summaryrefslogtreecommitdiff
path: root/GL/glx/g_render.c
diff options
context:
space:
mode:
authorKaleb Keithley <kaleb@freedesktop.org>2003-11-25 19:29:01 +0000
committerKaleb Keithley <kaleb@freedesktop.org>2003-11-25 19:29:01 +0000
commitadc7f9a4ebdfe11d4cd6de9388b63dfe36450b39 (patch)
tree23eb7becc5360b2cbe16aa8d45529880067f3989 /GL/glx/g_render.c
parent90f1536dd315cd265bfc7ef35058761a65a01734 (diff)
XFree86 4.3.99.16 Bring the tree up to date for the Cygwin folksxf86-4_3_99_16
Diffstat (limited to 'GL/glx/g_render.c')
-rw-r--r--GL/glx/g_render.c42
1 files changed, 39 insertions, 3 deletions
diff --git a/GL/glx/g_render.c b/GL/glx/g_render.c
index 52ecab5b1..5e142138e 100644
--- a/GL/glx/g_render.c
+++ b/GL/glx/g_render.c
@@ -1,4 +1,4 @@
-/* $XFree86: xc/programs/Xserver/GL/glx/g_render.c,v 1.4 2001/03/21 16:29:35 dawes Exp $ */
+/* $XFree86: xc/programs/Xserver/GL/glx/g_render.c,v 1.6 2003/10/28 22:50:17 tsi Exp $ */
/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
/*
** License Applicability. Except to the extent portions of this file are
@@ -982,6 +982,7 @@ void __glXDisp_TexGend(GLbyte *pc)
void __glXDisp_TexGendv(GLbyte *pc)
{
+#ifdef __GLX_ALIGN64
GLenum pname;
GLint cmdlen;
GLint compsize;
@@ -990,8 +991,6 @@ void __glXDisp_TexGendv(GLbyte *pc)
compsize = __glTexGendv_size(pname);
if (compsize < 0) compsize = 0;
cmdlen = __GLX_PAD(8+compsize*8);
-
-#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
__GLX_MEM_COPY(pc-4, pc, cmdlen);
pc -= 4;
@@ -2075,3 +2074,40 @@ void __glXDisp_MultiTexCoord4svARB(GLbyte *pc)
);
}
+
+/*
+ * Extensions
+ */
+
+void __glXDisp_PointParameterfARB(GLbyte *pc)
+{
+ glPointParameterfARB(
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ );
+}
+
+
+void __glXDisp_PointParameterfvARB(GLbyte *pc)
+{
+ glPointParameterfvARB(
+ *(GLenum *)(pc + 0),
+ (GLfloat *)(pc + 4)
+ );
+}
+
+void __glXDisp_ActiveStencilFaceEXT(GLbyte *pc)
+{
+ glActiveStencilFaceEXT(
+ *(GLenum *)(pc + 0)
+ );
+}
+
+void __glXDisp_WindowPos3fARB(GLbyte *pc)
+{
+ glWindowPos3fARB(
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ );
+}