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-rw-r--r--glx/indirect_dispatch.c6252
1 files changed, 3123 insertions, 3129 deletions
diff --git a/glx/indirect_dispatch.c b/glx/indirect_dispatch.c
index b720a4bfc..0a7623cf2 100644
--- a/glx/indirect_dispatch.c
+++ b/glx/indirect_dispatch.c
@@ -47,96 +47,94 @@ typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
-extern GLboolean __glXErrorOccured( void );
-extern void __glXClearErrorOccured( void );
+extern GLboolean __glXErrorOccured(void);
+extern void __glXClearErrorOccured(void);
-static const unsigned dummy_answer[2] = {0, 0};
+static const unsigned dummy_answer[2] = { 0, 0 };
-int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_NewList( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- *(GLenum *)(pc + 4)
- ) );
+ if (cx != NULL) {
+ CALL_NewList(GET_DISPATCH(), (*(GLuint *) (pc + 0), *(GLenum *) (pc + 4)
+ ));
error = Success;
}
return error;
}
-int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_EndList( GET_DISPATCH(), () );
+ if (cx != NULL) {
+ CALL_EndList(GET_DISPATCH(), ());
error = Success;
}
return error;
}
-void __glXDisp_CallList(GLbyte * pc)
+void
+__glXDisp_CallList(GLbyte * pc)
{
- CALL_CallList( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+ CALL_CallList(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
}
-void __glXDisp_CallLists(GLbyte * pc)
+void
+__glXDisp_CallLists(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 0);
- const GLenum type = *(GLenum *)(pc + 4);
- const GLvoid * lists = (const GLvoid *)(pc + 8);
+ const GLsizei n = *(GLsizei *) (pc + 0);
+ const GLenum type = *(GLenum *) (pc + 4);
+ const GLvoid *lists = (const GLvoid *) (pc + 8);
lists = (const GLvoid *) (pc + 8);
- CALL_CallLists( GET_DISPATCH(), (
- n,
- type,
- lists
- ) );
+ CALL_CallLists(GET_DISPATCH(), (n, type, lists));
}
-int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_DeleteLists( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- *(GLsizei *)(pc + 4)
- ) );
+ if (cx != NULL) {
+ CALL_DeleteLists(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ *(GLsizei *) (pc + 4)
+ ));
error = Success;
}
return error;
}
-int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLuint retval;
- retval = CALL_GenLists( GET_DISPATCH(), (
- *(GLsizei *)(pc + 0)
- ) );
+
+ retval = CALL_GenLists(GET_DISPATCH(), (*(GLsizei *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -144,1648 +142,1596 @@ int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_ListBase(GLbyte * pc)
+void
+__glXDisp_ListBase(GLbyte * pc)
{
- CALL_ListBase( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+ CALL_ListBase(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
}
-void __glXDisp_Begin(GLbyte * pc)
+void
+__glXDisp_Begin(GLbyte * pc)
{
- CALL_Begin( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_Begin(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_Bitmap(GLbyte * pc)
+void
+__glXDisp_Bitmap(GLbyte * pc)
{
- const GLubyte * const bitmap = (const GLubyte *) ((pc + 44));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_Bitmap( GET_DISPATCH(), (
- *(GLsizei *)(pc + 20),
- *(GLsizei *)(pc + 24),
- *(GLfloat *)(pc + 28),
- *(GLfloat *)(pc + 32),
- *(GLfloat *)(pc + 36),
- *(GLfloat *)(pc + 40),
- bitmap
- ) );
+ CALL_Bitmap(GET_DISPATCH(), (*(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLfloat *) (pc + 28),
+ *(GLfloat *) (pc + 32),
+ *(GLfloat *) (pc + 36),
+ *(GLfloat *) (pc + 40), bitmap));
}
-void __glXDisp_Color3bv(GLbyte * pc)
+void
+__glXDisp_Color3bv(GLbyte * pc)
{
- CALL_Color3bv( GET_DISPATCH(), (
- (const GLbyte *)(pc + 0)
- ) );
+ CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
+ ));
}
-void __glXDisp_Color3dv(GLbyte * pc)
+void
+__glXDisp_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Color3dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_Color3fv(GLbyte * pc)
+void
+__glXDisp_Color3fv(GLbyte * pc)
{
- CALL_Color3fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_Color3iv(GLbyte * pc)
+void
+__glXDisp_Color3iv(GLbyte * pc)
{
- CALL_Color3iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_Color3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_Color3sv(GLbyte * pc)
+void
+__glXDisp_Color3sv(GLbyte * pc)
{
- CALL_Color3sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_Color3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_Color3ubv(GLbyte * pc)
+void
+__glXDisp_Color3ubv(GLbyte * pc)
{
- CALL_Color3ubv( GET_DISPATCH(), (
- (const GLubyte *)(pc + 0)
- ) );
+ CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
+ ));
}
-void __glXDisp_Color3uiv(GLbyte * pc)
+void
+__glXDisp_Color3uiv(GLbyte * pc)
{
- CALL_Color3uiv( GET_DISPATCH(), (
- (const GLuint *)(pc + 0)
- ) );
+ CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0)
+ ));
}
-void __glXDisp_Color3usv(GLbyte * pc)
+void
+__glXDisp_Color3usv(GLbyte * pc)
{
- CALL_Color3usv( GET_DISPATCH(), (
- (const GLushort *)(pc + 0)
- ) );
+ CALL_Color3usv(GET_DISPATCH(), ((const GLushort *) (pc + 0)
+ ));
}
-void __glXDisp_Color4bv(GLbyte * pc)
+void
+__glXDisp_Color4bv(GLbyte * pc)
{
- CALL_Color4bv( GET_DISPATCH(), (
- (const GLbyte *)(pc + 0)
- ) );
+ CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
+ ));
}
-void __glXDisp_Color4dv(GLbyte * pc)
+void
+__glXDisp_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_Color4dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_Color4fv(GLbyte * pc)
+void
+__glXDisp_Color4fv(GLbyte * pc)
{
- CALL_Color4fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_Color4iv(GLbyte * pc)
+void
+__glXDisp_Color4iv(GLbyte * pc)
{
- CALL_Color4iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_Color4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_Color4sv(GLbyte * pc)
+void
+__glXDisp_Color4sv(GLbyte * pc)
{
- CALL_Color4sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_Color4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_Color4ubv(GLbyte * pc)
+void
+__glXDisp_Color4ubv(GLbyte * pc)
{
- CALL_Color4ubv( GET_DISPATCH(), (
- (const GLubyte *)(pc + 0)
- ) );
+ CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
+ ));
}
-void __glXDisp_Color4uiv(GLbyte * pc)
+void
+__glXDisp_Color4uiv(GLbyte * pc)
{
- CALL_Color4uiv( GET_DISPATCH(), (
- (const GLuint *)(pc + 0)
- ) );
+ CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0)
+ ));
}
-void __glXDisp_Color4usv(GLbyte * pc)
+void
+__glXDisp_Color4usv(GLbyte * pc)
{
- CALL_Color4usv( GET_DISPATCH(), (
- (const GLushort *)(pc + 0)
- ) );
+ CALL_Color4usv(GET_DISPATCH(), ((const GLushort *) (pc + 0)
+ ));
}
-void __glXDisp_EdgeFlagv(GLbyte * pc)
+void
+__glXDisp_EdgeFlagv(GLbyte * pc)
{
- CALL_EdgeFlagv( GET_DISPATCH(), (
- (const GLboolean *)(pc + 0)
- ) );
+ CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0)
+ ));
}
-void __glXDisp_End(GLbyte * pc)
+void
+__glXDisp_End(GLbyte * pc)
{
- CALL_End( GET_DISPATCH(), () );
+ CALL_End(GET_DISPATCH(), ());
}
-void __glXDisp_Indexdv(GLbyte * pc)
+void
+__glXDisp_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_Indexdv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_Indexfv(GLbyte * pc)
+void
+__glXDisp_Indexfv(GLbyte * pc)
{
- CALL_Indexfv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_Indexiv(GLbyte * pc)
+void
+__glXDisp_Indexiv(GLbyte * pc)
{
- CALL_Indexiv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_Indexiv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_Indexsv(GLbyte * pc)
+void
+__glXDisp_Indexsv(GLbyte * pc)
{
- CALL_Indexsv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_Indexsv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_Normal3bv(GLbyte * pc)
+void
+__glXDisp_Normal3bv(GLbyte * pc)
{
- CALL_Normal3bv( GET_DISPATCH(), (
- (const GLbyte *)(pc + 0)
- ) );
+ CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
+ ));
}
-void __glXDisp_Normal3dv(GLbyte * pc)
+void
+__glXDisp_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Normal3dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_Normal3fv(GLbyte * pc)
+void
+__glXDisp_Normal3fv(GLbyte * pc)
{
- CALL_Normal3fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_Normal3iv(GLbyte * pc)
+void
+__glXDisp_Normal3iv(GLbyte * pc)
{
- CALL_Normal3iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_Normal3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_Normal3sv(GLbyte * pc)
+void
+__glXDisp_Normal3sv(GLbyte * pc)
{
- CALL_Normal3sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos2dv(GLbyte * pc)
+void
+__glXDisp_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_RasterPos2dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos2fv(GLbyte * pc)
+void
+__glXDisp_RasterPos2fv(GLbyte * pc)
{
- CALL_RasterPos2fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos2iv(GLbyte * pc)
+void
+__glXDisp_RasterPos2iv(GLbyte * pc)
{
- CALL_RasterPos2iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos2sv(GLbyte * pc)
+void
+__glXDisp_RasterPos2sv(GLbyte * pc)
{
- CALL_RasterPos2sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos3dv(GLbyte * pc)
+void
+__glXDisp_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_RasterPos3dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos3fv(GLbyte * pc)
+void
+__glXDisp_RasterPos3fv(GLbyte * pc)
{
- CALL_RasterPos3fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos3iv(GLbyte * pc)
+void
+__glXDisp_RasterPos3iv(GLbyte * pc)
{
- CALL_RasterPos3iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos3sv(GLbyte * pc)
+void
+__glXDisp_RasterPos3sv(GLbyte * pc)
{
- CALL_RasterPos3sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos4dv(GLbyte * pc)
+void
+__glXDisp_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_RasterPos4dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos4fv(GLbyte * pc)
+void
+__glXDisp_RasterPos4fv(GLbyte * pc)
{
- CALL_RasterPos4fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos4iv(GLbyte * pc)
+void
+__glXDisp_RasterPos4iv(GLbyte * pc)
{
- CALL_RasterPos4iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_RasterPos4sv(GLbyte * pc)
+void
+__glXDisp_RasterPos4sv(GLbyte * pc)
{
- CALL_RasterPos4sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_Rectdv(GLbyte * pc)
+void
+__glXDisp_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_Rectdv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0),
- (const GLdouble *)(pc + 16)
- ) );
+ CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0),
+ (const GLdouble *) (pc + 16)
+ ));
}
-void __glXDisp_Rectfv(GLbyte * pc)
+void
+__glXDisp_Rectfv(GLbyte * pc)
{
- CALL_Rectfv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0),
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0),
+ (const GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_Rectiv(GLbyte * pc)
+void
+__glXDisp_Rectiv(GLbyte * pc)
{
- CALL_Rectiv( GET_DISPATCH(), (
- (const GLint *)(pc + 0),
- (const GLint *)(pc + 8)
- ) );
+ CALL_Rectiv(GET_DISPATCH(), ((const GLint *) (pc + 0),
+ (const GLint *) (pc + 8)
+ ));
}
-void __glXDisp_Rectsv(GLbyte * pc)
+void
+__glXDisp_Rectsv(GLbyte * pc)
{
- CALL_Rectsv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_Rectsv(GET_DISPATCH(), ((const GLshort *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_TexCoord1dv(GLbyte * pc)
+void
+__glXDisp_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_TexCoord1dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord1fv(GLbyte * pc)
+void
+__glXDisp_TexCoord1fv(GLbyte * pc)
{
- CALL_TexCoord1fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord1iv(GLbyte * pc)
+void
+__glXDisp_TexCoord1iv(GLbyte * pc)
{
- CALL_TexCoord1iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord1sv(GLbyte * pc)
+void
+__glXDisp_TexCoord1sv(GLbyte * pc)
{
- CALL_TexCoord1sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord2dv(GLbyte * pc)
+void
+__glXDisp_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_TexCoord2dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord2fv(GLbyte * pc)
+void
+__glXDisp_TexCoord2fv(GLbyte * pc)
{
- CALL_TexCoord2fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord2iv(GLbyte * pc)
+void
+__glXDisp_TexCoord2iv(GLbyte * pc)
{
- CALL_TexCoord2iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord2sv(GLbyte * pc)
+void
+__glXDisp_TexCoord2sv(GLbyte * pc)
{
- CALL_TexCoord2sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord3dv(GLbyte * pc)
+void
+__glXDisp_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_TexCoord3dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord3fv(GLbyte * pc)
+void
+__glXDisp_TexCoord3fv(GLbyte * pc)
{
- CALL_TexCoord3fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord3iv(GLbyte * pc)
+void
+__glXDisp_TexCoord3iv(GLbyte * pc)
{
- CALL_TexCoord3iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord3sv(GLbyte * pc)
+void
+__glXDisp_TexCoord3sv(GLbyte * pc)
{
- CALL_TexCoord3sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord4dv(GLbyte * pc)
+void
+__glXDisp_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_TexCoord4dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord4fv(GLbyte * pc)
+void
+__glXDisp_TexCoord4fv(GLbyte * pc)
{
- CALL_TexCoord4fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord4iv(GLbyte * pc)
+void
+__glXDisp_TexCoord4iv(GLbyte * pc)
{
- CALL_TexCoord4iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_TexCoord4sv(GLbyte * pc)
+void
+__glXDisp_TexCoord4sv(GLbyte * pc)
{
- CALL_TexCoord4sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex2dv(GLbyte * pc)
+void
+__glXDisp_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_Vertex2dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex2fv(GLbyte * pc)
+void
+__glXDisp_Vertex2fv(GLbyte * pc)
{
- CALL_Vertex2fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex2iv(GLbyte * pc)
+void
+__glXDisp_Vertex2iv(GLbyte * pc)
{
- CALL_Vertex2iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex2sv(GLbyte * pc)
+void
+__glXDisp_Vertex2sv(GLbyte * pc)
{
- CALL_Vertex2sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex3dv(GLbyte * pc)
+void
+__glXDisp_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Vertex3dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex3fv(GLbyte * pc)
+void
+__glXDisp_Vertex3fv(GLbyte * pc)
{
- CALL_Vertex3fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex3iv(GLbyte * pc)
+void
+__glXDisp_Vertex3iv(GLbyte * pc)
{
- CALL_Vertex3iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex3sv(GLbyte * pc)
+void
+__glXDisp_Vertex3sv(GLbyte * pc)
{
- CALL_Vertex3sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex4dv(GLbyte * pc)
+void
+__glXDisp_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_Vertex4dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex4fv(GLbyte * pc)
+void
+__glXDisp_Vertex4fv(GLbyte * pc)
{
- CALL_Vertex4fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex4iv(GLbyte * pc)
+void
+__glXDisp_Vertex4iv(GLbyte * pc)
{
- CALL_Vertex4iv( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_Vertex4sv(GLbyte * pc)
+void
+__glXDisp_Vertex4sv(GLbyte * pc)
{
- CALL_Vertex4sv( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_ClipPlane(GLbyte * pc)
+void
+__glXDisp_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 36);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
- CALL_ClipPlane( GET_DISPATCH(), (
- *(GLenum *)(pc + 32),
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_ClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 32),
+ (const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_ColorMaterial(GLbyte * pc)
+void
+__glXDisp_ColorMaterial(GLbyte * pc)
{
- CALL_ColorMaterial( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4)
- ) );
+ CALL_ColorMaterial(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4)
+ ));
}
-void __glXDisp_CullFace(GLbyte * pc)
+void
+__glXDisp_CullFace(GLbyte * pc)
{
- CALL_CullFace( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_CullFace(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_Fogf(GLbyte * pc)
+void
+__glXDisp_Fogf(GLbyte * pc)
{
- CALL_Fogf( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLfloat *)(pc + 4)
- ) );
+ CALL_Fogf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_Fogfv(GLbyte * pc)
+void
+__glXDisp_Fogfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 0);
- const GLfloat * params;
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 4);
- CALL_Fogfv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_Fogfv(GET_DISPATCH(), (pname, params));
}
-void __glXDisp_Fogi(GLbyte * pc)
+void
+__glXDisp_Fogi(GLbyte * pc)
{
- CALL_Fogi( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4)
- ) );
+ CALL_Fogi(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4)
+ ));
}
-void __glXDisp_Fogiv(GLbyte * pc)
+void
+__glXDisp_Fogiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 0);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
params = (const GLint *) (pc + 4);
- CALL_Fogiv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_Fogiv(GET_DISPATCH(), (pname, params));
}
-void __glXDisp_FrontFace(GLbyte * pc)
+void
+__glXDisp_FrontFace(GLbyte * pc)
{
- CALL_FrontFace( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_FrontFace(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_Hint(GLbyte * pc)
+void
+__glXDisp_Hint(GLbyte * pc)
{
- CALL_Hint( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4)
- ) );
+ CALL_Hint(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)
+ ));
}
-void __glXDisp_Lightf(GLbyte * pc)
+void
+__glXDisp_Lightf(GLbyte * pc)
{
- CALL_Lightf( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLfloat *)(pc + 8)
- ) );
+ CALL_Lightf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_Lightfv(GLbyte * pc)
+void
+__glXDisp_Lightfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLfloat * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 8);
- CALL_Lightfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_Lightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_Lighti(GLbyte * pc)
+void
+__glXDisp_Lighti(GLbyte * pc)
{
- CALL_Lighti( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLint *)(pc + 8)
- ) );
+ CALL_Lighti(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8)
+ ));
}
-void __glXDisp_Lightiv(GLbyte * pc)
+void
+__glXDisp_Lightiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
params = (const GLint *) (pc + 8);
- CALL_Lightiv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_Lightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_LightModelf(GLbyte * pc)
+void
+__glXDisp_LightModelf(GLbyte * pc)
{
- CALL_LightModelf( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLfloat *)(pc + 4)
- ) );
+ CALL_LightModelf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_LightModelfv(GLbyte * pc)
+void
+__glXDisp_LightModelfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 0);
- const GLfloat * params;
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 4);
- CALL_LightModelfv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_LightModelfv(GET_DISPATCH(), (pname, params));
}
-void __glXDisp_LightModeli(GLbyte * pc)
+void
+__glXDisp_LightModeli(GLbyte * pc)
{
- CALL_LightModeli( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4)
- ) );
+ CALL_LightModeli(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4)
+ ));
}
-void __glXDisp_LightModeliv(GLbyte * pc)
+void
+__glXDisp_LightModeliv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 0);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
params = (const GLint *) (pc + 4);
- CALL_LightModeliv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_LightModeliv(GET_DISPATCH(), (pname, params));
}
-void __glXDisp_LineStipple(GLbyte * pc)
+void
+__glXDisp_LineStipple(GLbyte * pc)
{
- CALL_LineStipple( GET_DISPATCH(), (
- *(GLint *)(pc + 0),
- *(GLushort *)(pc + 4)
- ) );
+ CALL_LineStipple(GET_DISPATCH(), (*(GLint *) (pc + 0),
+ *(GLushort *) (pc + 4)
+ ));
}
-void __glXDisp_LineWidth(GLbyte * pc)
+void
+__glXDisp_LineWidth(GLbyte * pc)
{
- CALL_LineWidth( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0)
- ) );
+ CALL_LineWidth(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_Materialf(GLbyte * pc)
+void
+__glXDisp_Materialf(GLbyte * pc)
{
- CALL_Materialf( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLfloat *)(pc + 8)
- ) );
+ CALL_Materialf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_Materialfv(GLbyte * pc)
+void
+__glXDisp_Materialfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLfloat * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 8);
- CALL_Materialfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_Materialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_Materiali(GLbyte * pc)
+void
+__glXDisp_Materiali(GLbyte * pc)
{
- CALL_Materiali( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLint *)(pc + 8)
- ) );
+ CALL_Materiali(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8)
+ ));
}
-void __glXDisp_Materialiv(GLbyte * pc)
+void
+__glXDisp_Materialiv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
params = (const GLint *) (pc + 8);
- CALL_Materialiv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_Materialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_PointSize(GLbyte * pc)
+void
+__glXDisp_PointSize(GLbyte * pc)
{
- CALL_PointSize( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0)
- ) );
+ CALL_PointSize(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_PolygonMode(GLbyte * pc)
+void
+__glXDisp_PolygonMode(GLbyte * pc)
{
- CALL_PolygonMode( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4)
- ) );
+ CALL_PolygonMode(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)
+ ));
}
-void __glXDisp_PolygonStipple(GLbyte * pc)
+void
+__glXDisp_PolygonStipple(GLbyte * pc)
{
- const GLubyte * const mask = (const GLubyte *) ((pc + 20));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLubyte *const mask = (const GLubyte *) ((pc + 20));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_PolygonStipple( GET_DISPATCH(), (
- mask
- ) );
+ CALL_PolygonStipple(GET_DISPATCH(), (mask));
}
-void __glXDisp_Scissor(GLbyte * pc)
+void
+__glXDisp_Scissor(GLbyte * pc)
{
- CALL_Scissor( GET_DISPATCH(), (
- *(GLint *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLsizei *)(pc + 8),
- *(GLsizei *)(pc + 12)
- ) );
+ CALL_Scissor(GET_DISPATCH(), (*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)
+ ));
}
-void __glXDisp_ShadeModel(GLbyte * pc)
+void
+__glXDisp_ShadeModel(GLbyte * pc)
{
- CALL_ShadeModel( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_ShadeModel(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_TexParameterf(GLbyte * pc)
+void
+__glXDisp_TexParameterf(GLbyte * pc)
{
- CALL_TexParameterf( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLfloat *)(pc + 8)
- ) );
+ CALL_TexParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_TexParameterfv(GLbyte * pc)
+void
+__glXDisp_TexParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLfloat * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 8);
- CALL_TexParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_TexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_TexParameteri(GLbyte * pc)
+void
+__glXDisp_TexParameteri(GLbyte * pc)
{
- CALL_TexParameteri( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLint *)(pc + 8)
- ) );
+ CALL_TexParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8)
+ ));
}
-void __glXDisp_TexParameteriv(GLbyte * pc)
+void
+__glXDisp_TexParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
params = (const GLint *) (pc + 8);
- CALL_TexParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_TexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_TexImage1D(GLbyte * pc)
+void
+__glXDisp_TexImage1D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_TexImage1D( GET_DISPATCH(), (
- *(GLenum *)(pc + 20),
- *(GLint *)(pc + 24),
- *(GLint *)(pc + 28),
- *(GLsizei *)(pc + 32),
- *(GLint *)(pc + 40),
- *(GLenum *)(pc + 44),
- *(GLenum *)(pc + 48),
- pixels
- ) );
+ CALL_TexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLint *) (pc + 40),
+ *(GLenum *) (pc + 44),
+ *(GLenum *) (pc + 48), pixels));
}
-void __glXDisp_TexImage2D(GLbyte * pc)
+void
+__glXDisp_TexImage2D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) ((pc + 52));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_TexImage2D( GET_DISPATCH(), (
- *(GLenum *)(pc + 20),
- *(GLint *)(pc + 24),
- *(GLint *)(pc + 28),
- *(GLsizei *)(pc + 32),
- *(GLsizei *)(pc + 36),
- *(GLint *)(pc + 40),
- *(GLenum *)(pc + 44),
- *(GLenum *)(pc + 48),
- pixels
- ) );
+ CALL_TexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLsizei *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLenum *) (pc + 44),
+ *(GLenum *) (pc + 48), pixels));
}
-void __glXDisp_TexEnvf(GLbyte * pc)
+void
+__glXDisp_TexEnvf(GLbyte * pc)
{
- CALL_TexEnvf( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLfloat *)(pc + 8)
- ) );
+ CALL_TexEnvf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_TexEnvfv(GLbyte * pc)
+void
+__glXDisp_TexEnvfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLfloat * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 8);
- CALL_TexEnvfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_TexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_TexEnvi(GLbyte * pc)
+void
+__glXDisp_TexEnvi(GLbyte * pc)
{
- CALL_TexEnvi( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLint *)(pc + 8)
- ) );
+ CALL_TexEnvi(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8)
+ ));
}
-void __glXDisp_TexEnviv(GLbyte * pc)
+void
+__glXDisp_TexEnviv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
params = (const GLint *) (pc + 8);
- CALL_TexEnviv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_TexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_TexGend(GLbyte * pc)
+void
+__glXDisp_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_TexGend( GET_DISPATCH(), (
- *(GLenum *)(pc + 8),
- *(GLenum *)(pc + 12),
- *(GLdouble *)(pc + 0)
- ) );
+ CALL_TexGend(GET_DISPATCH(), (*(GLenum *) (pc + 8),
+ *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_TexGendv(GLbyte * pc)
+void
+__glXDisp_TexGendv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLdouble * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLdouble *params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
params = (const GLdouble *) (pc + 8);
- CALL_TexGendv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_TexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_TexGenf(GLbyte * pc)
+void
+__glXDisp_TexGenf(GLbyte * pc)
{
- CALL_TexGenf( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLfloat *)(pc + 8)
- ) );
+ CALL_TexGenf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_TexGenfv(GLbyte * pc)
+void
+__glXDisp_TexGenfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLfloat * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 8);
- CALL_TexGenfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_TexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_TexGeni(GLbyte * pc)
+void
+__glXDisp_TexGeni(GLbyte * pc)
{
- CALL_TexGeni( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLint *)(pc + 8)
- ) );
+ CALL_TexGeni(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLint *) (pc + 8)
+ ));
}
-void __glXDisp_TexGeniv(GLbyte * pc)
+void
+__glXDisp_TexGeniv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
params = (const GLint *) (pc + 8);
- CALL_TexGeniv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_TexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
-void __glXDisp_InitNames(GLbyte * pc)
+void
+__glXDisp_InitNames(GLbyte * pc)
{
- CALL_InitNames( GET_DISPATCH(), () );
+ CALL_InitNames(GET_DISPATCH(), ());
}
-void __glXDisp_LoadName(GLbyte * pc)
+void
+__glXDisp_LoadName(GLbyte * pc)
{
- CALL_LoadName( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+ CALL_LoadName(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
}
-void __glXDisp_PassThrough(GLbyte * pc)
+void
+__glXDisp_PassThrough(GLbyte * pc)
{
- CALL_PassThrough( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0)
- ) );
+ CALL_PassThrough(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_PopName(GLbyte * pc)
+void
+__glXDisp_PopName(GLbyte * pc)
{
- CALL_PopName( GET_DISPATCH(), () );
+ CALL_PopName(GET_DISPATCH(), ());
}
-void __glXDisp_PushName(GLbyte * pc)
+void
+__glXDisp_PushName(GLbyte * pc)
{
- CALL_PushName( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+ CALL_PushName(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
}
-void __glXDisp_DrawBuffer(GLbyte * pc)
+void
+__glXDisp_DrawBuffer(GLbyte * pc)
{
- CALL_DrawBuffer( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_DrawBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_Clear(GLbyte * pc)
+void
+__glXDisp_Clear(GLbyte * pc)
{
- CALL_Clear( GET_DISPATCH(), (
- *(GLbitfield *)(pc + 0)
- ) );
+ CALL_Clear(GET_DISPATCH(), (*(GLbitfield *) (pc + 0)
+ ));
}
-void __glXDisp_ClearAccum(GLbyte * pc)
+void
+__glXDisp_ClearAccum(GLbyte * pc)
{
- CALL_ClearAccum( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0),
- *(GLfloat *)(pc + 4),
- *(GLfloat *)(pc + 8),
- *(GLfloat *)(pc + 12)
- ) );
+ CALL_ClearAccum(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8),
+ *(GLfloat *) (pc + 12)
+ ));
}
-void __glXDisp_ClearIndex(GLbyte * pc)
+void
+__glXDisp_ClearIndex(GLbyte * pc)
{
- CALL_ClearIndex( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0)
- ) );
+ CALL_ClearIndex(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_ClearColor(GLbyte * pc)
+void
+__glXDisp_ClearColor(GLbyte * pc)
{
- CALL_ClearColor( GET_DISPATCH(), (
- *(GLclampf *)(pc + 0),
- *(GLclampf *)(pc + 4),
- *(GLclampf *)(pc + 8),
- *(GLclampf *)(pc + 12)
- ) );
+ CALL_ClearColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
+ *(GLclampf *) (pc + 4),
+ *(GLclampf *) (pc + 8),
+ *(GLclampf *) (pc + 12)
+ ));
}
-void __glXDisp_ClearStencil(GLbyte * pc)
+void
+__glXDisp_ClearStencil(GLbyte * pc)
{
- CALL_ClearStencil( GET_DISPATCH(), (
- *(GLint *)(pc + 0)
- ) );
+ CALL_ClearStencil(GET_DISPATCH(), (*(GLint *) (pc + 0)
+ ));
}
-void __glXDisp_ClearDepth(GLbyte * pc)
+void
+__glXDisp_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_ClearDepth( GET_DISPATCH(), (
- *(GLclampd *)(pc + 0)
- ) );
+ CALL_ClearDepth(GET_DISPATCH(), (*(GLclampd *) (pc + 0)
+ ));
}
-void __glXDisp_StencilMask(GLbyte * pc)
+void
+__glXDisp_StencilMask(GLbyte * pc)
{
- CALL_StencilMask( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+ CALL_StencilMask(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
}
-void __glXDisp_ColorMask(GLbyte * pc)
+void
+__glXDisp_ColorMask(GLbyte * pc)
{
- CALL_ColorMask( GET_DISPATCH(), (
- *(GLboolean *)(pc + 0),
- *(GLboolean *)(pc + 1),
- *(GLboolean *)(pc + 2),
- *(GLboolean *)(pc + 3)
- ) );
+ CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0),
+ *(GLboolean *) (pc + 1),
+ *(GLboolean *) (pc + 2),
+ *(GLboolean *) (pc + 3)
+ ));
}
-void __glXDisp_DepthMask(GLbyte * pc)
+void
+__glXDisp_DepthMask(GLbyte * pc)
{
- CALL_DepthMask( GET_DISPATCH(), (
- *(GLboolean *)(pc + 0)
- ) );
+ CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0)
+ ));
}
-void __glXDisp_IndexMask(GLbyte * pc)
+void
+__glXDisp_IndexMask(GLbyte * pc)
{
- CALL_IndexMask( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+ CALL_IndexMask(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
}
-void __glXDisp_Accum(GLbyte * pc)
+void
+__glXDisp_Accum(GLbyte * pc)
{
- CALL_Accum( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLfloat *)(pc + 4)
- ) );
+ CALL_Accum(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_Disable(GLbyte * pc)
+void
+__glXDisp_Disable(GLbyte * pc)
{
- CALL_Disable( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_Disable(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_Enable(GLbyte * pc)
+void
+__glXDisp_Enable(GLbyte * pc)
{
- CALL_Enable( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_Enable(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_PopAttrib(GLbyte * pc)
+void
+__glXDisp_PopAttrib(GLbyte * pc)
{
- CALL_PopAttrib( GET_DISPATCH(), () );
+ CALL_PopAttrib(GET_DISPATCH(), ());
}
-void __glXDisp_PushAttrib(GLbyte * pc)
+void
+__glXDisp_PushAttrib(GLbyte * pc)
{
- CALL_PushAttrib( GET_DISPATCH(), (
- *(GLbitfield *)(pc + 0)
- ) );
+ CALL_PushAttrib(GET_DISPATCH(), (*(GLbitfield *) (pc + 0)
+ ));
}
-void __glXDisp_MapGrid1d(GLbyte * pc)
+void
+__glXDisp_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 20);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
- CALL_MapGrid1d( GET_DISPATCH(), (
- *(GLint *)(pc + 16),
- *(GLdouble *)(pc + 0),
- *(GLdouble *)(pc + 8)
- ) );
+ CALL_MapGrid1d(GET_DISPATCH(), (*(GLint *) (pc + 16),
+ *(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8)
+ ));
}
-void __glXDisp_MapGrid1f(GLbyte * pc)
+void
+__glXDisp_MapGrid1f(GLbyte * pc)
{
- CALL_MapGrid1f( GET_DISPATCH(), (
- *(GLint *)(pc + 0),
- *(GLfloat *)(pc + 4),
- *(GLfloat *)(pc + 8)
- ) );
+ CALL_MapGrid1f(GET_DISPATCH(), (*(GLint *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_MapGrid2d(GLbyte * pc)
+void
+__glXDisp_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 40);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
- CALL_MapGrid2d( GET_DISPATCH(), (
- *(GLint *)(pc + 32),
- *(GLdouble *)(pc + 0),
- *(GLdouble *)(pc + 8),
- *(GLint *)(pc + 36),
- *(GLdouble *)(pc + 16),
- *(GLdouble *)(pc + 24)
- ) );
+ CALL_MapGrid2d(GET_DISPATCH(), (*(GLint *) (pc + 32),
+ *(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLint *) (pc + 36),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24)
+ ));
}
-void __glXDisp_MapGrid2f(GLbyte * pc)
+void
+__glXDisp_MapGrid2f(GLbyte * pc)
{
- CALL_MapGrid2f( GET_DISPATCH(), (
- *(GLint *)(pc + 0),
- *(GLfloat *)(pc + 4),
- *(GLfloat *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLfloat *)(pc + 16),
- *(GLfloat *)(pc + 20)
- ) );
+ CALL_MapGrid2f(GET_DISPATCH(), (*(GLint *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLfloat *) (pc + 16),
+ *(GLfloat *) (pc + 20)
+ ));
}
-void __glXDisp_EvalCoord1dv(GLbyte * pc)
+void
+__glXDisp_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_EvalCoord1dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_EvalCoord1fv(GLbyte * pc)
+void
+__glXDisp_EvalCoord1fv(GLbyte * pc)
{
- CALL_EvalCoord1fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_EvalCoord2dv(GLbyte * pc)
+void
+__glXDisp_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_EvalCoord2dv( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_EvalCoord2fv(GLbyte * pc)
+void
+__glXDisp_EvalCoord2fv(GLbyte * pc)
{
- CALL_EvalCoord2fv( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_EvalMesh1(GLbyte * pc)
+void
+__glXDisp_EvalMesh1(GLbyte * pc)
{
- CALL_EvalMesh1( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLint *)(pc + 8)
- ) );
+ CALL_EvalMesh1(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), *(GLint *) (pc + 8)
+ ));
}
-void __glXDisp_EvalPoint1(GLbyte * pc)
+void
+__glXDisp_EvalPoint1(GLbyte * pc)
{
- CALL_EvalPoint1( GET_DISPATCH(), (
- *(GLint *)(pc + 0)
- ) );
+ CALL_EvalPoint1(GET_DISPATCH(), (*(GLint *) (pc + 0)
+ ));
}
-void __glXDisp_EvalMesh2(GLbyte * pc)
+void
+__glXDisp_EvalMesh2(GLbyte * pc)
{
- CALL_EvalMesh2( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLint *)(pc + 16)
- ) );
+ CALL_EvalMesh2(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12), *(GLint *) (pc + 16)
+ ));
}
-void __glXDisp_EvalPoint2(GLbyte * pc)
+void
+__glXDisp_EvalPoint2(GLbyte * pc)
{
- CALL_EvalPoint2( GET_DISPATCH(), (
- *(GLint *)(pc + 0),
- *(GLint *)(pc + 4)
- ) );
+ CALL_EvalPoint2(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4)
+ ));
}
-void __glXDisp_AlphaFunc(GLbyte * pc)
+void
+__glXDisp_AlphaFunc(GLbyte * pc)
{
- CALL_AlphaFunc( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLclampf *)(pc + 4)
- ) );
+ CALL_AlphaFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4)
+ ));
}
-void __glXDisp_BlendFunc(GLbyte * pc)
+void
+__glXDisp_BlendFunc(GLbyte * pc)
{
- CALL_BlendFunc( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4)
- ) );
+ CALL_BlendFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)
+ ));
}
-void __glXDisp_LogicOp(GLbyte * pc)
+void
+__glXDisp_LogicOp(GLbyte * pc)
{
- CALL_LogicOp( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_LogicOp(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_StencilFunc(GLbyte * pc)
+void
+__glXDisp_StencilFunc(GLbyte * pc)
{
- CALL_StencilFunc( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLuint *)(pc + 8)
- ) );
+ CALL_StencilFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4), *(GLuint *) (pc + 8)
+ ));
}
-void __glXDisp_StencilOp(GLbyte * pc)
+void
+__glXDisp_StencilOp(GLbyte * pc)
{
- CALL_StencilOp( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLenum *)(pc + 8)
- ) );
+ CALL_StencilOp(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLenum *) (pc + 8)
+ ));
}
-void __glXDisp_DepthFunc(GLbyte * pc)
+void
+__glXDisp_DepthFunc(GLbyte * pc)
{
- CALL_DepthFunc( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_DepthFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_PixelZoom(GLbyte * pc)
+void
+__glXDisp_PixelZoom(GLbyte * pc)
{
- CALL_PixelZoom( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0),
- *(GLfloat *)(pc + 4)
- ) );
+ CALL_PixelZoom(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_PixelTransferf(GLbyte * pc)
+void
+__glXDisp_PixelTransferf(GLbyte * pc)
{
- CALL_PixelTransferf( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLfloat *)(pc + 4)
- ) );
+ CALL_PixelTransferf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_PixelTransferi(GLbyte * pc)
+void
+__glXDisp_PixelTransferi(GLbyte * pc)
{
- CALL_PixelTransferi( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4)
- ) );
+ CALL_PixelTransferi(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4)
+ ));
}
-int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_PixelStoref( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLfloat *)(pc + 4)
- ) );
+ if (cx != NULL) {
+ CALL_PixelStoref(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLfloat *) (pc + 4)
+ ));
error = Success;
}
return error;
}
-int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- CALL_PixelStorei( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4)
- ) );
+ if (cx != NULL) {
+ CALL_PixelStorei(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4)
+ ));
error = Success;
}
return error;
}
-void __glXDisp_PixelMapfv(GLbyte * pc)
+void
+__glXDisp_PixelMapfv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *)(pc + 4);
+ const GLsizei mapsize = *(GLsizei *) (pc + 4);
- CALL_PixelMapfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- mapsize,
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_PixelMapfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ mapsize, (const GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_PixelMapuiv(GLbyte * pc)
+void
+__glXDisp_PixelMapuiv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *)(pc + 4);
+ const GLsizei mapsize = *(GLsizei *) (pc + 4);
- CALL_PixelMapuiv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- mapsize,
- (const GLuint *)(pc + 8)
- ) );
+ CALL_PixelMapuiv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ mapsize, (const GLuint *) (pc + 8)
+ ));
}
-void __glXDisp_PixelMapusv(GLbyte * pc)
+void
+__glXDisp_PixelMapusv(GLbyte * pc)
{
- const GLsizei mapsize = *(GLsizei *)(pc + 4);
+ const GLsizei mapsize = *(GLsizei *) (pc + 4);
- CALL_PixelMapusv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- mapsize,
- (const GLushort *)(pc + 8)
- ) );
+ CALL_PixelMapusv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ mapsize, (const GLushort *) (pc + 8)
+ ));
}
-void __glXDisp_ReadBuffer(GLbyte * pc)
+void
+__glXDisp_ReadBuffer(GLbyte * pc)
{
- CALL_ReadBuffer( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_ReadBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_CopyPixels(GLbyte * pc)
+void
+__glXDisp_CopyPixels(GLbyte * pc)
{
- CALL_CopyPixels( GET_DISPATCH(), (
- *(GLint *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLsizei *)(pc + 8),
- *(GLsizei *)(pc + 12),
- *(GLenum *)(pc + 16)
- ) );
+ CALL_CopyPixels(GET_DISPATCH(), (*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLenum *) (pc + 16)
+ ));
}
-void __glXDisp_DrawPixels(GLbyte * pc)
+void
+__glXDisp_DrawPixels(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) ((pc + 36));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_DrawPixels( GET_DISPATCH(), (
- *(GLsizei *)(pc + 20),
- *(GLsizei *)(pc + 24),
- *(GLenum *)(pc + 28),
- *(GLenum *)(pc + 32),
- pixels
- ) );
+ CALL_DrawPixels(GET_DISPATCH(), (*(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLenum *) (pc + 28),
+ *(GLenum *) (pc + 32), pixels));
}
-int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 0);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
- GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
+ GLboolean *params =
+ __glXGetAnswerBuffer(cl, compsize, answerBuffer,
+ sizeof(answerBuffer), 1);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetBooleanv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_GetBooleanv(GET_DISPATCH(), (pname, params));
__glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
@@ -1793,19 +1739,18 @@ int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLdouble equation[4];
- CALL_GetClipPlane( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- equation
- ) );
+
+ CALL_GetClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 0), equation));
__glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -1813,27 +1758,28 @@ int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 0);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
- GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetDoublev( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_GetDoublev(GET_DISPATCH(), (pname, params));
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -1841,16 +1787,18 @@ int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLenum retval;
- retval = CALL_GetError( GET_DISPATCH(), () );
+
+ retval = CALL_GetError(GET_DISPATCH(), ());
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -1858,27 +1806,28 @@ int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 0);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetFloatv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_GetFloatv(GET_DISPATCH(), (pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1886,27 +1835,28 @@ int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 0);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetIntegerv( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_GetIntegerv(GET_DISPATCH(), (pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1914,28 +1864,28 @@ int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetLightfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetLightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1943,28 +1893,28 @@ int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetLightiv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetLightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -1972,29 +1922,29 @@ int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum target = *(GLenum *)(pc + 0);
- const GLenum query = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum target = *(GLenum *) (pc + 0);
+ const GLenum query = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMapdv_size(target,query);
+ const GLuint compsize = __glGetMapdv_size(target, query);
GLdouble answerBuffer[200];
- GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+ GLdouble *v =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
- if (v == NULL) return BadAlloc;
+ if (v == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapdv( GET_DISPATCH(), (
- target,
- query,
- v
- ) );
+ CALL_GetMapdv(GET_DISPATCH(), (target, query, v));
__glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2002,29 +1952,29 @@ int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum target = *(GLenum *)(pc + 0);
- const GLenum query = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum target = *(GLenum *) (pc + 0);
+ const GLenum query = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMapfv_size(target,query);
+ const GLuint compsize = __glGetMapfv_size(target, query);
GLfloat answerBuffer[200];
- GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (v == NULL) return BadAlloc;
+ if (v == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapfv( GET_DISPATCH(), (
- target,
- query,
- v
- ) );
+ CALL_GetMapfv(GET_DISPATCH(), (target, query, v));
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2032,29 +1982,29 @@ int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum target = *(GLenum *)(pc + 0);
- const GLenum query = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum target = *(GLenum *) (pc + 0);
+ const GLenum query = *(GLenum *) (pc + 4);
- const GLuint compsize = __glGetMapiv_size(target,query);
+ const GLuint compsize = __glGetMapiv_size(target, query);
GLint answerBuffer[200];
- GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *v =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (v == NULL) return BadAlloc;
+ if (v == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMapiv( GET_DISPATCH(), (
- target,
- query,
- v
- ) );
+ CALL_GetMapiv(GET_DISPATCH(), (target, query, v));
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2062,28 +2012,29 @@ int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMaterialfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetMaterialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2091,28 +2042,29 @@ int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMaterialiv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetMaterialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2120,27 +2072,28 @@ int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum map = *(GLenum *)(pc + 0);
+ if (cx != NULL) {
+ const GLenum map = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
- GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (values == NULL) return BadAlloc;
+ if (values == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapfv( GET_DISPATCH(), (
- map,
- values
- ) );
+ CALL_GetPixelMapfv(GET_DISPATCH(), (map, values));
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2148,27 +2101,28 @@ int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum map = *(GLenum *)(pc + 0);
+ if (cx != NULL) {
+ const GLenum map = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
- GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLuint *values =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (values == NULL) return BadAlloc;
+ if (values == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapuiv( GET_DISPATCH(), (
- map,
- values
- ) );
+ CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values));
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2176,27 +2130,28 @@ int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum map = *(GLenum *)(pc + 0);
+ if (cx != NULL) {
+ const GLenum map = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
- GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
+ GLushort *values =
+ __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
+ sizeof(answerBuffer), 2);
- if (values == NULL) return BadAlloc;
+ if (values == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetPixelMapusv( GET_DISPATCH(), (
- map,
- values
- ) );
+ CALL_GetPixelMapusv(GET_DISPATCH(), (map, values));
__glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
@@ -2204,28 +2159,28 @@ int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexEnvfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetTexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2233,28 +2188,28 @@ int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexEnviv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetTexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2262,28 +2217,28 @@ int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
- GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGendv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetTexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -2291,28 +2246,28 @@ int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGenfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetTexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2320,28 +2275,28 @@ int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexGeniv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetTexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2349,28 +2304,29 @@ int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetTexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2378,28 +2334,29 @@ int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetTexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2407,29 +2364,30 @@ int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 8);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 8);
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- pname,
- params
- ) );
+ CALL_GetTexLevelParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2437,29 +2395,30 @@ int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 8);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 8);
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- pname,
- params
- ) );
+ CALL_GetTexLevelParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -2467,18 +2426,19 @@ int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsEnabled( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+
+ retval = CALL_IsEnabled(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2486,18 +2446,19 @@ int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsList( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+
+ retval = CALL_IsList(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2505,251 +2466,249 @@ int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_DepthRange(GLbyte * pc)
+void
+__glXDisp_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 16);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
- CALL_DepthRange( GET_DISPATCH(), (
- *(GLclampd *)(pc + 0),
- *(GLclampd *)(pc + 8)
- ) );
+ CALL_DepthRange(GET_DISPATCH(), (*(GLclampd *) (pc + 0),
+ *(GLclampd *) (pc + 8)
+ ));
}
-void __glXDisp_Frustum(GLbyte * pc)
+void
+__glXDisp_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 48);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
- CALL_Frustum( GET_DISPATCH(), (
- *(GLdouble *)(pc + 0),
- *(GLdouble *)(pc + 8),
- *(GLdouble *)(pc + 16),
- *(GLdouble *)(pc + 24),
- *(GLdouble *)(pc + 32),
- *(GLdouble *)(pc + 40)
- ) );
+ CALL_Frustum(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24),
+ *(GLdouble *) (pc + 32),
+ *(GLdouble *) (pc + 40)
+ ));
}
-void __glXDisp_LoadIdentity(GLbyte * pc)
+void
+__glXDisp_LoadIdentity(GLbyte * pc)
{
- CALL_LoadIdentity( GET_DISPATCH(), () );
+ CALL_LoadIdentity(GET_DISPATCH(), ());
}
-void __glXDisp_LoadMatrixf(GLbyte * pc)
+void
+__glXDisp_LoadMatrixf(GLbyte * pc)
{
- CALL_LoadMatrixf( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_LoadMatrixd(GLbyte * pc)
+void
+__glXDisp_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 128);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
- CALL_LoadMatrixd( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_MatrixMode(GLbyte * pc)
+void
+__glXDisp_MatrixMode(GLbyte * pc)
{
- CALL_MatrixMode( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_MatrixMode(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_MultMatrixf(GLbyte * pc)
+void
+__glXDisp_MultMatrixf(GLbyte * pc)
{
- CALL_MultMatrixf( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_MultMatrixd(GLbyte * pc)
+void
+__glXDisp_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 128);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
- CALL_MultMatrixd( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_Ortho(GLbyte * pc)
+void
+__glXDisp_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 48);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
- CALL_Ortho( GET_DISPATCH(), (
- *(GLdouble *)(pc + 0),
- *(GLdouble *)(pc + 8),
- *(GLdouble *)(pc + 16),
- *(GLdouble *)(pc + 24),
- *(GLdouble *)(pc + 32),
- *(GLdouble *)(pc + 40)
- ) );
+ CALL_Ortho(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24),
+ *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)
+ ));
}
-void __glXDisp_PopMatrix(GLbyte * pc)
+void
+__glXDisp_PopMatrix(GLbyte * pc)
{
- CALL_PopMatrix( GET_DISPATCH(), () );
+ CALL_PopMatrix(GET_DISPATCH(), ());
}
-void __glXDisp_PushMatrix(GLbyte * pc)
+void
+__glXDisp_PushMatrix(GLbyte * pc)
{
- CALL_PushMatrix( GET_DISPATCH(), () );
+ CALL_PushMatrix(GET_DISPATCH(), ());
}
-void __glXDisp_Rotated(GLbyte * pc)
+void
+__glXDisp_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 32);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
- CALL_Rotated( GET_DISPATCH(), (
- *(GLdouble *)(pc + 0),
- *(GLdouble *)(pc + 8),
- *(GLdouble *)(pc + 16),
- *(GLdouble *)(pc + 24)
- ) );
+ CALL_Rotated(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16),
+ *(GLdouble *) (pc + 24)
+ ));
}
-void __glXDisp_Rotatef(GLbyte * pc)
+void
+__glXDisp_Rotatef(GLbyte * pc)
{
- CALL_Rotatef( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0),
- *(GLfloat *)(pc + 4),
- *(GLfloat *)(pc + 8),
- *(GLfloat *)(pc + 12)
- ) );
+ CALL_Rotatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)
+ ));
}
-void __glXDisp_Scaled(GLbyte * pc)
+void
+__glXDisp_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Scaled( GET_DISPATCH(), (
- *(GLdouble *)(pc + 0),
- *(GLdouble *)(pc + 8),
- *(GLdouble *)(pc + 16)
- ) );
+ CALL_Scaled(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)
+ ));
}
-void __glXDisp_Scalef(GLbyte * pc)
+void
+__glXDisp_Scalef(GLbyte * pc)
{
- CALL_Scalef( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0),
- *(GLfloat *)(pc + 4),
- *(GLfloat *)(pc + 8)
- ) );
+ CALL_Scalef(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_Translated(GLbyte * pc)
+void
+__glXDisp_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_Translated( GET_DISPATCH(), (
- *(GLdouble *)(pc + 0),
- *(GLdouble *)(pc + 8),
- *(GLdouble *)(pc + 16)
- ) );
+ CALL_Translated(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
+ *(GLdouble *) (pc + 8),
+ *(GLdouble *) (pc + 16)
+ ));
}
-void __glXDisp_Translatef(GLbyte * pc)
+void
+__glXDisp_Translatef(GLbyte * pc)
{
- CALL_Translatef( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0),
- *(GLfloat *)(pc + 4),
- *(GLfloat *)(pc + 8)
- ) );
+ CALL_Translatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4),
+ *(GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_Viewport(GLbyte * pc)
+void
+__glXDisp_Viewport(GLbyte * pc)
{
- CALL_Viewport( GET_DISPATCH(), (
- *(GLint *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLsizei *)(pc + 8),
- *(GLsizei *)(pc + 12)
- ) );
+ CALL_Viewport(GET_DISPATCH(), (*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)
+ ));
}
-void __glXDisp_BindTexture(GLbyte * pc)
+void
+__glXDisp_BindTexture(GLbyte * pc)
{
- CALL_BindTexture( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4)
- ) );
+ CALL_BindTexture(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)
+ ));
}
-void __glXDisp_Indexubv(GLbyte * pc)
+void
+__glXDisp_Indexubv(GLbyte * pc)
{
- CALL_Indexubv( GET_DISPATCH(), (
- (const GLubyte *)(pc + 0)
- ) );
+ CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
+ ));
}
-void __glXDisp_PolygonOffset(GLbyte * pc)
+void
+__glXDisp_PolygonOffset(GLbyte * pc)
{
- CALL_PolygonOffset( GET_DISPATCH(), (
- *(GLfloat *)(pc + 0),
- *(GLfloat *)(pc + 4)
- ) );
+ CALL_PolygonOffset(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
+ *(GLfloat *) (pc + 4)
+ ));
}
-int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval = CALL_AreTexturesResident( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4),
- residences
- ) );
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ CALL_AreTexturesResident(GET_DISPATCH(),
+ (n, (const GLuint *) (pc + 4),
+ residences));
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2757,24 +2716,25 @@ int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval = CALL_AreTexturesResident( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4),
- residences
- ) );
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ CALL_AreTexturesResident(GET_DISPATCH(),
+ (n, (const GLuint *) (pc + 4),
+ residences));
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
@@ -2782,115 +2742,113 @@ int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_CopyTexImage1D(GLbyte * pc)
+void
+__glXDisp_CopyTexImage1D(GLbyte * pc)
{
- CALL_CopyTexImage1D( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLint *)(pc + 16),
- *(GLsizei *)(pc + 20),
- *(GLint *)(pc + 24)
- ) );
+ CALL_CopyTexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLint *) (pc + 24)
+ ));
}
-void __glXDisp_CopyTexImage2D(GLbyte * pc)
+void
+__glXDisp_CopyTexImage2D(GLbyte * pc)
{
- CALL_CopyTexImage2D( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLint *)(pc + 16),
- *(GLsizei *)(pc + 20),
- *(GLsizei *)(pc + 24),
- *(GLint *)(pc + 28)
- ) );
+ CALL_CopyTexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLint *) (pc + 28)
+ ));
}
-void __glXDisp_CopyTexSubImage1D(GLbyte * pc)
+void
+__glXDisp_CopyTexSubImage1D(GLbyte * pc)
{
- CALL_CopyTexSubImage1D( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLint *)(pc + 16),
- *(GLsizei *)(pc + 20)
- ) );
+ CALL_CopyTexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20)
+ ));
}
-void __glXDisp_CopyTexSubImage2D(GLbyte * pc)
+void
+__glXDisp_CopyTexSubImage2D(GLbyte * pc)
{
- CALL_CopyTexSubImage2D( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLint *)(pc + 16),
- *(GLint *)(pc + 20),
- *(GLsizei *)(pc + 24),
- *(GLsizei *)(pc + 28)
- ) );
+ CALL_CopyTexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLsizei *) (pc + 28)
+ ));
}
-int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DeleteTextures( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4)
- ) );
+ CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
+ ));
error = Success;
}
return error;
}
-int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DeleteTextures( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4)
- ) );
+ CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
+ ));
error = Success;
}
return error;
}
-int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
- GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenTextures( GET_DISPATCH(), (
- n,
- textures
- ) );
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ CALL_GenTextures(GET_DISPATCH(), (n, textures));
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2898,22 +2856,22 @@ int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
- GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenTextures( GET_DISPATCH(), (
- n,
- textures
- ) );
+ GLuint *textures =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ CALL_GenTextures(GET_DISPATCH(), (n, textures));
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -2921,18 +2879,19 @@ int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsTexture( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+
+ retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2940,18 +2899,19 @@ int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsTexture( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+
+ retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -2959,165 +2919,168 @@ int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_PrioritizeTextures(GLbyte * pc)
+void
+__glXDisp_PrioritizeTextures(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_PrioritizeTextures( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4),
- (const GLclampf *)(pc + 4)
- ) );
+ CALL_PrioritizeTextures(GET_DISPATCH(), (n,
+ (const GLuint *) (pc + 4),
+ (const GLclampf *) (pc + 4)
+ ));
}
-void __glXDisp_TexSubImage1D(GLbyte * pc)
+void
+__glXDisp_TexSubImage1D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_TexSubImage1D( GET_DISPATCH(), (
- *(GLenum *)(pc + 20),
- *(GLint *)(pc + 24),
- *(GLint *)(pc + 28),
- *(GLsizei *)(pc + 36),
- *(GLenum *)(pc + 44),
- *(GLenum *)(pc + 48),
- pixels
- ) );
+ CALL_TexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLsizei *) (pc + 36),
+ *(GLenum *) (pc + 44),
+ *(GLenum *) (pc + 48), pixels));
}
-void __glXDisp_TexSubImage2D(GLbyte * pc)
+void
+__glXDisp_TexSubImage2D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) ((pc + 56));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_TexSubImage2D( GET_DISPATCH(), (
- *(GLenum *)(pc + 20),
- *(GLint *)(pc + 24),
- *(GLint *)(pc + 28),
- *(GLint *)(pc + 32),
- *(GLsizei *)(pc + 36),
- *(GLsizei *)(pc + 40),
- *(GLenum *)(pc + 44),
- *(GLenum *)(pc + 48),
- pixels
- ) );
+ CALL_TexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLint *) (pc + 32),
+ *(GLsizei *) (pc + 36),
+ *(GLsizei *) (pc + 40),
+ *(GLenum *) (pc + 44),
+ *(GLenum *) (pc + 48), pixels));
}
-void __glXDisp_BlendColor(GLbyte * pc)
+void
+__glXDisp_BlendColor(GLbyte * pc)
{
- CALL_BlendColor( GET_DISPATCH(), (
- *(GLclampf *)(pc + 0),
- *(GLclampf *)(pc + 4),
- *(GLclampf *)(pc + 8),
- *(GLclampf *)(pc + 12)
- ) );
+ CALL_BlendColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
+ *(GLclampf *) (pc + 4),
+ *(GLclampf *) (pc + 8),
+ *(GLclampf *) (pc + 12)
+ ));
}
-void __glXDisp_BlendEquation(GLbyte * pc)
+void
+__glXDisp_BlendEquation(GLbyte * pc)
{
- CALL_BlendEquation( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_BlendEquation(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_ColorTable(GLbyte * pc)
+void
+__glXDisp_ColorTable(GLbyte * pc)
{
- const GLvoid * const table = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const table = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_ColorTable( GET_DISPATCH(), (
- *(GLenum *)(pc + 20),
- *(GLenum *)(pc + 24),
- *(GLsizei *)(pc + 28),
- *(GLenum *)(pc + 32),
- *(GLenum *)(pc + 36),
- table
- ) );
+ CALL_ColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32),
+ *(GLenum *) (pc + 36), table));
}
-void __glXDisp_ColorTableParameterfv(GLbyte * pc)
-{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLfloat * params;
+void
+__glXDisp_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 8);
- CALL_ColorTableParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_ColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
}
-void __glXDisp_ColorTableParameteriv(GLbyte * pc)
+void
+__glXDisp_ColorTableParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
params = (const GLint *) (pc + 8);
- CALL_ColorTableParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_ColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
}
-void __glXDisp_CopyColorTable(GLbyte * pc)
+void
+__glXDisp_CopyColorTable(GLbyte * pc)
{
- CALL_CopyColorTable( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLsizei *)(pc + 16)
- ) );
+ CALL_CopyColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16)
+ ));
}
-int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3125,28 +3088,29 @@ int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3154,28 +3118,29 @@ int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3183,28 +3148,29 @@ int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetColorTableParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3212,175 +3178,178 @@ int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_ColorSubTable(GLbyte * pc)
+void
+__glXDisp_ColorSubTable(GLbyte * pc)
{
- const GLvoid * const data = (const GLvoid *) ((pc + 40));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const data = (const GLvoid *) ((pc + 40));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_ColorSubTable( GET_DISPATCH(), (
- *(GLenum *)(pc + 20),
- *(GLsizei *)(pc + 24),
- *(GLsizei *)(pc + 28),
- *(GLenum *)(pc + 32),
- *(GLenum *)(pc + 36),
- data
- ) );
+ CALL_ColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32),
+ *(GLenum *) (pc + 36), data));
}
-void __glXDisp_CopyColorSubTable(GLbyte * pc)
+void
+__glXDisp_CopyColorSubTable(GLbyte * pc)
{
- CALL_CopyColorSubTable( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLsizei *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLsizei *)(pc + 16)
- ) );
+ CALL_CopyColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16)
+ ));
}
-void __glXDisp_ConvolutionFilter1D(GLbyte * pc)
+void
+__glXDisp_ConvolutionFilter1D(GLbyte * pc)
{
- const GLvoid * const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_ConvolutionFilter1D( GET_DISPATCH(), (
- *(GLenum *)(pc + 20),
- *(GLenum *)(pc + 24),
- *(GLsizei *)(pc + 28),
- *(GLenum *)(pc + 36),
- *(GLenum *)(pc + 40),
- image
- ) );
+ CALL_ConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 36),
+ *(GLenum *) (pc + 40), image));
}
-void __glXDisp_ConvolutionFilter2D(GLbyte * pc)
+void
+__glXDisp_ConvolutionFilter2D(GLbyte * pc)
{
- const GLvoid * const image = (const GLvoid *) ((pc + 44));
- __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+ const GLvoid *const image = (const GLvoid *) ((pc + 44));
+ __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_ConvolutionFilter2D( GET_DISPATCH(), (
- *(GLenum *)(pc + 20),
- *(GLenum *)(pc + 24),
- *(GLsizei *)(pc + 28),
- *(GLsizei *)(pc + 32),
- *(GLenum *)(pc + 36),
- *(GLenum *)(pc + 40),
- image
- ) );
+ CALL_ConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLsizei *) (pc + 32),
+ *(GLenum *) (pc + 36),
+ *(GLenum *) (pc + 40), image));
}
-void __glXDisp_ConvolutionParameterf(GLbyte * pc)
+void
+__glXDisp_ConvolutionParameterf(GLbyte * pc)
{
- CALL_ConvolutionParameterf( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLfloat *)(pc + 8)
- ) );
+ CALL_ConvolutionParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_ConvolutionParameterfv(GLbyte * pc)
+void
+__glXDisp_ConvolutionParameterfv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLfloat * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 8);
- CALL_ConvolutionParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_ConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
}
-void __glXDisp_ConvolutionParameteri(GLbyte * pc)
+void
+__glXDisp_ConvolutionParameteri(GLbyte * pc)
{
- CALL_ConvolutionParameteri( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLint *)(pc + 8)
- ) );
+ CALL_ConvolutionParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8)
+ ));
}
-void __glXDisp_ConvolutionParameteriv(GLbyte * pc)
+void
+__glXDisp_ConvolutionParameteriv(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 4);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 4);
+ const GLint *params;
params = (const GLint *) (pc + 8);
- CALL_ConvolutionParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_ConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
}
-void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
+void
+__glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
{
- CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLsizei *)(pc + 16)
- ) );
+ CALL_CopyConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16)
+ ));
}
-void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
+void
+__glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
{
- CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLsizei *)(pc + 16),
- *(GLsizei *)(pc + 20)
- ) );
+ CALL_CopyConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLsizei *) (pc + 20)
+ ));
}
-int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3388,28 +3357,29 @@ int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3417,28 +3387,29 @@ int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3446,28 +3417,29 @@ int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3475,28 +3447,29 @@ int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3504,28 +3477,29 @@ int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3533,28 +3507,29 @@ int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3562,28 +3537,29 @@ int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetHistogramParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3591,28 +3567,29 @@ int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3620,28 +3597,29 @@ int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3649,28 +3627,29 @@ int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3678,28 +3657,29 @@ int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -3707,396 +3687,404 @@ int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_Histogram(GLbyte * pc)
-{
- CALL_Histogram( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLsizei *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLboolean *)(pc + 12)
- ) );
-}
-
-void __glXDisp_Minmax(GLbyte * pc)
+void
+__glXDisp_Histogram(GLbyte * pc)
+{
+ CALL_Histogram(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLboolean *) (pc + 12)
+ ));
+}
+
+void
+__glXDisp_Minmax(GLbyte * pc)
+{
+ CALL_Minmax(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8)
+ ));
+}
+
+void
+__glXDisp_ResetHistogram(GLbyte * pc)
{
- CALL_Minmax( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLboolean *)(pc + 8)
- ) );
+ CALL_ResetHistogram(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_ResetHistogram(GLbyte * pc)
+void
+__glXDisp_ResetMinmax(GLbyte * pc)
{
- CALL_ResetHistogram( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_ResetMinmax(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_ResetMinmax(GLbyte * pc)
+void
+__glXDisp_TexImage3D(GLbyte * pc)
{
- CALL_ResetMinmax( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
-}
-
-void __glXDisp_TexImage3D(GLbyte * pc)
-{
- const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
- const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
- __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+ const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
+ const GLvoid *const pixels =
+ (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_TexImage3D( GET_DISPATCH(), (
- *(GLenum *)(pc + 36),
- *(GLint *)(pc + 40),
- *(GLint *)(pc + 44),
- *(GLsizei *)(pc + 48),
- *(GLsizei *)(pc + 52),
- *(GLsizei *)(pc + 56),
- *(GLint *)(pc + 64),
- *(GLenum *)(pc + 68),
- *(GLenum *)(pc + 72),
- pixels
- ) );
+ CALL_TexImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLint *) (pc + 44),
+ *(GLsizei *) (pc + 48),
+ *(GLsizei *) (pc + 52),
+ *(GLsizei *) (pc + 56),
+ *(GLint *) (pc + 64),
+ *(GLenum *) (pc + 68),
+ *(GLenum *) (pc + 72), pixels));
}
-void __glXDisp_TexSubImage3D(GLbyte * pc)
+void
+__glXDisp_TexSubImage3D(GLbyte * pc)
{
- const GLvoid * const pixels = (const GLvoid *) ((pc + 88));
- __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+ const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
+ __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
- CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
+ CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
+ CALL_PixelStorei(GET_DISPATCH(),
+ (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
- CALL_TexSubImage3D( GET_DISPATCH(), (
- *(GLenum *)(pc + 36),
- *(GLint *)(pc + 40),
- *(GLint *)(pc + 44),
- *(GLint *)(pc + 48),
- *(GLint *)(pc + 52),
- *(GLsizei *)(pc + 60),
- *(GLsizei *)(pc + 64),
- *(GLsizei *)(pc + 68),
- *(GLenum *)(pc + 76),
- *(GLenum *)(pc + 80),
- pixels
- ) );
-}
-
-void __glXDisp_CopyTexSubImage3D(GLbyte * pc)
-{
- CALL_CopyTexSubImage3D( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLint *)(pc + 16),
- *(GLint *)(pc + 20),
- *(GLint *)(pc + 24),
- *(GLsizei *)(pc + 28),
- *(GLsizei *)(pc + 32)
- ) );
+ CALL_TexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36),
+ *(GLint *) (pc + 40),
+ *(GLint *) (pc + 44),
+ *(GLint *) (pc + 48),
+ *(GLint *) (pc + 52),
+ *(GLsizei *) (pc + 60),
+ *(GLsizei *) (pc + 64),
+ *(GLsizei *) (pc + 68),
+ *(GLenum *) (pc + 76),
+ *(GLenum *) (pc + 80), pixels));
}
-void __glXDisp_ActiveTextureARB(GLbyte * pc)
-{
- CALL_ActiveTextureARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
-}
-
-void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc)
+void
+__glXDisp_CopyTexSubImage3D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLsizei *) (pc + 32)
+ ));
+}
+
+void
+__glXDisp_ActiveTextureARB(GLbyte * pc)
+{
+ CALL_ActiveTextureARB(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
+}
+
+void
+__glXDisp_MultiTexCoord1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 12);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
- CALL_MultiTexCoord1dvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 8),
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_MultiTexCoord1dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 8),
+ (const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord1ivARB(GLbyte * pc)
{
- CALL_MultiTexCoord1ivARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLint *)(pc + 4)
- ) );
+ CALL_MultiTexCoord1ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLint *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord1svARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord1svARB(GLbyte * pc)
{
- CALL_MultiTexCoord1svARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_MultiTexCoord1svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 20);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
- CALL_MultiTexCoord2dvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 16),
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_MultiTexCoord2dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 16),
+ (const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord2ivARB(GLbyte * pc)
{
- CALL_MultiTexCoord2ivARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLint *)(pc + 4)
- ) );
+ CALL_MultiTexCoord2ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLint *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord2svARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord2svARB(GLbyte * pc)
{
- CALL_MultiTexCoord2svARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_MultiTexCoord2svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 28);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
- CALL_MultiTexCoord3dvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 24),
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_MultiTexCoord3dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 24),
+ (const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord3ivARB(GLbyte * pc)
{
- CALL_MultiTexCoord3ivARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLint *)(pc + 4)
- ) );
+ CALL_MultiTexCoord3ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLint *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord3svARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord3svARB(GLbyte * pc)
{
- CALL_MultiTexCoord3svARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_MultiTexCoord3svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 36);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
- CALL_MultiTexCoord4dvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 32),
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_MultiTexCoord4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 32),
+ (const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
{
- CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_MultiTexCoord4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord4ivARB(GLbyte * pc)
{
- CALL_MultiTexCoord4ivARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLint *)(pc + 4)
- ) );
+ CALL_MultiTexCoord4ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLint *) (pc + 4)
+ ));
}
-void __glXDisp_MultiTexCoord4svARB(GLbyte * pc)
+void
+__glXDisp_MultiTexCoord4svARB(GLbyte * pc)
{
- CALL_MultiTexCoord4svARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_MultiTexCoord4svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_SampleCoverageARB(GLbyte * pc)
+void
+__glXDisp_SampleCoverageARB(GLbyte * pc)
{
- CALL_SampleCoverageARB( GET_DISPATCH(), (
- *(GLclampf *)(pc + 0),
- *(GLboolean *)(pc + 4)
- ) );
+ CALL_SampleCoverageARB(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
+ *(GLboolean *) (pc + 4)
+ ));
}
-void __glXDisp_CompressedTexImage1DARB(GLbyte * pc)
+void
+__glXDisp_CompressedTexImage1DARB(GLbyte * pc)
{
- const GLsizei imageSize = *(GLsizei *)(pc + 20);
+ const GLsizei imageSize = *(GLsizei *) (pc + 20);
- CALL_CompressedTexImage1DARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLsizei *)(pc + 12),
- *(GLint *)(pc + 16),
- imageSize,
- (const GLvoid *)(pc + 24)
- ) );
+ CALL_CompressedTexImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLint *) (pc + 16),
+ imageSize,
+ (const GLvoid *) (pc + 24)
+ ));
}
-void __glXDisp_CompressedTexImage2DARB(GLbyte * pc)
+void
+__glXDisp_CompressedTexImage2DARB(GLbyte * pc)
{
- const GLsizei imageSize = *(GLsizei *)(pc + 24);
+ const GLsizei imageSize = *(GLsizei *) (pc + 24);
- CALL_CompressedTexImage2DARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLsizei *)(pc + 12),
- *(GLsizei *)(pc + 16),
- *(GLint *)(pc + 20),
- imageSize,
- (const GLvoid *)(pc + 28)
- ) );
+ CALL_CompressedTexImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLint *) (pc + 20),
+ imageSize,
+ (const GLvoid *) (pc + 28)
+ ));
}
-void __glXDisp_CompressedTexImage3DARB(GLbyte * pc)
+void
+__glXDisp_CompressedTexImage3DARB(GLbyte * pc)
{
- const GLsizei imageSize = *(GLsizei *)(pc + 28);
+ const GLsizei imageSize = *(GLsizei *) (pc + 28);
- CALL_CompressedTexImage3DARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLsizei *)(pc + 12),
- *(GLsizei *)(pc + 16),
- *(GLsizei *)(pc + 20),
- *(GLint *)(pc + 24),
- imageSize,
- (const GLvoid *)(pc + 32)
- ) );
+ CALL_CompressedTexImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLint *) (pc + 24),
+ imageSize,
+ (const GLvoid *) (pc + 32)
+ ));
}
-void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc)
+void
+__glXDisp_CompressedTexSubImage1DARB(GLbyte * pc)
{
- const GLsizei imageSize = *(GLsizei *)(pc + 20);
+ const GLsizei imageSize = *(GLsizei *) (pc + 20);
- CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLsizei *)(pc + 12),
- *(GLenum *)(pc + 16),
- imageSize,
- (const GLvoid *)(pc + 24)
- ) );
+ CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLenum *) (pc + 16),
+ imageSize,
+ (const GLvoid *) (pc + 24)
+ ));
}
-void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc)
+void
+__glXDisp_CompressedTexSubImage2DARB(GLbyte * pc)
{
- const GLsizei imageSize = *(GLsizei *)(pc + 28);
+ const GLsizei imageSize = *(GLsizei *) (pc + 28);
- CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLsizei *)(pc + 16),
- *(GLsizei *)(pc + 20),
- *(GLenum *)(pc + 24),
- imageSize,
- (const GLvoid *)(pc + 32)
- ) );
+ CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLsizei *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLenum *) (pc + 24),
+ imageSize,
+ (const GLvoid *) (pc + 32)
+ ));
}
-void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc)
+void
+__glXDisp_CompressedTexSubImage3DARB(GLbyte * pc)
{
- const GLsizei imageSize = *(GLsizei *)(pc + 36);
+ const GLsizei imageSize = *(GLsizei *) (pc + 36);
- CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLint *)(pc + 16),
- *(GLsizei *)(pc + 20),
- *(GLsizei *)(pc + 24),
- *(GLsizei *)(pc + 28),
- *(GLenum *)(pc + 32),
- imageSize,
- (const GLvoid *)(pc + 40)
- ) );
+ CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLsizei *) (pc + 20),
+ *(GLsizei *) (pc + 24),
+ *(GLsizei *) (pc + 28),
+ *(GLenum *) (pc + 32),
+ imageSize,
+ (const GLvoid *) (pc + 40)
+ ));
}
-int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLdouble params[4];
- CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- params
- ) );
+
+ CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ params));
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4104,20 +4092,20 @@ int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLfloat params[4];
- CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- params
- ) );
+
+ CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ params));
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4125,20 +4113,20 @@ int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLdouble params[4];
- CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- params
- ) );
+
+ CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(),
+ (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params));
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4146,20 +4134,20 @@ int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLfloat params[4];
- CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- params
- ) );
+
+ CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(),
+ (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4), params));
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -4167,28 +4155,29 @@ int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetProgramivARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetProgramivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4196,28 +4185,29 @@ int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
GLdouble answerBuffer[200];
- GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribdvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetVertexAttribdvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -4225,28 +4215,29 @@ int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribfvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetVertexAttribfvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4254,28 +4245,29 @@ int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribivARB_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribivARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetVertexAttribivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4283,331 +4275,330 @@ int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+void
+__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 40);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
- CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- (const GLdouble *)(pc + 8)
- ) );
+ CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLdouble *) (pc + 8)
+ ));
}
-void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
+void
+__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
{
- CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
+void
+__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 40);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
- CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- (const GLdouble *)(pc + 8)
- ) );
+ CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLdouble *) (pc +
+ 8)
+ ));
}
-void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+void
+__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
{
- CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_ProgramStringARB(GLbyte * pc)
+void
+__glXDisp_ProgramStringARB(GLbyte * pc)
{
- const GLsizei len = *(GLsizei *)(pc + 8);
+ const GLsizei len = *(GLsizei *) (pc + 8);
- CALL_ProgramStringARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- len,
- (const GLvoid *)(pc + 12)
- ) );
+ CALL_ProgramStringARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ len, (const GLvoid *) (pc + 12)
+ ));
}
-void __glXDisp_VertexAttrib1dvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 12);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
- CALL_VertexAttrib1dvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLdouble *)(pc + 4)
- ) );
+ CALL_VertexAttrib1dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLdouble *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib1fvARB(GLbyte * pc)
{
- CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_VertexAttrib1fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib1svARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib1svARB(GLbyte * pc)
{
- CALL_VertexAttrib1svARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_VertexAttrib1svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib2dvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 20);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
- CALL_VertexAttrib2dvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLdouble *)(pc + 4)
- ) );
+ CALL_VertexAttrib2dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLdouble *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib2fvARB(GLbyte * pc)
{
- CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_VertexAttrib2fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib2svARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib2svARB(GLbyte * pc)
{
- CALL_VertexAttrib2svARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_VertexAttrib2svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib3dvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 28);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
- CALL_VertexAttrib3dvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLdouble *)(pc + 4)
- ) );
+ CALL_VertexAttrib3dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLdouble *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib3fvARB(GLbyte * pc)
{
- CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_VertexAttrib3fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib3svARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib3svARB(GLbyte * pc)
{
- CALL_VertexAttrib3svARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_VertexAttrib3svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4NbvARB(GLbyte * pc)
{
- CALL_VertexAttrib4NbvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLbyte *)(pc + 4)
- ) );
+ CALL_VertexAttrib4NbvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLbyte *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4NivARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4NivARB(GLbyte * pc)
{
- CALL_VertexAttrib4NivARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLint *)(pc + 4)
- ) );
+ CALL_VertexAttrib4NivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLint *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4NsvARB(GLbyte * pc)
{
- CALL_VertexAttrib4NsvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_VertexAttrib4NsvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4NubvARB(GLbyte * pc)
{
- CALL_VertexAttrib4NubvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLubyte *)(pc + 4)
- ) );
+ CALL_VertexAttrib4NubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLubyte *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4NuivARB(GLbyte * pc)
{
- CALL_VertexAttrib4NuivARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLuint *)(pc + 4)
- ) );
+ CALL_VertexAttrib4NuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLuint *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4NusvARB(GLbyte * pc)
{
- CALL_VertexAttrib4NusvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLushort *)(pc + 4)
- ) );
+ CALL_VertexAttrib4NusvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLushort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4bvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4bvARB(GLbyte * pc)
{
- CALL_VertexAttrib4bvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLbyte *)(pc + 4)
- ) );
+ CALL_VertexAttrib4bvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLbyte *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4dvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 36);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
- CALL_VertexAttrib4dvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLdouble *)(pc + 4)
- ) );
+ CALL_VertexAttrib4dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLdouble *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4fvARB(GLbyte * pc)
{
- CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_VertexAttrib4fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4ivARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4ivARB(GLbyte * pc)
{
- CALL_VertexAttrib4ivARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLint *)(pc + 4)
- ) );
+ CALL_VertexAttrib4ivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLint *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4svARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4svARB(GLbyte * pc)
{
- CALL_VertexAttrib4svARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_VertexAttrib4svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4ubvARB(GLbyte * pc)
{
- CALL_VertexAttrib4ubvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLubyte *)(pc + 4)
- ) );
+ CALL_VertexAttrib4ubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLubyte *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4uivARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4uivARB(GLbyte * pc)
{
- CALL_VertexAttrib4uivARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLuint *)(pc + 4)
- ) );
+ CALL_VertexAttrib4uivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLuint *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4usvARB(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4usvARB(GLbyte * pc)
{
- CALL_VertexAttrib4usvARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLushort *)(pc + 4)
- ) );
+ CALL_VertexAttrib4usvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLushort *) (pc + 4)
+ ));
}
-void __glXDisp_BeginQueryARB(GLbyte * pc)
+void
+__glXDisp_BeginQueryARB(GLbyte * pc)
{
- CALL_BeginQueryARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4)
- ) );
+ CALL_BeginQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4)
+ ));
}
-int __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DeleteQueriesARB( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4)
- ) );
+ CALL_DeleteQueriesARB(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
+ ));
error = Success;
}
return error;
}
-void __glXDisp_EndQueryARB(GLbyte * pc)
+void
+__glXDisp_EndQueryARB(GLbyte * pc)
{
- CALL_EndQueryARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_EndQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GenQueriesARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
- GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenQueriesARB( GET_DISPATCH(), (
- n,
- ids
- ) );
+ GLuint *ids =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ CALL_GenQueriesARB(GET_DISPATCH(), (n, ids));
__glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4615,28 +4606,29 @@ int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetQueryObjectivARB_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetQueryObjectivARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetQueryObjectivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4644,28 +4636,29 @@ int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
GLuint answerBuffer[200];
- GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLuint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetQueryObjectuivARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetQueryObjectuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4673,28 +4666,29 @@ int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetQueryivARB_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetQueryivARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetQueryivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -4702,18 +4696,19 @@ int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_IsQueryARB(__GLXclientState * cl, GLbyte * pc)
{
- xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsQueryARB( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+
+ retval = CALL_IsQueryARB(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -4721,190 +4716,188 @@ int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_DrawBuffersARB(GLbyte * pc)
+void
+__glXDisp_DrawBuffersARB(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DrawBuffersARB( GET_DISPATCH(), (
- n,
- (const GLenum *)(pc + 4)
- ) );
+ CALL_DrawBuffersARB(GET_DISPATCH(), (n, (const GLenum *) (pc + 4)
+ ));
}
-void __glXDisp_ClampColorARB(GLbyte * pc)
+void
+__glXDisp_ClampColorARB(GLbyte * pc)
{
- CALL_ClampColorARB( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4)
- ) );
+ CALL_ClampColorARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4)
+ ));
}
-void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
+void
+__glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
{
- CALL_RenderbufferStorageMultisample( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLsizei *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLsizei *)(pc + 12),
- *(GLsizei *)(pc + 16)
- ) );
+ CALL_RenderbufferStorageMultisample(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLsizei *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLsizei *) (pc + 12),
+ *(GLsizei *) (pc + 16)
+ ));
}
-void __glXDisp_SampleMaskSGIS(GLbyte * pc)
+void
+__glXDisp_SampleMaskSGIS(GLbyte * pc)
{
- CALL_SampleMaskSGIS( GET_DISPATCH(), (
- *(GLclampf *)(pc + 0),
- *(GLboolean *)(pc + 4)
- ) );
+ CALL_SampleMaskSGIS(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
+ *(GLboolean *) (pc + 4)
+ ));
}
-void __glXDisp_SamplePatternSGIS(GLbyte * pc)
+void
+__glXDisp_SamplePatternSGIS(GLbyte * pc)
{
- CALL_SamplePatternSGIS( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_SamplePatternSGIS(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-void __glXDisp_PointParameterfEXT(GLbyte * pc)
+void
+__glXDisp_PointParameterfEXT(GLbyte * pc)
{
- CALL_PointParameterfEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLfloat *)(pc + 4)
- ) );
+ CALL_PointParameterfEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_PointParameterfvEXT(GLbyte * pc)
+void
+__glXDisp_PointParameterfvEXT(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 0);
- const GLfloat * params;
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLfloat *params;
params = (const GLfloat *) (pc + 4);
- CALL_PointParameterfvEXT( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params));
}
-void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc)
+void
+__glXDisp_SecondaryColor3bvEXT(GLbyte * pc)
{
- CALL_SecondaryColor3bvEXT( GET_DISPATCH(), (
- (const GLbyte *)(pc + 0)
- ) );
+ CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
+ ));
}
-void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc)
+void
+__glXDisp_SecondaryColor3dvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 24);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
- CALL_SecondaryColor3dvEXT( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+void
+__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
{
- CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc)
+void
+__glXDisp_SecondaryColor3ivEXT(GLbyte * pc)
{
- CALL_SecondaryColor3ivEXT( GET_DISPATCH(), (
- (const GLint *)(pc + 0)
- ) );
+ CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *) (pc + 0)
+ ));
}
-void __glXDisp_SecondaryColor3svEXT(GLbyte * pc)
+void
+__glXDisp_SecondaryColor3svEXT(GLbyte * pc)
{
- CALL_SecondaryColor3svEXT( GET_DISPATCH(), (
- (const GLshort *)(pc + 0)
- ) );
+ CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *) (pc + 0)
+ ));
}
-void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc)
+void
+__glXDisp_SecondaryColor3ubvEXT(GLbyte * pc)
{
- CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), (
- (const GLubyte *)(pc + 0)
- ) );
+ CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
+ ));
}
-void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc)
+void
+__glXDisp_SecondaryColor3uivEXT(GLbyte * pc)
{
- CALL_SecondaryColor3uivEXT( GET_DISPATCH(), (
- (const GLuint *)(pc + 0)
- ) );
+ CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *) (pc + 0)
+ ));
}
-void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc)
+void
+__glXDisp_SecondaryColor3usvEXT(GLbyte * pc)
{
- CALL_SecondaryColor3usvEXT( GET_DISPATCH(), (
- (const GLushort *)(pc + 0)
- ) );
+ CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *) (pc + 0)
+ ));
}
-void __glXDisp_FogCoorddvEXT(GLbyte * pc)
+void
+__glXDisp_FogCoorddvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 8);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
- CALL_FogCoorddvEXT( GET_DISPATCH(), (
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_FogCoordfvEXT(GLbyte * pc)
+void
+__glXDisp_FogCoordfvEXT(GLbyte * pc)
{
- CALL_FogCoordfvEXT( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc)
+void
+__glXDisp_BlendFuncSeparateEXT(GLbyte * pc)
{
- CALL_BlendFuncSeparateEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLenum *)(pc + 12)
- ) );
+ CALL_BlendFuncSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLenum *) (pc + 12)
+ ));
}
-void __glXDisp_WindowPos3fvMESA(GLbyte * pc)
+void
+__glXDisp_WindowPos3fvMESA(GLbyte * pc)
{
- CALL_WindowPos3fvMESA( GET_DISPATCH(), (
- (const GLfloat *)(pc + 0)
- ) );
+ CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
+ ));
}
-int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
- GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
- retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4),
- residences
- ) );
+ GLboolean *residences =
+ __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval =
+ CALL_AreProgramsResidentNV(GET_DISPATCH(),
+ (n, (const GLuint *) (pc + 4),
+ residences));
__glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
error = Success;
}
@@ -4912,59 +4905,58 @@ int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_BindProgramNV(GLbyte * pc)
+void
+__glXDisp_BindProgramNV(GLbyte * pc)
{
- CALL_BindProgramNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4)
- ) );
+ CALL_BindProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4)
+ ));
}
-int __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DeleteProgramsNV( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4)
- ) );
+ CALL_DeleteProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
+ ));
error = Success;
}
return error;
}
-void __glXDisp_ExecuteProgramNV(GLbyte * pc)
+void
+__glXDisp_ExecuteProgramNV(GLbyte * pc)
{
- CALL_ExecuteProgramNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_ExecuteProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ (const GLfloat *) (pc + 8)
+ ));
}
-int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GenProgramsNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
- GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenProgramsNV( GET_DISPATCH(), (
- n,
- programs
- ) );
+ GLuint *programs =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ CALL_GenProgramsNV(GET_DISPATCH(), (n, programs));
__glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -4972,21 +4964,21 @@ int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLdouble params[4];
- CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- *(GLenum *)(pc + 8),
- params
- ) );
+
+ CALL_GetProgramParameterdvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ params));
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
@@ -4994,21 +4986,21 @@ int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLfloat params[4];
- CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- *(GLenum *)(pc + 8),
- params
- ) );
+
+ CALL_GetProgramParameterfvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ params));
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
@@ -5016,28 +5008,29 @@ int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramivNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetProgramivNV_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetProgramivNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetProgramivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -5045,21 +5038,20 @@ int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLint params[1];
- CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- *(GLenum *)(pc + 8),
- params
- ) );
+
+ CALL_GetTrackMatrixivNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ *(GLenum *) (pc + 8), params));
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5067,28 +5059,29 @@ int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
GLdouble answerBuffer[200];
- GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+ GLdouble *params =
+ __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
+ sizeof(answerBuffer), 8);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetVertexAttribdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
@@ -5096,28 +5089,29 @@ int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
GLfloat answerBuffer[200];
- GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLfloat *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetVertexAttribfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -5125,28 +5119,29 @@ int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLenum pname = *(GLenum *)(pc + 4);
+ if (cx != NULL) {
+ const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribivNV_size(pname);
GLint answerBuffer[200];
- GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+ GLint *params =
+ __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
+ sizeof(answerBuffer), 4);
- if (params == NULL) return BadAlloc;
+ if (params == NULL)
+ return BadAlloc;
__glXClearErrorOccured();
- CALL_GetVertexAttribivNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- pname,
- params
- ) );
+ CALL_GetVertexAttribivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
@@ -5154,18 +5149,19 @@ int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsProgramNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+
+ retval = CALL_IsProgramNV(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5173,422 +5169,412 @@ int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_LoadProgramNV(GLbyte * pc)
+void
+__glXDisp_LoadProgramNV(GLbyte * pc)
{
- const GLsizei len = *(GLsizei *)(pc + 8);
+ const GLsizei len = *(GLsizei *) (pc + 8);
- CALL_LoadProgramNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- len,
- (const GLubyte *)(pc + 12)
- ) );
+ CALL_LoadProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ len, (const GLubyte *) (pc + 12)
+ ));
}
-void __glXDisp_ProgramParameters4dvNV(GLbyte * pc)
+void
+__glXDisp_ProgramParameters4dvNV(GLbyte * pc)
{
- const GLsizei num = *(GLsizei *)(pc + 8);
+ const GLsizei num = *(GLsizei *) (pc + 8);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- num,
- (const GLdouble *)(pc + 12)
- ) );
+ CALL_ProgramParameters4dvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ num,
+ (const GLdouble *) (pc + 12)
+ ));
}
-void __glXDisp_ProgramParameters4fvNV(GLbyte * pc)
+void
+__glXDisp_ProgramParameters4fvNV(GLbyte * pc)
{
- const GLsizei num = *(GLsizei *)(pc + 8);
+ const GLsizei num = *(GLsizei *) (pc + 8);
- CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- num,
- (const GLfloat *)(pc + 12)
- ) );
+ CALL_ProgramParameters4fvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ num,
+ (const GLfloat *) (pc + 12)
+ ));
}
-void __glXDisp_RequestResidentProgramsNV(GLbyte * pc)
+void
+__glXDisp_RequestResidentProgramsNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4)
- ) );
+ CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
+ ));
}
-void __glXDisp_TrackMatrixNV(GLbyte * pc)
+void
+__glXDisp_TrackMatrixNV(GLbyte * pc)
{
- CALL_TrackMatrixNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLenum *)(pc + 12)
- ) );
+ CALL_TrackMatrixNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLenum *) (pc + 12)
+ ));
}
-void __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib1dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 12);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
- CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLdouble *)(pc + 4)
- ) );
+ CALL_VertexAttrib1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLdouble *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib1fvNV(GLbyte * pc)
{
- CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_VertexAttrib1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib1svNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib1svNV(GLbyte * pc)
{
- CALL_VertexAttrib1svNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_VertexAttrib1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib2dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 20);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
- CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLdouble *)(pc + 4)
- ) );
+ CALL_VertexAttrib2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLdouble *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib2fvNV(GLbyte * pc)
{
- CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_VertexAttrib2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib2svNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib2svNV(GLbyte * pc)
{
- CALL_VertexAttrib2svNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_VertexAttrib2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib3dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 28);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
- CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLdouble *)(pc + 4)
- ) );
+ CALL_VertexAttrib3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLdouble *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib3fvNV(GLbyte * pc)
{
- CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_VertexAttrib3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib3svNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib3svNV(GLbyte * pc)
{
- CALL_VertexAttrib3svNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_VertexAttrib3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, 36);
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
- CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLdouble *)(pc + 4)
- ) );
+ CALL_VertexAttrib4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLdouble *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4fvNV(GLbyte * pc)
{
- CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLfloat *)(pc + 4)
- ) );
+ CALL_VertexAttrib4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLfloat *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4svNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4svNV(GLbyte * pc)
{
- CALL_VertexAttrib4svNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLshort *)(pc + 4)
- ) );
+ CALL_VertexAttrib4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLshort *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
{
- CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- (const GLubyte *)(pc + 4)
- ) );
+ CALL_VertexAttrib4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ (const GLubyte *) (pc + 4)
+ ));
}
-void __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs1dvNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLdouble *)(pc + 8)
- ) );
+ CALL_VertexAttribs1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLdouble *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs1fvNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_VertexAttribs1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs1svNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs1svNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs1svNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLshort *)(pc + 8)
- ) );
+ CALL_VertexAttribs1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLshort *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs2dvNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLdouble *)(pc + 8)
- ) );
+ CALL_VertexAttribs2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLdouble *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs2fvNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_VertexAttribs2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs2svNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs2svNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs2svNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLshort *)(pc + 8)
- ) );
+ CALL_VertexAttribs2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLshort *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs3dvNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLdouble *)(pc + 8)
- ) );
+ CALL_VertexAttribs3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLdouble *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs3fvNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_VertexAttribs3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs3svNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs3svNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs3svNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLshort *)(pc + 8)
- ) );
+ CALL_VertexAttribs3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLshort *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs4dvNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLdouble *)(pc + 8)
- ) );
+ CALL_VertexAttribs4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLdouble *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs4fvNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_VertexAttribs4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs4svNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs4svNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs4svNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLshort *)(pc + 8)
- ) );
+ CALL_VertexAttribs4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLshort *) (pc + 8)
+ ));
}
-void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+void
+__glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 4);
+ const GLsizei n = *(GLsizei *) (pc + 4);
- CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- n,
- (const GLubyte *)(pc + 8)
- ) );
+ CALL_VertexAttribs4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ n, (const GLubyte *) (pc + 8)
+ ));
}
-void __glXDisp_PointParameteriNV(GLbyte * pc)
+void
+__glXDisp_PointParameteriNV(GLbyte * pc)
{
- CALL_PointParameteriNV( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLint *)(pc + 4)
- ) );
+ CALL_PointParameteriNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLint *) (pc + 4)
+ ));
}
-void __glXDisp_PointParameterivNV(GLbyte * pc)
+void
+__glXDisp_PointParameterivNV(GLbyte * pc)
{
- const GLenum pname = *(GLenum *)(pc + 0);
- const GLint * params;
+ const GLenum pname = *(GLenum *) (pc + 0);
+ const GLint *params;
params = (const GLint *) (pc + 4);
- CALL_PointParameterivNV( GET_DISPATCH(), (
- pname,
- params
- ) );
+ CALL_PointParameterivNV(GET_DISPATCH(), (pname, params));
}
-void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+void
+__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
{
- CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_ActiveStencilFaceEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei len = *(GLsizei *)(pc + 4);
+ if (cx != NULL) {
+ const GLsizei len = *(GLsizei *) (pc + 4);
GLdouble params[4];
- CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- len,
- (const GLubyte *)(pc + 8),
- params
- ) );
+
+ CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ len,
+ (const GLubyte *) (pc
+ +
+ 8),
+ params));
__glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
error = Success;
}
@@ -5596,23 +5582,25 @@ int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei len = *(GLsizei *)(pc + 4);
+ if (cx != NULL) {
+ const GLsizei len = *(GLsizei *) (pc + 4);
GLfloat params[4];
- CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- len,
- (const GLubyte *)(pc + 8),
- params
- ) );
+
+ CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ len,
+ (const GLubyte *) (pc
+ +
+ 8),
+ params));
__glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
error = Success;
}
@@ -5620,74 +5608,79 @@ int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
+void
+__glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
{
- const GLsizei len = *(GLsizei *)(pc + 36);
+ const GLsizei len = *(GLsizei *) (pc + 36);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
- if ((unsigned long)(pc) & 7) {
- (void) memmove(pc-4, pc, cmdlen);
+
+ if ((unsigned long) (pc) & 7) {
+ (void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
- CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 32),
- len,
- (const GLubyte *)(pc + 40),
- (const GLdouble *)(pc + 0)
- ) );
+ CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 32),
+ len,
+ (const GLubyte *) (pc +
+ 40),
+ (const GLdouble *) (pc + 0)
+ ));
}
-void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
+void
+__glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
{
- const GLsizei len = *(GLsizei *)(pc + 4);
+ const GLsizei len = *(GLsizei *) (pc + 4);
- CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
- *(GLuint *)(pc + 0),
- len,
- (const GLubyte *)(pc + 24),
- (const GLfloat *)(pc + 8)
- ) );
+ CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
+ len,
+ (const GLubyte *) (pc +
+ 24),
+ (const GLfloat *) (pc + 8)
+ ));
}
-void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc)
+void
+__glXDisp_BlendEquationSeparateEXT(GLbyte * pc)
{
- CALL_BlendEquationSeparateEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4)
- ) );
+ CALL_BlendEquationSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4)
+ ));
}
-void __glXDisp_BindFramebufferEXT(GLbyte * pc)
+void
+__glXDisp_BindFramebufferEXT(GLbyte * pc)
{
- CALL_BindFramebufferEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4)
- ) );
+ CALL_BindFramebufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4)
+ ));
}
-void __glXDisp_BindRenderbufferEXT(GLbyte * pc)
+void
+__glXDisp_BindRenderbufferEXT(GLbyte * pc)
{
- CALL_BindRenderbufferEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLuint *)(pc + 4)
- ) );
+ CALL_BindRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLuint *) (pc + 4)
+ ));
}
-int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLenum retval;
- retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+
+ retval =
+ CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5695,86 +5688,84 @@ int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc)
+void
+__glXDisp_DeleteFramebuffersEXT(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DeleteFramebuffersEXT( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4)
- ) );
+ CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
+ ));
}
-void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc)
+void
+__glXDisp_DeleteRenderbuffersEXT(GLbyte * pc)
{
- const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLsizei n = *(GLsizei *) (pc + 0);
- CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), (
- n,
- (const GLuint *)(pc + 4)
- ) );
+ CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
+ ));
}
-void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc)
+void
+__glXDisp_FramebufferRenderbufferEXT(GLbyte * pc)
{
- CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLuint *)(pc + 12)
- ) );
+ CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12)
+ ));
}
-void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc)
+void
+__glXDisp_FramebufferTexture1DEXT(GLbyte * pc)
{
- CALL_FramebufferTexture1DEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLuint *)(pc + 12),
- *(GLint *)(pc + 16)
- ) );
+ CALL_FramebufferTexture1DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12),
+ *(GLint *) (pc + 16)
+ ));
}
-void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc)
+void
+__glXDisp_FramebufferTexture2DEXT(GLbyte * pc)
{
- CALL_FramebufferTexture2DEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLuint *)(pc + 12),
- *(GLint *)(pc + 16)
- ) );
+ CALL_FramebufferTexture2DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12),
+ *(GLint *) (pc + 16)
+ ));
}
-void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc)
+void
+__glXDisp_FramebufferTexture3DEXT(GLbyte * pc)
{
- CALL_FramebufferTexture3DEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLenum *)(pc + 8),
- *(GLuint *)(pc + 12),
- *(GLint *)(pc + 16),
- *(GLint *)(pc + 20)
- ) );
+ CALL_FramebufferTexture3DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ *(GLuint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20)
+ ));
}
-int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
- GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenFramebuffersEXT( GET_DISPATCH(), (
- n,
- framebuffers
- ) );
+ GLuint *framebuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers));
__glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5782,22 +5773,22 @@ int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
- const GLsizei n = *(GLsizei *)(pc + 0);
+ if (cx != NULL) {
+ const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
- GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
- CALL_GenRenderbuffersEXT( GET_DISPATCH(), (
- n,
- renderbuffers
- ) );
+ GLuint *renderbuffers =
+ __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
+ 4);
+ CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers));
__glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
@@ -5805,28 +5796,30 @@ int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_GenerateMipmapEXT(GLbyte * pc)
+void
+__glXDisp_GenerateMipmapEXT(GLbyte * pc)
{
- CALL_GenerateMipmapEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0)
- ) );
+ CALL_GenerateMipmapEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0)
+ ));
}
-int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl,
+ GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLint params[1];
- CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLenum *)(pc + 8),
- params
- ) );
+
+ CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(),
+ (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLenum *) (pc + 8),
+ params));
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5834,20 +5827,20 @@ int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyt
return error;
}
-int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLint params[1];
- CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- params
- ) );
+
+ CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(),
+ (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4), params));
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
@@ -5855,18 +5848,19 @@ int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsFramebufferEXT( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+
+ retval = CALL_IsFramebufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5874,18 +5868,19 @@ int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc)
+int
+__glXDisp_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc)
{
- xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
- __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+ __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
- if ( cx != NULL ) {
+ if (cx != NULL) {
GLboolean retval;
- retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), (
- *(GLuint *)(pc + 0)
- ) );
+
+ retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0)
+ ));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
@@ -5893,40 +5888,39 @@ int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc)
return error;
}
-void __glXDisp_RenderbufferStorageEXT(GLbyte * pc)
+void
+__glXDisp_RenderbufferStorageEXT(GLbyte * pc)
{
- CALL_RenderbufferStorageEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLsizei *)(pc + 8),
- *(GLsizei *)(pc + 12)
- ) );
+ CALL_RenderbufferStorageEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLsizei *) (pc + 8),
+ *(GLsizei *) (pc + 12)
+ ));
}
-void __glXDisp_BlitFramebufferEXT(GLbyte * pc)
+void
+__glXDisp_BlitFramebufferEXT(GLbyte * pc)
{
- CALL_BlitFramebufferEXT( GET_DISPATCH(), (
- *(GLint *)(pc + 0),
- *(GLint *)(pc + 4),
- *(GLint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLint *)(pc + 16),
- *(GLint *)(pc + 20),
- *(GLint *)(pc + 24),
- *(GLint *)(pc + 28),
- *(GLbitfield *)(pc + 32),
- *(GLenum *)(pc + 36)
- ) );
+ CALL_BlitFramebufferEXT(GET_DISPATCH(), (*(GLint *) (pc + 0),
+ *(GLint *) (pc + 4),
+ *(GLint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16),
+ *(GLint *) (pc + 20),
+ *(GLint *) (pc + 24),
+ *(GLint *) (pc + 28),
+ *(GLbitfield *) (pc + 32),
+ *(GLenum *) (pc + 36)
+ ));
}
-void __glXDisp_FramebufferTextureLayerEXT(GLbyte * pc)
+void
+__glXDisp_FramebufferTextureLayerEXT(GLbyte * pc)
{
- CALL_FramebufferTextureLayerEXT( GET_DISPATCH(), (
- *(GLenum *)(pc + 0),
- *(GLenum *)(pc + 4),
- *(GLuint *)(pc + 8),
- *(GLint *)(pc + 12),
- *(GLint *)(pc + 16)
- ) );
+ CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
+ *(GLenum *) (pc + 4),
+ *(GLuint *) (pc + 8),
+ *(GLint *) (pc + 12),
+ *(GLint *) (pc + 16)
+ ));
}
-