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Diffstat (limited to 'src/uxa/i915_video.c')
-rw-r--r--src/uxa/i915_video.c486
1 files changed, 486 insertions, 0 deletions
diff --git a/src/uxa/i915_video.c b/src/uxa/i915_video.c
new file mode 100644
index 00000000..ae2e6bb5
--- /dev/null
+++ b/src/uxa/i915_video.c
@@ -0,0 +1,486 @@
+/*
+ * Copyright © 2006 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "xf86.h"
+#include "xf86_OSproc.h"
+#include "xf86xv.h"
+#include "fourcc.h"
+#include "gcstruct.h"
+
+#include "intel.h"
+#include "intel_video.h"
+#include "i915_reg.h"
+#include "i915_3d.h"
+
+void
+I915DisplayVideoTextured(ScrnInfoPtr scrn,
+ intel_adaptor_private *adaptor_priv, int id,
+ RegionPtr dstRegion,
+ short width, short height, int video_pitch,
+ int video_pitch2,
+ short src_w, short src_h, short drw_w, short drw_h,
+ PixmapPtr pixmap)
+{
+ intel_screen_private *intel = intel_get_screen_private(scrn);
+ uint32_t format, ms3, s5, tiling;
+ BoxPtr pbox = REGION_RECTS(dstRegion);
+ int nbox_total = REGION_NUM_RECTS(dstRegion);
+ int nbox_this_time;
+ int dxo, dyo, pix_xoff, pix_yoff;
+ PixmapPtr target;
+
+#if 0
+ ErrorF("I915DisplayVideo: %dx%d (pitch %d)\n", width, height,
+ video_pitch);
+#endif
+
+ dxo = dstRegion->extents.x1;
+ dyo = dstRegion->extents.y1;
+
+ if (pixmap->drawable.width > 2048 || pixmap->drawable.height > 2048 ||
+ !intel_check_pitch_3d(pixmap)) {
+ ScreenPtr screen = pixmap->drawable.pScreen;
+
+ target = screen->CreatePixmap(screen,
+ dstRegion->extents.x2 - dxo,
+ dstRegion->extents.y2 - dyo,
+ pixmap->drawable.depth,
+ CREATE_PIXMAP_USAGE_SCRATCH);
+ if (target == NULL)
+ return;
+
+ pix_xoff = -dxo;
+ pix_yoff = -dyo;
+ } else {
+ target = pixmap;
+
+ /* Set up the offset for translating from the given region
+ * (in screen coordinates) to the backing pixmap.
+ */
+#ifdef COMPOSITE
+ pix_xoff = -target->screen_x + target->drawable.x;
+ pix_yoff = -target->screen_y + target->drawable.y;
+#else
+ pix_xoff = 0;
+ pix_yoff = 0;
+#endif
+ }
+
+#define BYTES_FOR_BOXES(n) ((200 + (n) * 20) * 4)
+#define BOXES_IN_BYTES(s) ((((s)/4) - 200) / 20)
+#define BATCH_BYTES(p) ((p)->batch_bo->size - 16)
+
+ while (nbox_total) {
+ nbox_this_time = nbox_total;
+ if (BYTES_FOR_BOXES(nbox_this_time) > BATCH_BYTES(intel))
+ nbox_this_time = BOXES_IN_BYTES(BATCH_BYTES(intel));
+ nbox_total -= nbox_this_time;
+
+ intel_batch_start_atomic(scrn, 200 + 20 * nbox_this_time);
+
+ IntelEmitInvarientState(scrn);
+ intel->last_3d = LAST_3D_VIDEO;
+
+ /* draw rect -- just clipping */
+ OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
+ OUT_BATCH(DRAW_DITHER_OFS_X(pixmap->drawable.x & 3) |
+ DRAW_DITHER_OFS_Y(pixmap->drawable.y & 3));
+ OUT_BATCH(0x00000000); /* ymin, xmin */
+ /* ymax, xmax */
+ OUT_BATCH((target->drawable.width - 1) |
+ (target->drawable.height - 1) << 16);
+ OUT_BATCH(0x00000000); /* yorigin, xorigin */
+
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) |
+ I1_LOAD_S(5) | I1_LOAD_S(6) | 2);
+ OUT_BATCH(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
+ S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));
+ s5 = 0x0;
+ if (intel->cpp == 2)
+ s5 |= S5_COLOR_DITHER_ENABLE;
+ OUT_BATCH(s5); /* S5 - enable bits */
+ OUT_BATCH((2 << S6_DEPTH_TEST_FUNC_SHIFT) |
+ (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) |
+ (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) |
+ S6_COLOR_WRITE_ENABLE | (2 << S6_TRISTRIP_PV_SHIFT));
+
+ OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
+ OUT_BATCH(0x00000000);
+
+ OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
+ if (intel->cpp == 2)
+ format = COLR_BUF_RGB565;
+ else
+ format =
+ COLR_BUF_ARGB8888 | DEPTH_FRMT_24_FIXED_8_OTHER;
+
+ OUT_BATCH(LOD_PRECLAMP_OGL |
+ DSTORG_HORT_BIAS(0x8) |
+ DSTORG_VERT_BIAS(0x8) | format);
+
+ /* front buffer, pitch, offset */
+ if (intel_pixmap_tiled(target)) {
+ tiling = BUF_3D_TILED_SURFACE;
+ if (intel_get_pixmap_private(target)->tiling == I915_TILING_Y)
+ tiling |= BUF_3D_TILE_WALK_Y;
+ } else
+ tiling = 0;
+ OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling |
+ BUF_3D_PITCH(intel_pixmap_pitch(target)));
+ OUT_RELOC_PIXMAP(target, I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER, 0);
+
+ if (!is_planar_fourcc(id)) {
+ FS_LOCALS();
+
+ OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | 4);
+ OUT_BATCH(0x0000001); /* constant 0 */
+ /* constant 0: brightness/contrast */
+ OUT_BATCH_F(adaptor_priv->brightness / 128.0);
+ OUT_BATCH_F(adaptor_priv->contrast / 255.0);
+ OUT_BATCH_F(0.0);
+ OUT_BATCH_F(0.0);
+
+ OUT_BATCH(_3DSTATE_SAMPLER_STATE | 3);
+ OUT_BATCH(0x00000001);
+ OUT_BATCH(SS2_COLORSPACE_CONVERSION |
+ (FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
+ (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
+ OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
+ SS3_TCX_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_CLAMP_EDGE <<
+ SS3_TCY_ADDR_MODE_SHIFT) |
+ (0 << SS3_TEXTUREMAP_INDEX_SHIFT) |
+ SS3_NORMALIZED_COORDS);
+ OUT_BATCH(0x00000000);
+
+ OUT_BATCH(_3DSTATE_MAP_STATE | 3);
+ OUT_BATCH(0x00000001); /* texture map #1 */
+ if (adaptor_priv->buf)
+ OUT_RELOC(adaptor_priv->buf,
+ I915_GEM_DOMAIN_SAMPLER, 0,
+ adaptor_priv->YBufOffset);
+ else
+ OUT_BATCH(adaptor_priv->YBufOffset);
+
+ ms3 = MAPSURF_422;
+ switch (id) {
+ case FOURCC_YUY2:
+ ms3 |= MT_422_YCRCB_NORMAL;
+ break;
+ case FOURCC_UYVY:
+ ms3 |= MT_422_YCRCB_SWAPY;
+ break;
+ }
+ ms3 |= (height - 1) << MS3_HEIGHT_SHIFT;
+ ms3 |= (width - 1) << MS3_WIDTH_SHIFT;
+ OUT_BATCH(ms3);
+ OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);
+
+ FS_BEGIN();
+ i915_fs_dcl(FS_S0);
+ i915_fs_dcl(FS_T0);
+ i915_fs_texld(FS_OC, FS_S0, FS_T0);
+ if (adaptor_priv->brightness != 0) {
+ i915_fs_add(FS_OC,
+ i915_fs_operand_reg(FS_OC),
+ i915_fs_operand(FS_C0, X, X, X,
+ ZERO));
+ }
+ FS_END();
+ } else {
+ FS_LOCALS();
+
+ /* For the planar formats, we set up three samplers --
+ * one for each plane, in a Y8 format. Because I
+ * couldn't get the special PLANAR_TO_PACKED
+ * shader setup to work, I did the manual pixel shader:
+ *
+ * y' = y - .0625
+ * u' = u - .5
+ * v' = v - .5;
+ *
+ * r = 1.1643 * y' + 0.0 * u' + 1.5958 * v'
+ * g = 1.1643 * y' - 0.39173 * u' - 0.81290 * v'
+ * b = 1.1643 * y' + 2.017 * u' + 0.0 * v'
+ *
+ * register assignment:
+ * r0 = (y',u',v',0)
+ * r1 = (y,y,y,y)
+ * r2 = (u,u,u,u)
+ * r3 = (v,v,v,v)
+ * OC = (r,g,b,1)
+ */
+ OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | (22 - 2));
+ OUT_BATCH(0x000001f); /* constants 0-4 */
+ /* constant 0: normalization offsets */
+ OUT_BATCH_F(-0.0625);
+ OUT_BATCH_F(-0.5);
+ OUT_BATCH_F(-0.5);
+ OUT_BATCH_F(0.0);
+ /* constant 1: r coefficients */
+ OUT_BATCH_F(1.1643);
+ OUT_BATCH_F(0.0);
+ OUT_BATCH_F(1.5958);
+ OUT_BATCH_F(0.0);
+ /* constant 2: g coefficients */
+ OUT_BATCH_F(1.1643);
+ OUT_BATCH_F(-0.39173);
+ OUT_BATCH_F(-0.81290);
+ OUT_BATCH_F(0.0);
+ /* constant 3: b coefficients */
+ OUT_BATCH_F(1.1643);
+ OUT_BATCH_F(2.017);
+ OUT_BATCH_F(0.0);
+ OUT_BATCH_F(0.0);
+ /* constant 4: brightness/contrast */
+ OUT_BATCH_F(adaptor_priv->brightness / 128.0);
+ OUT_BATCH_F(adaptor_priv->contrast / 255.0);
+ OUT_BATCH_F(0.0);
+ OUT_BATCH_F(0.0);
+
+ OUT_BATCH(_3DSTATE_SAMPLER_STATE | 9);
+ OUT_BATCH(0x00000007);
+ /* sampler 0 */
+ OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
+ (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
+ OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
+ SS3_TCX_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_CLAMP_EDGE <<
+ SS3_TCY_ADDR_MODE_SHIFT) |
+ (0 << SS3_TEXTUREMAP_INDEX_SHIFT) |
+ SS3_NORMALIZED_COORDS);
+ OUT_BATCH(0x00000000);
+ /* sampler 1 */
+ OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
+ (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
+ OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
+ SS3_TCX_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_CLAMP_EDGE <<
+ SS3_TCY_ADDR_MODE_SHIFT) |
+ (1 << SS3_TEXTUREMAP_INDEX_SHIFT) |
+ SS3_NORMALIZED_COORDS);
+ OUT_BATCH(0x00000000);
+ /* sampler 2 */
+ OUT_BATCH((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
+ (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
+ OUT_BATCH((TEXCOORDMODE_CLAMP_EDGE <<
+ SS3_TCX_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_CLAMP_EDGE <<
+ SS3_TCY_ADDR_MODE_SHIFT) |
+ (2 << SS3_TEXTUREMAP_INDEX_SHIFT) |
+ SS3_NORMALIZED_COORDS);
+ OUT_BATCH(0x00000000);
+
+ OUT_BATCH(_3DSTATE_MAP_STATE | 9);
+ OUT_BATCH(0x00000007);
+
+ if (adaptor_priv->buf)
+ OUT_RELOC(adaptor_priv->buf,
+ I915_GEM_DOMAIN_SAMPLER, 0,
+ adaptor_priv->YBufOffset);
+ else
+ OUT_BATCH(adaptor_priv->YBufOffset);
+
+ ms3 = MAPSURF_8BIT | MT_8BIT_I8;
+ ms3 |= (height - 1) << MS3_HEIGHT_SHIFT;
+ ms3 |= (width - 1) << MS3_WIDTH_SHIFT;
+ OUT_BATCH(ms3);
+ /* check to see if Y has special pitch than normal
+ * double u/v pitch, e.g i915 XvMC hw requires at
+ * least 1K alignment, so Y pitch might
+ * be same as U/V's.*/
+ if (video_pitch2)
+ OUT_BATCH(((video_pitch2 / 4) -
+ 1) << MS4_PITCH_SHIFT);
+ else
+ OUT_BATCH(((video_pitch * 2 / 4) -
+ 1) << MS4_PITCH_SHIFT);
+
+ if (adaptor_priv->buf)
+ OUT_RELOC(adaptor_priv->buf,
+ I915_GEM_DOMAIN_SAMPLER, 0,
+ adaptor_priv->UBufOffset);
+ else
+ OUT_BATCH(adaptor_priv->UBufOffset);
+
+ ms3 = MAPSURF_8BIT | MT_8BIT_I8;
+ ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
+ ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;
+ OUT_BATCH(ms3);
+ OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);
+
+ if (adaptor_priv->buf)
+ OUT_RELOC(adaptor_priv->buf,
+ I915_GEM_DOMAIN_SAMPLER, 0,
+ adaptor_priv->VBufOffset);
+ else
+ OUT_BATCH(adaptor_priv->VBufOffset);
+
+ ms3 = MAPSURF_8BIT | MT_8BIT_I8;
+ ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
+ ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;
+ OUT_BATCH(ms3);
+ OUT_BATCH(((video_pitch / 4) - 1) << MS4_PITCH_SHIFT);
+
+ FS_BEGIN();
+ /* Declare samplers */
+ i915_fs_dcl(FS_S0); /* Y */
+ i915_fs_dcl(FS_S1); /* U */
+ i915_fs_dcl(FS_S2); /* V */
+ i915_fs_dcl(FS_T0); /* normalized coords */
+
+ /* Load samplers to temporaries. */
+ i915_fs_texld(FS_R1, FS_S0, FS_T0);
+ i915_fs_texld(FS_R2, FS_S1, FS_T0);
+ i915_fs_texld(FS_R3, FS_S2, FS_T0);
+
+ /* Move the sampled YUV data in R[123] to the first
+ * 3 channels of R0.
+ */
+ i915_fs_mov_masked(FS_R0, MASK_X,
+ i915_fs_operand_reg(FS_R1));
+ i915_fs_mov_masked(FS_R0, MASK_Y,
+ i915_fs_operand_reg(FS_R2));
+ i915_fs_mov_masked(FS_R0, MASK_Z,
+ i915_fs_operand_reg(FS_R3));
+
+ /* Normalize the YUV data */
+ i915_fs_add(FS_R0, i915_fs_operand_reg(FS_R0),
+ i915_fs_operand_reg(FS_C0));
+ /* dot-product the YUV data in R0 by the vectors of
+ * coefficients for calculating R, G, and B, storing
+ * the results in the R, G, or B channels of the output
+ * color. The OC results are implicitly clamped
+ * at the end of the program.
+ */
+ i915_fs_dp3(FS_OC, MASK_X,
+ i915_fs_operand_reg(FS_R0),
+ i915_fs_operand_reg(FS_C1));
+ i915_fs_dp3(FS_OC, MASK_Y,
+ i915_fs_operand_reg(FS_R0),
+ i915_fs_operand_reg(FS_C2));
+ i915_fs_dp3(FS_OC, MASK_Z,
+ i915_fs_operand_reg(FS_R0),
+ i915_fs_operand_reg(FS_C3));
+ /* Set alpha of the output to 1.0, by wiring W to 1
+ * and not actually using the source.
+ */
+ i915_fs_mov_masked(FS_OC, MASK_W,
+ i915_fs_operand_one());
+
+ if (adaptor_priv->brightness != 0) {
+ i915_fs_add(FS_OC,
+ i915_fs_operand_reg(FS_OC),
+ i915_fs_operand(FS_C4, X, X, X,
+ ZERO));
+ }
+ FS_END();
+ }
+
+ OUT_BATCH(PRIM3D_RECTLIST | (12 * nbox_this_time - 1));
+ while (nbox_this_time--) {
+ int box_x1 = pbox->x1;
+ int box_y1 = pbox->y1;
+ int box_x2 = pbox->x2;
+ int box_y2 = pbox->y2;
+ float src_scale_x, src_scale_y;
+
+ pbox++;
+
+ src_scale_x = ((float)src_w / width) / drw_w;
+ src_scale_y = ((float)src_h / height) / drw_h;
+
+ /* vertex data - rect list consists of bottom right,
+ * bottom left, and top left vertices.
+ */
+
+ /* bottom right */
+ OUT_BATCH_F(box_x2 + pix_xoff);
+ OUT_BATCH_F(box_y2 + pix_yoff);
+ OUT_BATCH_F((box_x2 - dxo) * src_scale_x);
+ OUT_BATCH_F((box_y2 - dyo) * src_scale_y);
+
+ /* bottom left */
+ OUT_BATCH_F(box_x1 + pix_xoff);
+ OUT_BATCH_F(box_y2 + pix_yoff);
+ OUT_BATCH_F((box_x1 - dxo) * src_scale_x);
+ OUT_BATCH_F((box_y2 - dyo) * src_scale_y);
+
+ /* top left */
+ OUT_BATCH_F(box_x1 + pix_xoff);
+ OUT_BATCH_F(box_y1 + pix_yoff);
+ OUT_BATCH_F((box_x1 - dxo) * src_scale_x);
+ OUT_BATCH_F((box_y1 - dyo) * src_scale_y);
+ }
+
+ intel_batch_end_atomic(scrn);
+ }
+
+ if (target != pixmap) {
+ GCPtr gc;
+
+ gc = GetScratchGC(pixmap->drawable.depth,
+ pixmap->drawable.pScreen);
+ if (gc) {
+ gc->subWindowMode = ClipByChildren;
+
+ if (REGION_NUM_RECTS(dstRegion) > 1) {
+ RegionPtr tmp;
+
+ tmp = REGION_CREATE(pixmap->drawable.pScreen, NULL, 0);
+ if (tmp) {
+ REGION_COPY(pixmap->drawable.pScreen, tmp, dstRegion);
+ gc->funcs->ChangeClip(gc, CT_REGION, tmp, 0);
+ }
+ }
+
+ ValidateGC(&pixmap->drawable, gc);
+ gc->ops->CopyArea(&target->drawable, &pixmap->drawable, gc,
+ 0, 0,
+ target->drawable.width,
+ target->drawable.height,
+ -pix_xoff, -pix_yoff);
+ FreeScratchGC(gc);
+ }
+
+ target->drawable.pScreen->DestroyPixmap(target);
+ }
+
+ intel_debug_flush(scrn);
+}