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authorKristian Høgsberg <krh@bitplanet.net>2011-06-21 16:25:28 -0400
committerKristian Høgsberg <krh@bitplanet.net>2011-06-21 16:25:28 -0400
commitb6fdded54bc86260f2b6126d34648c85f4f2d7b1 (patch)
tree71d8479013dceb9b50060e5d3d0a47fac017c2c0
parent7dc36984af4b70018e4c70a39cf19172693d33fc (diff)
Update TODO
-rw-r--r--TODO35
1 files changed, 1 insertions, 34 deletions
diff --git a/TODO b/TODO
index d465490..f7f9844 100644
--- a/TODO
+++ b/TODO
@@ -1,12 +1,5 @@
Core wayland protocol
- - Move map_* requests to wl_shell as set_*, rename to
- wl_desktop_shell. Make initial attach the request that shows the
- surface and make attach with 0 buffer show the surface. Drop the
- map concept at that point. Make wl_shell the EWMH of wayland.
- Handle window title, icons, lower window, needs attention,
- minimize, maximize, move to desktop?
-
- scanner: wl_* prefix removal: split it out into a namespace part so
we can call variables "surface" instead of "wl_surface"?
@@ -149,8 +142,7 @@ Core wayland protocol
client must have a server id, and each client has a server id ->
client id hash.
- - LCD subpixel info, dpi, monitor make and model, event when a
- surface moves from one output to another.
+ - Event when a surface moves from one output to another.
- input device discovery, hotplug
@@ -210,31 +202,6 @@ Core wayland protocol
- Sort out 32 bit vmods and serialization
- - Automatic "triple buffering", ie, don't block on vsync if we're
- repainting below the refresh rate.
-
- - surface.attach triggers a compositor.release_buffer event when
- the buffer can be used again without messing things up (ie, it's
- no longer the front buffer, or the compositor has attached the
- new surface).
-
- - compositor sends out a repaint event (to who? do clients have to
- ask for this like they ask for the frame event?) once it has
- repainted the scene with the recent updates.
-
- - once a client receives the repaint event, it should start
- rendering its next frame. If it has received a buffer release
- event for the old buffer, that can be reused, otherwise it has
- to allocate a third buffer (ie, we automatically do triple
- buffering for fullscreen surfaces).
-
- - if a client is triple buffering and receives a release event
- before the repaint event, it can go back to double buffering.
-
- - the repaint event needs some kind of timestamp to drive
- animations, since clients may not use the frame event at all.
- Could just be the time of the most recent frame.
-
Clients and ports