index
:
~airlied/mesa
10.4
7.10
7.11
7.8
7.8-gles
7.9
8.0
965-glsl
965-ttm
R300_DRIVER
amdgpu-sharing
arb_bindless_texture
arb_copy_buffer
arb_cull_distance
arb_cull_distance-core
arb_fbo
arb_fbo_cleanup
arb_fbo_indirect
arb_geometry_shader4
arb_gpu_shader_fp64
arb_gpu_shader_fp64-fixes
arb_gpu_shader_fp64-submit
arb_gpu_shader_fp64_cayman
arb_gpu_shader_fp64_fixes-2
arb_gpu_shader_int64
arb_gpu_shader_int64_prep
arb_half_float_vertex
arb_map_buffer_range
arb_query_buffer_object
arb_robustness
arb_sampler_objects
arb_shader_subroutine
arb_sync
arb_texture_cube_map_array
arb_texture_query_levels
arb_texture_query_lod
arb_texture_stencil8
arb_vertex_array_object
arb_vertex_attrib_64bit
arb_vertex_attrib_64bit_todo
arb_viewport_array
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
auto-cherry-for-8.0
autoconf
bindless-int64-rebase
cts-hacks
cts-swap-bytes-fixes
cxx-1-branch
d3d1x-addons
draw-instanced
draw-ply
dri2-swapbuffers
dri3prime
dri3prime-step1
drisw-shm-fix
drm-gem
egl-mesa-drm-buf-export
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
flex-and-bison-required
floating
fp64-5
fp64-7
fp64-8
framebuffer_srgb
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-array-textures
gallium-buffer-usage-cleanup
gallium-clip-state
gallium-compute
gallium-context-transfers-2
gallium-cylindrical-wrap
gallium-double-opcodes
gallium-drm-driver-descriptor
gallium-dynamicstencilref
gallium-fb-dimensions
gallium-fix-nonconst-samplers
gallium-float-1111-format
gallium-format-cleanup
gallium-front-ccw
gallium-gpu4-texture-opcodes
gallium-integer-opcodes
gallium-llvmpipe
gallium-mesa-7.4
gallium-msaa
gallium-new-formats
gallium-newclear
gallium-no-nvidia-opcodes
gallium-no-rhw-position
gallium-no-texture-blanket
gallium-nopointsizeminmax
gallium-render-condition-predicate
gallium-resource-sampling
gallium-resources
gallium-sampler-fix
gallium-sampler-view
gallium-softpipe-winsys
gallium-st-api
gallium-st-api-dri
gallium-stream-out
gallium-sw-api
gallium-tbo
gallium-texture-multisample
gallium-tgsi-semantic-cleanup
gallium-userbuf
gallium-util-format-is-supported
gallium-vertexelementcso
gallium_draw_llvm
gallivm-call
gallivm-mask-reg-load
glapi-reorg
glsl-array-fix
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
glsl-to-tgsi
glsl2
glsl2-llvm
glsl2-lower-variable-indexing
glsl_arb_gpu_shader_fp64
glsl_arb_gpu_shader_fp64_v3
glsl_arb_gpu_shader_fp64_v4
graw-tests
hw_gl_select
i-cant-believe-its-not-arb_shader_subroutine
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
iris
jenkins
kasanen-post-process
kasanen-post-process-v2
less-interesting
llvm-cliptest-viewport
llvm-context
llvmpipe-cube-map-array
llvmpipe-disk-cache
llvmpipe-duma
llvmpipe-fp64
llvmpipe-map-fix
llvmpipe-query-wip
llvmpipe-wider-regs
llvmpipe-wip-tess
lp-line-rast
lp-offset-twoside
lp-setup-llvm
lp-surface-tiling
map-tex-branch
map-texture-image-v4
map-texture-image-v5
master
mesa
mesa-glsl-130
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
mesa_7_7_branch
multi-bind
nonya
not-a-vulkan-swrast
not-a-vulkan-swrast-2
not-a-vulkan-swrast-3
not-a-vulkan-swrast-4
nv50-compiler
nvc0
openchrome-branch
opengl-es
opengl-es-v2
openvg-1.0
outputswritten64
pipe-video
ppc64be-fixes
prime
primitive-restart
qxl-dri2-driver
r300-bufmgr
r500-support
r600-arb_gpu_shader5
r600-atomic-submit
r600-cayman-fp64
r600-compute-cleanup
r600-cts-wa
r600-geom-shaders
r600-geom-shaders-r7xx
r600-geom-shaders-todo
r600-get-texture-levels
r600-gl-4.3
r600-glennk-spill
r600-gs-hacks
r600-gs-hacks-fail
r600-gs-opt-hack
r600-gs-streams-sb
r600-images
r600-qbo-wip
r600-rats
r600-rats-in-progress
r600-sb-fix
r600-sb-lds-wip
r600-sb-move-gcm
r600-sb-translate
r600-spill-glennk
r600-texture-query-lod
r600-tmp-fixes
r600-viewport-array
r600-wip-cs
r600g-gs-streams
r600g-ms
r600g-poly-stipple
r600g-rats-wip
r600g-tess
r600g-tess-cleanup
r600g-tess-staging
r600g-tess-submit
r600g-texture-gather
r600g-tmp-fixes
r600g-vs-prim-id
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
radeonsi-41-staging
radeonsi-dev
radeonsi-nir-wip
radeonsi-upstream
remove-copyteximage-hook
remove-driver-date
remove-max-width
remove-max-width-2
remove-redundant-helpers
renderbuffer-cleanups-v2
renderer-1
renderer-1-old
renderer-1-prerebase
renderer-1-wip
shader-file-reorg
shader-work
softpipe-330
softpipe-buffers
softpipe-cleanups
softpipe-compute
softpipe-images
softpipe-tg4
softpipe_0_1_branch
softpipe_gpu_shader5
sp-msaa
sp-msaa-extreme-edition
sp-tf2
sprite-coord
st-mesa-per-context-shaders
st-vbo
st_viewport_array
texfilter_float_branch
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
texture_rg-2
tgsi-lifetimes
tgsi-to-gl
tgsi_glsl_opt
thalloc
vbo_0_1_branch
virgl-fp64
virgl-gl-4.1
virgl-gl-4.5
virgl-gles31-sketch
virgl-mesa-driver
virgl-mesa-driver-rebase
virgl-mesa-driver-rebase-gpu5
virgl-mesa-driver-so-wip
virgl-mesa-driver-vtest
virgl-mesa-submit
virgl-mesa-submit-large-shaders
virgl-readpixels-sync
virgl-sm5-hacks
virgl-ssbo-submit
virgl-tess-shaders
vk-common-cleanups
vtest-fd-pass
vtx-0-1-branch
vtx-0-2-branch
wip-vulkan-wsi
xa_branch
xshm
Dave's mesa hackery
airlied
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committer
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path:
root
/
src
/
glsl
/
glsl_types.cpp
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Commit message (
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Author
Files
Lines
2013-03-29
glsl: Add missing bool case in glsl_type::get_scalar_type
Ian Romanick
1
-0
/
+2
2013-03-20
glsl: Add sampler2DMS/sampler2DMSArray types to GLSL 1.50.
Kenneth Graunke
1
-1
/
+11
2013-03-02
glsl: add support for ARB_texture_multisample
Chris Forbes
1
-0
/
+17
2013-02-28
glsl: allow GLSL compiler version to be overridden to 1.50
Jordan Justen
1
-0
/
+1
2013-02-13
glsl: don't allow non-flat integral types in varying structs/arrays.
Paul Berry
1
-0
/
+18
2013-02-08
glsl: Ensure glsl_type constructors initialize gl_type.
Vinson Lee
1
-0
/
+2
2013-01-25
glsl: Make the align function available elsewhere in the linker
Ian Romanick
1
-9
/
+3
2013-01-25
glsl: Add GLSL_TYPE_INTERFACE
Ian Romanick
1
-7
/
+63
2013-01-25
glsl: Add row_major field to glsl_struct_field
Ian Romanick
1
-0
/
+4
2013-01-25
glsl: Replace most default cases in switches on GLSL type
Ian Romanick
1
-2
/
+6
2012-12-06
glsl: Populate built-in types correctly for GLSL 3.00 ES.
Paul Berry
1
-42
/
+90
2012-12-06
glsl: Make use of new _mesa_glsl_parse_state::is_version() function.
Paul Berry
1
-3
/
+5
2012-11-09
glsl: add ARB_texture_cube_map_array support (v2)
Dave Airlie
1
-1
/
+15
2012-08-07
glsl: Fix calculation of std140 offset alignment for mat2s.
Eric Anholt
1
-4
/
+9
2012-07-20
glsl: Assign locations for uniforms in UBOs using the std140 rules.
Eric Anholt
1
-0
/
+220
2012-04-09
glsl: Add support for parsing [iu]samplerBuffer types in GLSL 1.40.
Eric Anholt
1
-1
/
+4
2012-03-19
glsl: Don't include the deprecated structure types in GLSL 1.40.
Eric Anholt
1
-12
/
+14
2012-03-15
glsl: Add support for integer sampler2DRect variants in GLSL 1.40.
Eric Anholt
1
-2
/
+13
2012-03-15
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
Eric Anholt
1
-0
/
+3
2012-01-20
glsl: Fix 'control reaches end of non-void function' warning.
Vinson Lee
1
-2
/
+2
2012-01-11
glsl: Add glsl_type::sampler_index
Ian Romanick
1
-0
/
+29
2011-11-03
glsl: add support for GL_OES_EGL_image_external
Chia-I Wu
1
-0
/
+18
2011-10-31
mesa: Add glsl_type::get_scalar_type() function.
Paul Berry
1
-0
/
+23
2011-07-30
glsl: Add method glsl_type::can_implicitly_convert_to()
Chad Versace
1
-0
/
+16
2011-07-18
glsl: Move type_contains_sampler() into glsl_type for later reuse.
Paul Berry
1
-0
/
+16
2011-02-28
glsl: Enable GL_OES_texture_3D extension for ES2.
Kenneth Graunke
1
-0
/
+12
2011-02-21
Use C-style system headers in C++ code to avoid issues with std:: namespace
Ian Romanick
1
-1
/
+1
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
1
-12
/
+12
2010-12-17
glsl: Expose a public glsl_type::void_type const pointer.
Kenneth Graunke
1
-2
/
+2
2010-11-15
glsl: Convert glsl_type::base_type from #define'd constants to an enum.
Kenneth Graunke
1
-1
/
+1
2010-09-07
glsl: Split out types that are in 1.10 but not GLSL ES 1.00.
Kenneth Graunke
1
-3
/
+16
2010-09-01
glsl2: Remove unused method glsl_type::generate_constructor
Ian Romanick
1
-55
/
+0
2010-08-26
glsl: Use a single shared namespace in the symbol table.
Kenneth Graunke
1
-9
/
+2
2010-08-23
glsl: Silence unused variable warning.
Vinson Lee
1
-0
/
+1
2010-08-24
glsl: Include main/core.h.
Chia-I Wu
1
-2
/
+1
2010-08-23
glsl: Rely on talloc_autofree_context() instead of trying to free on our own.
Eric Anholt
1
-6
/
+1
2010-08-23
glsl2: Include imports.h to get snprintf wrapper for MSVC
Ian Romanick
1
-0
/
+1
2010-08-12
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
1
-0
/
+1
2010-08-11
glsl2: added casts to silence warnings
Brian Paul
1
-2
/
+2
2010-08-09
glsl2: do not use __retval name; two underscores is reserved word according t...
Aras Pranckevicius
1
-4
/
+4
2010-08-05
glsl_type: Don't have two versions of a type with the same name
Ian Romanick
1
-0
/
+1
2010-08-04
glsl2: Remove uses of deprecated TALLOC_CTX type.
Kenneth Graunke
1
-13
/
+13
2010-08-02
glsl_type: Use string key for array type hash
Ian Romanick
1
-37
/
+12
2010-08-02
glsl2: Make glsl_types::ctx private again
Ian Romanick
1
-2
/
+2
2010-08-02
glsl2: Give the path within src/mesa/ for headers instead of relying on -I.
Aras Pranckevicius
1
-1
/
+1
2010-07-27
glsl2: Talloc type names.
Eric Anholt
1
-9
/
+16
2010-07-20
glsl2: glsl_type has its own talloc context, don't pass one in
Ian Romanick
1
-6
/
+5
2010-07-20
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
1
-4
/
+3
2010-07-20
glsl2: talloc the glsl_struct_field[] we use to look up structure types.
Eric Anholt
1
-1
/
+14
2010-07-20
glsl2: Don't claim a match on structure types with different field names.
Eric Anholt
1
-2
/
+5
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