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authorIlia Mirkin <imirkin@alum.mit.edu>2014-08-27 20:02:51 -0400
committerIlia Mirkin <imirkin@alum.mit.edu>2014-08-27 22:58:45 -0400
commitf21779c75a26a98c192bc3f29693bac8ca243ea3 (patch)
tree9af5f4d92c295c36f5b1177e7a965ac8958eda39
parenta1132024660876ad51652b08896040fb89e4396b (diff)
arb_tessellation_shader: add compiler tests for barrier()
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/barrier-for.tesc28
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/barrier-func.tesc31
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/barrier-if.tesc29
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/barrier-return.tesc30
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/barrier-switch.tesc38
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/barrier.tesc17
-rw-r--r--tests/spec/arb_tessellation_shader/compiler/barrier.tese11
7 files changed, 184 insertions, 0 deletions
diff --git a/tests/spec/arb_tessellation_shader/compiler/barrier-for.tesc b/tests/spec/arb_tessellation_shader/compiler/barrier-for.tesc
new file mode 100644
index 000000000..51683f481
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/barrier-for.tesc
@@ -0,0 +1,28 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// check_link: true
+// [end config]
+
+/**
+ * From issue 42:
+ *
+ * As a result, we choose a heavy-handed approach in which we only allow
+ * calls to barrier() inside main(). Even within main, barrier() calls are
+ * forbidden inside loops (even those that turn out to have constant loop
+ * counts and don't execute "break" or "continue" statements), if
+ * statements, or after a return statement.
+ */
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+layout(vertices = 3) out;
+
+void main() {
+ gl_out[gl_InvocationID].gl_Position = vec4(0.0);
+ for (int i = 0; i < 3; i++)
+ barrier();
+ gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
+ gl_TessLevelInner = float[2](1.0, 1.0);
+}
diff --git a/tests/spec/arb_tessellation_shader/compiler/barrier-func.tesc b/tests/spec/arb_tessellation_shader/compiler/barrier-func.tesc
new file mode 100644
index 000000000..f31443faa
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/barrier-func.tesc
@@ -0,0 +1,31 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// check_link: true
+// [end config]
+
+/**
+ * From issue 42:
+ *
+ * As a result, we choose a heavy-handed approach in which we only allow
+ * calls to barrier() inside main(). Even within main, barrier() calls are
+ * forbidden inside loops (even those that turn out to have constant loop
+ * counts and don't execute "break" or "continue" statements), if
+ * statements, or after a return statement.
+ */
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+layout(vertices = 3) out;
+
+void func() {
+ barrier();
+}
+
+void main() {
+ gl_out[gl_InvocationID].gl_Position = vec4(0.0);
+ func();
+ gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
+ gl_TessLevelInner = float[2](1.0, 1.0);
+}
diff --git a/tests/spec/arb_tessellation_shader/compiler/barrier-if.tesc b/tests/spec/arb_tessellation_shader/compiler/barrier-if.tesc
new file mode 100644
index 000000000..061ca0264
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/barrier-if.tesc
@@ -0,0 +1,29 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// check_link: true
+// [end config]
+
+/**
+ * From issue 42:
+ *
+ * As a result, we choose a heavy-handed approach in which we only allow
+ * calls to barrier() inside main(). Even within main, barrier() calls are
+ * forbidden inside loops (even those that turn out to have constant loop
+ * counts and don't execute "break" or "continue" statements), if
+ * statements, or after a return statement.
+ */
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+layout(vertices = 3) out;
+uniform bool cond;
+
+void main() {
+ gl_out[gl_InvocationID].gl_Position = vec4(0.0);
+ if (cond)
+ barrier();
+ gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
+ gl_TessLevelInner = float[2](1.0, 1.0);
+}
diff --git a/tests/spec/arb_tessellation_shader/compiler/barrier-return.tesc b/tests/spec/arb_tessellation_shader/compiler/barrier-return.tesc
new file mode 100644
index 000000000..4cab7e1de
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/barrier-return.tesc
@@ -0,0 +1,30 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// check_link: true
+// [end config]
+
+/**
+ * From issue 42:
+ *
+ * As a result, we choose a heavy-handed approach in which we only allow
+ * calls to barrier() inside main(). Even within main, barrier() calls are
+ * forbidden inside loops (even those that turn out to have constant loop
+ * counts and don't execute "break" or "continue" statements), if
+ * statements, or after a return statement.
+ */
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+layout(vertices = 3) out;
+uniform bool cond;
+
+void main() {
+ gl_out[gl_InvocationID].gl_Position = vec4(0.0);
+ if (cond)
+ return;
+ barrier();
+ gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
+ gl_TessLevelInner = float[2](1.0, 1.0);
+}
diff --git a/tests/spec/arb_tessellation_shader/compiler/barrier-switch.tesc b/tests/spec/arb_tessellation_shader/compiler/barrier-switch.tesc
new file mode 100644
index 000000000..e08b7e392
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/barrier-switch.tesc
@@ -0,0 +1,38 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// check_link: true
+// [end config]
+
+/**
+ * From issue 42:
+ *
+ * As a result, we choose a heavy-handed approach in which we only allow
+ * calls to barrier() inside main(). Even within main, barrier() calls are
+ * forbidden inside loops (even those that turn out to have constant loop
+ * counts and don't execute "break" or "continue" statements), if
+ * statements, or after a return statement.
+ *
+ * Further, from the spec text:
+ *
+ * In particular, barrier() may not be called inside
+ * a switch statement, in either sub-statement of an if statement, inside a
+ * do, for, or while loop, or at any point after a return statement in the
+ * function main().
+ */
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+layout(vertices = 3) out;
+uniform int val;
+
+void main() {
+ gl_out[gl_InvocationID].gl_Position = vec4(0.0);
+ switch (val) {
+ default:
+ barrier();
+ }
+ gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
+ gl_TessLevelInner = float[2](1.0, 1.0);
+}
diff --git a/tests/spec/arb_tessellation_shader/compiler/barrier.tesc b/tests/spec/arb_tessellation_shader/compiler/barrier.tesc
new file mode 100644
index 000000000..8a5920645
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/barrier.tesc
@@ -0,0 +1,17 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// check_link: true
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+layout(vertices = 3) out;
+
+void main() {
+ gl_out[gl_InvocationID].gl_Position = vec4(0.0);
+ barrier();
+ gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);
+ gl_TessLevelInner = float[2](1.0, 1.0);
+}
diff --git a/tests/spec/arb_tessellation_shader/compiler/barrier.tese b/tests/spec/arb_tessellation_shader/compiler/barrier.tese
new file mode 100644
index 000000000..9d2392bbd
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/barrier.tese
@@ -0,0 +1,11 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+layout(triangles) in;
+
+void main() { barrier(); gl_Position = vec4(0.0);}