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authorGeorge Staplin <gstaplin@apple.com>2009-01-12 14:14:44 -0700
committerGeorge Staplin <gstaplin@apple.com>2009-01-12 14:14:44 -0700
commitd514152195452ae11ec7769c76489651620ad380 (patch)
tree1da2931414c4e3c6203fca8f351ddf7ab8028758 /damageext
parente929a7990713eb5c1f1b60ac3c33892984500f7d (diff)
XQuartz: GL: Make indirect.c build and work in the 1.6 branch.
Reorder some header files and provide some types earlier on. Remove the static __GLXextensionInfo __glDDXExtensionInfo; that isn't used in 1.4 or 1.5, and seems to have been removed from 1.6. Remove the data structures associated with that too. Remove __glXAquaDrawableResize. The GLX structure doesn't use it anymore, and the Apple version did nothing useful before. __glXAquaDrawableSwapBuffers(): base no longer contains a drawGlxc member. Now provide the the Apple/Aqua context in the __GLXAquaDrawable struct. Add the context member to the __GLXAquaDrawable struct. Remove the fallback configs. They aren't used in 1.4 or 1.5 either. Remove init_visuals(). It's not used in 1.4 or 1.5 either. In the drawable constructor initialize the state properly, including the new context member. Remove glAquaResetExtension() -- it's not used anymore. This has been tested remotely and proven to work with glxgears, fire, various texture programs I wrote, and various Mesa demos.
Diffstat (limited to 'damageext')
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