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authorTakashi Iwai <tiwai@suse.de>2014-08-19 15:57:22 -0500
committerKeith Packard <keithp@keithp.com>2014-08-21 20:10:41 -0500
commitfe5018e0564118a7a8198fa286186fdb9ed818c7 (patch)
treed0434f0dcea1d5949513c6c3e8a6b0b24010dbf6
parent5d133276de9c50146e80ffc69edd429c2afe98e6 (diff)
fb: Fix invalid bpp for 24bit depth window
We have a hack in fb layer for a 24bpp screen to use 32bpp images, and fbCreateWindow() replaces its drawable.bitsPerPixel field appropriately. But, the problem is that it always replaces when 32bpp is passed. If the depth is 32, this results in bpp < depth, which is actually invalid. Meanwhile, fbCreatePixmap() has a more check and it creates with 24bpp only when the passed depth <= 24 for avoiding such a problem. This oneliner patch just adds the similar check in fbCreateWindow(). This (hopefully) fixes the long-standing broken graphics mess of cirrus KMS with 24bpp. Signed-off-by: Takashi Iwai <tiwai@suse.de> Reviewed-by: Keith Packard <keithp@keithp.com>
-rw-r--r--fb/fbwindow.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/fb/fbwindow.c b/fb/fbwindow.c
index 368c4b883..c90175faa 100644
--- a/fb/fbwindow.c
+++ b/fb/fbwindow.c
@@ -33,7 +33,7 @@ fbCreateWindow(WindowPtr pWin)
{
dixSetPrivate(&pWin->devPrivates, fbGetWinPrivateKey(pWin),
fbGetScreenPixmap(pWin->drawable.pScreen));
- if (pWin->drawable.bitsPerPixel == 32)
+ if (pWin->drawable.bitsPerPixel == 32 && pWin->drawable.depth <= 24)
pWin->drawable.bitsPerPixel =
fbGetScreenPrivate(pWin->drawable.pScreen)->win32bpp;
return TRUE;