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-rw-r--r--composite/compalloc.c26
-rw-r--r--configure.ac2
-rw-r--r--glx/Makefile.am5
-rw-r--r--glx/glxcmds.c11
-rw-r--r--glx/glxdri2.c1
-rw-r--r--glx/glxext.c22
6 files changed, 26 insertions, 41 deletions
diff --git a/composite/compalloc.c b/composite/compalloc.c
index e4064f6b1..7164c0d3c 100644
--- a/composite/compalloc.c
+++ b/composite/compalloc.c
@@ -508,17 +508,6 @@ compUnredirectOneSubwindow (WindowPtr pParent, WindowPtr pWin)
return Success;
}
-static int
-bgNoneVisitWindow(WindowPtr pWin, void *null)
-{
- if (pWin->backgroundState != BackgroundPixmap)
- return WT_WALKCHILDREN;
- if (pWin->background.pixmap != None)
- return WT_WALKCHILDREN;
-
- return WT_STOPWALKING;
-}
-
static PixmapPtr
compNewPixmap (WindowPtr pWin, int x, int y, int w, int h, Bool map)
{
@@ -539,21 +528,6 @@ compNewPixmap (WindowPtr pWin, int x, int y, int w, int h, Bool map)
if (!map)
return pPixmap;
- /*
- * If there's no bg=None in the tree, we're done.
- *
- * We could optimize this more by collection the regions of all the
- * bg=None subwindows and feeding that in as the clip for the
- * CopyArea below, but since window trees are shallow these days it
- * might not be worth the effort.
- */
- if (TraverseTree(pWin, bgNoneVisitWindow, NULL) == WT_NOMATCH)
- return pPixmap;
-
- /*
- * Copy bits from the parent into the new pixmap so that it will
- * have "reasonable" contents in case for background None areas.
- */
if (pParent->drawable.depth == pWin->drawable.depth)
{
GCPtr pGC = GetScratchGC (pWin->drawable.depth, pScreen);
diff --git a/configure.ac b/configure.ac
index 166874095..339fdfc2e 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1004,7 +1004,7 @@ else
fi
AM_CONDITIONAL(GLX, test "x$GLX" = xyes)
-if test "x$AIGLX" = xyes -a "x$GLX" = xyes -a "x$DRI" = xyes; then
+if test "x$AIGLX" = xyes -a "x$GLX" = xyes -a \( "x$DRI" = xyes -o "x$DRI2" = xyes \); then
AC_DEFINE(AIGLX, 1, [Build AIGLX loader])
else
AIGLX=no
diff --git a/glx/Makefile.am b/glx/Makefile.am
index 72531f248..ef8677a7c 100644
--- a/glx/Makefile.am
+++ b/glx/Makefile.am
@@ -48,10 +48,13 @@ glapi_sources = \
glthread.h
libglxdri_la_SOURCES = \
- glxdri.c \
extension_string.c \
extension_string.h
+if DRI
+libglxdri_la_SOURCES += glxdri.c
+endif
+
if DRI2_AIGLX
libglxdri_la_SOURCES += glxdri2.c
endif
diff --git a/glx/glxcmds.c b/glx/glxcmds.c
index 66d4c7e16..d5b764fd0 100644
--- a/glx/glxcmds.c
+++ b/glx/glxcmds.c
@@ -1127,10 +1127,11 @@ DoCreateGLXDrawable(ClientPtr client, __GLXscreen *pGlxScreen,
return BadAlloc;
}
- /* Add the glx drawable under the XID of the underlying X drawable
- * too. That way we'll get a callback in DrawableGone and can
- * clean up properly when the drawable is destroyed. */
- if (drawableId != glxDrawableId &&
+ /*
+ * Windows aren't refcounted, so track both the X and the GLX window
+ * so we get called regardless of destruction order.
+ */
+ if (drawableId != glxDrawableId && type == GLX_DRAWABLE_WINDOW &&
!AddResource(pDraw->id, __glXDrawableRes, pGlxDraw)) {
pGlxDraw->destroy (pGlxDraw);
return BadAlloc;
@@ -1161,6 +1162,8 @@ DoCreateGLXPixmap(ClientPtr client, __GLXscreen *pGlxScreen, __GLXconfig *config
err = DoCreateGLXDrawable(client, pGlxScreen, config, pDraw, drawableId,
glxDrawableId, GLX_DRAWABLE_PIXMAP);
+ ((PixmapPtr)pDraw)->refcnt++;
+
return err;
}
diff --git a/glx/glxdri2.c b/glx/glxdri2.c
index e8961e255..d97971739 100644
--- a/glx/glxdri2.c
+++ b/glx/glxdri2.c
@@ -184,6 +184,7 @@ __glXdriSwapEvent(ClientPtr client, void *data, int type, CARD64 ust,
break;
default:
/* unknown swap completion type */
+ wire.event_type = 0;
break;
}
wire.drawable = drawable->drawId;
diff --git a/glx/glxext.c b/glx/glxext.c
index 3f3dd798f..9cfc096c3 100644
--- a/glx/glxext.c
+++ b/glx/glxext.c
@@ -118,15 +118,15 @@ static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid)
{
__GLXcontext *c, *next;
- /* If this drawable was created using glx 1.3 drawable
- * constructors, we added it as a glx drawable resource under both
- * its glx drawable ID and it X drawable ID. Remove the other
- * resource now so we don't a callback for freed memory. */
- if (glxPriv->drawId != glxPriv->pDraw->id) {
- if (xid == glxPriv->drawId)
- FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
- else
- FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
+ if (glxPriv->type == GLX_DRAWABLE_WINDOW) {
+ /* If this was created by glXCreateWindow, free the matching resource */
+ if (glxPriv->drawId != glxPriv->pDraw->id) {
+ if (xid == glxPriv->drawId)
+ FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
+ else
+ FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
+ }
+ /* otherwise this window was implicitly created by MakeCurrent */
}
for (c = glxAllContexts; c; c = next) {
@@ -143,6 +143,10 @@ static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid)
c->readPriv = NULL;
}
+ /* drop our reference to any backing pixmap */
+ if (glxPriv->type == GLX_DRAWABLE_PIXMAP)
+ glxPriv->pDraw->pScreen->DestroyPixmap((PixmapPtr)glxPriv->pDraw);
+
glxPriv->destroy(glxPriv);
return True;