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path: root/src/gallium/drivers/r600/r600_blit.c
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/*
 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include <util/u_surface.h>
#include <util/u_blitter.h>
#include <util/u_format.h>
#include "r600_pipe.h"

enum r600_blitter_op /* bitmask */
{
	R600_CLEAR         = 1,
	R600_CLEAR_SURFACE = 2,
	R600_COPY          = 4
};

static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
{
	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;

	rctx->blit = true;
	r600_context_queries_suspend(&rctx->ctx);

	util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
	util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
	if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
		util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
	}
	util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
	util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
	if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
		util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
	}
	if (rctx->states[R600_PIPE_STATE_CLIP]) {
		util_blitter_save_clip(rctx->blitter, &rctx->clip);
	}
	util_blitter_save_vertex_buffers(rctx->blitter, rctx->nvertex_buffers, rctx->vertex_buffer);

	if (op & (R600_CLEAR_SURFACE | R600_COPY))
		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);

	if (op & R600_COPY) {
		util_blitter_save_fragment_sampler_states(
			rctx->blitter, rctx->ps_samplers.n_samplers,
			(void**)rctx->ps_samplers.samplers);

		util_blitter_save_fragment_sampler_views(
			rctx->blitter, rctx->ps_samplers.n_views,
			(struct pipe_sampler_view**)rctx->ps_samplers.views);
	}

}

static void r600_blitter_end(struct pipe_context *ctx)
{
	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
	r600_context_queries_resume(&rctx->ctx);
	rctx->blit = false;
}

void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
	struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
	int level = 0;
	float depth = 1.0f;

	if (!texture->dirty_db)
		return;

	surf_tmpl.format = texture->resource.base.b.format;
	surf_tmpl.u.tex.level = level;
	surf_tmpl.u.tex.first_layer = 0;
	surf_tmpl.u.tex.last_layer = 0;
	surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;

	zsurf = ctx->create_surface(ctx, &texture->resource.base.b, &surf_tmpl);

	surf_tmpl.format = ((struct pipe_resource*)texture->flushed_depth_texture)->format;
	surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
	cbsurf = ctx->create_surface(ctx,
			(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);

	if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
	    rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
		depth = 0.0f;

	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
	util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
	r600_blitter_end(ctx);

	pipe_surface_reference(&zsurf, NULL);
	pipe_surface_reference(&cbsurf, NULL);

	texture->dirty_db = FALSE;
}

void r600_flush_depth_textures(struct r600_pipe_context *rctx)
{
	unsigned int i;

	if (rctx->blit) return;

	/* FIXME: This handles fragment shader textures only. */

	for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
		struct r600_pipe_sampler_view *view;
		struct r600_resource_texture *tex;

		view = rctx->ps_samplers.views[i];
		if (!view) continue;

		tex = (struct r600_resource_texture *)view->base.texture;
		if (!tex->depth)
			continue;

		if (tex->is_flushing_texture)
			continue;

		r600_blit_uncompress_depth(&rctx->context, tex);
	}

	/* also check CB here */
	for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
		struct r600_resource_texture *tex;
		tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;

		if (!tex->depth)
			continue;

		if (tex->is_flushing_texture)
			continue;

		r600_blit_uncompress_depth(&rctx->context, tex);
	}
}

static void r600_clear(struct pipe_context *ctx, unsigned buffers,
			const float *rgba, double depth, unsigned stencil)
{
	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
	struct pipe_framebuffer_state *fb = &rctx->framebuffer;

	r600_blitter_begin(ctx, R600_CLEAR);
	util_blitter_clear(rctx->blitter, fb->width, fb->height,
				fb->nr_cbufs, buffers, rgba, depth,
				stencil);
	r600_blitter_end(ctx);
}

static void r600_clear_render_target(struct pipe_context *ctx,
				     struct pipe_surface *dst,
				     const float *rgba,
				     unsigned dstx, unsigned dsty,
				     unsigned width, unsigned height)
{
	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;

	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
	util_blitter_clear_render_target(rctx->blitter, dst, rgba,
					 dstx, dsty, width, height);
	r600_blitter_end(ctx);
}

static void r600_clear_depth_stencil(struct pipe_context *ctx,
				     struct pipe_surface *dst,
				     unsigned clear_flags,
				     double depth,
				     unsigned stencil,
				     unsigned dstx, unsigned dsty,
				     unsigned width, unsigned height)
{
	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;

	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
					 dstx, dsty, width, height);
	r600_blitter_end(ctx);
}



/* Copy a block of pixels from one surface to another using HW. */
static void r600_hw_copy_region(struct pipe_context *ctx,
				struct pipe_resource *dst,
				unsigned dst_level,
				unsigned dstx, unsigned dsty, unsigned dstz,
				struct pipe_resource *src,
				unsigned src_level,
				const struct pipe_box *src_box)
{
	struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;

	r600_blitter_begin(ctx, R600_COPY);
	util_blitter_copy_region(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
				 src, src_level, src_box, TRUE);
	r600_blitter_end(ctx);
}

static void r600_resource_copy_region(struct pipe_context *ctx,
				      struct pipe_resource *dst,
				      unsigned dst_level,
				      unsigned dstx, unsigned dsty, unsigned dstz,
				      struct pipe_resource *src,
				      unsigned src_level,
				      const struct pipe_box *src_box)
{
	struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;

	if (rsrc->depth && !rsrc->is_flushing_texture)
		r600_texture_depth_flush(ctx, src, FALSE);

	r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
			    src, src_level, src_box);

}

void r600_init_blit_functions(struct r600_pipe_context *rctx)
{
	rctx->context.clear = r600_clear;
	rctx->context.clear_render_target = r600_clear_render_target;
	rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
	rctx->context.resource_copy_region = r600_resource_copy_region;
}

void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
	struct pipe_box sbox;

	sbox.x = sbox.y = sbox.z = 0;
	sbox.width = texture->resource.base.b.width0;
	sbox.height = texture->resource.base.b.height0;
	/* XXX that might be wrong */
	sbox.depth = 1;

	r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
			    0, 0, 0,
			    (struct pipe_resource *)texture->flushed_depth_texture, 0,
			    &sbox);
}