summaryrefslogtreecommitdiff
path: root/src/gallium/auxiliary/util/u_blitter.h
blob: de063937793cf081a9543d73ae10c3563b6433b3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
/**************************************************************************
 *
 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

#ifndef U_BLITTER_H
#define U_BLITTER_H

#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"

#include "pipe/p_state.h"


#ifdef __cplusplus
extern "C" {
#endif

struct pipe_context;

enum blitter_attrib_type {
   UTIL_BLITTER_ATTRIB_NONE,
   UTIL_BLITTER_ATTRIB_COLOR,
   UTIL_BLITTER_ATTRIB_TEXCOORD
};

struct blitter_context
{
   /**
    * Draw a rectangle.
    *
    * \param x1      An X coordinate of the top-left corner.
    * \param y1      A Y coordinate of the top-left corner.
    * \param x2      An X coordinate of the bottom-right corner.
    * \param y2      A Y coordinate of the bottom-right corner.
    * \param depth   A depth which the rectangle is rendered at.
    *
    * \param type   Semantics of the attributes "attrib".
    *               If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
    *               If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
    *               make up a constant RGBA color, and should go
    *               to the GENERIC0 varying slot of a fragment shader.
    *               If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
    *               {a3, a4} specify top-left and bottom-right texture
    *               coordinates of the rectangle, respectively, and should go
    *               to the GENERIC0 varying slot of a fragment shader.
    *
    * \param attrib See type.
    *
    * \note A driver may optionally override this callback to implement
    *       a specialized hardware path for drawing a rectangle, e.g. using
    *       a rectangular point sprite.
    */
   void (*draw_rectangle)(struct blitter_context *blitter,
                          int x1, int y1, int x2, int y2,
                          float depth,
                          enum blitter_attrib_type type,
                          const union pipe_color_union *color);

   /* Whether the blitter is running. */
   boolean running;

   /* Private members, really. */
   struct pipe_context *pipe; /**< pipe context */

   void *saved_blend_state;   /**< blend state */
   void *saved_dsa_state;     /**< depth stencil alpha state */
   void *saved_velem_state;   /**< vertex elements state */
   void *saved_rs_state;      /**< rasterizer state */
   void *saved_fs, *saved_vs, *saved_gs; /**< shaders */

   struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
   struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
   struct pipe_viewport_state saved_viewport;
   struct pipe_scissor_state saved_scissor;
   boolean is_sample_mask_saved;
   unsigned saved_sample_mask;

   unsigned saved_num_sampler_states;
   void *saved_sampler_states[PIPE_MAX_SAMPLERS];

   unsigned saved_num_sampler_views;
   struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];

   unsigned saved_num_vertex_buffers;
   struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];

   unsigned saved_num_so_targets;
   struct pipe_stream_output_target *saved_so_targets[PIPE_MAX_SO_BUFFERS];

   struct pipe_query *saved_render_cond_query;
   uint saved_render_cond_mode;
};

/**
 * Create a blitter context.
 */
struct blitter_context *util_blitter_create(struct pipe_context *pipe);

/**
 * Destroy a blitter context.
 */
void util_blitter_destroy(struct blitter_context *blitter);

void util_blitter_cache_all_shaders(struct blitter_context *blitter);

/**
 * Return the pipe context associated with a blitter context.
 */
static INLINE
struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
{
   return blitter->pipe;
}

/* The default function to draw a rectangle. This can only be used
 * inside of the draw_rectangle callback if the driver overrides it. */
void util_blitter_draw_rectangle(struct blitter_context *blitter,
                                 int x1, int y1, int x2, int y2, float depth,
                                 enum blitter_attrib_type type,
                                 const union pipe_color_union *attrib);

/**
 * Try to do a blit using resource_copy_region. The function calls
 * resource_copy_region if the blit description is compatible with it.
 *
 * It returns TRUE if the blit was done using resource_copy_region.
 *
 * It returns FALSE otherwise and the caller must fall back to a more generic
 * codepath for the blit operation. (e.g. by using u_blitter)
 */
boolean util_try_blit_via_copy_region(struct pipe_context *ctx,
                                      const struct pipe_blit_info *blit);

/*
 * These states must be saved before any of the following functions are called:
 * - vertex buffers
 * - vertex elements
 * - vertex shader
 * - geometry shader (if supported)
 * - stream output targets (if supported)
 * - rasterizer state
 */

/**
 * Clear a specified set of currently bound buffers to specified values.
 *
 * These states must be saved in the blitter in addition to the state objects
 * already required to be saved:
 * - fragment shader
 * - depth stencil alpha state
 * - blend state
 */
void util_blitter_clear(struct blitter_context *blitter,
                        unsigned width, unsigned height,
                        unsigned num_cbufs,
                        unsigned clear_buffers,
                        enum pipe_format cbuf_format,
                        const union pipe_color_union *color,
                        double depth, unsigned stencil);

/**
 * Check if the blitter (with the help of the driver) can blit between
 * the two resources.
 * The mask is a combination of the PIPE_MASK_* flags.
 * Set to PIPE_MASK_RGBAZS if unsure.
 */
boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
                                       const struct pipe_resource *dst,
                                       const struct pipe_resource *src,
                                       unsigned mask);

boolean util_blitter_is_blit_supported(struct blitter_context *blitter,
				       const struct pipe_blit_info *info);

/**
 * Copy a block of pixels from one surface to another.
 *
 * These states must be saved in the blitter in addition to the state objects
 * already required to be saved:
 * - fragment shader
 * - depth stencil alpha state
 * - blend state
 * - fragment sampler states
 * - fragment sampler textures
 * - framebuffer state
 * - sample mask
 */
void util_blitter_copy_texture(struct blitter_context *blitter,
                               struct pipe_resource *dst,
                               unsigned dst_level,
                               unsigned dstx, unsigned dsty, unsigned dstz,
                               struct pipe_resource *src,
                               unsigned src_level,
                               const struct pipe_box *srcbox, unsigned mask,
                               boolean copy_all_samples);

/**
 * Same as util_blitter_copy_texture with the capabilities of util_blitter_blit,
 * but dst and src are pipe_surface and pipe_sampler_view, respectively.
 * The mipmap level and dstz are part of the views.
 *
 * Drivers can use this to change resource properties (like format, width,
 * height) by changing how the views interpret them, instead of changing
 * pipe_resource directly. This is usually needed to accelerate copying of
 * compressed formats.
 *
 * src_width0 and src_height0 are sampler_view-private properties that
 * override pipe_resource. The blitter uses them for computation of texture
 * coordinates. The dst dimensions are supplied through pipe_surface::width
 * and height.
 *
 * The mask is a combination of the PIPE_MASK_* flags.
 * Set to PIPE_MASK_RGBAZS if unsure.
 */
void util_blitter_blit_generic(struct blitter_context *blitter,
                               struct pipe_surface *dst,
                               int dstx, int dsty,
                               unsigned dst_width, unsigned dst_height,
                               struct pipe_sampler_view *src,
                               const struct pipe_box *srcbox,
                               unsigned src_width0, unsigned src_height0,
                               unsigned mask, unsigned filter,
                               const struct pipe_scissor_state *scissor,
                               boolean copy_all_samples);

void util_blitter_blit(struct blitter_context *blitter,
		       const struct pipe_blit_info *info);

/**
 * Helper function to initialize a view for copy_texture_view.
 * The parameters must match copy_texture_view.
 */
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
                                      struct pipe_resource *dst,
                                      unsigned dstlevel,
                                      unsigned dstz,
                                      const struct pipe_box *srcbox);

/**
 * Helper function to initialize a view for copy_texture_view.
 * The parameters must match copy_texture_view.
 */
void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
                                      struct pipe_resource *src,
                                      unsigned srclevel);

/**
 * Copy data from one buffer to another using the Stream Output functionality.
 * Some alignment is required, otherwise software fallback is used.
 */
void util_blitter_copy_buffer(struct blitter_context *blitter,
                              struct pipe_resource *dst,
                              unsigned dstx,
                              struct pipe_resource *src,
                              unsigned srcx,
                              unsigned size);

/**
 * Clear a region of a (color) surface to a constant value.
 *
 * These states must be saved in the blitter in addition to the state objects
 * already required to be saved:
 * - fragment shader
 * - depth stencil alpha state
 * - blend state
 * - framebuffer state
 */
void util_blitter_clear_render_target(struct blitter_context *blitter,
                                      struct pipe_surface *dst,
                                      const union pipe_color_union *color,
                                      unsigned dstx, unsigned dsty,
                                      unsigned width, unsigned height);

/**
 * Clear a region of a depth-stencil surface, both stencil and depth
 * or only one of them if this is a combined depth-stencil surface.
 *
 * These states must be saved in the blitter in addition to the state objects
 * already required to be saved:
 * - fragment shader
 * - depth stencil alpha state
 * - blend state
 * - framebuffer state
 */
void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
                                      struct pipe_surface *dst,
                                      unsigned clear_flags,
                                      double depth,
                                      unsigned stencil,
                                      unsigned dstx, unsigned dsty,
                                      unsigned width, unsigned height);

/* The following functions are customized variants of the clear functions.
 * Some drivers use them internally to do things like MSAA resolve
 * and resource decompression. It usually consists of rendering a full-screen
 * quad with a special blend or DSA state.
 */

/* Used by r300g for depth decompression. */
void util_blitter_custom_clear_depth(struct blitter_context *blitter,
                                     unsigned width, unsigned height,
                                     double depth, void *custom_dsa);

/* Used by r600g for depth decompression. */
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
				       struct pipe_surface *zsurf,
				       struct pipe_surface *cbsurf,
				       unsigned sample_mask,
				       void *dsa_stage, float depth);

/* Used by r600g for color decompression. */
void util_blitter_custom_color(struct blitter_context *blitter,
                               struct pipe_surface *dstsurf,
                               void *custom_blend);

/* Used by r600g for MSAA color resolve. */
void util_blitter_custom_resolve_color(struct blitter_context *blitter,
                                       struct pipe_resource *dst,
                                       unsigned dst_level,
                                       unsigned dst_layer,
                                       struct pipe_resource *src,
                                       unsigned src_layer,
				       unsigned sampled_mask,
                                       void *custom_blend,
                                       enum pipe_format format);

/* The functions below should be used to save currently bound constant state
 * objects inside a driver. The objects are automatically restored at the end
 * of the util_blitter_{clear, copy_region, fill_region} functions and then
 * forgotten.
 *
 * States not listed here are not affected by util_blitter. */

static INLINE
void util_blitter_save_blend(struct blitter_context *blitter,
                             void *state)
{
   blitter->saved_blend_state = state;
}

static INLINE
void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
                                           void *state)
{
   blitter->saved_dsa_state = state;
}

static INLINE
void util_blitter_save_vertex_elements(struct blitter_context *blitter,
                                       void *state)
{
   blitter->saved_velem_state = state;
}

static INLINE
void util_blitter_save_stencil_ref(struct blitter_context *blitter,
                                   const struct pipe_stencil_ref *state)
{
   blitter->saved_stencil_ref = *state;
}

static INLINE
void util_blitter_save_rasterizer(struct blitter_context *blitter,
                                  void *state)
{
   blitter->saved_rs_state = state;
}

static INLINE
void util_blitter_save_fragment_shader(struct blitter_context *blitter,
                                       void *fs)
{
   blitter->saved_fs = fs;
}

static INLINE
void util_blitter_save_vertex_shader(struct blitter_context *blitter,
                                     void *vs)
{
   blitter->saved_vs = vs;
}

static INLINE
void util_blitter_save_geometry_shader(struct blitter_context *blitter,
                                       void *gs)
{
   blitter->saved_gs = gs;
}

static INLINE
void util_blitter_save_framebuffer(struct blitter_context *blitter,
                                   const struct pipe_framebuffer_state *state)
{
   blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
   util_copy_framebuffer_state(&blitter->saved_fb_state, state);
}

static INLINE
void util_blitter_save_viewport(struct blitter_context *blitter,
                                struct pipe_viewport_state *state)
{
   blitter->saved_viewport = *state;
}

static INLINE
void util_blitter_save_scissor(struct blitter_context *blitter,
                               struct pipe_scissor_state *state)
{
   blitter->saved_scissor = *state;
}

static INLINE
void util_blitter_save_fragment_sampler_states(
                  struct blitter_context *blitter,
                  unsigned num_sampler_states,
                  void **sampler_states)
{
   assert(num_sampler_states <= Elements(blitter->saved_sampler_states));

   blitter->saved_num_sampler_states = num_sampler_states;
   memcpy(blitter->saved_sampler_states, sampler_states,
          num_sampler_states * sizeof(void *));
}

static INLINE void
util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
                                         unsigned num_views,
                                         struct pipe_sampler_view **views)
{
   unsigned i;
   assert(num_views <= Elements(blitter->saved_sampler_views));

   blitter->saved_num_sampler_views = num_views;
   for (i = 0; i < num_views; i++)
      pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
                                  views[i]);
}

static INLINE void
util_blitter_save_vertex_buffers(struct blitter_context *blitter,
                                 unsigned num_vertex_buffers,
                                 struct pipe_vertex_buffer *vertex_buffers)
{
   assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));

   blitter->saved_num_vertex_buffers = 0;
   util_copy_vertex_buffers(blitter->saved_vertex_buffers,
                            (unsigned*)&blitter->saved_num_vertex_buffers,
                            vertex_buffers,
                            num_vertex_buffers);
}

static INLINE void
util_blitter_save_so_targets(struct blitter_context *blitter,
                             unsigned num_targets,
                             struct pipe_stream_output_target **targets)
{
   unsigned i;
   assert(num_targets <= Elements(blitter->saved_so_targets));

   blitter->saved_num_so_targets = num_targets;
   for (i = 0; i < num_targets; i++)
      pipe_so_target_reference(&blitter->saved_so_targets[i],
                               targets[i]);
}

static INLINE void
util_blitter_save_sample_mask(struct blitter_context *blitter,
                              unsigned sample_mask)
{
   blitter->is_sample_mask_saved = TRUE;
   blitter->saved_sample_mask = sample_mask;
}

static INLINE void
util_blitter_save_render_condition(struct blitter_context *blitter,
                                   struct pipe_query *query,
                                   uint mode)
{
   blitter->saved_render_cond_query = query;
   blitter->saved_render_cond_mode = mode;
}

#ifdef __cplusplus
}
#endif

#endif