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/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

/**
 * @file
 * 
 * Screen, Adapter or GPU
 *
 * These are driver functions/facilities that are context independent.
 */


#ifndef P_SCREEN_H
#define P_SCREEN_H


#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_defines.h"



#ifdef __cplusplus
extern "C" {
#endif


/** Opaque type */
struct winsys_handle;
/** Opaque type */
struct pipe_fence_handle;
struct pipe_winsys;
struct pipe_resource;
struct pipe_surface;
struct pipe_transfer;


/**
 * Gallium screen/adapter context.  Basically everything
 * hardware-specific that doesn't actually require a rendering
 * context.
 */
struct pipe_screen {
   struct pipe_winsys *winsys;

   void (*destroy)( struct pipe_screen * );


   const char *(*get_name)( struct pipe_screen * );

   const char *(*get_vendor)( struct pipe_screen * );

   /**
    * Query an integer-valued capability/parameter/limit
    * \param param  one of PIPE_CAP_x
    */
   int (*get_param)( struct pipe_screen *, enum pipe_cap param );

   /**
    * Query a float-valued capability/parameter/limit
    * \param param  one of PIPE_CAP_x
    */
   float (*get_paramf)( struct pipe_screen *, enum pipe_cap param );

   /**
    * Query a per-shader-stage integer-valued capability/parameter/limit
    * \param param  one of PIPE_CAP_x
    */
   int (*get_shader_param)( struct pipe_screen *, unsigned shader, enum pipe_shader_cap param );

   struct pipe_context * (*context_create)( struct pipe_screen *,
					    void *priv );

   /**
    * Check if the given pipe_format is supported as a texture or
    * drawing surface.
    * \param bindings  bitmask of PIPE_BIND_*
    */
   boolean (*is_format_supported)( struct pipe_screen *,
                                   enum pipe_format format,
                                   enum pipe_texture_target target,
                                   unsigned sample_count,
                                   unsigned bindings );

   /**
    * Create a new texture object, using the given template info.
    */
   struct pipe_resource * (*resource_create)(struct pipe_screen *,
					     const struct pipe_resource *templat);

   /**
    * Create a texture from a winsys_handle. The handle is often created in
    * another process by first creating a pipe texture and then calling
    * resource_get_handle.
    */
   struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
						  const struct pipe_resource *templat,
						  struct winsys_handle *handle);

   /**
    * Get a winsys_handle from a texture. Some platforms/winsys requires
    * that the texture is created with a special usage flag like
    * DISPLAYTARGET or PRIMARY.
    */
   boolean (*resource_get_handle)(struct pipe_screen *,
				  struct pipe_resource *tex,
				  struct winsys_handle *handle);


   void (*resource_destroy)(struct pipe_screen *,
			    struct pipe_resource *pt);


   /**
    * Create a buffer that wraps user-space data.
    *
    * Effectively this schedules a delayed call to buffer_create
    * followed by an upload of the data at *some point in the future*,
    * or perhaps never.  Basically the allocate/upload is delayed
    * until the buffer is actually passed to hardware.
    *
    * The intention is to provide a quick way to turn regular data
    * into a buffer, and secondly to avoid a copy operation if that
    * data subsequently turns out to be only accessed by the CPU.
    *
    * Common example is OpenGL vertex buffers that are subsequently
    * processed either by software TNL in the driver or by passing to
    * hardware.
    *
    * XXX: What happens if the delayed call to buffer_create() fails?
    *
    * Note that ptr may be accessed at any time upto the time when the
    * buffer is destroyed, so the data must not be freed before then.
    */
   struct pipe_resource *(*user_buffer_create)(struct pipe_screen *screen,
					       void *ptr,
					       unsigned bytes,
					       unsigned bind_flags);

   /**
    * Do any special operations to ensure frontbuffer contents are
    * displayed, eg copy fake frontbuffer.
    * \param winsys_drawable_handle  an opaque handle that the calling context
    *                                gets out-of-band
    */
   void (*flush_frontbuffer)( struct pipe_screen *screen,
                              struct pipe_resource *resource,
                              unsigned level, unsigned layer,
                              void *winsys_drawable_handle );



   /** Set ptr = fence, with reference counting */
   void (*fence_reference)( struct pipe_screen *screen,
                            struct pipe_fence_handle **ptr,
                            struct pipe_fence_handle *fence );

   /**
    * Checks whether the fence has been signalled.
    */
   boolean (*fence_signalled)( struct pipe_screen *screen,
                               struct pipe_fence_handle *fence );

   /**
    * Wait for the fence to finish.
    * \param timeout  in nanoseconds
    */
   boolean (*fence_finish)( struct pipe_screen *screen,
                            struct pipe_fence_handle *fence,
                            uint64_t timeout );

};


#ifdef __cplusplus
}
#endif

#endif /* P_SCREEN_H */