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Diffstat (limited to 'vmwgfx/vmwgfx_dri2.c')
-rw-r--r-- | vmwgfx/vmwgfx_dri2.c | 426 |
1 files changed, 426 insertions, 0 deletions
diff --git a/vmwgfx/vmwgfx_dri2.c b/vmwgfx/vmwgfx_dri2.c new file mode 100644 index 0000000..1b82ac4 --- /dev/null +++ b/vmwgfx/vmwgfx_dri2.c @@ -0,0 +1,426 @@ +/* + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2011 VMWare, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * + * Author: Alan Hourihane <alanh@tungstengraphics.com> + * Author: Jakob Bornecrantz <wallbraker@gmail.com> + * Author: Thomas Hellstrom <thellstrom@vmware.com> + * + */ + +#include "xorg-server.h" +#include "xf86.h" +#include "xf86_OSproc.h" + +#include "vmwgfx_driver.h" +#include "../saa/saa.h" + +#include "dri2.h" +#include "gcstruct.h" +#include "gc.h" +#include "vmwgfx_saa.h" +#include "wsbm_util.h" +#include <unistd.h> + +#define VMWGFX_FD_PATH_LEN 80 + +typedef struct { + int refcount; + PixmapPtr pPixmap; + struct xa_surface *srf; + unsigned int dri2_depth; +} *BufferPrivatePtr; + + +/* + * Attempt to guess what the dri state tracker is up to. + * Currently it sends only bpp as format. + */ + +static unsigned int +vmwgfx_color_format_to_depth(unsigned int format) +{ + return format; +} + +static unsigned int +vmwgfx_zs_format_to_depth(unsigned int format) +{ + if (format == 24) + return 32; + return format; +} + +static unsigned int +vmwgfx_z_format_to_depth(unsigned int format) +{ + return format; +} + +static Bool +dri2_do_create_buffer(DrawablePtr pDraw, DRI2Buffer2Ptr buffer, unsigned int format) +{ + ScreenPtr pScreen = pDraw->pScreen; + ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + modesettingPtr ms = modesettingPTR(pScrn); + BufferPrivatePtr private = buffer->driverPrivate; + PixmapPtr pPixmap; + struct vmwgfx_saa_pixmap *vpix; + struct xa_surface *srf = NULL; + unsigned int depth; + + + if (pDraw->type == DRAWABLE_PIXMAP) + pPixmap = (PixmapPtr) pDraw; + else + pPixmap = (*pScreen->GetWindowPixmap)((WindowPtr) pDraw); + + vpix = vmwgfx_saa_pixmap(pPixmap); + private->refcount = 0; + + switch (buffer->attachment) { + default: + depth = (format) ? vmwgfx_color_format_to_depth(format) : + pDraw->depth; + + if (buffer->attachment != DRI2BufferFakeFrontLeft || + &pPixmap->drawable != pDraw) { + + pPixmap = (*pScreen->CreatePixmap)(pScreen, + pDraw->width, + pDraw->height, + depth, + 0); + if (pPixmap == NullPixmap) + return FALSE; + + private->pPixmap = pPixmap; + private->dri2_depth = depth; + vpix = vmwgfx_saa_pixmap(pPixmap); + } + break; + case DRI2BufferFrontLeft: + if (&pPixmap->drawable == pDraw) + break; + buffer->name = 0; + buffer->pitch = 0; + buffer->cpp = pDraw->bitsPerPixel / 8; + buffer->driverPrivate = private; + buffer->flags = 0; /* not tiled */ + buffer->format = pDraw->bitsPerPixel; + if (!private->pPixmap) { + private->dri2_depth = 0; + private->pPixmap = pPixmap; + pPixmap->refcnt++; + } + return TRUE; + case DRI2BufferStencil: + case DRI2BufferDepthStencil: + + depth = (format) ? vmwgfx_zs_format_to_depth(format) : 32; + + /* + * The SVGA device uses the zs ordering. + */ + + srf = xa_surface_create(ms->xat, pDraw->width, pDraw->height, + depth, xa_type_zs, xa_format_unknown, + XA_FLAG_SHARED ); + if (!srf) + return FALSE; + + private->dri2_depth = depth; + + break; + case DRI2BufferDepth: + depth = (format) ? vmwgfx_z_format_to_depth(format) : + pDraw->bitsPerPixel; + + if (depth == 24) + srf = xa_surface_create(ms->xat, pDraw->width, pDraw->height, + depth, xa_type_zs, xa_format_unknown, + XA_FLAG_SHARED ); + else + srf = xa_surface_create(ms->xat, pDraw->width, pDraw->height, + depth, + xa_type_z, xa_format_unknown, + XA_FLAG_SHARED); + if (!srf) + return FALSE; + + private->dri2_depth = depth; + + break; + } + + if (!private->pPixmap) { + private->pPixmap = pPixmap; + pPixmap->refcnt++; + } + + if (!srf) { + depth = (format) ? vmwgfx_color_format_to_depth(format) : + pDraw->depth; + + if (!vmwgfx_hw_dri2_validate(pPixmap, depth)) + return FALSE; + + srf = vpix->hw; + private->refcount++; + private->dri2_depth = depth; + + /* + * Compiz workaround. See vmwgfx_dirty(); + */ + + if (buffer->attachment == DRI2BufferFrontLeft || + buffer->attachment == DRI2BufferFakeFrontLeft) + vpix->hw_is_dri2_fronts++; + } + + private->srf = srf; + if (xa_surface_handle(srf, &buffer->name, &buffer->pitch) != 0) + return FALSE; + + buffer->cpp = xa_format_depth(xa_surface_format(srf)) / 8; + buffer->driverPrivate = private; + buffer->flags = 0; /* not tiled */ + buffer->format = format; + private->refcount++; + + return TRUE; +} + +static void +dri2_do_destroy_buffer(DrawablePtr pDraw, DRI2BufferPtr buffer) +{ + BufferPrivatePtr private = buffer->driverPrivate; + struct xa_surface *srf = private->srf; + ScreenPtr pScreen = pDraw->pScreen; + struct vmwgfx_saa_pixmap *vpix = vmwgfx_saa_pixmap(private->pPixmap); + + if (--private->refcount == 0 && srf) { + xa_surface_destroy(srf); + } + + /* + * Compiz workaround. See vmwgfx_dirty(); + */ + + if ((buffer->attachment == DRI2BufferFrontLeft || + buffer->attachment == DRI2BufferFakeFrontLeft) && + private->refcount == 1 && + --vpix->hw_is_dri2_fronts == 0) + WSBMLISTDELINIT(&vpix->sync_x_head); + + private->srf = NULL; + pScreen->DestroyPixmap(private->pPixmap); +} + + +static DRI2Buffer2Ptr +dri2_create_buffer(DrawablePtr pDraw, unsigned int attachment, unsigned int format) +{ + DRI2Buffer2Ptr buffer; + BufferPrivatePtr private; + + buffer = calloc(1, sizeof *buffer); + if (!buffer) + return NULL; + + private = calloc(1, sizeof *private); + if (!private) { + goto fail; + } + + buffer->attachment = attachment; + buffer->driverPrivate = private; + + if (dri2_do_create_buffer(pDraw, buffer, format)) + return buffer; + + free(private); +fail: + free(buffer); + return NULL; +} + +static void +dri2_destroy_buffer(DrawablePtr pDraw, DRI2Buffer2Ptr buffer) +{ + /* So far it is safe to downcast a DRI2Buffer2Ptr to DRI2BufferPtr */ + dri2_do_destroy_buffer(pDraw, (DRI2BufferPtr)buffer); + + free(buffer->driverPrivate); + free(buffer); +} + +static void +dri2_copy_region(DrawablePtr pDraw, RegionPtr pRegion, + DRI2Buffer2Ptr pDestBuffer, DRI2Buffer2Ptr pSrcBuffer) +{ + + + ScreenPtr pScreen = pDraw->pScreen; + BufferPrivatePtr dst_priv = pDestBuffer->driverPrivate; + BufferPrivatePtr src_priv = pSrcBuffer->driverPrivate; + DrawablePtr src_draw; + DrawablePtr dst_draw; + RegionPtr myClip; + GCPtr gc; + + /* + * In driCreateBuffers we dewrap windows into the + * backing pixmaps in order to get to the texture. + * We need to use the real drawable in CopyArea + * so that cliprects and offsets are correct. + */ + src_draw = (pSrcBuffer->attachment == DRI2BufferFrontLeft) ? pDraw : + &src_priv->pPixmap->drawable; + dst_draw = (pDestBuffer->attachment == DRI2BufferFrontLeft) ? pDraw : + &dst_priv->pPixmap->drawable; + + /* + * The clients implements glXWaitX with a copy front to fake and then + * waiting on the server to signal its completion of it. While + * glXWaitGL is a client side flush and a copy from fake to front. + * This is how it is done in the DRI2 protocol, how ever depending + * which type of drawables the server does things a bit differently + * then what the protocol says as the fake and front are the same. + * + * for pixmaps glXWaitX is a server flush. + * for pixmaps glXWaitGL is a client flush. + * for windows glXWaitX is a copy from front to fake then a server flush. + * for windows glXWaitGL is a client flush then a copy from fake to front. + * + * XXX in the windows case this code always flushes but that isn't a + * must in the glXWaitGL case but we don't know if this is a glXWaitGL + * or a glFlush/glFinish call. + */ + if (dst_priv->pPixmap == src_priv->pPixmap) { + /* pixmap glXWaitX */ + if (pSrcBuffer->attachment == DRI2BufferFrontLeft && + pDestBuffer->attachment == DRI2BufferFakeFrontLeft) { + + if (!vmwgfx_hw_dri2_validate(dst_priv->pPixmap, + dst_priv->dri2_depth)) + return; + } + /* pixmap glXWaitGL */ + if (pDestBuffer->attachment == DRI2BufferFrontLeft && + pSrcBuffer->attachment == DRI2BufferFakeFrontLeft) { + return; + } else { + vmwgfx_flush_dri2(pScreen); + return; + } + } + + gc = GetScratchGC(pDraw->depth, pScreen); + myClip = REGION_CREATE(pScreen, REGION_RECTS(pRegion), + REGION_NUM_RECTS(pRegion)); + (*gc->funcs->ChangeClip) (gc, CT_REGION, myClip, 0); + ValidateGC(dst_draw, gc); + + /* + * Damage the src drawable in order for damageCopyArea to pick up + * that something changed. + */ + DamageRegionAppend(src_draw, pRegion); + if (pSrcBuffer->attachment != DRI2BufferFrontLeft) + saa_drawable_dirty(src_draw, TRUE, pRegion); + DamageRegionProcessPending(src_draw); + + /* + * Call CopyArea. This usually means a call to damageCopyArea that + * is wrapping saa_copy_area. The damageCopyArea function will make + * sure the destination drawable is appropriately damaged. + */ + (*gc->ops->CopyArea)(src_draw, dst_draw, gc, + 0, 0, pDraw->width, pDraw->height, 0, 0); + + /* + * FreeScratchGC will free myClip as well. + */ + myClip = NULL; + FreeScratchGC(gc); +} + +Bool +xorg_dri2_init(ScreenPtr pScreen) +{ + ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + modesettingPtr ms = modesettingPTR(pScrn); + DRI2InfoRec dri2info; + int major, minor; + char fdPath[VMWGFX_FD_PATH_LEN]; + ssize_t numChar; + + if (xf86LoaderCheckSymbol("DRI2Version")) { + DRI2Version(&major, &minor); + } else { + /* Assume version 1.0 */ + major = 1; + minor = 0; + } + + dri2info.version = min(DRI2INFOREC_VERSION, 3); + dri2info.fd = ms->fd; + dri2info.driverName = "vmwgfx"; + + /* + * This way of obtaining the DRM device name is a bit + * os-specific. It would be better to obtain it from + * drmOpen. Currently this works only for Linux. + */ + memset(fdPath, 0, VMWGFX_FD_PATH_LEN); + snprintf(fdPath, VMWGFX_FD_PATH_LEN - 1, "/proc/self/fd/%d", ms->fd); + numChar = readlink(fdPath, ms->dri2_device_name, VMWGFX_DRI_DEVICE_LEN); + if (numChar <= 0 || numChar >= VMWGFX_DRI_DEVICE_LEN) { + xf86DrvMsg(pScrn->scrnIndex, X_ERROR, + "Could not find the drm device name. Disabling dri2.\n"); + return FALSE; + } + ms->dri2_device_name[numChar] = 0; + dri2info.deviceName = ms->dri2_device_name; + xf86DrvMsg(pScrn->scrnIndex, X_INFO, + "Path of drm device is \"%s\".\n", ms->dri2_device_name); + + dri2info.CreateBuffer = dri2_create_buffer; + dri2info.DestroyBuffer = dri2_destroy_buffer; + + dri2info.CopyRegion = dri2_copy_region; + dri2info.Wait = NULL; + + return DRI2ScreenInit(pScreen, &dri2info); +} + +void +xorg_dri2_close(ScreenPtr pScreen) +{ + DRI2CloseScreen(pScreen); +} + +/* vim: set sw=4 ts=8 sts=4: */ |