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authorIan Romanick <ian.d.romanick@intel.com>2018-09-12 15:44:49 -0700
committerIan Romanick <ian.d.romanick@intel.com>2018-09-17 00:33:20 -0700
commit975fd8853a71db461e9e4e50eb592402df6bcc67 (patch)
treee073f0ae0fbb171578c7a55ff49c0938a87ac119
parentc0350279c5c1972a1ccff65b91de10ab9f4567e9 (diff)
shaders: Reproduce a bug in the i965 backend optimizer
The optimizer recently added the ability to replace a compare with a subtraction under certain circumstances. This can fail for integers. For inputs a = 0x80000000, b = 4, int(0x80000000) < 4, but int(0x80000000) - 4 overflows and results in 0x7ffffffc. That's not less than zero, so the flags get set differently than for (a < b). This really only affected the signed comparisons because the subtract would always have a signed source types, so it wouldn't be seen as a match for the compare with unsigned source types. v2: Just require GL_EXT_shader_integer_mix. Remove stray change to tests/spec/CMakeLists.txt. Both suggested by Ilia. Since this is no longer a "stock" GLSL 1.30 test, move to tests/shaders/. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Cc: Matt Turner <mattst88@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
-rw-r--r--tests/shaders/glsl-fs-absoluteDifference-int.shader_test82
-rw-r--r--tests/shaders/glsl-fs-absoluteDifference-uint.shader_test82
-rw-r--r--tests/shaders/glsl-vs-absoluteDifference-int.shader_test93
-rw-r--r--tests/shaders/glsl-vs-absoluteDifference-uint.shader_test93
4 files changed, 350 insertions, 0 deletions
diff --git a/tests/shaders/glsl-fs-absoluteDifference-int.shader_test b/tests/shaders/glsl-fs-absoluteDifference-int.shader_test
new file mode 100644
index 000000000..5fd26d7ff
--- /dev/null
+++ b/tests/shaders/glsl-fs-absoluteDifference-int.shader_test
@@ -0,0 +1,82 @@
+[require]
+GL >= 3.0
+GLSL >= 1.30
+GL_EXT_shader_integer_mix
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_EXT_shader_integer_mix: require
+
+// { A, B, absoluteDifference(A, B) }
+uniform ivec3 data[40];
+
+out vec4 color;
+
+uint abs_diff(int a, int b)
+{
+ /* This can fail if the compiler replaces the (a < b) with the result of
+ * one of the subtractions. For inputs a = 0x80000000, b = 4,
+ * int(0x80000000) < 4, but int(0x80000000)-4 overflows and results in
+ * 0x7ffffffc. That's not less than zero, so the flags get set
+ * differently than for (a < b).
+ */
+ return mix(uint(a - b), uint(b - a), a < b);
+}
+
+void main()
+{
+ uint idx = uint(gl_FragCoord.x) % uint(data.length());
+ ivec3 v = data[idx];
+
+ if (abs_diff(v.x, v.y) == uint(v.z)) {
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ } else {
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+}
+
+[test]
+uniform ivec3 data[0] 0x80000000 0x80000000 0x00000000
+uniform ivec3 data[1] 0x80000000 0x80000001 0x00000001
+uniform ivec3 data[2] 0x80000000 0xf8000000 0x78000000
+uniform ivec3 data[3] 0x80000000 0xf8000001 0x78000001
+uniform ivec3 data[4] 0x80000000 0xff800000 0x7f800000
+uniform ivec3 data[5] 0x80000000 0xff800001 0x7f800001
+uniform ivec3 data[6] 0x80000000 0xfff80000 0x7ff80000
+uniform ivec3 data[7] 0x80000000 0xfff80001 0x7ff80001
+uniform ivec3 data[8] 0x80000000 0xffff8000 0x7fff8000
+uniform ivec3 data[9] 0x80000000 0xffff8001 0x7fff8001
+uniform ivec3 data[10] 0x80000000 0xfffff800 0x7ffff800
+uniform ivec3 data[11] 0x80000000 0xfffff801 0x7ffff801
+uniform ivec3 data[12] 0x80000000 0xffffff80 0x7fffff80
+uniform ivec3 data[13] 0x80000000 0xffffff81 0x7fffff81
+uniform ivec3 data[14] 0x80000000 0xfffffff8 0x7ffffff8
+uniform ivec3 data[15] 0x80000000 0xfffffff9 0x7ffffff9
+uniform ivec3 data[16] 0x80000000 0xfffffffa 0x7ffffffa
+uniform ivec3 data[17] 0x80000000 0xfffffffb 0x7ffffffb
+uniform ivec3 data[18] 0x80000000 0xfffffffc 0x7ffffffc
+uniform ivec3 data[19] 0x80000000 0xfffffffd 0x7ffffffd
+uniform ivec3 data[20] 0x80000000 0xfffffffe 0x7ffffffe
+uniform ivec3 data[21] 0x80000000 0xffffffff 0x7fffffff
+uniform ivec3 data[22] 0x80000000 0x00000000 0x80000000
+uniform ivec3 data[23] 0x80000000 0x00000001 0x80000001
+uniform ivec3 data[24] 0x80000000 0x00000002 0x80000002
+uniform ivec3 data[25] 0x80000000 0x00000003 0x80000003
+uniform ivec3 data[26] 0x80000000 0x00000004 0x80000004
+uniform ivec3 data[27] 0x80000000 0x00000005 0x80000005
+uniform ivec3 data[28] 0x80000000 0x00000006 0x80000006
+uniform ivec3 data[29] 0x80000000 0x00000007 0x80000007
+uniform ivec3 data[30] 0x80000000 0x00000008 0x80000008
+uniform ivec3 data[31] 0x80000000 0x0000007f 0x8000007f
+uniform ivec3 data[32] 0x80000000 0x00000080 0x80000080
+uniform ivec3 data[33] 0x80000000 0x000007ff 0x800007ff
+uniform ivec3 data[34] 0x80000000 0x00000800 0x80000800
+uniform ivec3 data[35] 0x80000000 0x00007fff 0x80007fff
+uniform ivec3 data[36] 0x80000000 0x00008000 0x80008000
+uniform ivec3 data[37] 0x80000000 0x0007ffff 0x8007ffff
+uniform ivec3 data[38] 0x80000000 0x00080000 0x80080000
+uniform ivec3 data[39] 0x80000000 0x007fffff 0x807fffff
+
+draw rect -1 -1 2 2
+probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-fs-absoluteDifference-uint.shader_test b/tests/shaders/glsl-fs-absoluteDifference-uint.shader_test
new file mode 100644
index 000000000..17a888888
--- /dev/null
+++ b/tests/shaders/glsl-fs-absoluteDifference-uint.shader_test
@@ -0,0 +1,82 @@
+[require]
+GL >= 3.0
+GLSL >= 1.30
+GL_EXT_shader_integer_mix
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_EXT_shader_integer_mix: require
+
+// { A, B, absoluteDifference(A, B) }
+uniform uvec3 data[40];
+
+out vec4 color;
+
+uint abs_diff(uint a, uint b)
+{
+ /* This can fail if the compiler replaces the (a < b) with the result of
+ * one of the subtractions. For inputs a = 0x80000000, b = 4,
+ * int(0x80000000) < 4, but int(0x80000000)-4 overflows and results in
+ * 0x7ffffffc. That's not less than zero, so the flags get set
+ * differently than for (a < b).
+ */
+ return mix(a - b, b - a, a < b);
+}
+
+void main()
+{
+ uint idx = uint(gl_FragCoord.x) % uint(data.length());
+ uvec3 v = data[idx];
+
+ if (abs_diff(v.x, v.y) == uint(v.z)) {
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ } else {
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+}
+
+[test]
+uniform uvec3 data[0] 0x80000000 0x80000000 0x00000000
+uniform uvec3 data[1] 0x80000000 0x80000001 0x00000001
+uniform uvec3 data[2] 0x80000000 0xf8000000 0x78000000
+uniform uvec3 data[3] 0x80000000 0xf8000001 0x78000001
+uniform uvec3 data[4] 0x80000000 0xff800000 0x7f800000
+uniform uvec3 data[5] 0x80000000 0xff800001 0x7f800001
+uniform uvec3 data[6] 0x80000000 0xfff80000 0x7ff80000
+uniform uvec3 data[7] 0x80000000 0xfff80001 0x7ff80001
+uniform uvec3 data[8] 0x80000000 0xffff8000 0x7fff8000
+uniform uvec3 data[9] 0x80000000 0xffff8001 0x7fff8001
+uniform uvec3 data[10] 0x80000000 0xfffff800 0x7ffff800
+uniform uvec3 data[11] 0x80000000 0xfffff801 0x7ffff801
+uniform uvec3 data[12] 0x80000000 0xffffff80 0x7fffff80
+uniform uvec3 data[13] 0x80000000 0xffffff81 0x7fffff81
+uniform uvec3 data[14] 0x80000000 0xfffffff8 0x7ffffff8
+uniform uvec3 data[15] 0x80000000 0xfffffff9 0x7ffffff9
+uniform uvec3 data[16] 0x80000000 0xfffffffa 0x7ffffffa
+uniform uvec3 data[17] 0x80000000 0xfffffffb 0x7ffffffb
+uniform uvec3 data[18] 0x80000000 0xfffffffc 0x7ffffffc
+uniform uvec3 data[19] 0x80000000 0xfffffffd 0x7ffffffd
+uniform uvec3 data[20] 0x80000000 0xfffffffe 0x7ffffffe
+uniform uvec3 data[21] 0x80000000 0xffffffff 0x7fffffff
+uniform uvec3 data[22] 0x80000000 0x00000000 0x80000000
+uniform uvec3 data[23] 0x80000000 0x00000001 0x7fffffff
+uniform uvec3 data[24] 0x80000000 0x00000002 0x7ffffffe
+uniform uvec3 data[25] 0x80000000 0x00000003 0x7ffffffd
+uniform uvec3 data[26] 0x80000000 0x00000004 0x7ffffffc
+uniform uvec3 data[27] 0x80000000 0x00000005 0x7ffffffb
+uniform uvec3 data[28] 0x80000000 0x00000006 0x7ffffffa
+uniform uvec3 data[29] 0x80000000 0x00000007 0x7ffffff9
+uniform uvec3 data[30] 0x80000000 0x00000008 0x7ffffff8
+uniform uvec3 data[31] 0x80000000 0x0000007f 0x7fffff81
+uniform uvec3 data[32] 0x80000000 0x00000080 0x7fffff80
+uniform uvec3 data[33] 0x80000000 0x000007ff 0x7ffff801
+uniform uvec3 data[34] 0x80000000 0x00000800 0x7ffff800
+uniform uvec3 data[35] 0x80000000 0x00007fff 0x7fff8001
+uniform uvec3 data[36] 0x80000000 0x00008000 0x7fff8000
+uniform uvec3 data[37] 0x80000000 0x0007ffff 0x7ff80001
+uniform uvec3 data[38] 0x80000000 0x00080000 0x7ff80000
+uniform uvec3 data[39] 0x80000000 0x007fffff 0x7f800001
+
+draw rect -1 -1 2 2
+probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-vs-absoluteDifference-int.shader_test b/tests/shaders/glsl-vs-absoluteDifference-int.shader_test
new file mode 100644
index 000000000..455ee16ad
--- /dev/null
+++ b/tests/shaders/glsl-vs-absoluteDifference-int.shader_test
@@ -0,0 +1,93 @@
+[require]
+GL >= 3.0
+GLSL >= 1.30
+GL_EXT_shader_integer_mix
+
+[vertex shader]
+#extension GL_EXT_shader_integer_mix: require
+
+// { A, B, absoluteDifference(A, B) }
+uniform ivec3 data[40];
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+uint abs_diff(int a, int b)
+{
+ /* This can fail if the compiler replaces the (a < b) with the result of
+ * one of the subtractions. For inputs a = 0x80000000, b = 4,
+ * int(0x80000000) < 4, but int(0x80000000)-4 overflows and results in
+ * 0x7ffffffc. That's not less than zero, so the flags get set
+ * differently than for (a < b).
+ */
+ return mix(uint(a - b), uint(b - a), a < b);
+}
+
+void main()
+{
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ for (int i = 0; i < data.length(); i++) {
+ ivec3 v = data[i];
+
+ if (abs_diff(v.x, v.y) != uint(v.z))
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+
+ gl_Position = piglit_vertex;
+}
+
+
+[fragment shader]
+in vec4 color;
+out vec4 piglit_fragcolor;
+
+void main()
+{
+ piglit_fragcolor = color;
+}
+
+[test]
+uniform ivec3 data[0] 0x80000000 0x80000000 0x00000000
+uniform ivec3 data[1] 0x80000000 0x80000001 0x00000001
+uniform ivec3 data[2] 0x80000000 0xf8000000 0x78000000
+uniform ivec3 data[3] 0x80000000 0xf8000001 0x78000001
+uniform ivec3 data[4] 0x80000000 0xff800000 0x7f800000
+uniform ivec3 data[5] 0x80000000 0xff800001 0x7f800001
+uniform ivec3 data[6] 0x80000000 0xfff80000 0x7ff80000
+uniform ivec3 data[7] 0x80000000 0xfff80001 0x7ff80001
+uniform ivec3 data[8] 0x80000000 0xffff8000 0x7fff8000
+uniform ivec3 data[9] 0x80000000 0xffff8001 0x7fff8001
+uniform ivec3 data[10] 0x80000000 0xfffff800 0x7ffff800
+uniform ivec3 data[11] 0x80000000 0xfffff801 0x7ffff801
+uniform ivec3 data[12] 0x80000000 0xffffff80 0x7fffff80
+uniform ivec3 data[13] 0x80000000 0xffffff81 0x7fffff81
+uniform ivec3 data[14] 0x80000000 0xfffffff8 0x7ffffff8
+uniform ivec3 data[15] 0x80000000 0xfffffff9 0x7ffffff9
+uniform ivec3 data[16] 0x80000000 0xfffffffa 0x7ffffffa
+uniform ivec3 data[17] 0x80000000 0xfffffffb 0x7ffffffb
+uniform ivec3 data[18] 0x80000000 0xfffffffc 0x7ffffffc
+uniform ivec3 data[19] 0x80000000 0xfffffffd 0x7ffffffd
+uniform ivec3 data[20] 0x80000000 0xfffffffe 0x7ffffffe
+uniform ivec3 data[21] 0x80000000 0xffffffff 0x7fffffff
+uniform ivec3 data[22] 0x80000000 0x00000000 0x80000000
+uniform ivec3 data[23] 0x80000000 0x00000001 0x80000001
+uniform ivec3 data[24] 0x80000000 0x00000002 0x80000002
+uniform ivec3 data[25] 0x80000000 0x00000003 0x80000003
+uniform ivec3 data[26] 0x80000000 0x00000004 0x80000004
+uniform ivec3 data[27] 0x80000000 0x00000005 0x80000005
+uniform ivec3 data[28] 0x80000000 0x00000006 0x80000006
+uniform ivec3 data[29] 0x80000000 0x00000007 0x80000007
+uniform ivec3 data[30] 0x80000000 0x00000008 0x80000008
+uniform ivec3 data[31] 0x80000000 0x0000007f 0x8000007f
+uniform ivec3 data[32] 0x80000000 0x00000080 0x80000080
+uniform ivec3 data[33] 0x80000000 0x000007ff 0x800007ff
+uniform ivec3 data[34] 0x80000000 0x00000800 0x80000800
+uniform ivec3 data[35] 0x80000000 0x00007fff 0x80007fff
+uniform ivec3 data[36] 0x80000000 0x00008000 0x80008000
+uniform ivec3 data[37] 0x80000000 0x0007ffff 0x8007ffff
+uniform ivec3 data[38] 0x80000000 0x00080000 0x80080000
+uniform ivec3 data[39] 0x80000000 0x007fffff 0x807fffff
+
+draw rect -1 -1 2 2
+probe all rgb 0.0 1.0 0.0
diff --git a/tests/shaders/glsl-vs-absoluteDifference-uint.shader_test b/tests/shaders/glsl-vs-absoluteDifference-uint.shader_test
new file mode 100644
index 000000000..03ed6fa95
--- /dev/null
+++ b/tests/shaders/glsl-vs-absoluteDifference-uint.shader_test
@@ -0,0 +1,93 @@
+[require]
+GL >= 3.0
+GLSL >= 1.30
+GL_EXT_shader_integer_mix
+
+[vertex shader]
+#extension GL_EXT_shader_integer_mix: require
+
+// { A, B, absoluteDifference(A, B) }
+uniform uvec3 data[40];
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+uint abs_diff(uint a, uint b)
+{
+ /* This can fail if the compiler replaces the (a < b) with the result of
+ * one of the subtractions. For inputs a = 0x80000000, b = 4,
+ * int(0x80000000) < 4, but int(0x80000000)-4 overflows and results in
+ * 0x7ffffffc. That's not less than zero, so the flags get set
+ * differently than for (a < b).
+ */
+ return mix(a - b, b - a, a < b);
+}
+
+void main()
+{
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ for (int i = 0; i < data.length(); i++) {
+ uvec3 v = data[i];
+
+ if (abs_diff(v.x, v.y) != uint(v.z))
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+
+ gl_Position = piglit_vertex;
+}
+
+
+[fragment shader]
+in vec4 color;
+out vec4 piglit_fragcolor;
+
+void main()
+{
+ piglit_fragcolor = color;
+}
+
+[test]
+uniform uvec3 data[0] 0x80000000 0x80000000 0x00000000
+uniform uvec3 data[1] 0x80000000 0x80000001 0x00000001
+uniform uvec3 data[2] 0x80000000 0xf8000000 0x78000000
+uniform uvec3 data[3] 0x80000000 0xf8000001 0x78000001
+uniform uvec3 data[4] 0x80000000 0xff800000 0x7f800000
+uniform uvec3 data[5] 0x80000000 0xff800001 0x7f800001
+uniform uvec3 data[6] 0x80000000 0xfff80000 0x7ff80000
+uniform uvec3 data[7] 0x80000000 0xfff80001 0x7ff80001
+uniform uvec3 data[8] 0x80000000 0xffff8000 0x7fff8000
+uniform uvec3 data[9] 0x80000000 0xffff8001 0x7fff8001
+uniform uvec3 data[10] 0x80000000 0xfffff800 0x7ffff800
+uniform uvec3 data[11] 0x80000000 0xfffff801 0x7ffff801
+uniform uvec3 data[12] 0x80000000 0xffffff80 0x7fffff80
+uniform uvec3 data[13] 0x80000000 0xffffff81 0x7fffff81
+uniform uvec3 data[14] 0x80000000 0xfffffff8 0x7ffffff8
+uniform uvec3 data[15] 0x80000000 0xfffffff9 0x7ffffff9
+uniform uvec3 data[16] 0x80000000 0xfffffffa 0x7ffffffa
+uniform uvec3 data[17] 0x80000000 0xfffffffb 0x7ffffffb
+uniform uvec3 data[18] 0x80000000 0xfffffffc 0x7ffffffc
+uniform uvec3 data[19] 0x80000000 0xfffffffd 0x7ffffffd
+uniform uvec3 data[20] 0x80000000 0xfffffffe 0x7ffffffe
+uniform uvec3 data[21] 0x80000000 0xffffffff 0x7fffffff
+uniform uvec3 data[22] 0x80000000 0x00000000 0x80000000
+uniform uvec3 data[23] 0x80000000 0x00000001 0x7fffffff
+uniform uvec3 data[24] 0x80000000 0x00000002 0x7ffffffe
+uniform uvec3 data[25] 0x80000000 0x00000003 0x7ffffffd
+uniform uvec3 data[26] 0x80000000 0x00000004 0x7ffffffc
+uniform uvec3 data[27] 0x80000000 0x00000005 0x7ffffffb
+uniform uvec3 data[28] 0x80000000 0x00000006 0x7ffffffa
+uniform uvec3 data[29] 0x80000000 0x00000007 0x7ffffff9
+uniform uvec3 data[30] 0x80000000 0x00000008 0x7ffffff8
+uniform uvec3 data[31] 0x80000000 0x0000007f 0x7fffff81
+uniform uvec3 data[32] 0x80000000 0x00000080 0x7fffff80
+uniform uvec3 data[33] 0x80000000 0x000007ff 0x7ffff801
+uniform uvec3 data[34] 0x80000000 0x00000800 0x7ffff800
+uniform uvec3 data[35] 0x80000000 0x00007fff 0x7fff8001
+uniform uvec3 data[36] 0x80000000 0x00008000 0x7fff8000
+uniform uvec3 data[37] 0x80000000 0x0007ffff 0x7ff80001
+uniform uvec3 data[38] 0x80000000 0x00080000 0x7ff80000
+uniform uvec3 data[39] 0x80000000 0x007fffff 0x7f800001
+
+draw rect -1 -1 2 2
+probe all rgb 0.0 1.0 0.0