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author | George Staplin <gstaplin@apple.com> | 2009-01-12 14:14:44 -0700 |
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committer | George Staplin <gstaplin@apple.com> | 2009-01-12 14:14:44 -0700 |
commit | d514152195452ae11ec7769c76489651620ad380 (patch) | |
tree | 1da2931414c4e3c6203fca8f351ddf7ab8028758 /damageext | |
parent | e929a7990713eb5c1f1b60ac3c33892984500f7d (diff) |
XQuartz: GL: Make indirect.c build and work in the 1.6 branch.
Reorder some header files and provide some types earlier on.
Remove the static __GLXextensionInfo __glDDXExtensionInfo; that isn't
used in 1.4 or 1.5, and seems to have been removed from 1.6. Remove
the data structures associated with that too.
Remove __glXAquaDrawableResize. The GLX structure doesn't use
it anymore, and the Apple version did nothing useful before.
__glXAquaDrawableSwapBuffers(): base no longer contains a drawGlxc
member. Now provide the the Apple/Aqua context in the __GLXAquaDrawable
struct. Add the context member to the __GLXAquaDrawable struct.
Remove the fallback configs. They aren't used in 1.4 or 1.5 either.
Remove init_visuals(). It's not used in 1.4 or 1.5 either.
In the drawable constructor initialize the state properly, including
the new context member.
Remove glAquaResetExtension() -- it's not used anymore.
This has been tested remotely and proven to work with glxgears,
fire, various texture programs I wrote, and various Mesa demos.
Diffstat (limited to 'damageext')
0 files changed, 0 insertions, 0 deletions