Age | Commit message (Collapse) | Author | Files | Lines |
|
If the destination cannot fit into the 3D pipeline when we need to
composite, we fallback to doing the operation on the CPU. This is very
slow, and quite easy to trigger on i915 by plugging in an external
display.
An alternative is to extract the extents of the operation from the
destination using the blitter which can usually handle much larger
operations. This gives us a temporary target that can fit into the 3D
pipeline and thus be accelerated, before copying back into the larger
real destination.
For x11perf this boosts glyph rendering on PineView, from 38kglyphs/s to
480kglyphs/s. Just a little shy of the native performance of 601kglyphs/s
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
|
|
Allow us to check whether we can handle the operation using the blitter
prior to doing any work.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
|
|
x11perf regression caused by 2D driver
https://bugs.freedesktop.org/show_bug.cgi?id=28047
caused by
commit a7b800513fcc94e063dfd68d2f63b6bab7fae47d
uxa: Extract sub-region from in-memory buffers.
The issue is that as we extract the region prior to checking whether the
composite can in fact be accelerated, we perform expensive surplus
operations. This is particularly noticeable for ComponentAlpha text,
such as rgb10text. The solution here is to rearrange the
check_composite() prior to acquiring the sources, and only extracting
the subregion if the render path can not actually handle the texture.
Performance (on PineView):
a7b800513^: aa=68600 glyphs/s, rgb=29900 glyphs/s
a7b800513: aa=65700 glyphs/s, rgb=13200 glyphs/s
now: aa=66800 glyph/s, rgb=28800 glyphs/s
The residual lossage seems to be from the extra function call and
dixPrivate lookups. Hmm. More warning is the extremely low performance,
however the results are consistent so the improvement looks real...
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
|
|
Particularly noting to route alpha to the green channel when blending
with a8 destinations.
Fixes:
rendercheck/repeat/triangles regressed
http://bugs.freedesktop.org/show_bug.cgi?id=25047
introduced with commit 14109a.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
|
|
We've talked about doing this since the start of the project, putting it off
until "some convenient time". Just after removing a third of the driver seems
like a convenient time, when backporting's probably not happening much anyway.
|
|
This lets the driver allocate a nice idle buffer object instead of a
busy one, reducing runtime of firefox-20090601 on my G45 from 50.7 (+/- .41%)
to 48.4 (+/- 1.1%).
|
|
|
|
All size-related rendering limits should be managed by the driver in the
pixmap_is_offscreen call. There's no need for uxa to even know these values.
|
|
|
|
|
|
This eliminates the cost of EXA migration management while providing full
pixmap allocation control to the driver. The goal is to make something
useful for UMA drivers.
|