eric Anholt1-1/+2
2010-07-19glsl2: Add a pass for converting if statements to conditional assignment.Eric Anholt1-0/+1
2010-07-12glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt1-0/+1
2010-07-07glsl2: Add a pass to simplify if statements returning from both sides.Eric Anholt1-0/+1
2010-07-06glsl2: Add pass for supporting variable vector indexing in rvalues.Eric Anholt1-0/+1
2010-07-02glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt1-0/+1
2010-07-01glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).Eric Anholt1-0/+1
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt1-2/+4
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt1-0/+41