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authorDave Airlie <airlied@redhat.com>2014-07-23 23:36:27 +0100
committerDave Airlie <airlied@gmail.com>2014-07-30 19:21:47 +1000
commit04d7b02afeca0cfd1eef388cedb7ac106fa939ad (patch)
treedc6cadf66b60c0c273ce3c58a6561a48e375671b
parent76cf55c3279f91dda67208b54e707aceef241133 (diff)
arb_gpu_shader_fp64: add packDouble2x32 and unpackDouble2x32 tests
Simple tests to make sure the packing is correct, along with constant tests. also check corner case with writemasks we ran into while developing Acked-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Dave Airlie <airlied@redhat.com>
-rw-r--r--tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-const-packDouble2x32.shader_test40
-rw-r--r--tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-const-unpackDouble2x32.shader_test40
-rw-r--r--tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-packDouble2x32.shader_test55
-rw-r--r--tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-unpackDouble2x32-2.shader_test52
-rw-r--r--tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-unpackDouble2x32.shader_test50
5 files changed, 237 insertions, 0 deletions
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-const-packDouble2x32.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-const-packDouble2x32.shader_test
new file mode 100644
index 000000000..63e274ad2
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-const-packDouble2x32.shader_test
@@ -0,0 +1,40 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+in vec4 vertex;
+
+void main() {
+ gl_Position = vertex;
+}
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_fp64 : enable
+
+#define STATIC_ASSERT(cond) { float array[(cond) ? -1 : 1]; }
+
+out vec4 color;
+
+void main()
+{
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ /* Compare the results after going through unpackDouble2x32() allows us
+ * to distinguish -0.0f from 0.0f.
+ */
+ STATIC_ASSERT((packDouble2x32(uvec2(0, 0)) != 0.0lf));
+ STATIC_ASSERT((packDouble2x32(uvec2(0, 1073217536)) != 1.5lf));
+ STATIC_ASSERT((packDouble2x32(uvec2(1, 1000)) != 2.1219957909657664e-311lf));
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+
+[test]
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-const-unpackDouble2x32.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-const-unpackDouble2x32.shader_test
new file mode 100644
index 000000000..9cb9dedd7
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-const-unpackDouble2x32.shader_test
@@ -0,0 +1,40 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+in vec4 vertex;
+
+void main() {
+ gl_Position = vertex;
+}
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_fp64 : enable
+
+#define STATIC_ASSERT(cond) { float array[(cond) ? -1 : 1]; }
+
+out vec4 color;
+
+void main()
+{
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ /* Compare the results after going through unpackDouble2x32() allows us
+ * to distinguish -0.0f from 0.0f.
+ */
+ STATIC_ASSERT((unpackDouble2x32(0.0lf) != uvec2(0, 0)));
+ STATIC_ASSERT((unpackDouble2x32(1.5lf) != uvec2(0, 1073217536)));
+ STATIC_ASSERT((unpackDouble2x32(2.1219957909657664e-311lf) != uvec2(1, 1000)));
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+
+[test]
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-packDouble2x32.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-packDouble2x32.shader_test
new file mode 100644
index 000000000..f25e1325e
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-packDouble2x32.shader_test
@@ -0,0 +1,55 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+in vec4 vertex;
+
+void main() {
+ gl_Position = vertex;
+}
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_fp64 : enable
+
+out vec4 color;
+
+uniform double expected_doub;
+uniform uvec2 given_uval;
+
+void main()
+{
+ /* Green if both pass. */
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ double packval;
+
+ packval = packDouble2x32(given_uval);
+
+ if (packval != expected_doub) {
+ color.r = 1.0;
+ }
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+
+[test]
+uniform double expected_doub 0.0
+uniform uvec2 given_uval 0 0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 0 0 0.0 1.0 0.0 1.0
+
+uniform double expected_doub 1.5
+uniform uvec2 given_uval 0 1073217536
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 1 0 0.0 1.0 0.0 1.0
+
+uniform double expected_doub 2.122e-311
+uniform uvec2 given_uval 8519181 1000
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 2 0 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-unpackDouble2x32-2.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-unpackDouble2x32-2.shader_test
new file mode 100644
index 000000000..e9e860722
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-unpackDouble2x32-2.shader_test
@@ -0,0 +1,52 @@
+# test unpack with a single channel specified
+# to demonstrate a bug in glsl->tgsi dead-code elimination
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+in vec4 vertex;
+
+void main() {
+ gl_Position = vertex;
+}
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_fp64 : enable
+
+out vec4 color;
+
+uniform double given_doub;
+uniform uint expected_uval;
+
+void main()
+{
+ /* Green if both pass. */
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ uint packval;
+
+ packval = unpackDouble2x32(abs(given_doub)).y;
+
+ if (packval != expected_uval) {
+ color.r = 1.0;
+ }
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+
+[test]
+uniform double given_doub 0.0
+uniform uint expected_uval 0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 0 0 0.0 1.0 0.0 1.0
+
+uniform double given_doub 1.5
+uniform uint expected_uval 1073217536
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 1 0 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-unpackDouble2x32.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-unpackDouble2x32.shader_test
new file mode 100644
index 000000000..c6d4a6f41
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-unpackDouble2x32.shader_test
@@ -0,0 +1,50 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+in vec4 vertex;
+
+void main() {
+ gl_Position = vertex;
+}
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_fp64 : enable
+
+out vec4 color;
+
+uniform double given_doub;
+uniform uvec2 expected_uval;
+
+void main()
+{
+ /* Green if both pass. */
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ uvec2 packval;
+
+ packval = unpackDouble2x32(given_doub);
+
+ if (packval != expected_uval) {
+ color.r = 1.0;
+ }
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+
+[test]
+uniform double given_doub 0.0
+uniform uvec2 expected_uval 0 0
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 0 0 0.0 1.0 0.0 1.0
+
+uniform double given_doub 1.5
+uniform uvec2 expected_uval 0 1073217536
+draw arrays GL_TRIANGLE_FAN 0 4
+probe rgba 1 0 0.0 1.0 0.0 1.0