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#include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_shader_tokens.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_util.h" #include "nv20_context.h" void nv20_fragprog_bind(struct nv20_context *nv20, struct nv20_fragment_program *fp) { } void nv20_fragprog_destroy(struct nv20_context *nv20, struct nv20_fragment_program *fp) { }