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authorMichel Dänzer <michel.daenzer@amd.com>2012-05-09 11:08:49 +0200
committerMichel Dänzer <michel@daenzer.net>2012-05-09 11:10:40 +0200
commitb0b7d8d26fd107df342b5c87b0a38e5bb08101a9 (patch)
tree9748ebcc2296df252533ba2222e412a6f1526ac5
parent6bda7ceda645e838723883d133d614def1511d16 (diff)
EXA/UMS: Synchronize to the GPU before writing solid colour to scratch pixmap.
UMS doesn't do this automagically. It's a big hammer that will probably suck for performance, but I don't have any better ideas right now. Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
-rw-r--r--src/radeon_exa_shared.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/radeon_exa_shared.c b/src/radeon_exa_shared.c
index 31e28703..45222b5c 100644
--- a/src/radeon_exa_shared.c
+++ b/src/radeon_exa_shared.c
@@ -157,6 +157,7 @@ PixmapPtr RADEONSolidPixmap(ScreenPtr pScreen, uint32_t solid)
return NULL;
}
+ info->accel_state->exa->WaitMarker(pScreen, info->accel_state->exaSyncMarker);
memcpy(info->FB + exaGetPixmapOffset(pPix), &solid, 4);
return pPix;