index
:
~airlied/mesa
10.4
7.10
7.11
7.8
7.8-gles
7.9
8.0
965-glsl
965-ttm
R300_DRIVER
amdgpu-sharing
arb_bindless_texture
arb_copy_buffer
arb_cull_distance
arb_cull_distance-core
arb_fbo
arb_fbo_cleanup
arb_fbo_indirect
arb_geometry_shader4
arb_gpu_shader_fp64
arb_gpu_shader_fp64-fixes
arb_gpu_shader_fp64-submit
arb_gpu_shader_fp64_cayman
arb_gpu_shader_fp64_fixes-2
arb_gpu_shader_int64
arb_gpu_shader_int64_prep
arb_half_float_vertex
arb_map_buffer_range
arb_query_buffer_object
arb_robustness
arb_sampler_objects
arb_shader_subroutine
arb_sync
arb_texture_cube_map_array
arb_texture_query_levels
arb_texture_query_lod
arb_texture_stencil8
arb_vertex_array_object
arb_vertex_attrib_64bit
arb_vertex_attrib_64bit_todo
arb_viewport_array
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
auto-cherry-for-8.0
autoconf
bindless-int64-rebase
cts-hacks
cts-swap-bytes-fixes
cxx-1-branch
d3d1x-addons
draw-instanced
draw-ply
dri2-swapbuffers
dri3prime
dri3prime-step1
drisw-shm-fix
drm-gem
egl-mesa-drm-buf-export
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
flex-and-bison-required
floating
fp64-5
fp64-7
fp64-8
framebuffer_srgb
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-array-textures
gallium-buffer-usage-cleanup
gallium-clip-state
gallium-compute
gallium-context-transfers-2
gallium-cylindrical-wrap
gallium-double-opcodes
gallium-drm-driver-descriptor
gallium-dynamicstencilref
gallium-fb-dimensions
gallium-fix-nonconst-samplers
gallium-float-1111-format
gallium-format-cleanup
gallium-front-ccw
gallium-gpu4-texture-opcodes
gallium-integer-opcodes
gallium-llvmpipe
gallium-mesa-7.4
gallium-msaa
gallium-new-formats
gallium-newclear
gallium-no-nvidia-opcodes
gallium-no-rhw-position
gallium-no-texture-blanket
gallium-nopointsizeminmax
gallium-render-condition-predicate
gallium-resource-sampling
gallium-resources
gallium-sampler-fix
gallium-sampler-view
gallium-softpipe-winsys
gallium-st-api
gallium-st-api-dri
gallium-stream-out
gallium-sw-api
gallium-tbo
gallium-texture-multisample
gallium-tgsi-semantic-cleanup
gallium-userbuf
gallium-util-format-is-supported
gallium-vertexelementcso
gallium_draw_llvm
gallivm-call
gallivm-mask-reg-load
glapi-reorg
glsl-array-fix
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
glsl-to-tgsi
glsl2
glsl2-llvm
glsl2-lower-variable-indexing
glsl_arb_gpu_shader_fp64
glsl_arb_gpu_shader_fp64_v3
glsl_arb_gpu_shader_fp64_v4
graw-tests
hw_gl_select
i-cant-believe-its-not-arb_shader_subroutine
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
iris
jenkins
kasanen-post-process
kasanen-post-process-v2
less-interesting
llvm-cliptest-viewport
llvm-context
llvmpipe-cube-map-array
llvmpipe-disk-cache
llvmpipe-duma
llvmpipe-fp64
llvmpipe-map-fix
llvmpipe-query-wip
llvmpipe-wider-regs
llvmpipe-wip-tess
lp-line-rast
lp-offset-twoside
lp-setup-llvm
lp-surface-tiling
map-tex-branch
map-texture-image-v4
map-texture-image-v5
master
mesa
mesa-glsl-130
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
mesa_7_7_branch
multi-bind
nonya
not-a-vulkan-swrast
not-a-vulkan-swrast-2
not-a-vulkan-swrast-3
not-a-vulkan-swrast-4
nv50-compiler
nvc0
openchrome-branch
opengl-es
opengl-es-v2
openvg-1.0
outputswritten64
pipe-video
ppc64be-fixes
prime
primitive-restart
qxl-dri2-driver
r300-bufmgr
r500-support
r600-arb_gpu_shader5
r600-atomic-submit
r600-cayman-fp64
r600-compute-cleanup
r600-cts-wa
r600-geom-shaders
r600-geom-shaders-r7xx
r600-geom-shaders-todo
r600-get-texture-levels
r600-gl-4.3
r600-glennk-spill
r600-gs-hacks
r600-gs-hacks-fail
r600-gs-opt-hack
r600-gs-streams-sb
r600-images
r600-qbo-wip
r600-rats
r600-rats-in-progress
r600-sb-fix
r600-sb-lds-wip
r600-sb-move-gcm
r600-sb-translate
r600-spill-glennk
r600-texture-query-lod
r600-tmp-fixes
r600-viewport-array
r600-wip-cs
r600g-gs-streams
r600g-ms
r600g-poly-stipple
r600g-rats-wip
r600g-tess
r600g-tess-cleanup
r600g-tess-staging
r600g-tess-submit
r600g-texture-gather
r600g-tmp-fixes
r600g-vs-prim-id
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
radeonsi-41-staging
radeonsi-dev
radeonsi-nir-wip
radeonsi-upstream
remove-copyteximage-hook
remove-driver-date
remove-max-width
remove-max-width-2
remove-redundant-helpers
renderbuffer-cleanups-v2
renderer-1
renderer-1-old
renderer-1-prerebase
renderer-1-wip
shader-file-reorg
shader-work
softpipe-330
softpipe-buffers
softpipe-cleanups
softpipe-compute
softpipe-images
softpipe-tg4
softpipe_0_1_branch
softpipe_gpu_shader5
sp-msaa
sp-msaa-extreme-edition
sp-tf2
sprite-coord
st-mesa-per-context-shaders
st-vbo
st_viewport_array
texfilter_float_branch
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
texture_rg-2
tgsi-lifetimes
tgsi-to-gl
tgsi_glsl_opt
thalloc
vbo_0_1_branch
virgl-fp64
virgl-gl-4.1
virgl-gl-4.5
virgl-gles31-sketch
virgl-mesa-driver
virgl-mesa-driver-rebase
virgl-mesa-driver-rebase-gpu5
virgl-mesa-driver-so-wip
virgl-mesa-driver-vtest
virgl-mesa-submit
virgl-mesa-submit-large-shaders
virgl-readpixels-sync
virgl-sm5-hacks
virgl-ssbo-submit
virgl-tess-shaders
vk-common-cleanups
vtest-fd-pass
vtx-0-1-branch
vtx-0-2-branch
wip-vulkan-wsi
xa_branch
xshm
Dave's mesa hackery
airlied
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path:
root
/
src
/
glsl
/
glsl_parser_extras.cpp
Age
Commit message (
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Author
Files
Lines
2013-04-04
glsl: Add an optimization pass to flatten simple nested if blocks.
Kenneth Graunke
1
-0
/
+1
2013-03-29
glsl: Implement ARB_texture_query_lod
Dave Airlie
1
-0
/
+1
2013-03-05
mesa: Report ARB_debug_output for both shader errors and warnings.
Eric Anholt
1
-8
/
+7
2013-03-02
glsl: add support for ARB_texture_multisample
Chris Forbes
1
-0
/
+1
2013-02-12
glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.
Paul Berry
1
-54
/
+58
2013-02-06
glsl: fix incorrect comment about do_common_optimization
Marek Olšák
1
-2
/
+2
2013-01-25
glsl: Add infrastructure for ARB_shading_language_packing
Matt Turner
1
-0
/
+1
2012-12-17
glsl: Fix gl_context vs. ralloc context in check_version again, again.
Kenneth Graunke
1
-2
/
+2
2012-12-16
glsl_parser_extras.cpp: fixup gl vs mem contexts again.
Dave Airlie
1
-4
/
+4
2012-12-06
glsl: Allow layout qualifiers in GLSL 3.00 ES
Ian Romanick
1
-0
/
+4
2012-12-06
glsl: Make {Min,Max}ProgramTexelOffset available to compiler.
Paul Berry
1
-0
/
+2
2012-12-06
glsl/parser: Handle "#version 300 es" directive.
Paul Berry
1
-26
/
+79
2012-12-06
glsl/parser: Extract version directive processing into a function.
Paul Berry
1
-0
/
+52
2012-12-06
glsl: Add GLSL version query functions.
Paul Berry
1
-0
/
+51
2012-12-06
glsl: Make a function to express a GLSL version ir human-readable form.
Paul Berry
1
-0
/
+10
2012-11-09
glsl: add ARB_texture_cube_map_array support (v2)
Dave Airlie
1
-0
/
+1
2012-08-01
glsl: Add support for OES_standard_derivatives in GLSL ES.
Tomeu Vizoso
1
-0
/
+1
2012-07-31
glsl: Add support for default layout qualifiers for uniforms.
Eric Anholt
1
-0
/
+4
2012-07-31
glsl: Refactor #version validation to be more future-proof.
Kenneth Graunke
1
-13
/
+1
2012-07-30
glsl: add support for using API_OPENGL_CORE
Jordan Justen
1
-8
/
+7
2012-07-20
glsl: Turn UBO variable declarations into ir_variables and check qualifiers.
Eric Anholt
1
-0
/
+1
2012-07-09
glsl: Don't hide the type of struct_declaration_list.
Eric Anholt
1
-1
/
+1
2012-07-09
glsl: Parser handles "#extension GL_ARB_uniform_buffer_object"
Vincent Lejeune
1
-0
/
+1
2012-06-07
glsl: Scaffolding for ARB_shader_bit_encoding.
Olivier Galibert
1
-0
/
+1
2012-05-14
glsl: Remove the opt_discard_simplification pass.
Eric Anholt
1
-1
/
+0
2012-05-02
glsl: report errors via GL_ARB_debug_output
Dylan Noblesmith
1
-0
/
+11
2012-05-02
glsl: add gl_context member
Dylan Noblesmith
1
-1
/
+2
2012-05-02
glsl: consolidate error/warning code
Dylan Noblesmith
1
-14
/
+23
2012-04-11
glsl: Add an array splitting pass.
Eric Anholt
1
-0
/
+1
2012-04-09
glsl: Use (const char *) in AST nodes rather than plain (char *).
Kenneth Graunke
1
-2
/
+2
2012-03-15
glsl: Add support for parsing #version 140.
Eric Anholt
1
-0
/
+2
2012-02-03
glsl: Save and restore the whole switch state for nesting.
Eric Anholt
1
-1
/
+1
2012-01-30
mesa: Add a flag for forcing all GLSL extensions to "warn".
Eric Anholt
1
-0
/
+3
2012-01-06
glsl: Track descriptions of some expressions that can't be l-values
Ian Romanick
1
-0
/
+1
2011-11-22
glsl: convervative_depth is not allowed in the vertex shader
Marek Olšák
1
-2
/
+2
2011-11-22
mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
1
-2
/
+2
2011-11-07
glsl: Generate IR for switch statements
Dan McCabe
1
-1
/
+2
2011-11-07
glsl: Reference data structure ctors in grammar
Dan McCabe
1
-0
/
+100
2011-11-03
glsl: add support for GL_OES_EGL_image_external
Chia-I Wu
1
-0
/
+1
2011-10-25
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
1
-2
/
+21
2011-09-23
glsl: Defer initialization of built-in functions until they're needed.
Kenneth Graunke
1
-0
/
+2
2011-09-08
glsl: Don't do structure splitting until link time.
Eric Anholt
1
-1
/
+1
2011-08-25
glsl: Implement the GL_ARB_conservative_depth extension.
Kenneth Graunke
1
-0
/
+1
2011-06-28
glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.
Paul Berry
1
-109
/
+218
2011-06-03
AST dump: fixed printing of conditionals.
Paul Berry
1
-1
/
+1
2011-05-09
glsl: Add compiler support for ARB_shader_texture_lod.
Kenneth Graunke
1
-0
/
+8
2011-05-03
mesa: implement AMD_shader_stencil_export
Marek Olšák
1
-0
/
+10
2011-04-13
glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.
Eric Anholt
1
-1
/
+1
2011-04-11
glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocks
Ian Romanick
1
-7
/
+7
2011-04-11
glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports it
Ian Romanick
1
-6
/
+5
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