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author | Eric Anholt <eric@anholt.net> | 2009-08-07 18:24:44 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-08-07 18:24:44 -0700 |
commit | e8f0763d405a8152c74c28792c52fe12c1d41dd5 (patch) | |
tree | 6cdfd3976f9f833035cf10daa4d599bf51036130 | |
parent | 222b52ef16895823fbf3a0fc0be4eb23b930ed1b (diff) |
Fix math in the tiling alignment fix.
-rw-r--r-- | src/i830_uxa.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/i830_uxa.c b/src/i830_uxa.c index 1087128e..bb1c6161 100644 --- a/src/i830_uxa.c +++ b/src/i830_uxa.c @@ -616,13 +616,13 @@ i830_uxa_create_pixmap (ScreenPtr screen, int w, int h, int depth, unsigned usag size = stride * h; } else { int aligned_h = h; if (tiling == I915_TILING_X) aligned_h = ALIGN(h, 8); else - aligned_h = ALIGN(h, 16); + aligned_h = ALIGN(h, 32); assert(aligned_h >= h); stride = i830_get_fence_pitch(i830, stride, tiling); /* Round the object up to the size of the fence it will live in * if necessary. We could potentially make the kernel allocate * a larger aperture space and just bind the subset of pages in, |