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authorMichel Dänzer <mdaenzer@redhat.com>2023-09-12 16:57:16 +0200
committerOlivier Fourdan <ofourdan@redhat.com>2023-09-19 11:15:13 +0200
commitad46baaa564166569577aa78488ac50544a59072 (patch)
treed6c8f37344bf2585b97c3d2e4fb9c78601793e67
parent2ab53d5c9ac481339e0d3c821a85ca97e3d05781 (diff)
glamor: Ignore destination alpha as necessary for composite operation
If the destination drawable is a window with effective depth 24 backed by a depth 32 pixmap. Closes: https://gitlab.freedesktop.org/xorg/xserver/-/issues/1575 (cherry picked from commit d1f142891ef346e90c36a7393009ffaac2aa8b38)
-rw-r--r--glamor/glamor_priv.h1
-rw-r--r--glamor/glamor_render.c14
2 files changed, 14 insertions, 1 deletions
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index 898380d82..71aaeb8c2 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -111,6 +111,7 @@ enum shader_mask {
enum shader_dest_swizzle {
SHADER_DEST_SWIZZLE_DEFAULT,
SHADER_DEST_SWIZZLE_ALPHA_TO_RED,
+ SHADER_DEST_SWIZZLE_IGNORE_ALPHA,
SHADER_DEST_SWIZZLE_COUNT,
};
diff --git a/glamor/glamor_render.c b/glamor/glamor_render.c
index ed1222621..0d233f27b 100644
--- a/glamor/glamor_render.c
+++ b/glamor/glamor_render.c
@@ -197,6 +197,11 @@ glamor_create_composite_fs(glamor_screen_private *glamor_priv, struct shader_key
" float undef;\n"
" return vec4(color.a, undef, undef, undef);"
"}";
+ const char *dest_swizzle_ignore_alpha =
+ "vec4 dest_swizzle(vec4 color)\n"
+ "{"
+ " return vec4(color.xyz, 1.0);"
+ "}";
const char *in_normal =
"void main()\n"
@@ -286,6 +291,9 @@ glamor_create_composite_fs(glamor_screen_private *glamor_priv, struct shader_key
case SHADER_DEST_SWIZZLE_ALPHA_TO_RED:
dest_swizzle = dest_swizzle_alpha_to_red;
break;
+ case SHADER_DEST_SWIZZLE_IGNORE_ALPHA:
+ dest_swizzle = dest_swizzle_ignore_alpha;
+ break;
default:
FatalError("Bad composite shader dest swizzle");
}
@@ -938,7 +946,11 @@ glamor_composite_choose_shader(CARD8 op,
glamor_priv->formats[8].format == GL_RED) {
key.dest_swizzle = SHADER_DEST_SWIZZLE_ALPHA_TO_RED;
} else {
- key.dest_swizzle = SHADER_DEST_SWIZZLE_DEFAULT;
+ if (dest_pixmap->drawable.depth == 32 &&
+ glamor_drawable_effective_depth(dest->pDrawable) == 24)
+ key.dest_swizzle = SHADER_DEST_SWIZZLE_IGNORE_ALPHA;
+ else
+ key.dest_swizzle = SHADER_DEST_SWIZZLE_DEFAULT;
}
if (source && source->alphaMap) {