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author | Eric Anholt <eric@anholt.net> | 2010-06-07 13:42:52 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-07 13:43:18 -0700 |
commit | 707177b69ff14f6e73aed3155d681297b10189ef (patch) | |
tree | 1777f1154a6d138a8cb7c104a6ca16e71f7b25a4 | |
parent | 9acf10762b5f3d3b1b33ea07792a936a25e45010 (diff) |
Properly align framebuffer height for tiling.2.9
This is a simple patch to avoid cherry-picking all of
b5c9de10ba3a811f312e622b97ee5e601bd3b74f.
(cherry picked from commit d08782e1a17279092fa4027d98d25ef36a9f80e5)
Conflicts:
src/i830_memory.c
-rw-r--r-- | src/i830_memory.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/i830_memory.c b/src/i830_memory.c index 26e4cfde..2a3463e6 100644 --- a/src/i830_memory.c +++ b/src/i830_memory.c @@ -1069,7 +1069,7 @@ i830_allocate_framebuffer(ScrnInfoPtr pScrn) /* We'll allocate the fb such that the root window will fit regardless of * rotation. */ - fb_height = pScrn->virtualY; + fb_height = ALIGN(pScrn->virtualY, 8); /* Calculate how much framebuffer memory to allocate. For the * initial allocation, calculate a reasonable minimum. This is |