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authorIan Romanick <ian.d.romanick@intel.com>2009-04-08 14:54:30 -0700
committerIan Romanick <ian.d.romanick@intel.com>2009-04-08 15:10:21 -0700
commit03aebed519986c4dd03e02b3b3d4af1f64595ca7 (patch)
tree2a5fd0b023c226241353f30b64cab9dcc74a1133
parent0d9f3ca7eabd4c514808114d30627f682c8bd030 (diff)
Use a #define instead of a magic number
The number of buffers is likely to change in the future, so having this as a define is the right way to go. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r--glx/glxdri2.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/glx/glxdri2.c b/glx/glxdri2.c
index 77b530721..c896536c8 100644
--- a/glx/glxdri2.c
+++ b/glx/glxdri2.c
@@ -84,2 +84,4 @@ struct __GLXDRIcontext {
+#define MAX_DRAWABLE_BUFFERS 5
+
struct __GLXDRIdrawable {
@@ -92,3 +94,3 @@ struct __GLXDRIdrawable {
int height;
- __DRIbuffer buffers[5];
+ __DRIbuffer buffers[MAX_DRAWABLE_BUFFERS];
int count;
@@ -409,3 +411,3 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
width, height, attachments, count, out_count);
- if (*out_count > 5) {
+ if (*out_count > MAX_DRAWABLE_BUFFERS) {
*out_count = 0;