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-rw-r--r--GL/apple/aglGlx.c796
-rw-r--r--GL/apple/indirect.c897
-rw-r--r--GL/glx/g_disptab.c40
-rw-r--r--GL/glx/g_disptab.h6
-rw-r--r--GL/glx/g_render.c1
-rw-r--r--GL/glx/g_renderswap.c1
-rw-r--r--GL/glx/glxcmds.c377
-rw-r--r--GL/glx/glxcmdsswap.c190
-rw-r--r--GL/glx/glxcontext.h1
-rw-r--r--GL/glx/glxdrawable.h5
-rw-r--r--GL/glx/glxext.c5
-rw-r--r--GL/glx/glxext.h12
-rw-r--r--GL/glx/glxscreens.c103
-rw-r--r--GL/glx/glxscreens.h6
-rw-r--r--GL/glx/glxserver.h1
-rw-r--r--GL/glx/glxutil.c62
-rw-r--r--GL/glx/glxutil.h4
-rw-r--r--GL/glx/render2.c8
-rw-r--r--GL/glx/rensize.c2
-rw-r--r--GL/glx/singlesize.c57
-rw-r--r--GL/windows/ChangeLog8
-rw-r--r--GL/windows/glwindows.h4
-rwxr-xr-xGL/windows/indirect.c212
23 files changed, 1618 insertions, 1180 deletions
diff --git a/GL/apple/aglGlx.c b/GL/apple/aglGlx.c
index 106a6464d..fa7533e73 100644
--- a/GL/apple/aglGlx.c
+++ b/GL/apple/aglGlx.c
@@ -1,10 +1,14 @@
/*
* GLX implementation that uses Apple's AGL.framework for OpenGL
+ *
+ * FIXME: This file and indirect.c are very similar. The two should be
+ * merged by introducing suitable abstractions.
*/
/*
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
*
- * Portions of this file are copied from xf86glx.c,
+ * Large portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
@@ -27,10 +31,6 @@
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
- *
- * Except as contained in this notice, the name(s) of the above copyright
- * holders shall not be used in advertising or otherwise to promote the sale,
- * use or other dealings in this Software without prior written authorization.
*/
/* $XFree86: xc/programs/Xserver/GL/apple/aglGlx.c,v 1.2 2003/09/16 00:36:11 torrey Exp $ */
@@ -58,6 +58,11 @@
#include <GL/internal/glcore.h>
#undef BOOL
+#include "glcontextmodes.h"
+
+// ggs: needed to call back to glx with visual configs
+extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
+
// Write debugging output, or not
#ifdef GLAQUA_DEBUG
#define GLAQUA_DEBUG_MSG ErrorF
@@ -84,14 +89,14 @@ GLboolean glIsTextureEXT (GLuint h) {
// some prototypes
static Bool glAquaScreenProbe(int screen);
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB);
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB);
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates);
+ void **privates);
static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC);
+ __GLcontextModes *mode,
+ __GLinterface *shareGC);
static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
static void glAquaResetExtension(void);
@@ -102,14 +107,14 @@ static void glAquaResetExtension(void);
* __glXScreenInit to initialize each of the active screens
* (__glXActiveScreens[]). Several of the fields must be initialized by
* the screenProbe routine before they are copied to the active screens
- * struct. In particular, the contextCreate, pGlxVisual, numVisuals,
+ * struct. In particular, the contextCreate, modes, numVisuals,
* and numUsableVisuals fields must be initialized.
*/
-__GLXscreenInfo __glDDXScreenInfo = {
+static __GLXscreenInfo __glDDXScreenInfo = {
glAquaScreenProbe, /* Must be generic and handle all screens */
glAquaCreateContext, /* Substitute screen's createContext routine */
glAquaCreateBuffer, /* Substitute screen's createBuffer routine */
- NULL, /* Set up pGlxVisual in probe */
+ NULL, /* Set up modes in probe */
NULL, /* Set up pVisualPriv in probe */
0, /* Set up numVisuals in probe */
0, /* Set up numUsableVisuals in probe */
@@ -119,13 +124,20 @@ __GLXscreenInfo __glDDXScreenInfo = {
NULL /* WrappedPositionWindow is overwritten */
};
-__GLXextensionInfo __glDDXExtensionInfo = {
+void *__glXglDDXScreenInfo(void) {
+ return &__glDDXScreenInfo;
+}
+
+static __GLXextensionInfo __glDDXExtensionInfo = {
GL_CORE_APPLE,
glAquaResetExtension,
glAquaInitVisuals,
glAquaSetVisualConfigs
};
+void *__glXglDDXExtensionInfo(void) {
+ return &__glDDXExtensionInfo;
+}
// prototypes
@@ -134,7 +146,7 @@ static GLboolean glAquaLoseCurrent(__GLcontext *gc);
static GLboolean glAquaMakeCurrent(__GLcontext *gc);
static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask);
+ GLuint mask);
static GLboolean glAquaForceCurrent(__GLcontext *gc);
/* Drawing surface notification callbacks */
@@ -168,7 +180,7 @@ static __GLexports glAquaExports = {
typedef struct {
int num_vis;
- __GLXvisualConfig *glx_vis;
+ __GLcontextModes *modes;
void **priv;
// wrapped screen functions
@@ -192,6 +204,7 @@ struct __GLcontextRec {
AGLContext ctx;
AGLPixelFormat pixelFormat;
+
Bool isAttached; // TRUE if ctx is really attached to a window
};
@@ -206,22 +219,28 @@ static GLboolean glAquaDestroyContext(__GLcontext *gc)
if (gc->pixelFormat) aglDestroyPixelFormat(gc->pixelFormat);
free(gc);
}
+
return GL_TRUE;
}
static GLboolean glAquaLoseCurrent(__GLcontext *gc)
{
- // GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
+ GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
+
aglSetCurrentContext(NULL);
__glXLastContext = NULL; // Mesa does this; why?
+ gc->isAttached = FALSE;
+
return GL_TRUE;
}
-// (x, y, w, h) is global coordinates of view or -1
-// glPriv may be NULL
-static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
- int x, int y, int w, int h)
+
+/*
+ * Attach a GL context to a GL drawable
+ * If glPriv is NULL, the context is detached.
+ */
+static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
{
__GLXdrawablePrivate *glxPriv;
@@ -244,7 +263,15 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
CRWindowPtr crWinPtr;
AGLDrawable newPort;
- crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, TRUE);
+ if (glPriv->width <= 0 || glPriv->height <= 0) {
+ // attach to zero size drawable - will really attach later
+ GLAQUA_DEBUG_MSG("couldn't attach to zero size drawable\n");
+ aglSetDrawable(gc->ctx, NULL);
+ gc->isAttached = FALSE;
+ return;
+ }
+
+ crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, FALSE);
if (crWinPtr) {
newPort = (AGLDrawable) crWinPtr->port;
@@ -253,35 +280,43 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
}
if (newPort) {
- // fixme won't be a CGrafPtr if currently offscreen or fullscreen
+ // FIXME: won't be a CGrafPtr if currently offscreen or fullscreen
AGLDrawable oldPort = aglGetDrawable(gc->ctx);
// AGLDrawable newPort = GetWindowPort(window);
- GLint frame[4] = {x, y, w, h}; // fixme multi-screen?
- // frame is now X11-global
+
+ // Frame is GLdrawable in X11 global coordinates
+ // FIXME: Does this work for multiple screens?
+ GLint frame[4] = {glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height};
+ GLAQUA_DEBUG_MSG("global size %d %d %d %d\n",
+ frame[0], frame[1], frame[2], frame[3]);
+
+ // Convert to window-local coordinates
frame[0] -= topWin->drawable.x - topWin->borderWidth;
frame[1] -= topWin->drawable.y - topWin->borderWidth;
- // frame is now window-local
- // GL uses flipped coordinates
+
+ // AGL uses flipped coordinates
frame[1] = topWin->drawable.height + 2*topWin->borderWidth -
frame[1] - frame[3];
- // GLAQUA_DEBUG_MSG("local size %d %d %d %d\n",
- // frame[0], frame[1], frame[2], frame[3]);
+ GLAQUA_DEBUG_MSG("local size %d %d %d %d\n",
+ frame[0], frame[1], frame[2], frame[3]);
if (oldPort != newPort) {
- // fixme retain/release windows
- aglSetDrawable(gc->ctx, newPort);
+ // FIXME: retain/release windows
+ if (!aglSetDrawable(gc->ctx, newPort)) return;
}
- aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame);
- aglEnable(gc->ctx, AGL_BUFFER_RECT);
- // aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame);
- // aglEnable(gc->ctx, AGL_SWAP_RECT);
- aglUpdateContext(gc->ctx);
+ if (!aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame)) return;
+ if (!aglEnable(gc->ctx, AGL_BUFFER_RECT)) return;
+ if (!aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame)) return;
+ if (!aglEnable(gc->ctx, AGL_SWAP_RECT)) return;
+ if (!aglUpdateContext(gc->ctx)) return;
+
gc->isAttached = TRUE;
- GLAQUA_DEBUG_MSG("attached\n");
+ GLAQUA_DEBUG_MSG("attached context 0x%x to window 0x%x\n", gc->ctx,
+ pWin->drawable.id);
} else {
// attach to not-yet-realized window - will really attach later
- GLAQUA_DEBUG_MSG("couldn't attach\n");
+ GLAQUA_DEBUG_MSG("couldn't attach to unrealized window\n");
aglSetDrawable(gc->ctx, NULL);
gc->isAttached = FALSE;
}
@@ -294,14 +329,14 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv,
static GLboolean glAquaMakeCurrent(__GLcontext *gc)
{
-#if 0
__GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
+
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx);
if (!gc->isAttached) {
- attach(gc, glPriv, glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height);
+ attach(gc, glPriv);
}
-#endif
+
return aglSetCurrentContext(gc->ctx);
}
@@ -317,8 +352,8 @@ static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
GLuint mask)
{
GLAQUA_DEBUG_MSG("glAquaCopyContext\n");
- aglCopyContext(src->ctx, dst->ctx, mask);
- return GL_TRUE;
+
+ return aglCopyContext(src->ctx, dst->ctx, mask);
}
static GLboolean glAquaForceCurrent(__GLcontext *gc)
@@ -436,16 +471,15 @@ static AGLPixelFormat makeFormat(__GLcontextModes *mode)
}
static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC)
+ __GLcontextModes *mode,
+ __GLinterface *shareGC)
{
__GLcontext *result;
__GLcontext *sharectx = (__GLcontext *)shareGC;
- GLint value;
GLAQUA_DEBUG_MSG("glAquaCreateContext\n");
- result = (__GLcontext *)malloc(sizeof(__GLcontext));
+ result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
if (!result) return NULL;
result->interface.imports = *imports;
@@ -468,10 +502,6 @@ static __GLinterface *glAquaCreateContext(__GLimports *imports,
result->isAttached = FALSE;
- // Tell aglSwapBuffers to wait for vertical retrace
- value = 1;
- aglSetInteger(result->ctx, AGL_SWAP_INTERVAL, &value);
-
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
return (__GLinterface *)result;
}
@@ -505,17 +535,15 @@ glAquaRealizeWindow(WindowPtr pWin)
GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, glxPriv->xorigin, glxPriv->yorigin,
- glxPriv->width, glxPriv->height);
+ attach(gc, glPriv);
}
// GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, glxPriv->xorigin, glxPriv->yorigin,
- glxPriv->width, glxPriv->height);
+ attach(gc, glPriv);
}
}
@@ -544,15 +572,15 @@ glAquaUnrealizeWindow(WindowPtr pWin)
GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, NULL, 0, 0, 0, 0);
+ attach(gc, NULL);
}
// GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, NULL, 0, 0, 0, 0);
+ attach(gc, NULL);
}
}
@@ -564,23 +592,21 @@ glAquaUnrealizeWindow(WindowPtr pWin)
}
-
-
-
-
-/*
- * In the case the driver has no GLX visuals we'll use these.
- * [0] = RGB, double buffered
- * [1] = RGB, double buffered, stencil, accum
- */
// Originally copied from Mesa
static int numConfigs = 0;
static __GLXvisualConfig *visualConfigs = NULL;
static void **visualPrivates = NULL;
-#define NUM_FALLBACK_CONFIGS 2
+/*
+ * In the case the driver defines no GLX visuals we'll use these.
+ * Note that for TrueColor and DirectColor visuals, bufferSize is the
+ * sum of redSize, greenSize, blueSize and alphaSize, which may be larger
+ * than the nplanes/rootDepth of the server's X11 visuals
+ */
+#define NUM_FALLBACK_CONFIGS 5
static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
+ /* [0] = RGB, double buffered, Z */
{
-1, /* vid */
-1, /* class */
@@ -595,11 +621,12 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
+ /* [1] = RGB, double buffered, Z, stencil, accum */
{
-1, /* vid */
-1, /* class */
@@ -614,15 +641,94 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 8, /* rgba sizes */
+ -1, -1, -1, -1, /* rgba masks */
+ 16, 16, 16, 16, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 8, /* rgba sizes */
+ -1, -1, -1, -1, /* rgba masks */
+ 16, 16, 16, 16, /* rgba accum sizes */
+ False, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [4] = CI, double buffered, Z */
+ {
+ -1, /* vid */
+ -1, /* class */
+ False, /* rgba? (false = color index) */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+};
+
+static __GLXvisualConfig NullConfig = {
+ -1, /* vid */
+ -1, /* class */
+ False, /* rgba */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ False, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
GLX_NONE_EXT, /* visualRating */
0, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
- }
};
-
static int count_bits(unsigned int n)
{
int bits = 0;
@@ -635,11 +741,10 @@ static int count_bits(unsigned int n)
}
-// Mostly copied from Mesa's xf86glx.c
static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
+ VisualID *defaultVisp,
+ int ndepth, DepthPtr pdepth,
+ int rootDepth)
{
int numRGBconfigs;
int numCIconfigs;
@@ -649,7 +754,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
- __GLXvisualConfig *glXVisualPtr = NULL;
+ __GLcontextModes *modes;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
void **pNewVisualPriv;
@@ -667,14 +772,14 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
pNewVisualConfigs = (__GLXvisualConfig *)
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
- return FALSE;
+ return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/*
@@ -682,9 +787,9 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
** visual configs.
*/
if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
+ memcpy(pNewVisualConfigs, FallbackConfigs,
NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
+ memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
}
else {
/* copy driver's visual config info */
@@ -698,18 +803,24 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
numRGBconfigs = 0;
numCIconfigs = 0;
for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
+ if (pNewVisualConfigs[i].rgba)
+ numRGBconfigs++;
+ else
+ numCIconfigs++;
}
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
- numNewVisuals +=
- (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs;
+ int count;
+
+ count = ((pVisual[i].class == TrueColor ||
+ pVisual[i].class == DirectColor)
+ ? numRGBconfigs : numCIconfigs);
+ if (count == 0)
+ count = 1; /* preserve the existing visual */
+
+ numNewVisuals += count;
}
/* Reset variables for use with the next screen/driver's visual configs */
@@ -719,127 +830,159 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Alloc temp space for the list of orig VisualIDs for each new visual */
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the list of glXVisuals */
- glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
- sizeof(__GLXvisualConfig));
- if (!glXVisualPtr) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
+ if (modes == NULL) {
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
- __glXFree(glXVisualPtr);
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
- __glXFree(glXVisualPriv);
- __glXFree(glXVisualPtr);
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(glXVisualPriv);
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Initialize the new visuals */
found_default = FALSE;
+ glAquaScreens[screenInfo.numScreens-1].modes = modes;
for (i = j = 0; i < numVisuals; i++) {
int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
-
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- glXVisualPtr[j] = pNewVisualConfigs[k];
- glXVisualPtr[j].vid = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (glXVisualPtr[j].class == -1) {
- glXVisualPtr[j].class = pVisual[i].class;
- glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
- glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
- glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
- glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
- glXVisualPtr[j].redMask = pVisual[i].redMask;
- glXVisualPtr[j].greenMask = pVisual[i].greenMask;
- glXVisualPtr[j].blueMask = pVisual[i].blueMask;
- glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
- glXVisualPtr[j].bufferSize = rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- j++;
- }
+ pVisual[i].class == DirectColor);
+
+ if (!is_rgb)
+ {
+ /* We don't support non-rgb visuals for GL. But we don't
+ want to remove them either, so just pass them through
+ with null glX configs */
+
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & NullConfig );
+ modes->visualID = pVisualNew[j].vid;
+
+ j++;
+
+ continue;
+ }
+
+ for (k = 0; k < numNewConfigs; k++) {
+ if (pNewVisualConfigs[k].rgba != is_rgb)
+ continue;
+
+ assert( modes != NULL );
+
+ /* Initialize the new visual */
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
+ modes->visualID = pVisualNew[j].vid;
+
+ /*
+ * If the class is -1, then assume the X visual information
+ * is identical to what GLX needs, and take them from the X
+ * visual. NOTE: if class != -1, then all other fields MUST
+ * be initialized.
+ */
+ if (modes->visualType == GLX_NONE) {
+ modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
+ modes->redBits = count_bits(pVisual[i].redMask);
+ modes->greenBits = count_bits(pVisual[i].greenMask);
+ modes->blueBits = count_bits(pVisual[i].blueMask);
+ modes->alphaBits = modes->alphaBits;
+ modes->redMask = pVisual[i].redMask;
+ modes->greenMask = pVisual[i].greenMask;
+ modes->blueMask = pVisual[i].blueMask;
+ modes->alphaMask = modes->alphaMask;
+ modes->rgbBits = (is_rgb)
+ ? (modes->redBits + modes->greenBits +
+ modes->blueBits + modes->alphaBits)
+ : rootDepth;
+ }
+
+ /* Save the device-dependent private for this visual */
+ glXVisualPriv[j] = pNewVisualPriv[k];
+
+ j++;
+ modes = modes->next;
+ }
}
assert(j <= numNewVisuals);
/* Save the GLX visuals in the screen structure */
glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- glAquaScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
/* Set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
+ int numVids = 0;
+ VisualID *pVids = NULL;
+ int k, n = 0;
+
+ /* Count the new number of VisualIDs at this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ numVids++;
+
+ /* Allocate a new list of VisualIDs for this depth */
+ pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
+
+ /* Initialize the new list of VisualIDs for this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ pVids[n++] = pVisualNew[k].vid;
+
+ /* Update this depth's list of VisualIDs */
+ __glXFree(pdepth[i].vids);
+ pdepth[i].vids = pVids;
+ pdepth[i].numVids = numVids;
}
/* Update the X server's visuals */
@@ -862,9 +1005,96 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
return TRUE;
}
-// Copied from Mesa
+/* based on code in i830_dri.c
+ This ends calling glAquaSetVisualConfigs to set the static
+ numconfigs, etc. */
+static void
+glAquaInitVisualConfigs(void)
+{
+ int lclNumConfigs = 0;
+ __GLXvisualConfig *lclVisualConfigs = NULL;
+ void **lclVisualPrivates = NULL;
+
+ int depth, aux, buffers, stencil, accum;
+ int i = 0;
+
+ GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
+
+ /* count num configs:
+ 2 Z buffer (0, 24 bit)
+ 2 AUX buffer (0, 2)
+ 2 buffers (single, double)
+ 2 stencil (0, 8 bit)
+ 2 accum (0, 64 bit)
+ = 32 configs */
+
+ lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
+
+ /* alloc */
+ lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
+ lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
+
+ /* fill in configs */
+ if (NULL != lclVisualConfigs) {
+ i = 0; /* current buffer */
+ for (depth = 0; depth < 2; depth++) {
+ for (aux = 0; aux < 2; aux++) {
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ }
+ else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (i != lclNumConfigs)
+ GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
+
+ GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
+}
+
+
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
+ void **privates)
{
GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
@@ -873,19 +1103,21 @@ static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
visualPrivates = privates;
}
-// Copied from Mesa
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB)
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB)
{
GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
+ if (numConfigs == 0) /* if no configs */
+ glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
+
/*
* Setup the visuals supported by this particular screen.
*/
return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
+ *ndepthp, *depthp, *rootDepthp);
}
@@ -893,100 +1125,92 @@ static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
glAquaScreenRec *pScr = &glAquaScreens[screen];
- __GLXvisualConfig *pGLXVis = pScr->glx_vis;
- VisualPtr pVis;
- int i, j;
+ int j;
+ __GLcontextModes *modes;
GLAQUA_DEBUG_MSG("fixup_visuals\n");
- for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
-
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize) {
-
- /* Fixup the masks */
- pGLXVis->redMask = pVis->redMask;
- pGLXVis->greenMask = pVis->greenMask;
- pGLXVis->blueMask = pVis->blueMask;
-
- /* Recalc the sizes */
- pGLXVis->redSize = count_bits(pGLXVis->redMask);
- pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
- pGLXVis->blueSize = count_bits(pGLXVis->blueMask);
- }
- }
+ for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ /* Find a visual that matches the GLX visual's class and size */
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes) {
+
+ /* Fixup the masks */
+ modes->redMask = pVis[j].redMask;
+ modes->greenMask = pVis[j].greenMask;
+ modes->blueMask = pVis[j].blueMask;
+
+ /* Recalc the sizes */
+ modes->redBits = count_bits(modes->redMask);
+ modes->greenBits = count_bits(modes->greenMask);
+ modes->blueBits = count_bits(modes->blueMask);
+ }
+ }
}
}
static void init_screen_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
- __GLXvisualConfig *pGLXVis = glAquaScreens[screen].glx_vis;
- // XMesaVisual *pXMesaVisual;
- VisualPtr pVis;
+ __GLcontextModes *modes;
int *used;
int i, j;
GLAQUA_DEBUG_MSG("init_screen_visuals\n");
- /* Alloc space for the list of XMesa visuals */
- // pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
- // sizeof(XMesaVisual));
- // __glXMemset(pXMesaVisual, 0,
- // MESAScreens[screen].num_vis * sizeof(XMesaVisual));
-
+ /* FIXME: Change 'used' to be a array of bits (rather than of ints),
+ * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
+ * FIXME: than 64 or 128 the stack array can be used instead of calling
+ * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
+ * FIXME: array of bytes instead of ints!
+ */
used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
__glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
- for (i = 0; i < glAquaScreens[screen].num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
-
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize &&
- !used[j]) {
-
- if (pVis->redMask == pGLXVis->redMask &&
- pVis->greenMask == pGLXVis->greenMask &&
- pVis->blueMask == pGLXVis->blueMask) {
-
- /* Create the XMesa visual */
- /*
- pXMesaVisual[i] =
- XMesaCreateVisual(pScreen,
- pVis,
- pGLXVis->rgba,
- (pGLXVis->alphaSize > 0),
- pGLXVis->doubleBuffer,
- pGLXVis->stereo,
- GL_TRUE, // ximage_flag
- pGLXVis->depthSize,
- pGLXVis->stencilSize,
- pGLXVis->accumRedSize,
- pGLXVis->accumGreenSize,
- pGLXVis->accumBlueSize,
- pGLXVis->accumAlphaSize,
- 0, // numSamples
- pGLXVis->level,
- pGLXVis->visualRating );
- */
- /* Set the VisualID */
- pGLXVis->vid = pVis->vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
- }
+ i = 0;
+ for ( modes = glAquaScreens[screen].modes
+ ; modes != NULL
+ ; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes &&
+ pVis[j].redMask == modes->redMask &&
+ pVis[j].greenMask == modes->greenMask &&
+ pVis[j].blueMask == modes->blueMask &&
+ !used[j]) {
+
+ /* Set the VisualID */
+ modes->visualID = pVis[j].vid;
+
+ /* Mark this visual used */
+ used[j] = 1;
+ break;
+ }
+ }
+ if ( j == pScreen->numVisuals ) {
+ ErrorF("No matching visual for __GLcontextMode with "
+ "visual class = %d (%d), nplanes = %u\n",
+ vis_class,
+ (int)modes->visualType,
+ (unsigned int)(modes->rgbBits - modes->alphaBits) );
+ }
+ else if ( modes->visualID == -1 ) {
+ FatalError( "Matching visual found, but visualID still -1!\n" );
+ }
+
+ i++;
}
__glXFree(used);
-
- // glAquaScreens[screen].xm_vis = pXMesaVisual;
}
static Bool glAquaScreenProbe(int screen)
@@ -999,10 +1223,10 @@ static Bool glAquaScreenProbe(int screen)
/*
* Set up the current screen's visuals.
*/
- __glDDXScreenInfo.pGlxVisual = glAquaScreens[screen].glx_vis;
+ __glDDXScreenInfo.modes = glAquaScreens[screen].modes;
__glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
__glDDXScreenInfo.numVisuals =
- __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
+ __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
/*
* Set the current screen's createContext routine. This could be
@@ -1022,7 +1246,9 @@ static Bool glAquaScreenProbe(int screen)
*/
init_screen_visuals(screen);
- // Wrap RealizeWindow and UnrealizeWindow on this screen
+ /*
+ * Wrap RealizeWindow and UnrealizeWindow on this screen
+ */
pScreen = screenInfo.screens[screen];
screenPriv = &glAquaScreens[screen];
screenPriv->RealizeWindow = pScreen->RealizeWindow;
@@ -1035,28 +1261,28 @@ static Bool glAquaScreenProbe(int screen)
static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer,
- GLint x, GLint y,
- GLuint width, GLuint height,
- __GLdrawablePrivate *glPriv,
- GLuint bufferMask)
+ GLint x, GLint y,
+ GLuint width, GLuint height,
+ __GLdrawablePrivate *glPriv,
+ GLuint bufferMask)
{
GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
+ __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
__GLXcontext *gx;
__GLcontext *gc;
- __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
GLAQUA_DEBUG_MSG("glAquaResizeBuffers to (%d %d %d %d)\n", x, y, width, height);
// update all contexts that point at this drawable for drawing (hack?)
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, x, y, width, height);
+ attach(gc, glPriv);
}
// update all contexts that point at this drawable for reading (hack?)
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv, x, y, width, height);
+ attach(gc, glPriv);
}
return aquaPriv->resize(buffer, x, y, width, height, glPriv, bufferMask);
@@ -1122,24 +1348,24 @@ GLint __glEvalComputeK(GLenum target)
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
- return 4;
+ return 4;
case GL_MAP1_VERTEX_3:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_NORMAL:
case GL_MAP2_VERTEX_3:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_NORMAL:
- return 3;
+ return 3;
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_2:
- return 2;
+ return 2;
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP1_INDEX:
case GL_MAP2_INDEX:
- return 1;
+ return 1;
default:
- return 0;
+ return 0;
}
}
@@ -1148,8 +1374,8 @@ GLuint __glFloorLog2(GLuint val)
int c = 0;
while (val > 1) {
- c++;
- val >>= 1;
+ c++;
+ val >>= 1;
}
return c;
}
diff --git a/GL/apple/indirect.c b/GL/apple/indirect.c
index c4d235a47..f885e526e 100644
--- a/GL/apple/indirect.c
+++ b/GL/apple/indirect.c
@@ -5,8 +5,9 @@
/*
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
* Copyright (c) 2002 Apple Computer, Inc.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
*
- * Portions of this file are copied from xf86glx.c,
+ * Portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
@@ -29,10 +30,6 @@
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
- *
- * Except as contained in this notice, the name(s) of the above copyright
- * holders shall not be used in advertising or otherwise to promote the sale,
- * use or other dealings in this Software without prior written authorization.
*/
/* $XFree86: xc/programs/Xserver/GL/apple/indirect.c,v 1.2 2003/09/16 00:36:11 torrey Exp $ */
@@ -61,6 +58,8 @@
#include "x-hash.h"
#include "x-list.h"
+#include "glcontextmodes.h"
+
// ggs: needed to call back to glx with visual configs
extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
@@ -89,14 +88,14 @@ GLboolean glIsTextureEXT(GLuint h) {
// some prototypes
static Bool glAquaScreenProbe(int screen);
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB);
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB);
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates);
+ void **privates);
static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC);
+ __GLcontextModes *mode,
+ __GLinterface *shareGC);
static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
static void glAquaResetExtension(void);
@@ -106,14 +105,14 @@ static void glAquaResetExtension(void);
* __glXScreenInit to initialize each of the active screens
* (__glXActiveScreens[]). Several of the fields must be initialized by
* the screenProbe routine before they are copied to the active screens
- * struct. In particular, the contextCreate, pGlxVisual, numVisuals,
+ * struct. In particular, the contextCreate, modes, numVisuals,
* and numUsableVisuals fields must be initialized.
*/
-__GLXscreenInfo __glDDXScreenInfo = {
+static __GLXscreenInfo __glDDXScreenInfo = {
glAquaScreenProbe, /* Must be generic and handle all screens */
glAquaCreateContext, /* Substitute screen's createContext routine */
glAquaCreateBuffer, /* Substitute screen's createBuffer routine */
- NULL, /* Set up pGlxVisual in probe */
+ NULL, /* Set up modes in probe */
NULL, /* Set up pVisualPriv in probe */
0, /* Set up numVisuals in probe */
0, /* Set up numUsableVisuals in probe */
@@ -123,13 +122,21 @@ __GLXscreenInfo __glDDXScreenInfo = {
NULL /* WrappedPositionWindow is overwritten */
};
-__GLXextensionInfo __glDDXExtensionInfo = {
+void *__glXglDDXScreenInfo(void) {
+ return &__glDDXScreenInfo;
+}
+
+static __GLXextensionInfo __glDDXExtensionInfo = {
GL_CORE_APPLE,
glAquaResetExtension,
glAquaInitVisuals,
glAquaSetVisualConfigs
};
+void *__glXglDDXExtensionInfo(void) {
+ return &__glDDXExtensionInfo;
+}
+
// prototypes
static GLboolean glAquaDestroyContext(__GLcontext *gc);
@@ -137,7 +144,7 @@ static GLboolean glAquaLoseCurrent(__GLcontext *gc);
static GLboolean glAquaMakeCurrent(__GLcontext *gc);
static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask);
+ GLuint mask);
static GLboolean glAquaForceCurrent(__GLcontext *gc);
/* Drawing surface notification callbacks */
@@ -169,7 +176,7 @@ static __GLexports glAquaExports = {
typedef struct {
int num_vis;
- __GLXvisualConfig *glx_vis;
+ __GLcontextModes *modes;
void **priv;
// wrapped screen functions
@@ -186,15 +193,15 @@ typedef struct {
} GLAquaDrawableRec;
struct __GLcontextRec {
- struct __GLinterfaceRec interface; // required to be first
+ struct __GLinterfaceRec interface; // required to be first
- CGLContextObj ctx;
- CGLPixelFormatObj pixelFormat;
+ CGLContextObj ctx;
+ CGLPixelFormatObj pixelFormat;
- /* set when attached */
- xp_surface_id sid;
+ /* set when attached */
+ xp_surface_id sid;
- unsigned isAttached :1;
+ unsigned isAttached :1;
};
/* maps from surface id -> list of __GLcontext */
@@ -210,18 +217,18 @@ static GLboolean glAquaDestroyContext(__GLcontext *gc)
if (gc != NULL)
{
- if (gc->sid != 0 && surface_hash != NULL)
- {
- lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
- lst = x_list_remove(lst, gc);
- x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
- }
+ if (gc->sid != 0 && surface_hash != NULL)
+ {
+ lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
+ lst = x_list_remove(lst, gc);
+ x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
+ }
if (gc->ctx != NULL)
- CGLDestroyContext(gc->ctx);
+ CGLDestroyContext(gc->ctx);
if (gc->pixelFormat != NULL)
- CGLDestroyPixelFormat(gc->pixelFormat);
+ CGLDestroyPixelFormat(gc->pixelFormat);
free(gc);
}
@@ -237,7 +244,7 @@ static GLboolean glAquaLoseCurrent(__GLcontext *gc)
gl_err = CGLSetCurrentContext(NULL);
if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
__glXLastContext = NULL; // Mesa does this; why?
@@ -256,24 +263,24 @@ static void surface_notify(void *_arg, void *data)
switch (arg->kind)
{
case AppleDRISurfaceNotifyDestroyed:
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) arg->id);
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, (void *) arg->id);
- aquaPriv->pDraw = NULL;
- aquaPriv->sid = 0;
- break;
+ aquaPriv->pDraw = NULL;
+ aquaPriv->sid = 0;
+ break;
case AppleDRISurfaceNotifyChanged:
- if (surface_hash != NULL)
- {
- lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
- for (; lst != NULL; lst = lst->next)
- {
- gc = lst->data;
- xp_update_gl_context(gc->ctx);
- }
- }
- break;
+ if (surface_hash != NULL)
+ {
+ lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
+ for (; lst != NULL; lst = lst->next)
+ {
+ gc = lst->data;
+ xp_update_gl_context(gc->ctx);
+ }
+ }
+ break;
}
}
@@ -283,18 +290,18 @@ static void unattach(__GLcontext *gc)
if (gc->isAttached)
{
- GLAQUA_DEBUG_MSG("unattaching\n");
-
- if (surface_hash != NULL)
- {
- lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
- lst = x_list_remove(lst, gc);
- x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
- }
-
- CGLClearDrawable(gc->ctx);
- gc->isAttached = FALSE;
- gc->sid = 0;
+ GLAQUA_DEBUG_MSG("unattaching\n");
+
+ if (surface_hash != NULL)
+ {
+ lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
+ lst = x_list_remove(lst, gc);
+ x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
+ }
+
+ CGLClearDrawable(gc->ctx);
+ gc->isAttached = FALSE;
+ gc->sid = 0;
}
}
@@ -307,52 +314,52 @@ static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
if (glxPriv->type == DRAWABLE_WINDOW)
{
WindowPtr pWin = (WindowPtr) glxPriv->pDraw;
- GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
- x_list *lst;
+ GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
+ x_list *lst;
- if (aquaPriv->sid == 0)
- {
- if (!quartzProcs->CreateSurface(pWin->drawable.pScreen,
+ if (aquaPriv->sid == 0)
+ {
+ if (!quartzProcs->CreateSurface(pWin->drawable.pScreen,
pWin->drawable.id, &pWin->drawable,
0, &aquaPriv->sid, NULL,
surface_notify, aquaPriv))
- {
- return;
- }
- aquaPriv->pDraw = &pWin->drawable;
- }
-
- if (!gc->isAttached || gc->sid != aquaPriv->sid)
- {
- if (xp_attach_gl_context(gc->ctx, aquaPriv->sid) != Success)
- {
- quartzProcs->DestroySurface(pWin->drawable.pScreen,
- pWin->drawable.id, &pWin->drawable,
- surface_notify, aquaPriv);
-
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) aquaPriv->sid);
-
- aquaPriv->sid = 0;
- return;
- }
-
- gc->isAttached = TRUE;
- gc->sid = aquaPriv->sid;
-
- if (surface_hash == NULL)
- surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
-
- lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
- if (x_list_find(lst, gc) == NULL)
- {
- lst = x_list_prepend(lst, gc);
- x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
- }
-
- GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", pWin->drawable.id,
+ {
+ return;
+ }
+ aquaPriv->pDraw = &pWin->drawable;
+ }
+
+ if (!gc->isAttached || gc->sid != aquaPriv->sid)
+ {
+ if (xp_attach_gl_context(gc->ctx, aquaPriv->sid) != Success)
+ {
+ quartzProcs->DestroySurface(pWin->drawable.pScreen,
+ pWin->drawable.id, &pWin->drawable,
+ surface_notify, aquaPriv);
+
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, (void *) aquaPriv->sid);
+
+ aquaPriv->sid = 0;
+ return;
+ }
+
+ gc->isAttached = TRUE;
+ gc->sid = aquaPriv->sid;
+
+ if (surface_hash == NULL)
+ surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
+
+ lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
+ if (x_list_find(lst, gc) == NULL)
+ {
+ lst = x_list_prepend(lst, gc);
+ x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
+ }
+
+ GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", pWin->drawable.id,
aquaPriv->sid);
- }
+ }
} else {
GLAQUA_DEBUG_MSG("attach: attach to non-window unimplemented\n");
CGLClearDrawable(gc->ctx);
@@ -371,7 +378,7 @@ static GLboolean glAquaMakeCurrent(__GLcontext *gc)
gl_err = CGLSetCurrentContext(gc->ctx);
if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
@@ -392,7 +399,7 @@ static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
if (gl_err != 0)
- ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
+ ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
@@ -405,7 +412,7 @@ static GLboolean glAquaForceCurrent(__GLcontext *gc)
gl_err = CGLSetCurrentContext(gc->ctx);
if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
@@ -456,7 +463,7 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
GLAQUA_DEBUG_MSG("makeFormat\n");
if (!mode->rgbMode)
- return NULL;
+ return NULL;
i = 0;
@@ -471,14 +478,14 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
}
if (mode->colorIndexMode) {
- /* ignored */
+ /* ignored */
}
if (mode->rgbMode) {
attr[i++] = kCGLPFAColorSize;
attr[i++] = mode->redBits + mode->greenBits + mode->blueBits;
attr[i++] = kCGLPFAAlphaSize;
- attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */
+ attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */
}
if (mode->haveAccumBuffer) {
@@ -509,7 +516,7 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
result = NULL;
gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
if (gl_err != 0)
- ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
+ ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", result);
@@ -517,8 +524,8 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
}
static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC)
+ __GLcontextModes *mode,
+ __GLinterface *shareGC)
{
__GLcontext *result;
__GLcontext *sharectx = (__GLcontext *)shareGC;
@@ -540,11 +547,11 @@ static __GLinterface *glAquaCreateContext(__GLimports *imports,
result->ctx = NULL;
gl_err = CGLCreateContext(result->pixelFormat,
- sharectx ? sharectx->ctx : NULL,
- &result->ctx);
+ sharectx ? sharectx->ctx : NULL,
+ &result->ctx);
if (gl_err != 0) {
- ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+ ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
CGLDestroyPixelFormat(result->pixelFormat);
free(result);
return NULL;
@@ -638,19 +645,22 @@ glAquaUnrealizeWindow(WindowPtr pWin)
return result;
}
-/*
- * In the case the driver has no GLX visuals we'll use these.
- * [0] = RGB, double buffered
- * [1] = RGB, double buffered, stencil, accum
- */
+
// Originally copied from Mesa
static int numConfigs = 0;
static __GLXvisualConfig *visualConfigs = NULL;
static void **visualPrivates = NULL;
-#define NUM_FALLBACK_CONFIGS 2
+/*
+ * In the case the driver defines no GLX visuals we'll use these.
+ * Note that for TrueColor and DirectColor visuals, bufferSize is the
+ * sum of redSize, greenSize, blueSize and alphaSize, which may be larger
+ * than the nplanes/rootDepth of the server's X11 visuals
+ */
+#define NUM_FALLBACK_CONFIGS 5
static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
+ /* [0] = RGB, double buffered, Z */
{
-1, /* vid */
-1, /* class */
@@ -665,11 +675,12 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
+ /* [1] = RGB, double buffered, Z, stencil, accum */
{
-1, /* vid */
-1, /* class */
@@ -684,11 +695,71 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 8, /* rgba sizes */
+ -1, -1, -1, -1, /* rgba masks */
+ 16, 16, 16, 16, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
- }
+ },
+ /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 8, /* rgba sizes */
+ -1, -1, -1, -1, /* rgba masks */
+ 16, 16, 16, 16, /* rgba accum sizes */
+ False, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [4] = CI, double buffered, Z */
+ {
+ -1, /* vid */
+ -1, /* class */
+ False, /* rgba? (false = color index) */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
};
static __GLXvisualConfig NullConfig = {
@@ -721,11 +792,11 @@ static inline int count_bits(uint32_t x)
return x & 63;
}
-// Mostly copied from Mesa's xf86glx.c
+
static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
+ VisualID *defaultVisp,
+ int ndepth, DepthPtr pdepth,
+ int rootDepth)
{
int numRGBconfigs;
int numCIconfigs;
@@ -735,7 +806,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
- __GLXvisualConfig *glXVisualPtr = NULL;
+ __GLcontextModes *modes;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
void **pNewVisualPriv;
@@ -753,14 +824,14 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
pNewVisualConfigs = (__GLXvisualConfig *)
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
- return FALSE;
+ return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/*
@@ -768,9 +839,9 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
** visual configs.
*/
if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
+ memcpy(pNewVisualConfigs, FallbackConfigs,
NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
+ memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
}
else {
/* copy driver's visual config info */
@@ -784,22 +855,22 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
numRGBconfigs = 0;
numCIconfigs = 0;
for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
+ if (pNewVisualConfigs[i].rgba)
+ numRGBconfigs++;
+ else
+ numCIconfigs++;
}
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
- int count;
+ int count;
- count = ((pVisual[i].class == TrueColor
- || pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs);
- if (count == 0)
- count = 1; /* preserve the existing visual */
+ count = ((pVisual[i].class == TrueColor
+ || pVisual[i].class == DirectColor)
+ ? numRGBconfigs : numCIconfigs);
+ if (count == 0)
+ count = 1; /* preserve the existing visual */
numNewVisuals += count;
}
@@ -811,154 +882,159 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Alloc temp space for the list of orig VisualIDs for each new visual */
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the list of glXVisuals */
- glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
- sizeof(__GLXvisualConfig));
- if (!glXVisualPtr) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
+ if (modes == NULL) {
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
- __glXFree(glXVisualPtr);
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
- __glXFree(glXVisualPriv);
- __glXFree(glXVisualPtr);
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
+ __glXFree(glXVisualPriv);
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
}
/* Initialize the new visuals */
found_default = FALSE;
+ glAquaScreens[screenInfo.numScreens-1].modes = modes;
for (i = j = 0; i < numVisuals; i++) {
int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
-
- if (!is_rgb)
- {
- /* We don't support non-rgb visuals for GL. But we don't
- want to remove them either, so just pass them through
- with null glX configs */
-
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- glXVisualPtr[j] = NullConfig;
- glXVisualPriv[j] = NULL;
-
- j++;
-
- continue;
- }
-
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- glXVisualPtr[j] = pNewVisualConfigs[k];
- glXVisualPtr[j].vid = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (glXVisualPtr[j].class == -1) {
- glXVisualPtr[j].class = pVisual[i].class;
- glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
- glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
- glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
- glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
- glXVisualPtr[j].redMask = pVisual[i].redMask;
- glXVisualPtr[j].greenMask = pVisual[i].greenMask;
- glXVisualPtr[j].blueMask = pVisual[i].blueMask;
- glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
- glXVisualPtr[j].bufferSize = rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- j++;
- }
+ pVisual[i].class == DirectColor);
+
+ if (!is_rgb)
+ {
+ /* We don't support non-rgb visuals for GL. But we don't
+ want to remove them either, so just pass them through
+ with null glX configs */
+
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & NullConfig );
+ modes->visualID = pVisualNew[j].vid;
+
+ j++;
+
+ continue;
+ }
+
+ for (k = 0; k < numNewConfigs; k++) {
+ if (pNewVisualConfigs[k].rgba != is_rgb)
+ continue;
+
+ assert( modes != NULL );
+
+ /* Initialize the new visual */
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
+ modes->visualID = pVisualNew[j].vid;
+
+ /*
+ * If the class is -1, then assume the X visual information
+ * is identical to what GLX needs, and take them from the X
+ * visual. NOTE: if class != -1, then all other fields MUST
+ * be initialized.
+ */
+ if (modes->visualType == GLX_NONE) {
+ modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
+ modes->redBits = count_bits(pVisual[i].redMask);
+ modes->greenBits = count_bits(pVisual[i].greenMask);
+ modes->blueBits = count_bits(pVisual[i].blueMask);
+ modes->alphaBits = modes->alphaBits;
+ modes->redMask = pVisual[i].redMask;
+ modes->greenMask = pVisual[i].greenMask;
+ modes->blueMask = pVisual[i].blueMask;
+ modes->alphaMask = modes->alphaMask;
+ modes->rgbBits = (is_rgb)
+ ? (modes->redBits + modes->greenBits +
+ modes->blueBits + modes->alphaBits)
+ : rootDepth;
+ }
+
+ /* Save the device-dependent private for this visual */
+ glXVisualPriv[j] = pNewVisualPriv[k];
+
+ j++;
+ modes = modes->next;
+ }
}
assert(j <= numNewVisuals);
/* Save the GLX visuals in the screen structure */
glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- glAquaScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
/* Set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
+ int numVids = 0;
+ VisualID *pVids = NULL;
+ int k, n = 0;
+
+ /* Count the new number of VisualIDs at this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ numVids++;
+
+ /* Allocate a new list of VisualIDs for this depth */
+ pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
+
+ /* Initialize the new list of VisualIDs for this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ pVids[n++] = pVisualNew[k].vid;
+
+ /* Update this depth's list of VisualIDs */
+ __glXFree(pdepth[i].vids);
+ pdepth[i].vids = pVids;
+ pdepth[i].numVids = numVids;
}
/* Update the X server's visuals */
@@ -995,14 +1071,14 @@ glAquaInitVisualConfigs(void)
int i = 0;
GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
-
+
/* count num configs:
- 2 Z buffer (0, 24 bit)
- 2 AUX buffer (0, 2)
- 2 buffers (single, double)
- 2 stencil (0, 8 bit)
- 2 accum (0, 64 bit)
- = 32 configs */
+ 2 Z buffer (0, 24 bit)
+ 2 AUX buffer (0, 2)
+ 2 buffers (single, double)
+ 2 stencil (0, 8 bit)
+ 2 accum (0, 64 bit)
+ = 32 configs */
lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
@@ -1012,66 +1088,65 @@ glAquaInitVisualConfigs(void)
/* fill in configs */
if (NULL != lclVisualConfigs) {
- i = 0; /* current buffer */
- for (depth = 0; depth < 2; depth++) {
- for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- }
- else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
- }
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
- }
- }
- }
- }
+ i = 0; /* current buffer */
+ for (depth = 0; depth < 2; depth++) {
+ for (aux = 0; aux < 2; aux++) {
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ }
+ else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
+ }
+ }
}
if (i != lclNumConfigs)
- GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
+ GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
}
-// Copied from Mesa
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
+ void **privates)
{
GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
@@ -1080,122 +1155,114 @@ static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
visualPrivates = privates;
}
-// Copied from Mesa
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB)
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB)
{
GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
if (0 == numConfigs) /* if no configs */
- glAquaInitVisualConfigs(); /* ensure the visula configs are setup */
+ glAquaInitVisualConfigs(); /* ensure the visula configs are setup */
/*
* Setup the visuals supported by this particular screen.
*/
return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
+ *ndepthp, *depthp, *rootDepthp);
}
+
static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
glAquaScreenRec *pScr = &glAquaScreens[screen];
- __GLXvisualConfig *pGLXVis = pScr->glx_vis;
- VisualPtr pVis;
- int i, j;
+ int j;
+ __GLcontextModes *modes;
GLAQUA_DEBUG_MSG("fixup_visuals\n");
- for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
-
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize) {
-
- /* Fixup the masks */
- pGLXVis->redMask = pVis->redMask;
- pGLXVis->greenMask = pVis->greenMask;
- pGLXVis->blueMask = pVis->blueMask;
-
- /* Recalc the sizes */
- pGLXVis->redSize = count_bits(pGLXVis->redMask);
- pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
- pGLXVis->blueSize = count_bits(pGLXVis->blueMask);
- }
- }
+ for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ /* Find a visual that matches the GLX visual's class and size */
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes) {
+
+ /* Fixup the masks */
+ modes->redMask = pVis[j].redMask;
+ modes->greenMask = pVis[j].greenMask;
+ modes->blueMask = pVis[j].blueMask;
+
+ /* Recalc the sizes */
+ modes->redBits = count_bits(modes->redMask);
+ modes->greenBits = count_bits(modes->greenMask);
+ modes->blueBits = count_bits(modes->blueMask);
+ }
+ }
}
}
static void init_screen_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
- __GLXvisualConfig *pGLXVis = glAquaScreens[screen].glx_vis;
- // XMesaVisual *pXMesaVisual;
- VisualPtr pVis;
+ __GLcontextModes *modes;
int *used;
int i, j;
GLAQUA_DEBUG_MSG("init_screen_visuals\n");
- /* Alloc space for the list of XMesa visuals */
- // pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
- // sizeof(XMesaVisual));
- // __glXMemset(pXMesaVisual, 0,
- // MESAScreens[screen].num_vis * sizeof(XMesaVisual));
-
+ /* FIXME: Change 'used' to be a array of bits (rather than of ints),
+ * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
+ * FIXME: than 64 or 128 the stack array can be used instead of calling
+ * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
+ * FIXME: array of bytes instead of ints!
+ */
used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
__glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
- for (i = 0; i < glAquaScreens[screen].num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
-
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize &&
- !used[j]) {
-
- if (pVis->redMask == pGLXVis->redMask &&
- pVis->greenMask == pGLXVis->greenMask &&
- pVis->blueMask == pGLXVis->blueMask) {
-
- /* Create the XMesa visual */
- /*
- pXMesaVisual[i] =
- XMesaCreateVisual(pScreen,
- pVis,
- pGLXVis->rgba,
- (pGLXVis->alphaSize > 0),
- pGLXVis->doubleBuffer,
- pGLXVis->stereo,
- GL_TRUE, // ximage_flag
- pGLXVis->depthSize,
- pGLXVis->stencilSize,
- pGLXVis->accumRedSize,
- pGLXVis->accumGreenSize,
- pGLXVis->accumBlueSize,
- pGLXVis->accumAlphaSize,
- 0, // numSamples
- pGLXVis->level,
- pGLXVis->visualRating );
- */
- /* Set the VisualID */
- pGLXVis->vid = pVis->vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
- }
+ i = 0;
+ for ( modes = glAquaScreens[screen].modes
+ ; modes != NULL
+ ; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes &&
+ pVis[j].redMask == modes->redMask &&
+ pVis[j].greenMask == modes->greenMask &&
+ pVis[j].blueMask == modes->blueMask &&
+ !used[j]) {
+
+ /* Set the VisualID */
+ modes->visualID = pVis[j].vid;
+
+ /* Mark this visual used */
+ used[j] = 1;
+ break;
+ }
+ }
+ if ( j == pScreen->numVisuals ) {
+ ErrorF("No matching visual for __GLcontextMode with "
+ "visual class = %d (%d), nplanes = %u\n",
+ vis_class,
+ (int)modes->visualType,
+ (unsigned int)(modes->rgbBits - modes->alphaBits) );
+ }
+ else if ( modes->visualID == -1 ) {
+ FatalError( "Matching visual found, but visualID still -1!\n" );
+ }
+
+ i++;
}
__glXFree(used);
-
- // glAquaScreens[screen].xm_vis = pXMesaVisual;
}
static Bool glAquaScreenProbe(int screen)
@@ -1208,10 +1275,10 @@ static Bool glAquaScreenProbe(int screen)
/*
* Set up the current screen's visuals.
*/
- __glDDXScreenInfo.pGlxVisual = glAquaScreens[screen].glx_vis;
+ __glDDXScreenInfo.modes = glAquaScreens[screen].modes;
__glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
__glDDXScreenInfo.numVisuals =
- __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
+ __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
/*
* Set the current screen's createContext routine. This could be
@@ -1231,7 +1298,9 @@ static Bool glAquaScreenProbe(int screen)
*/
init_screen_visuals(screen);
- // Wrap RealizeWindow and UnrealizeWindow on this screen
+ /*
+ * Wrap RealizeWindow and UnrealizeWindow on this screen
+ */
pScreen = screenInfo.screens[screen];
screenPriv = &glAquaScreens[screen];
screenPriv->RealizeWindow = pScreen->RealizeWindow;
@@ -1253,9 +1322,9 @@ static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv)
if (gc != NULL && gc->ctx != NULL)
{
- gl_err = CGLFlushDrawable(gc->ctx);
- if (gl_err != 0)
- ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
+ gl_err = CGLFlushDrawable(gc->ctx);
+ if (gl_err != 0)
+ ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
}
return GL_TRUE;
@@ -1308,24 +1377,24 @@ GLint __glEvalComputeK(GLenum target)
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
- return 4;
+ return 4;
case GL_MAP1_VERTEX_3:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_NORMAL:
case GL_MAP2_VERTEX_3:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_NORMAL:
- return 3;
+ return 3;
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_2:
- return 2;
+ return 2;
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP1_INDEX:
case GL_MAP2_INDEX:
- return 1;
+ return 1;
default:
- return 0;
+ return 0;
}
}
@@ -1334,8 +1403,8 @@ GLuint __glFloorLog2(GLuint val)
int c = 0;
while (val > 1) {
- c++;
- val >>= 1;
+ c++;
+ val >>= 1;
}
return c;
}
diff --git a/GL/glx/g_disptab.c b/GL/glx/g_disptab.c
index 12d1abe56..8c8dc2ccc 100644
--- a/GL/glx/g_disptab.c
+++ b/GL/glx/g_disptab.c
@@ -54,18 +54,18 @@ __GLXdispatchSingleProcPtr __glXSingleTable[__GLX_SINGLE_TABLE_SIZE] = {
__glXQueryExtensionsString,
__glXQueryServerString,
__glXClientInfo,
- __glXNoSuchSingleOpcode, /* glXGetFBConfigs */
- __glXNoSuchSingleOpcode, /* glXCreatePixmap */
- __glXNoSuchSingleOpcode, /* glXDestroyPixmap */
- __glXNoSuchSingleOpcode, /* glXCreateNewContext */
+ __glXGetFBConfigs,
+ __glXCreatePixmap,
+ __glXDestroyGLXPixmap, /* glXDestroyPixmap */
+ __glXCreateNewContext,
__glXNoSuchSingleOpcode, /* glXQueryContext */
__glXMakeContextCurrent,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode, /* glXCreatePbuffer */
+ __glXNoSuchSingleOpcode, /* glXDestroyPbuffer */
+ __glXNoSuchSingleOpcode, /* glXGetDrawableAttributes */
+ __glXNoSuchSingleOpcode, /* glXChangeDrawableAttributes */
+ __glXNoSuchSingleOpcode, /* glXCreateWindow */
+ __glXNoSuchSingleOpcode, /* glXDestroyWindow */
__glXNoSuchSingleOpcode,
__glXNoSuchSingleOpcode,
__glXNoSuchSingleOpcode,
@@ -455,18 +455,18 @@ __GLXdispatchSingleProcPtr __glXSwapSingleTable[__GLX_SINGLE_TABLE_SIZE] = {
__glXSwapQueryExtensionsString,
__glXSwapQueryServerString,
__glXSwapClientInfo,
- __glXNoSuchSingleOpcode, /* glXGetFBConfigs */
- __glXNoSuchSingleOpcode, /* glXCreatePixmap */
- __glXNoSuchSingleOpcode, /* glXDestroyPixmap */
- __glXNoSuchSingleOpcode, /* glXCreateNewContext */
+ __glXSwapGetFBConfigs,
+ __glXSwapCreatePixmap,
+ __glXSwapDestroyGLXPixmap, /* glXDestroyPixmap */
+ __glXSwapCreateNewContext,
__glXNoSuchSingleOpcode, /* glXQueryContext */
__glXSwapMakeContextCurrent,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
- __glXNoSuchSingleOpcode,
+ __glXNoSuchSingleOpcode, /* glXCreatePbuffer */
+ __glXNoSuchSingleOpcode, /* glXDestroyPbuffer */
+ __glXNoSuchSingleOpcode, /* glXGetDrawableAttributes */
+ __glXNoSuchSingleOpcode, /* glXChangeDrawableAttributes */
+ __glXNoSuchSingleOpcode, /* glXCreateWindow */
+ __glXNoSuchSingleOpcode, /* glXDestroyWindow */
__glXNoSuchSingleOpcode,
__glXNoSuchSingleOpcode,
__glXNoSuchSingleOpcode,
diff --git a/GL/glx/g_disptab.h b/GL/glx/g_disptab.h
index 25c233ac7..566650bf7 100644
--- a/GL/glx/g_disptab.h
+++ b/GL/glx/g_disptab.h
@@ -52,6 +52,9 @@ extern int __glXQueryExtensionsString(__GLXclientState*, GLbyte*);
extern int __glXQueryServerString(__GLXclientState*, GLbyte*);
extern int __glXClientInfo(__GLXclientState*, GLbyte*);
extern int __glXMakeContextCurrent(__GLXclientState*, GLbyte*);
+extern int __glXGetFBConfigs(__GLXclientState*, GLbyte*);
+extern int __glXCreateNewContext(__GLXclientState*, GLbyte*);
+extern int __glXCreatePixmap(__GLXclientState*, GLbyte*);
extern int __glXDisp_NewList(__GLXclientState*, GLbyte*);
extern int __glXDisp_EndList(__GLXclientState*, GLbyte*);
@@ -349,6 +352,9 @@ extern int __glXSwapQueryExtensionsString(__GLXclientState*, GLbyte*);
extern int __glXSwapQueryServerString(__GLXclientState*, GLbyte*);
extern int __glXSwapClientInfo(__GLXclientState*, GLbyte*);
extern int __glXSwapMakeContextCurrent(__GLXclientState*, GLbyte*);
+extern int __glXSwapGetFBConfigs(__GLXclientState*, GLbyte*);
+extern int __glXSwapCreateNewContext(__GLXclientState*, GLbyte*);
+extern int __glXSwapCreatePixmap(__GLXclientState*, GLbyte*);
extern int __glXDispSwap_NewList(__GLXclientState*, GLbyte*);
extern int __glXDispSwap_EndList(__GLXclientState*, GLbyte*);
diff --git a/GL/glx/g_render.c b/GL/glx/g_render.c
index a599423cc..f014e3be5 100644
--- a/GL/glx/g_render.c
+++ b/GL/glx/g_render.c
@@ -2273,7 +2273,6 @@ void __glXDisp_WindowPos3fARB(GLbyte *pc)
*(GLfloat *)(pc + 8)
);
}
-
#endif /* !MISSING_GL_EXTS */
void __glXDisp_SampleCoverageARB(GLbyte *pc)
diff --git a/GL/glx/g_renderswap.c b/GL/glx/g_renderswap.c
index 2a8d0c02f..5c2ed9f58 100644
--- a/GL/glx/g_renderswap.c
+++ b/GL/glx/g_renderswap.c
@@ -3368,7 +3368,6 @@ void __glXDispSwap_WindowPos3fARB(GLbyte *pc)
*(GLfloat *)(pc + 8)
);
}
-
#endif /* !MISSING_GL_EXTS */
void __glXDispSwap_SampleCoverageARB(GLbyte *pc)
diff --git a/GL/glx/glxcmds.c b/GL/glx/glxcmds.c
index df4154991..9908e8a2d 100644
--- a/GL/glx/glxcmds.c
+++ b/GL/glx/glxcmds.c
@@ -47,6 +47,7 @@
#include "glxutil.h"
#include "glxext.h"
#include "GL/glx_ansic.h"
+#include "glcontextmodes.h"
/************************************************************************/
@@ -68,29 +69,32 @@ static __GLimports imports = {
NULL
};
-static int DoMakeCurrent( __GLXclientState *cl, GLXDrawable drawId,
- GLXDrawable readId, GLXContextID contextId, GLXContextTag tag );
+static int __glXGetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc);
+static int __glXCreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc);
+static int __glXCreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc);
+static int __glXMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc);
/************************************************************************/
-/*
-** Create a GL context with the given properties.
-*/
-int __glXCreateContext(__GLXclientState *cl, GLbyte *pc)
+/**
+ * Create a GL context with the given properties. This routine is used
+ * to implement \c glXCreateContext, \c glXCreateNewContext, and
+ * \c glXCreateContextWithConfigSGIX. This works becuase of the hack way
+ * that GLXFBConfigs are implemented. Basically, the FBConfigID is the
+ * same as the VisualID.
+ */
+
+int DoCreateContext(__GLXclientState *cl, GLXContextID gcId,
+ GLXContextID shareList, VisualID visual,
+ GLuint screen, GLboolean isDirect)
{
ClientPtr client = cl->client;
- xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc;
VisualPtr pVisual;
ScreenPtr pScreen;
__GLXcontext *glxc, *shareglxc;
- __GLXvisualConfig *pGlxVisual;
+ __GLcontextModes *modes;
__GLXscreenInfo *pGlxScreen;
__GLinterface *shareGC;
- GLXContextID gcId = req->context;
- GLXContextID shareList = req->shareList;
- VisualID visual = req->visual;
- GLuint screen = req->screen;
- GLboolean isDirect = req->isDirect;
GLint i;
/*
@@ -123,13 +127,9 @@ int __glXCreateContext(__GLXclientState *cl, GLbyte *pc)
** subset of Visuals that are supported by this implementation of the
** OpenGL.
*/
- pGlxVisual = pGlxScreen->pGlxVisual;
- for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
- if (pGlxVisual->vid == visual) {
- break;
- }
- }
- if (i == pGlxScreen->numVisuals) {
+
+ modes = _gl_context_modes_find_visual( pGlxScreen->modes, visual );
+ if (modes == NULL) {
/*
** Visual not support on this screen by this OpenGL implementation.
*/
@@ -192,22 +192,15 @@ int __glXCreateContext(__GLXclientState *cl, GLbyte *pc)
glxc->pScreen = pScreen;
glxc->pGlxScreen = pGlxScreen;
glxc->pVisual = pVisual;
- glxc->pGlxVisual = pGlxVisual;
+ glxc->modes = modes;
if (!isDirect) {
- __GLcontextModes *modes;
- /*
- ** first build __GLcontextModes from __GLXvisualConfig
- */
- modes = (__GLcontextModes *) __glXMalloc(sizeof(__GLcontextModes));
- glxc->modes = modes;
- __glXFormatGLModes(modes, pGlxVisual);
/*
** Allocate a GL context
*/
imports.other = (void *)glxc;
- glxc->gc = (*pGlxScreen->createContext)(&imports, modes, shareGC);
+ glxc->gc = (*pGlxScreen->createContext)(&imports, glxc->modes, shareGC);
if (!glxc->gc) {
__glXFree(glxc);
client->errorValue = gcId;
@@ -245,6 +238,31 @@ int __glXCreateContext(__GLXclientState *cl, GLbyte *pc)
return Success;
}
+
+int __glXCreateContext(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc;
+ return DoCreateContext( cl, req->context, req->shareList, req->visual,
+ req->screen, req->isDirect );
+}
+
+
+int __glXCreateNewContext(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc;
+ return DoCreateContext( cl, req->context, req->shareList, req->fbconfig,
+ req->screen, req->isDirect );
+}
+
+
+int __glXCreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateContextWithConfigSGIXReq *req =
+ (xGLXCreateContextWithConfigSGIXReq *) pc;
+ return DoCreateContext( cl, req->context, req->shareList, req->fbconfig,
+ req->screen, req->isDirect );
+}
+
/*
** Destroy a GL context as an X resource.
*/
@@ -370,24 +388,24 @@ int __glXMakeCurrent(__GLXclientState *cl, GLbyte *pc)
{
xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc;
- return DoMakeCurrent( cl, req->drawable, req->drawable,
- req->context, req->oldContextTag );
+ return DoMakeCurrent( cl, req->drawable, req->drawable,
+ req->context, req->oldContextTag );
}
int __glXMakeContextCurrent(__GLXclientState *cl, GLbyte *pc)
{
xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc;
- return DoMakeCurrent( cl, req->drawable, req->readdrawable,
- req->context, req->oldContextTag );
+ return DoMakeCurrent( cl, req->drawable, req->readdrawable,
+ req->context, req->oldContextTag );
}
int __glXMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc)
{
xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc;
- return DoMakeCurrent( cl, req->drawable, req->readable,
- req->context, req->oldContextTag );
+ return DoMakeCurrent( cl, req->drawable, req->readable,
+ req->context, req->oldContextTag );
}
@@ -449,7 +467,7 @@ static int GetDrawableOrPixmap( __GLXcontext *glxc, GLXDrawable drawId,
** Check if pixmap and context are similar.
*/
if (drawPixmap->pScreen != glxc->pScreen ||
- drawPixmap->pGlxVisual != glxc->pGlxVisual) {
+ drawPixmap->modes->visualID != glxc->modes->visualID) {
client->errorValue = drawId;
return BadMatch;
}
@@ -471,9 +489,9 @@ static int GetDrawableOrPixmap( __GLXcontext *glxc, GLXDrawable drawId,
}
-static int DoMakeCurrent( __GLXclientState *cl,
- GLXDrawable drawId, GLXDrawable readId,
- GLXContextID contextId, GLXContextTag tag )
+int DoMakeCurrent( __GLXclientState *cl,
+ GLXDrawable drawId, GLXDrawable readId,
+ GLXContextID contextId, GLXContextTag tag )
{
ClientPtr client = cl->client;
DrawablePtr pDraw;
@@ -639,7 +657,8 @@ static int DoMakeCurrent( __GLXclientState *cl,
if (prevglxc) {
if (prevglxc->drawPixmap) {
- if (prevglxc->drawPixmap != prevglxc->readPixmap) {
+ if (prevglxc->readPixmap &&
+ prevglxc->drawPixmap != prevglxc->readPixmap) {
/*
** The previous drawable was a glx pixmap, release it.
*/
@@ -881,18 +900,19 @@ int __glXCopyContext(__GLXclientState *cl, GLbyte *pc)
return Success;
}
-int __glXGetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
+
+int DoGetVisualConfigs(__GLXclientState *cl, unsigned screen,
+ GLboolean do_swap)
{
ClientPtr client = cl->client;
- xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
xGLXGetVisualConfigsReply reply;
__GLXscreenInfo *pGlxScreen;
- __GLXvisualConfig *pGlxVisual;
+ __GLcontextModes *modes;
CARD32 buf[__GLX_TOTAL_CONFIG];
- unsigned int screen;
- int i, p;
+ int p;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- screen = req->screen;
if (screen >= screenInfo.numScreens) {
/* The client library must send a valid screen number. */
client->errorValue = screen;
@@ -907,77 +927,206 @@ int __glXGetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
+ if ( do_swap ) {
+ __GLX_SWAP_SHORT(&reply.sequenceNumber);
+ __GLX_SWAP_INT(&reply.length);
+ __GLX_SWAP_INT(&reply.numVisuals);
+ __GLX_SWAP_INT(&reply.numProps);
+ }
+
WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply);
- for (i=0; i < pGlxScreen->numVisuals; i++) {
- pGlxVisual = &pGlxScreen->pGlxVisual[i];
- if (pGlxVisual->vid == 0) {
+ for ( modes = pGlxScreen->modes ; modes != NULL ; modes = modes->next ) {
+ if (modes->visualID == 0) {
/* not a usable visual */
continue;
}
p = 0;
- buf[p++] = pGlxVisual->vid;
- buf[p++] = pGlxVisual->class;
- buf[p++] = pGlxVisual->rgba;
-
- buf[p++] = pGlxVisual->redSize;
- buf[p++] = pGlxVisual->greenSize;
- buf[p++] = pGlxVisual->blueSize;
- buf[p++] = pGlxVisual->alphaSize;
- buf[p++] = pGlxVisual->accumRedSize;
- buf[p++] = pGlxVisual->accumGreenSize;
- buf[p++] = pGlxVisual->accumBlueSize;
- buf[p++] = pGlxVisual->accumAlphaSize;
-
- buf[p++] = pGlxVisual->doubleBuffer;
- buf[p++] = pGlxVisual->stereo;
-
- buf[p++] = pGlxVisual->bufferSize;
- buf[p++] = pGlxVisual->depthSize;
- buf[p++] = pGlxVisual->stencilSize;
- buf[p++] = pGlxVisual->auxBuffers;
- buf[p++] = pGlxVisual->level;
+ buf[p++] = modes->visualID;
+ buf[p++] = _gl_convert_to_x_visual_type( modes->visualType );
+ buf[p++] = modes->rgbMode;
+
+ buf[p++] = modes->redBits;
+ buf[p++] = modes->greenBits;
+ buf[p++] = modes->blueBits;
+ buf[p++] = modes->alphaBits;
+ buf[p++] = modes->accumRedBits;
+ buf[p++] = modes->accumGreenBits;
+ buf[p++] = modes->accumBlueBits;
+ buf[p++] = modes->accumAlphaBits;
+
+ buf[p++] = modes->doubleBufferMode;
+ buf[p++] = modes->stereoMode;
+
+ buf[p++] = modes->rgbBits;
+ buf[p++] = modes->depthBits;
+ buf[p++] = modes->stencilBits;
+ buf[p++] = modes->numAuxBuffers;
+ buf[p++] = modes->level;
/*
** Add token/value pairs for extensions.
*/
buf[p++] = GLX_VISUAL_CAVEAT_EXT;
- buf[p++] = pGlxVisual->visualRating;
- buf[p++] = GLX_TRANSPARENT_TYPE_EXT;
- buf[p++] = pGlxVisual->transparentPixel;
- buf[p++] = GLX_TRANSPARENT_RED_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentRed;
- buf[p++] = GLX_TRANSPARENT_GREEN_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentGreen;
- buf[p++] = GLX_TRANSPARENT_BLUE_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentBlue;
- buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentAlpha;
- buf[p++] = GLX_TRANSPARENT_INDEX_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentIndex;
-
+ buf[p++] = modes->visualRating;
+ buf[p++] = GLX_TRANSPARENT_TYPE;
+ buf[p++] = modes->transparentPixel;
+ buf[p++] = GLX_TRANSPARENT_RED_VALUE;
+ buf[p++] = modes->transparentRed;
+ buf[p++] = GLX_TRANSPARENT_GREEN_VALUE;
+ buf[p++] = modes->transparentGreen;
+ buf[p++] = GLX_TRANSPARENT_BLUE_VALUE;
+ buf[p++] = modes->transparentBlue;
+ buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE;
+ buf[p++] = modes->transparentAlpha;
+ buf[p++] = GLX_TRANSPARENT_INDEX_VALUE;
+ buf[p++] = modes->transparentIndex;
+
+ if ( do_swap ) {
+ __GLX_SWAP_INT_ARRAY(buf, __GLX_TOTAL_CONFIG);
+ }
WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_CONFIG,
(char *)buf);
}
return Success;
}
+int __glXGetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
+ return DoGetVisualConfigs( cl, req->screen, GL_FALSE );
+}
+
+
+
+#define __GLX_TOTAL_FBCONFIG_ATTRIBS (28)
+
+/**
+ * Send the set of GLXFBConfigs to the client. There is not currently
+ * and interface into the driver on the server-side to get GLXFBConfigs,
+ * so we "invent" some based on the \c __GLXvisualConfig structures that
+ * the driver does supply.
+ *
+ * The reply format for both \c glXGetFBConfigs and \c glXGetFBConfigsSGIX
+ * is the same, so this routine pulls double duty.
+ */
+
+int DoGetFBConfigs(__GLXclientState *cl, unsigned screen, GLboolean do_swap)
+{
+ ClientPtr client = cl->client;
+ xGLXGetFBConfigsReply reply;
+ __GLXscreenInfo *pGlxScreen;
+ CARD32 buf[__GLX_TOTAL_FBCONFIG_ATTRIBS * 2];
+ int p;
+ __GLcontextModes *modes;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+
+ if (screen >= screenInfo.numScreens) {
+ /* The client library must send a valid screen number. */
+ client->errorValue = screen;
+ return BadValue;
+ }
+ pGlxScreen = &__glXActiveScreens[screen];
+
+ reply.numFBConfigs = pGlxScreen->numUsableVisuals;
+ reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS;
+ reply.length = (reply.numAttribs * reply.numFBConfigs);
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ if ( do_swap ) {
+ __GLX_SWAP_SHORT(&reply.sequenceNumber);
+ __GLX_SWAP_INT(&reply.length);
+ __GLX_SWAP_INT(&reply.numFBConfigs);
+ __GLX_SWAP_INT(&reply.numAttribs);
+ }
+
+ WriteToClient(client, sz_xGLXGetFBConfigsReply, (char *)&reply);
+
+ for ( modes = pGlxScreen->modes ; modes != NULL ; modes = modes->next ) {
+ if (modes->visualID == 0) {
+ /* not a usable visual */
+ continue;
+ }
+ p = 0;
+
+#define WRITE_PAIR(tag,value) \
+ do { buf[p++] = tag ; buf[p++] = value ; } while( 0 )
+
+ WRITE_PAIR( GLX_VISUAL_ID, modes->visualID );
+ WRITE_PAIR( GLX_FBCONFIG_ID, modes->visualID );
+ WRITE_PAIR( GLX_X_RENDERABLE, GL_TRUE );
+
+ WRITE_PAIR( GLX_RGBA, modes->rgbMode );
+ WRITE_PAIR( GLX_DOUBLEBUFFER, modes->doubleBufferMode );
+ WRITE_PAIR( GLX_STEREO, modes->stereoMode );
+
+ WRITE_PAIR( GLX_BUFFER_SIZE, modes->rgbBits );
+ WRITE_PAIR( GLX_LEVEL, modes->level );
+ WRITE_PAIR( GLX_AUX_BUFFERS, modes->numAuxBuffers );
+ WRITE_PAIR( GLX_RED_SIZE, modes->redBits );
+ WRITE_PAIR( GLX_GREEN_SIZE, modes->greenBits );
+ WRITE_PAIR( GLX_BLUE_SIZE, modes->blueBits );
+ WRITE_PAIR( GLX_ALPHA_SIZE, modes->alphaBits );
+ WRITE_PAIR( GLX_ACCUM_RED_SIZE, modes->accumRedBits );
+ WRITE_PAIR( GLX_ACCUM_GREEN_SIZE, modes->accumGreenBits );
+ WRITE_PAIR( GLX_ACCUM_BLUE_SIZE, modes->accumBlueBits );
+ WRITE_PAIR( GLX_ACCUM_ALPHA_SIZE, modes->accumAlphaBits );
+ WRITE_PAIR( GLX_DEPTH_SIZE, modes->depthBits );
+ WRITE_PAIR( GLX_STENCIL_SIZE, modes->stencilBits );
+
+ WRITE_PAIR( GLX_X_VISUAL_TYPE, modes->visualType );
+
+ /*
+ ** Add token/value pairs for extensions.
+ */
+ WRITE_PAIR( GLX_CONFIG_CAVEAT, modes->visualRating );
+ WRITE_PAIR( GLX_TRANSPARENT_TYPE, modes->transparentPixel );
+ WRITE_PAIR( GLX_TRANSPARENT_RED_VALUE, modes->transparentRed );
+ WRITE_PAIR( GLX_TRANSPARENT_GREEN_VALUE, modes->transparentGreen );
+ WRITE_PAIR( GLX_TRANSPARENT_BLUE_VALUE, modes->transparentBlue );
+ WRITE_PAIR( GLX_TRANSPARENT_ALPHA_VALUE, modes->transparentAlpha );
+ WRITE_PAIR( GLX_TRANSPARENT_INDEX_VALUE, modes->transparentIndex );
+ WRITE_PAIR( GLX_SWAP_METHOD_OML, modes->swapMethod );
+
+ if ( do_swap ) {
+ __GLX_SWAP_INT_ARRAY(buf, __GLX_TOTAL_FBCONFIG_ATTRIBS * 2);
+ }
+ WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_FBCONFIG_ATTRIBS * 2,
+ (char *)buf);
+ }
+ return Success;
+}
+
+
+int __glXGetFBConfigs(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc;
+ return DoGetFBConfigs( cl, req->screen, GL_FALSE );
+}
+
+
+int __glXGetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc;
+ return DoGetFBConfigs( cl, req->screen, GL_FALSE );
+}
+
+
/*
** Create a GLX Pixmap from an X Pixmap.
*/
-int __glXCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
+int DoCreateGLXPixmap(__GLXclientState *cl, VisualID visual,
+ GLuint screenNum, XID pixmapId, XID glxpixmapId)
{
ClientPtr client = cl->client;
- xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
- VisualID visual = req->visual;
- GLuint screenNum = req->screen;
- XID pixmapId = req->pixmap;
- XID glxpixmapId = req->glxpixmap;
DrawablePtr pDraw;
ScreenPtr pScreen;
VisualPtr pVisual;
__GLXpixmap *pGlxPixmap;
__GLXscreenInfo *pGlxScreen;
- __GLXvisualConfig *pGlxVisual;
+ __GLcontextModes *modes;
int i;
pDraw = (DrawablePtr) LookupDrawable(pixmapId, client);
@@ -1018,13 +1167,8 @@ int __glXCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
** Get configuration of the visual.
*/
pGlxScreen = &__glXActiveScreens[screenNum];
- pGlxVisual = pGlxScreen->pGlxVisual;
- for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
- if (pGlxVisual->vid == visual) {
- break;
- }
- }
- if (i == pGlxScreen->numVisuals) {
+ modes = _gl_context_modes_find_visual( pGlxScreen->modes, visual );
+ if (modes == NULL) {
/*
** Visual not support on this screen by this OpenGL implementation.
*/
@@ -1041,11 +1185,12 @@ int __glXCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
}
pGlxPixmap->pDraw = pDraw;
pGlxPixmap->pGlxScreen = pGlxScreen;
- pGlxPixmap->pGlxVisual = pGlxVisual;
pGlxPixmap->pScreen = pScreen;
pGlxPixmap->idExists = True;
pGlxPixmap->refcnt = 0;
+ pGlxPixmap->modes = modes;
+
/*
** Bump the ref count on the X pixmap so it won't disappear.
*/
@@ -1054,6 +1199,34 @@ int __glXCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
return Success;
}
+int __glXCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
+ return DoCreateGLXPixmap( cl, req->visual, req->screen,
+ req->pixmap, req->glxpixmap );
+}
+
+int __glXCreatePixmap(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc;
+ return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
+ req->pixmap, req->glxpixmap );
+}
+
+int __glXCreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateGLXPixmapWithConfigSGIXReq *req =
+ (xGLXCreateGLXPixmapWithConfigSGIXReq *) pc;
+ return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
+ req->pixmap, req->glxpixmap );
+}
+
+
+/**
+ * Destroy a GLX pixmap. This function is used for both
+ * \c glXDestroyGLXPixmap and \c glXDestroyPixmap.
+ */
+
int __glXDestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
@@ -1592,6 +1765,12 @@ int __glXVendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc)
return __glXQueryContextInfoEXT(cl, pc);
case X_GLXvop_MakeCurrentReadSGI:
return __glXMakeCurrentReadSGI(cl, pc);
+ case X_GLXvop_GetFBConfigsSGIX:
+ return __glXGetFBConfigsSGIX(cl, pc);
+ case X_GLXvop_CreateContextWithConfigSGIX:
+ return __glXCreateContextWithConfigSGIX(cl, pc);
+ case X_GLXvop_CreateGLXPixmapWithConfigSGIX:
+ return __glXCreateGLXPixmapWithConfigSGIX(cl, pc);
default:
break;
}
diff --git a/GL/glx/glxcmdsswap.c b/GL/glx/glxcmdsswap.c
index 8c0f1f091..450b8bb9b 100644
--- a/GL/glx/glxcmdsswap.c
+++ b/GL/glx/glxcmdsswap.c
@@ -47,6 +47,11 @@
#include "glxext.h"
#include "GL/glx_ansic.h"
+static int __glXSwapGetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc);
+static int __glXSwapCreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc);
+static int __glXSwapCreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc);
+static int __glXSwapMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc);
+
/************************************************************************/
/*
@@ -67,7 +72,41 @@ int __glXSwapCreateContext(__GLXclientState *cl, GLbyte *pc)
__GLX_SWAP_INT(&req->screen);
__GLX_SWAP_INT(&req->shareList);
- return __glXCreateContext(cl, pc);
+ return DoCreateContext( cl, req->context, req->shareList, req->visual,
+ req->screen, req->isDirect );
+}
+
+int __glXSwapCreateNewContext(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->context);
+ __GLX_SWAP_INT(&req->fbconfig);
+ __GLX_SWAP_INT(&req->screen);
+ __GLX_SWAP_INT(&req->renderType);
+ __GLX_SWAP_INT(&req->shareList);
+
+ return DoCreateContext( cl, req->context, req->shareList, req->fbconfig,
+ req->screen, req->isDirect );
+}
+
+int __glXSwapCreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateContextWithConfigSGIXReq *req =
+ (xGLXCreateContextWithConfigSGIXReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->context);
+ __GLX_SWAP_INT(&req->fbconfig);
+ __GLX_SWAP_INT(&req->screen);
+ __GLX_SWAP_INT(&req->renderType);
+ __GLX_SWAP_INT(&req->shareList);
+
+ return DoCreateContext( cl, req->context, req->shareList, req->fbconfig,
+ req->screen, req->isDirect );
}
int __glXSwapDestroyContext(__GLXclientState *cl, GLbyte *pc)
@@ -91,7 +130,8 @@ int __glXSwapMakeCurrent(__GLXclientState *cl, GLbyte *pc)
__GLX_SWAP_INT(&req->context);
__GLX_SWAP_INT(&req->oldContextTag);
- return __glXMakeCurrent(cl, pc);
+ return DoMakeCurrent( cl, req->drawable, req->drawable,
+ req->context, req->oldContextTag );
}
int __glXSwapMakeContextCurrent(__GLXclientState *cl, GLbyte *pc)
@@ -105,7 +145,8 @@ int __glXSwapMakeContextCurrent(__GLXclientState *cl, GLbyte *pc)
__GLX_SWAP_INT(&req->context);
__GLX_SWAP_INT(&req->oldContextTag);
- return __glXMakeContextCurrent(cl, pc);
+ return DoMakeCurrent( cl, req->drawable, req->readdrawable,
+ req->context, req->oldContextTag );
}
int __glXSwapMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc)
@@ -119,7 +160,8 @@ int __glXSwapMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc)
__GLX_SWAP_INT(&req->context);
__GLX_SWAP_INT(&req->oldContextTag);
- return __glXMakeCurrentReadSGI(cl, pc);
+ return DoMakeCurrent( cl, req->drawable, req->readable,
+ req->context, req->oldContextTag );
}
int __glXSwapIsDirect(__GLXclientState *cl, GLbyte *pc)
@@ -182,90 +224,29 @@ int __glXSwapCopyContext(__GLXclientState *cl, GLbyte *pc)
int __glXSwapGetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
{
- ClientPtr client = cl->client;
xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
- xGLXGetVisualConfigsReply reply;
- __GLXscreenInfo *pGlxScreen;
- __GLXvisualConfig *pGlxVisual;
- CARD32 buf[__GLX_TOTAL_CONFIG];
- unsigned int screen;
- int i, p;
__GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(&req->screen);
- screen = req->screen;
- if (screen > screenInfo.numScreens) {
- /* The client library must send a valid screen number. */
- client->errorValue = screen;
- return BadValue;
- }
- pGlxScreen = &__glXActiveScreens[screen];
-
- reply.numVisuals = pGlxScreen->numUsableVisuals;
- reply.numProps = __GLX_TOTAL_CONFIG;
- reply.length = (pGlxScreen->numUsableVisuals * __GLX_SIZE_CARD32 *
- __GLX_TOTAL_CONFIG) >> 2;
- reply.type = X_Reply;
- reply.sequenceNumber = client->sequence;
-
- __GLX_SWAP_SHORT(&reply.sequenceNumber);
- __GLX_SWAP_INT(&reply.length);
- __GLX_SWAP_INT(&reply.numVisuals);
- __GLX_SWAP_INT(&reply.numProps);
- WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply);
-
- for (i=0; i < pGlxScreen->numVisuals; i++) {
- pGlxVisual = &pGlxScreen->pGlxVisual[i];
- if (pGlxVisual->vid == 0) {
- /* not a usable visual */
- continue;
- }
- p = 0;
- buf[p++] = pGlxVisual->vid;
- buf[p++] = pGlxVisual->class;
- buf[p++] = pGlxVisual->rgba;
-
- buf[p++] = pGlxVisual->redSize;
- buf[p++] = pGlxVisual->greenSize;
- buf[p++] = pGlxVisual->blueSize;
- buf[p++] = pGlxVisual->alphaSize;
- buf[p++] = pGlxVisual->accumRedSize;
- buf[p++] = pGlxVisual->accumGreenSize;
- buf[p++] = pGlxVisual->accumBlueSize;
- buf[p++] = pGlxVisual->accumAlphaSize;
-
- buf[p++] = pGlxVisual->doubleBuffer;
- buf[p++] = pGlxVisual->stereo;
-
- buf[p++] = pGlxVisual->bufferSize;
- buf[p++] = pGlxVisual->depthSize;
- buf[p++] = pGlxVisual->stencilSize;
- buf[p++] = pGlxVisual->auxBuffers;
- buf[p++] = pGlxVisual->level;
- /*
- ** Add token/value pairs for extensions.
- */
- buf[p++] = GLX_VISUAL_CAVEAT_EXT;
- buf[p++] = pGlxVisual->visualRating;
- buf[p++] = GLX_TRANSPARENT_TYPE_EXT;
- buf[p++] = pGlxVisual->transparentPixel;
- buf[p++] = GLX_TRANSPARENT_RED_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentRed;
- buf[p++] = GLX_TRANSPARENT_GREEN_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentGreen;
- buf[p++] = GLX_TRANSPARENT_BLUE_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentBlue;
- buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentAlpha;
- buf[p++] = GLX_TRANSPARENT_INDEX_VALUE_EXT;
- buf[p++] = pGlxVisual->transparentIndex;
-
- __GLX_SWAP_INT_ARRAY(buf, __GLX_TOTAL_CONFIG);
- WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_CONFIG,
- (char *)buf);
- }
- return Success;
+ return DoGetVisualConfigs( cl, req->screen, GL_TRUE );
+}
+
+int __glXSwapGetFBConfigs(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&req->screen);
+ return DoGetFBConfigs( cl, req->screen, GL_TRUE );
+}
+
+int __glXSwapGetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&req->screen);
+ return DoGetFBConfigs( cl, req->screen, GL_TRUE );
}
int __glXSwapCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
@@ -279,7 +260,39 @@ int __glXSwapCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
__GLX_SWAP_INT(&req->pixmap);
__GLX_SWAP_INT(&req->glxpixmap);
- return __glXCreateGLXPixmap(cl, pc);
+ return DoCreateGLXPixmap( cl, req->visual, req->screen,
+ req->pixmap, req->glxpixmap );
+}
+
+int __glXSwapCreatePixmap(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->screen);
+ __GLX_SWAP_INT(&req->fbconfig);
+ __GLX_SWAP_INT(&req->pixmap);
+ __GLX_SWAP_INT(&req->glxpixmap);
+
+ return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
+ req->pixmap, req->glxpixmap );
+}
+
+int __glXSwapCreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXCreateGLXPixmapWithConfigSGIXReq *req =
+ (xGLXCreateGLXPixmapWithConfigSGIXReq *) pc;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_SHORT(&req->length);
+ __GLX_SWAP_INT(&req->screen);
+ __GLX_SWAP_INT(&req->fbconfig);
+ __GLX_SWAP_INT(&req->pixmap);
+ __GLX_SWAP_INT(&req->glxpixmap);
+
+ return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
+ req->pixmap, req->glxpixmap );
}
int __glXSwapDestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc)
@@ -806,6 +819,7 @@ int __glXSwapVendorPrivate(__GLXclientState *cl, GLbyte *pc)
}
#endif
+
if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) &&
(vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) {
(*__glXSwapVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])(cl, (GLbyte*)req);
@@ -833,6 +847,12 @@ int __glXSwapVendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc)
return __glXSwapQueryContextInfoEXT(cl, pc);
case X_GLXvop_MakeCurrentReadSGI:
return __glXSwapMakeCurrentReadSGI(cl, pc);
+ case X_GLXvop_GetFBConfigsSGIX:
+ return __glXSwapGetFBConfigsSGIX(cl, pc);
+ case X_GLXvop_CreateContextWithConfigSGIX:
+ return __glXSwapCreateContextWithConfigSGIX(cl, pc);
+ case X_GLXvop_CreateGLXPixmapWithConfigSGIX:
+ return __glXSwapCreateGLXPixmapWithConfigSGIX(cl, pc);
default:
break;
}
diff --git a/GL/glx/glxcontext.h b/GL/glx/glxcontext.h
index 5eb72177e..9a16851f0 100644
--- a/GL/glx/glxcontext.h
+++ b/GL/glx/glxcontext.h
@@ -80,7 +80,6 @@ struct __GLXcontextRec {
** This context is created with respect to this visual.
*/
VisualRec *pVisual;
- __GLXvisualConfig *pGlxVisual;
/*
** The XID of this context.
diff --git a/GL/glx/glxdrawable.h b/GL/glx/glxdrawable.h
index 972a6045f..1d7f44352 100644
--- a/GL/glx/glxdrawable.h
+++ b/GL/glx/glxdrawable.h
@@ -40,7 +40,7 @@
typedef struct {
DrawablePtr pDraw;
- __GLXvisualConfig *pGlxVisual;
+ __GLcontextModes *modes;
__GLXscreenInfo *pGlxScreen;
ScreenPtr pScreen;
Bool idExists;
@@ -69,11 +69,12 @@ struct __GLXdrawablePrivateRec {
/*
** Configuration of the visual to which this drawable was created.
*/
- __GLXvisualConfig *pGlxVisual;
+ __GLcontextModes *modes;
/*
** cached drawable size and origin
*/
+
GLint xorigin, yorigin;
GLint width, height;
diff --git a/GL/glx/glxext.c b/GL/glx/glxext.c
index 796663e9b..87c9e1448 100644
--- a/GL/glx/glxext.c
+++ b/GL/glx/glxext.c
@@ -30,12 +30,11 @@
#include "micmap.h"
-extern __GLXextensionInfo __glDDXExtensionInfo;
void GlxWrapInitVisuals(miInitVisualsProcPtr *);
void GlxSetVisualConfigs(int nconfigs,
__GLXvisualConfig *configs, void **privates);
-__GLXextensionInfo *__glXExt = &__glDDXExtensionInfo;
+static __GLXextensionInfo *__glXExt /* = &__glDDXExtensionInfo */;
/*
** Forward declarations.
@@ -314,6 +313,8 @@ GlxWrapInitVisuals(miInitVisualsProcPtr *initVisProc)
{
saveInitVisualsProc = *initVisProc;
*initVisProc = GlxInitVisuals;
+ /* HACK: this shouldn't be done here but it's the earliest time */
+ __glXExt = __glXglDDXExtensionInfo(); /* from GLcore */
}
/************************************************************************/
diff --git a/GL/glx/glxext.h b/GL/glx/glxext.h
index 210fbb88c..c6cd219c7 100644
--- a/GL/glx/glxext.h
+++ b/GL/glx/glxext.h
@@ -73,8 +73,16 @@ extern void __glXResetLargeCommandStatus(__GLXclientState*);
extern int __glXQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc);
extern int __glXSwapQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc);
-extern int __glXMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc);
-extern int __glXSwapMakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc);
+extern int DoMakeCurrent( __GLXclientState *cl, GLXDrawable drawId,
+ GLXDrawable readId, GLXContextID contextId, GLXContextTag tag );
+extern int DoGetVisualConfigs(__GLXclientState *cl, unsigned screen,
+ GLboolean do_swap);
+extern int DoGetFBConfigs(__GLXclientState *cl, unsigned screen,
+ GLboolean do_swap);
+extern int DoCreateContext(__GLXclientState *cl, GLXContextID gcId,
+ GLXContextID shareList, VisualID visual, GLuint screen, GLboolean isDirect);
+extern int DoCreateGLXPixmap(__GLXclientState *cl, VisualID visual,
+ GLuint screenNum, XID pixmapId, XID glxpixmapId);
extern void GlxExtensionInit(void);
diff --git a/GL/glx/glxscreens.c b/GL/glx/glxscreens.c
index f78b4a284..6ddbfcbd0 100644
--- a/GL/glx/glxscreens.c
+++ b/GL/glx/glxscreens.c
@@ -133,104 +133,34 @@ static char GLXServerExtensions[] =
"GLX_EXT_visual_info "
"GLX_EXT_visual_rating "
"GLX_EXT_import_context "
+ "GLX_OML_swap_method "
"GLX_SGI_make_current_read "
#ifndef __DARWIN__
"GLX_SGIS_multisample "
#endif
+ "GLX_SGIX_fbconfig "
;
/*
-** This comes from the GL library that the server will link with. Right
-** now, that is the DDX Sample OpenGL.
-*/
-extern __GLXscreenInfo __glDDXScreenInfo;
-
-__GLXscreenInfo *__glXScreens[] = {
- &__glDDXScreenInfo,
+ * __glDDXScreenInfo comes from GLcore, so we can't resolve this symbol at
+ * module open time. Leave a placeholder, and fill this in when we first
+ * need it (in __glXScreenInit). XXX Why make this an array?
+ */
+static __GLXscreenInfo *__glXScreens[] = {
+ NULL /* &__glDDXScreenInfo */ ,
};
-GLint __glXNumStaticScreens = (sizeof __glXScreens / sizeof __glXScreens[0]);
+static GLint __glXNumStaticScreens =
+ (sizeof __glXScreens / sizeof __glXScreens[0]);
__GLXscreenInfo *__glXActiveScreens;
GLint __glXNumActiveScreens;
RESTYPE __glXDrawableRes;
-#if 0
-static int
-CountBits(unsigned long mask)
-{
- int count = 0;
-
- while(mask) {
- count += (mask&1);
- mask >>= 1;
- }
-
- return count;
+__GLXscreenInfo *__glXgetActiveScreen(int num) {
+ return &__glXActiveScreens[num];
}
-#endif
-
-#if 0
-/*
-** A typical implementation would not probably not run through the screen's
-** visuals to find ones that match the visual configs supplied by the DDX
-** Sample OpenGL as we do here; we have done this to make this code easy to
-** drop into an existing X server.
-*/
-static int matchVisuals(__GLXvisualConfig *pGlxVisual, int numVisuals,
- int screen)
-{
- int i, j;
- __GLXvisualConfig *pvis = pGlxVisual;
- ScreenPtr pScreen = screenInfo.screens[screen];
- VisualPtr pVisual;
- int numMatchingVisuals = 0;
- int *used;
-
- used = (int *)__glXMalloc(pScreen->numVisuals*sizeof(int));
- __glXMemset(used, 0, pScreen->numVisuals*sizeof(int));
-
- for (i=0; i < numVisuals; i++, pvis++) {
- /*
- ** Look through all the server's visuals to see which match.
- */
- pvis->vid = 0;
- pVisual = pScreen->visuals;
- for (j=0; j < pScreen->numVisuals; j++, pVisual++) {
- if (pvis->class == pVisual->class &&
- pvis->bufferSize == pVisual->nplanes &&
- !used[j]) {
- int rBits, gBits, bBits, aBits;
-
- /* count bits per rgb */
- rBits = CountBits(pVisual->redMask);
- gBits = CountBits(pVisual->greenMask);
- bBits = CountBits(pVisual->blueMask);
- aBits = 0;
- if ((pvis->redSize == rBits) &&
- (pvis->greenSize == gBits) &&
- (pvis->blueSize == bBits) &&
- (pvis->alphaSize == aBits)) {
- /*
- ** We'll consider this a match.
- */
- pvis->vid = pVisual->vid;
- pvis->redMask = pVisual->redMask;
- pvis->greenMask = pVisual->greenMask;
- pvis->blueMask = pVisual->blueMask;
- pvis->alphaMask = 0;
- numMatchingVisuals++;
- used[j] = 1;
- break;
- }
- }
- }
- }
- __glXFree(used);
- return numMatchingVisuals;
-}
-#endif
/*
** Destroy routine that gets called when a drawable is freed. A drawable
@@ -346,6 +276,8 @@ void __glXScreenInit(GLint numscreens)
{
GLint i,j;
+ __glXScreens[0] = __glXglDDXScreenInfo(); /* from GLcore */
+
/*
** This alloc has to work or else the server might as well core dump.
*/
@@ -360,14 +292,7 @@ void __glXScreenInit(GLint numscreens)
if ((*__glXScreens[j]->screenProbe)(i)) {
__glXActiveScreens[i] = *__glXScreens[j];
-#if 0
- /* we don't use this since matchVisuals doesn't allow alpha */
- __glXActiveScreens[i].numUsableVisuals =
- matchVisuals(__glXActiveScreens[i].pGlxVisual,
- __glXActiveScreens[i].numVisuals, i);
-#else
__glXActiveScreens[i].numUsableVisuals = __glXActiveScreens[i].numVisuals;
-#endif
__glXActiveScreens[i].GLextensions = __glXStrdup(GLServerExtensions);
__glXActiveScreens[i].GLXvendor = __glXStrdup(GLXServerVendorName);
__glXActiveScreens[i].GLXversion = __glXStrdup(GLXServerVersion);
diff --git a/GL/glx/glxscreens.h b/GL/glx/glxscreens.h
index 42dc66e08..c4d237bbc 100644
--- a/GL/glx/glxscreens.h
+++ b/GL/glx/glxscreens.h
@@ -70,7 +70,11 @@ typedef struct {
*/
void (*createBuffer)(__GLXdrawablePrivate *glxPriv);
- __GLXvisualConfig *pGlxVisual;
+ /**
+ * Linked list of valid context modes for this screen.
+ */
+ __GLcontextModes *modes;
+
void **pVisualPriv;
GLint numVisuals;
GLint numUsableVisuals;
diff --git a/GL/glx/glxserver.h b/GL/glx/glxserver.h
index be9e40f5a..66d681d2d 100644
--- a/GL/glx/glxserver.h
+++ b/GL/glx/glxserver.h
@@ -92,6 +92,7 @@ typedef struct __GLXclientStateRec __GLXclientState;
extern __GLXscreenInfo *__glXActiveScreens;
extern GLint __glXNumActiveScreens;
+extern __GLXscreenInfo *__glXgetActiveScreen(int num);
/************************************************************************/
diff --git a/GL/glx/glxutil.c b/GL/glx/glxutil.c
index 7aafd0065..4512aa5e9 100644
--- a/GL/glx/glxutil.c
+++ b/GL/glx/glxutil.c
@@ -44,6 +44,9 @@
#include "glxutil.h"
#include "glxbuf.h"
#include "GL/glx_ansic.h"
+#include "GL/internal/glcore.h"
+#include "GL/glxint.h"
+#include "glcontextmodes.h"
/************************************************************************/
@@ -214,53 +217,6 @@ __glXResizeDrawable(__GLdrawablePrivate *glPriv)
}
-/************************************************************************/
-
-void
-__glXFormatGLModes(__GLcontextModes *modes, __GLXvisualConfig *config)
-{
- __glXMemset(modes, 0, sizeof(__GLcontextModes));
-
- modes->rgbMode = (config->rgba != 0);
- modes->colorIndexMode = !(modes->rgbMode);
- modes->doubleBufferMode = (config->doubleBuffer != 0);
- modes->stereoMode = (config->stereo != 0);
-
- modes->haveAccumBuffer = ((config->accumRedSize +
- config->accumGreenSize +
- config->accumBlueSize +
- config->accumAlphaSize) > 0);
- modes->haveDepthBuffer = (config->depthSize > 0);
- modes->haveStencilBuffer = (config->stencilSize > 0);
-
- modes->redBits = config->redSize;
- modes->greenBits = config->greenSize;
- modes->blueBits = config->blueSize;
- modes->alphaBits = config->alphaSize;
- modes->redMask = config->redMask;
- modes->greenMask = config->greenMask;
- modes->blueMask = config->blueMask;
- modes->alphaMask = config->alphaMask;
-#if 0
- modes->rgbBits = modes->redBits + modes->greenBits +
- modes->blueBits + modes->alphaBits;
-#endif
- assert( !modes->rgbMode || ((config->bufferSize & 0x7) == 0) );
- modes->rgbBits = config->bufferSize;
- modes->indexBits = config->bufferSize;
-
- modes->accumRedBits = config->accumRedSize;
- modes->accumGreenBits = config->accumGreenSize;
- modes->accumBlueBits = config->accumBlueSize;
- modes->accumAlphaBits = config->accumAlphaSize;
- modes->depthBits = config->depthSize;
- modes->stencilBits = config->stencilSize;
-
- modes->numAuxBuffers = 0; /* XXX: should be picked up from the visual */
-
- modes->level = config->level;
-}
-
/*****************************************************************************/
/* accessing the drawable private */
@@ -382,21 +338,13 @@ __glXCreateDrawablePrivate(DrawablePtr pDraw, XID drawId,
pGlxScreen = &__glXActiveScreens[pDraw->pScreen->myNum];
- /* allocate the buffers */
if (glxPriv->type == DRAWABLE_WINDOW) {
- int i;
VisualID vid = wVisual((WindowPtr)pDraw);
- __GLXvisualConfig *pGlxVisual = pGlxScreen->pGlxVisual;
- for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
- if (pGlxVisual->vid == vid) {
- glxPriv->pGlxVisual = pGlxVisual;
- break;
- }
- }
+ glxPriv->modes = _gl_context_modes_find_visual( pGlxScreen->modes, vid );
__glXFBInitDrawable(glxPriv, modes);
} else {
- glxPriv->pGlxVisual = glxPriv->pGlxPixmap->pGlxVisual;
+ glxPriv->modes = glxPriv->pGlxPixmap->modes;
__glXPixInitDrawable(glxPriv, modes);
}
diff --git a/GL/glx/glxutil.h b/GL/glx/glxutil.h
index 67bfb06f9..dbf7084b5 100644
--- a/GL/glx/glxutil.h
+++ b/GL/glx/glxutil.h
@@ -55,7 +55,6 @@ extern void __glXGetDrawableSize(__GLdrawablePrivate *glPriv,
GLuint *width, GLuint *height);
extern GLboolean __glXResizeDrawable(__GLdrawablePrivate *glPriv);
extern GLboolean __glXResizeDrawableBuffers(__GLXdrawablePrivate *glxPriv);
-extern void __glXFormatGLModes(__GLcontextModes *modes, __GLXvisualConfig *config);
/* drawable management */
extern void __glXRefDrawablePrivate(__GLXdrawablePrivate *glxPriv);
@@ -73,6 +72,9 @@ extern void __glXCacheDrawableSize(__GLXdrawablePrivate *glxPriv);
/* context helper routines */
extern __GLXcontext *__glXLookupContextByTag(__GLXclientState*, GLXContextTag);
+/* init helper routines */
+extern void *__glXglDDXScreenInfo(void);
+extern void *__glXglDDXExtensionInfo(void);
#endif /* _glxcmds_h_ */
diff --git a/GL/glx/render2.c b/GL/glx/render2.c
index d4c523fea..2629a7025 100644
--- a/GL/glx/render2.c
+++ b/GL/glx/render2.c
@@ -234,16 +234,14 @@ void __glXDisp_DrawArrays(GLbyte *pc)
glEnableClientState(GL_EDGE_FLAG_ARRAY);
glEdgeFlagPointer(stride, (const GLboolean *)pc);
break;
-#ifndef MISSING_GL_EXTS
case GL_SECONDARY_COLOR_ARRAY:
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
glSecondaryColorPointer(numVals, datatype, stride, pc);
break;
- case GL_FOG_COORDINATE_ARRAY:
- glEnableClientState(GL_FOG_COORDINATE_ARRAY);
+ case GL_FOG_COORD_ARRAY:
+ glEnableClientState(GL_FOG_COORD_ARRAY);
glFogCoordPointer(datatype, stride, pc);
break;
-#endif
default:
break;
}
@@ -261,7 +259,7 @@ void __glXDisp_DrawArrays(GLbyte *pc)
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_EDGE_FLAG_ARRAY);
glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
- glDisableClientState(GL_FOG_COORDINATE_ARRAY);
+ glDisableClientState(GL_FOG_COORD_ARRAY);
}
void __glXDisp_DrawArraysEXT(GLbyte *pc)
diff --git a/GL/glx/rensize.c b/GL/glx/rensize.c
index aa784b5fc..5d7c7b367 100644
--- a/GL/glx/rensize.c
+++ b/GL/glx/rensize.c
@@ -558,7 +558,7 @@ int __glXDrawArraysSize( GLbyte *pc, Bool swap )
return -1;
}
break;
- case GL_FOG_COORDINATE_ARRAY:
+ case GL_FOG_COORD_ARRAY:
case GL_INDEX_ARRAY:
if (numVals != 1) {
/* bad size */
diff --git a/GL/glx/singlesize.c b/GL/glx/singlesize.c
index 448fa1aef..3baf03517 100644
--- a/GL/glx/singlesize.c
+++ b/GL/glx/singlesize.c
@@ -81,7 +81,7 @@ GLint __glGetTexEnvfv_size(GLenum pname)
case GL_ALPHA_SCALE:
/* GL_ARB_point_sprite / GL_NV_point_sprite */
- case GL_COORD_REPLACE_NV:
+ case GL_COORD_REPLACE_ARB:
/* GL_NV_texture_env_combine4 */
case GL_SOURCE3_RGB_NV:
@@ -179,6 +179,9 @@ GLint __glGetTexParameterfv_size(GLenum pname)
/* GL_EXT_texture_filter_anisotropic */
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+
+ /* GL_NV_texture_expand_normal */
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
return 1;
default:
@@ -898,11 +901,11 @@ GLint __glGet_size(GLenum sq)
case GL_BLEND_SRC_ALPHA:
/* GL_EXT_fog_coord / GL 1.4 */
- case GL_CURRENT_FOG_COORDINATE:
- case GL_FOG_COORDINATE_ARRAY_TYPE:
- case GL_FOG_COORDINATE_ARRAY_STRIDE:
- case GL_FOG_COORDINATE_ARRAY:
- case GL_FOG_COORDINATE_SOURCE:
+ case GL_CURRENT_FOG_COORD:
+ case GL_FOG_COORD_ARRAY_TYPE:
+ case GL_FOG_COORD_ARRAY_STRIDE:
+ case GL_FOG_COORD_ARRAY:
+ case GL_FOG_COORD_SRC:
/* GL_EXT_secondary_color / GL 1.4 */
case GL_COLOR_SUM:
@@ -915,7 +918,7 @@ GLint __glGet_size(GLenum sq)
case GL_MAX_TEXTURE_LOD_BIAS:
/* GL_ARB_point_sprite */
- case GL_POINT_SPRITE_NV:
+ case GL_POINT_SPRITE_ARB:
/* GL_ARB_vertex_blend */
case GL_MAX_VERTEX_UNITS_ARB:
@@ -942,6 +945,9 @@ GLint __glGet_size(GLenum sq)
/* GL_EXT_clip_volume_hint */
case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ /* GL_EXT_depth_bounds_test */
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+
/* GL_EXT_stencil_two_size */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
case GL_ACTIVE_STENCIL_FACE_EXT:
@@ -958,9 +964,38 @@ GLint __glGet_size(GLenum sq)
/* case GL_MODELVIEW0_STACK_DEPTH_EXT: */ /* alias */
case GL_MODELVIEW1_STACK_DEPTH_EXT:
+ /* GL_EXT_blend_equation_separate */
+ /* case GL_BLEND_EQUATION_RGB_EXT: */ /* alias */
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+
/* GL_ATI_vertex_streams */
case GL_MAX_VERTEX_STREAMS_ATI:
+ /* GL_ATI_draw_buffers */
+ case GL_MAX_DRAW_BUFFERS_ATI:
+ case GL_DRAW_BUFFER0_ATI:
+ case GL_DRAW_BUFFER1_ATI:
+ case GL_DRAW_BUFFER2_ATI:
+ case GL_DRAW_BUFFER3_ATI:
+ case GL_DRAW_BUFFER4_ATI:
+ case GL_DRAW_BUFFER5_ATI:
+ case GL_DRAW_BUFFER6_ATI:
+ case GL_DRAW_BUFFER7_ATI:
+ case GL_DRAW_BUFFER8_ATI:
+ case GL_DRAW_BUFFER9_ATI:
+ case GL_DRAW_BUFFER10_ATI:
+ case GL_DRAW_BUFFER11_ATI:
+ case GL_DRAW_BUFFER12_ATI:
+ case GL_DRAW_BUFFER13_ATI:
+ case GL_DRAW_BUFFER14_ATI:
+ case GL_DRAW_BUFFER15_ATI:
+
+ /* GL_ATI_separate_stencil */
+ case GL_STENCIL_BACK_FUNC_ATI:
+ case GL_STENCIL_BACK_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI:
+
/* GL_NV_depth_clamp */
case GL_DEPTH_CLAMP_NV:
@@ -978,6 +1013,10 @@ GLint __glGet_size(GLenum sq)
/* case GL_POINT_SPRITE_NV: */ /* alias */
case GL_POINT_SPRITE_R_MODE_NV:
+ /* GL_NV_primitive_restart */
+ case GL_PRIMITIVE_RESTART_NV:
+ case GL_PRIMITIVE_RESTART_INDEX_NV:
+
/* GL_NV_register_combiners */
case GL_REGISTER_COMBINERS_NV:
case GL_NUM_GENERAL_COMBINERS_NV:
@@ -993,6 +1032,10 @@ GLint __glGet_size(GLenum sq)
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
return 1;
+ /* GL_EXT_depth_bounds_test */
+ case GL_DEPTH_BOUNDS_EXT:
+ return 2;
+
/* GL_EXT_secondary_color / GL 1.4 */
case GL_CURRENT_SECONDARY_COLOR:
diff --git a/GL/windows/ChangeLog b/GL/windows/ChangeLog
index 2b049ee73..9732e8c86 100644
--- a/GL/windows/ChangeLog
+++ b/GL/windows/ChangeLog
@@ -1,3 +1,11 @@
+2004-08-13 Alexander Gottwald <ago@freedesktop.org>
+
+ * Imakefile: Added $(MESASRCDIR)/src/mesa/glapi to INCLUDES.
+ Removed $(SERVERSRC)/mi from INCLUDES.
+ Rearranged INCLUDES for better readability.
+ * glwindows.h: Removed mipointrst.h and miscstruct.h from #include
+ since they are not used anymore.
+
2004-05-27 Alexander Gottwald <ago@freedesktop.org>
* glwindows.h: write current function and line in debug output
diff --git a/GL/windows/glwindows.h b/GL/windows/glwindows.h
index 1bfdcb715..aa984099c 100644
--- a/GL/windows/glwindows.h
+++ b/GL/windows/glwindows.h
@@ -4,8 +4,6 @@
#include <glxserver.h>
#include <glxext.h>
-#include <mipointrst.h>
-#include <miscstruct.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
@@ -35,7 +33,7 @@ extern glWinDebugSettingsRec glWinDebugSettings;
typedef struct {
int num_vis;
- __GLXvisualConfig *glx_vis;
+ __GLcontextModes *modes;
void **priv;
/* wrapped screen functions */
diff --git a/GL/windows/indirect.c b/GL/windows/indirect.c
index 80aec7ee9..11dc0c092 100755
--- a/GL/windows/indirect.c
+++ b/GL/windows/indirect.c
@@ -43,6 +43,7 @@
#include "glwindows.h"
+#include <glcontextmodes.h>
#include "../../hw/xwin/winpriv.h"
@@ -171,7 +172,7 @@ static void glWinResetExtension(void);
* struct. In particular, the contextCreate, pGlxVisual, numVisuals,
* and numUsableVisuals fields must be initialized.
*/
-__GLXscreenInfo __glDDXScreenInfo = {
+static __GLXscreenInfo __glDDXScreenInfo = {
glWinScreenProbe, /* Must be generic and handle all screens */
glWinCreateContext, /* Substitute screen's createContext routine */
glWinCreateBuffer, /* Substitute screen's createBuffer routine */
@@ -185,13 +186,21 @@ __GLXscreenInfo __glDDXScreenInfo = {
NULL /* WrappedPositionWindow is overwritten */
};
-__GLXextensionInfo __glDDXExtensionInfo = {
+void *__glXglDDXScreenInfo(void) {
+ return &__glDDXScreenInfo;
+}
+
+static __GLXextensionInfo __glDDXExtensionInfo = {
GL_CORE_WINDOWS,
glWinResetExtension,
glWinInitVisuals,
glWinSetVisualConfigs
};
+void *__glXglDDXExtensionInfo(void) {
+ return &__glDDXExtensionInfo;
+}
+
/* prototypes */
static GLboolean glWinDestroyContext(__GLcontext *gc);
@@ -863,27 +872,6 @@ static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
}
};
-static __GLXvisualConfig NullConfig = {
- -1, /* vid */
- -1, /* class */
- False, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
-};
-
-
static inline int count_bits(uint32_t x)
{
x = x - ((x >> 1) & 0x55555555);
@@ -908,7 +896,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
- __GLXvisualConfig *glXVisualPtr = NULL;
+ __GLcontextModes *modes = NULL;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
void **pNewVisualPriv;
@@ -990,9 +978,8 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
}
/* Alloc space for the list of glXVisuals */
- glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals *
- sizeof(__GLXvisualConfig));
- if (!glXVisualPtr) {
+ modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
+ if (modes == NULL) {
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
@@ -1002,7 +989,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
- __glXFree(glXVisualPtr);
+ _gl_context_modes_destroy( modes );
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
@@ -1013,7 +1000,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
__glXFree(glXVisualPriv);
- __glXFree(glXVisualPtr);
+ _gl_context_modes_destroy( modes );
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
@@ -1022,10 +1009,12 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Initialize the new visuals */
found_default = FALSE;
+ glWinScreens[screenInfo.numScreens-1].modes = modes;
for (i = j = 0; i < numVisuals; i++) {
int is_rgb = (pVisual[i].class == TrueColor ||
pVisual[i].class == DirectColor);
+#if 0
if (!is_rgb)
{
/* We don't support non-rgb visuals for GL. But we don't
@@ -1052,11 +1041,14 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
continue;
}
+#endif
for (k = 0; k < numNewConfigs; k++) {
if (pNewVisualConfigs[k].rgba != is_rgb)
continue;
+ assert( modes != NULL );
+
/* Initialize the new visual */
pVisualNew[j] = pVisual[i];
pVisualNew[j].vid = FakeClientID(0);
@@ -1071,8 +1063,8 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
orig_vid[j] = pVisual[i].vid;
/* Initialize the glXVisual */
- glXVisualPtr[j] = pNewVisualConfigs[k];
- glXVisualPtr[j].vid = pVisualNew[j].vid;
+ _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
+ modes->visualID = pVisualNew[j].vid;
/*
* If the class is -1, then assume the X visual information
@@ -1080,23 +1072,27 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
* visual. NOTE: if class != -1, then all other fields MUST
* be initialized.
*/
- if (glXVisualPtr[j].class == -1) {
- glXVisualPtr[j].class = pVisual[i].class;
- glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask);
- glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask);
- glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask);
- glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize;
- glXVisualPtr[j].redMask = pVisual[i].redMask;
- glXVisualPtr[j].greenMask = pVisual[i].greenMask;
- glXVisualPtr[j].blueMask = pVisual[i].blueMask;
- glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask;
- glXVisualPtr[j].bufferSize = rootDepth;
+ if (modes->visualType == GLX_NONE) {
+ modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
+ modes->redBits = count_bits(pVisual[i].redMask);
+ modes->greenBits = count_bits(pVisual[i].greenMask);
+ modes->blueBits = count_bits(pVisual[i].blueMask);
+ modes->alphaBits = modes->alphaBits;
+ modes->redMask = pVisual[i].redMask;
+ modes->greenMask = pVisual[i].greenMask;
+ modes->blueMask = pVisual[i].blueMask;
+ modes->alphaMask = modes->alphaMask;
+ modes->rgbBits = (is_rgb)
+ ? (modes->redBits + modes->greenBits +
+ modes->blueBits + modes->alphaBits)
+ : rootDepth;
}
/* Save the device-dependent private for this visual */
glXVisualPriv[j] = pNewVisualPriv[k];
j++;
+ modes = modes->next;
}
}
@@ -1104,7 +1100,6 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Save the GLX visuals in the screen structure */
glWinScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- glWinScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr;
glWinScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
/* Set up depth's VisualIDs */
@@ -1159,29 +1154,30 @@ static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
glWinScreenRec *pScr = &glWinScreens[screen];
- __GLXvisualConfig *pGLXVis = pScr->glx_vis;
- VisualPtr pVis;
- int i, j;
+ __GLcontextModes *modes;
+ int j;
GLWIN_DEBUG_MSG("fixup_visuals\n");
- for (i = 0; i < pScr->num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
+ for (modes = pScr->modes; modes != NULL; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ VisualPtr pVis = pScreen->visuals;
/* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize) {
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes) {
/* Fixup the masks */
- pGLXVis->redMask = pVis->redMask;
- pGLXVis->greenMask = pVis->greenMask;
- pGLXVis->blueMask = pVis->blueMask;
+ modes->redMask = pVis[j].redMask;
+ modes->greenMask = pVis[j].greenMask;
+ modes->blueMask = pVis[j].blueMask;
/* Recalc the sizes */
- pGLXVis->redSize = count_bits(pGLXVis->redMask);
- pGLXVis->greenSize = count_bits(pGLXVis->greenMask);
- pGLXVis->blueSize = count_bits(pGLXVis->blueMask);
+ modes->redBits = count_bits(modes->redMask);
+ modes->greenBits = count_bits(modes->greenMask);
+ modes->blueBits = count_bits(modes->blueMask);
}
}
}
@@ -1190,67 +1186,75 @@ static void fixup_visuals(int screen)
static void init_screen_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
- __GLXvisualConfig *pGLXVis = glWinScreens[screen].glx_vis;
- /* XMesaVisual *pXMesaVisual; */
- VisualPtr pVis;
+ __GLcontextModes *modes;
int *used;
int i, j;
GLWIN_DEBUG_MSG("init_screen_visuals\n");
- /* Alloc space for the list of XMesa visuals */
-#if 0
- pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
- sizeof(XMesaVisual));
- __glXMemset(pXMesaVisual, 0,
- MESAScreens[screen].num_vis * sizeof(XMesaVisual));
-#endif
-
used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
__glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
- for (i = 0; i < glWinScreens[screen].num_vis; i++, pGLXVis++) {
- pVis = pScreen->visuals;
- for (j = 0; j < pScreen->numVisuals; j++, pVis++) {
-
- if (pVis->class == pGLXVis->class &&
- pVis->nplanes == pGLXVis->bufferSize &&
+ i = 0;
+ for ( modes = glWinScreens[screen].modes
+ ; modes != NULL
+ ; modes = modes->next) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ for (j = 0; j < pScreen->numVisuals; j++) {
+
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes &&
+ pVis[j].redMask == modes->redMask &&
+ pVis[j].greenMask == modes->greenMask &&
+ pVis[j].blueMask == modes->blueMask &&
!used[j]) {
- if (pVis->redMask == pGLXVis->redMask &&
- pVis->greenMask == pGLXVis->greenMask &&
- pVis->blueMask == pGLXVis->blueMask) {
-
- /* Create the XMesa visual */
#if 0
- pXMesaVisual[i] =
- XMesaCreateVisual(pScreen,
- pVis,
- pGLXVis->rgba,
- (pGLXVis->alphaSize > 0),
- pGLXVis->doubleBuffer,
- pGLXVis->stereo,
- GL_TRUE, /* ximage_flag */
- pGLXVis->depthSize,
- pGLXVis->stencilSize,
- pGLXVis->accumRedSize,
- pGLXVis->accumGreenSize,
- pGLXVis->accumBlueSize,
- pGLXVis->accumAlphaSize,
- 0, /* numSamples */
- pGLXVis->level,
- pGLXVis->visualRating );
+ /* Create the XMesa visual */
+ pXMesaVisual[i] =
+ XMesaCreateVisual(pScreen,
+ pVis,
+ modes->rgbMode,
+ (modes->alphaBits > 0),
+ modes->doubleBufferMode,
+ modes->stereoMode,
+ GL_TRUE, /* ximage_flag */
+ modes->depthBits,
+ modes->stencilBits,
+ modes->accumRedBits,
+ modes->accumGreenBits,
+ modes->accumBlueBits,
+ modes->accumAlphaBits,
+ modes->samples,
+ modes->level,
+ modes->visualRating);
#endif
+
+ /* Set the VisualID */
+ modes->visualID = pVis[j].vid;
- /* Set the VisualID */
- pGLXVis->vid = pVis->vid;
+ /* Mark this visual used */
+ used[j] = 1;
+ break;
+ }
+ }
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
+ if ( j == pScreen->numVisuals ) {
+ ErrorF("No matching visual for __GLcontextMode with "
+ "visual class = %d (%d), nplanes = %u\n",
+ vis_class,
+ modes->visualType,
+ (modes->rgbBits - modes->alphaBits) );
+ }
+ else if ( modes->visualID == -1 ) {
+ FatalError( "Matching visual found, but visualID still -1!\n" );
}
+
+ i++;
+
}
__glXFree(used);
@@ -1268,7 +1272,7 @@ static Bool glWinScreenProbe(int screen)
/*
* Set up the current screen's visuals.
*/
- __glDDXScreenInfo.pGlxVisual = glWinScreens[screen].glx_vis;
+ __glDDXScreenInfo.modes = glWinScreens[screen].modes;
__glDDXScreenInfo.pVisualPriv = glWinScreens[screen].priv;
__glDDXScreenInfo.numVisuals =
__glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis;