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43 hourssna/trapezoids: Prevent overflow of edge gradient in mono rasteriserHEADmasterChris Wilson1-6/+8
43 hourssna/trapezoids: Difference between two 32-bit quantities is 33-bits in sizeChris Wilson2-8/+8
43 hourssna: Update the reloc->delta for the shrunk batchChris Wilson1-29/+40
45 hourssna: Adapt to changes in internal render API in Xorg-1.17Chris Wilson2-4/+24
3 dayssna: Fix use of uninitialized value when handling migration for PRIMEChris Wilson1-1/+1
3 dayssna/gen8: Load the sampler result directly into the fb write messageChris Wilson1-24/+4
3 dayssna/gen8: Override the URB output from the VSChris Wilson1-0/+2
3 dayssna/gen8: Clamp URB allocations for GT3Chris Wilson1-5/+5
3 dayssna/gen8: Annotate more 64bit pointer locationsChris Wilson1-21/+21
3 dayssna: Fix double application of batch shrinking to relocation targetsChris Wilson1-13/+24
4 dayssna/dri2: Fix interoperation with PRIME and older XorgChris Wilson1-0/+3
4 dayssna/trapezoids: Prefer GPU for AddTraps()Chris Wilson5-21/+125
4 dayssna: Avoid pwriting large batchesChris Wilson2-170/+239
5 dayssna: Prefer the GPU for wide lines and arcsChris Wilson1-129/+119
5 dayssna/gen6: Apply gen7 flushingChris Wilson1-45/+84
8 dayssna/dri2: Exchange pitches as wellChris Wilson1-0/+4
10 dayssna: Allow TearFree updates to continue even when the GPU is wedgedChris Wilson2-5/+83
10 dayssna: Fixup a failed per-CRTC TearFree flipChris Wilson1-22/+36
10 dayssna: Replace GPU render operations with CPU callbacks after wedgedChris Wilson4-103/+121
10 dayssna: Prevent recursion during last-gasp disabling of outputsChris Wilson2-2/+8
12 dayssna: a bit of cleanup on gen8_render.hRodrigo Vivi1-20/+8
12 dayssna: Fix URB offset shift on 3DSTATE_SBERodrigo Vivi1-1/+1
13 dayssna: Drain all udev events before checking output statusChris Wilson1-1/+1
2014-10-11sna/trapezoids: Sacrifice precision to avoid 64bit overflowChris Wilson2-2/+19
2014-10-11sna/trapezoids: Treat mono-edges within a single column as verticalChris Wilson1-10/+20
2014-10-11sna: Log if we disable the backlight after failure to switch it onChris Wilson1-20/+20
2014-10-07sna: Fix the TearFree flip handler for the change in argument orderChris Wilson1-1/+7
2014-10-07sna: Retrieve private pointer from vblank cookieChris Wilson4-94/+100
2014-10-07sna: Wrap rrGetInfo so that we can probe when udev is not activeChris Wilson2-6/+52
2014-10-07sna/trapezoids: Remove stale assertChris Wilson1-1/+2
2014-10-07sna: Add pixmap id to DBG hints inside rende migrationChris Wilson1-6/+8
2014-10-06sna: Avoid the intermediate allocation for PRIME pixmapsChris Wilson2-9/+30
2014-10-05sna/trapezoids: Remove redundant coverage scalingChris Wilson1-93/+15
2014-10-05sna/trapezoids: Improve sample locations for imprecise rasterisationChris Wilson2-268/+222
2014-10-05sna: Double check for no residual CPU damage along redisplay fast pathChris Wilson1-0/+1
2014-10-05sna: Only use copy redisplay fast path if we have a source GPU boChris Wilson2-4/+16
2014-10-03sna: Update vblank interval after enabling outputsChris Wilson1-6/+9
2014-10-02sna/dri2: Disable tracking stale back buffers without reuse-notificationsChris Wilson1-13/+25
2014-10-01sna/trapezoids: Fix comparison on right edge of trapezoidsChris Wilson5-20/+16
2014-10-01sna/trapezoids: Consistently use NO_GPU_THREADS to disable threading for DBGChris Wilson1-5/+10
2014-09-30sna/trapezoids: Fix loss of precision through projection onto sample gridChris Wilson1-254/+184
2014-09-29sna: Fix SHOW_BATCH_AFTER debugging aideChris Wilson1-1/+1
2014-09-29sna: Clear padding in rotation properties for valgrindChris Wilson2-204/+230
2014-09-29sna; Markup that we are ignoring errors from early ScreenCreateResourcesChris Wilson1-1/+1
2014-09-28sna: Use move-to-gpu for explicit handling of damage during fbcon copyChris Wilson1-3/+2
2014-09-26sna: Allow move-to-gpu to fail during ScreenCreateResourcesChris Wilson2-10/+8
2014-09-25sna: Pass scanout hints along to move-to-gpuChris Wilson1-2/+2
2014-09-25sna: Check scanout Pixmaps are the correct pitch and convert if necessaryChris Wilson1-2/+57
2014-09-25sna: Check for scanout pitch restrictions on linear GPU boChris Wilson1-1/+23
2014-09-25sna: Use shadow CRTC bo if we fail to obtain an framebuffer for the PixmapChris Wilson1-6/+13