/* $Id: pixel.c,v 1.1.1.1 1999/08/19 00:55:41 jtg Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc. */ #ifdef PC_HEADER #include "all.h" #else #include #include #include #include "context.h" #include "macros.h" #include "pixel.h" #include "types.h" #ifdef XFree86Server #include "GL/xf86glx.h" #endif #endif /**********************************************************************/ /***** glPixelZoom *****/ /**********************************************************************/ void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelZoom"); ctx->Pixel.ZoomX = xfactor; ctx->Pixel.ZoomY = yfactor; } /**********************************************************************/ /***** glPixelStore *****/ /**********************************************************************/ void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param ) { /* NOTE: this call can't be compiled into the display list */ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelStore"); switch (pname) { case GL_PACK_SWAP_BYTES: ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; break; case GL_PACK_LSB_FIRST: ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; break; case GL_PACK_ROW_LENGTH: if (param<0) { gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); } else { ctx->Pack.RowLength = param; } break; case GL_PACK_IMAGE_HEIGHT: if (param<0) gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); else ctx->Pack.ImageHeight = param; break; case GL_PACK_SKIP_PIXELS: if (param<0) { gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); } else { ctx->Pack.SkipPixels = param; } break; case GL_PACK_SKIP_ROWS: if (param<0) { gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); } else { ctx->Pack.SkipRows = param; } break; case GL_PACK_ALIGNMENT: if (param==1 || param==2 || param==4 || param==8) { ctx->Pack.Alignment = param; } else { gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); } break; case GL_UNPACK_SWAP_BYTES: ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; break; case GL_UNPACK_LSB_FIRST: ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; break; case GL_UNPACK_ROW_LENGTH: if (param<0) { gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); } else { ctx->Unpack.RowLength = param; } break; case GL_UNPACK_IMAGE_HEIGHT: if (param<0) gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); else ctx->Unpack.ImageHeight = param; break; case GL_UNPACK_SKIP_PIXELS: if (param<0) { gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); } else { ctx->Unpack.SkipPixels = param; } break; case GL_UNPACK_SKIP_ROWS: if (param<0) { gl_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); } else { ctx->Unpack.SkipRows = param; } break; case GL_UNPACK_ALIGNMENT: if (param==1 || param==2 || param==4 || param==8) { ctx->Unpack.Alignment = param; } else { gl_error( ctx, GL_INVALID_VALUE, "glPixelStore" ); } break; default: gl_error( ctx, GL_INVALID_ENUM, "glPixelStore" ); } } /**********************************************************************/ /***** glPixelMap *****/ /**********************************************************************/ void gl_PixelMapfv( GLcontext *ctx, GLenum map, GLint mapsize, const GLfloat *values ) { GLint i; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelMapfv"); if (mapsize<0 || mapsize>MAX_PIXEL_MAP_TABLE) { gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); return; } if (map>=GL_PIXEL_MAP_S_TO_S && map<=GL_PIXEL_MAP_I_TO_A) { /* test that mapsize is a power of two */ GLuint p; GLboolean ok = GL_FALSE; for (p=1; p<=MAX_PIXEL_MAP_TABLE; p=p<<1) { if ( (p&mapsize) == p ) { ok = GL_TRUE; break; } } if (!ok) { gl_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); return; } } switch (map) { case GL_PIXEL_MAP_S_TO_S: ctx->Pixel.MapStoSsize = mapsize; for (i=0;iPixel.MapStoS[i] = (GLint) values[i]; } break; case GL_PIXEL_MAP_I_TO_I: ctx->Pixel.MapItoIsize = mapsize; for (i=0;iPixel.MapItoI[i] = (GLint) values[i]; } break; case GL_PIXEL_MAP_I_TO_R: ctx->Pixel.MapItoRsize = mapsize; for (i=0;iPixel.MapItoR[i] = val; ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_G: ctx->Pixel.MapItoGsize = mapsize; for (i=0;iPixel.MapItoG[i] = val; ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_B: ctx->Pixel.MapItoBsize = mapsize; for (i=0;iPixel.MapItoB[i] = val; ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_A: ctx->Pixel.MapItoAsize = mapsize; for (i=0;iPixel.MapItoA[i] = val; ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_R_TO_R: ctx->Pixel.MapRtoRsize = mapsize; for (i=0;iPixel.MapRtoR[i] = CLAMP( values[i], 0.0, 1.0 ); } break; case GL_PIXEL_MAP_G_TO_G: ctx->Pixel.MapGtoGsize = mapsize; for (i=0;iPixel.MapGtoG[i] = CLAMP( values[i], 0.0, 1.0 ); } break; case GL_PIXEL_MAP_B_TO_B: ctx->Pixel.MapBtoBsize = mapsize; for (i=0;iPixel.MapBtoB[i] = CLAMP( values[i], 0.0, 1.0 ); } break; case GL_PIXEL_MAP_A_TO_A: ctx->Pixel.MapAtoAsize = mapsize; for (i=0;iPixel.MapAtoA[i] = CLAMP( values[i], 0.0, 1.0 ); } break; default: gl_error( ctx, GL_INVALID_ENUM, "glPixelMapfv(map)" ); } } void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values ) { GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv"); switch (map) { case GL_PIXEL_MAP_I_TO_I: for (i=0;iPixel.MapItoIsize;i++) { values[i] = (GLfloat) ctx->Pixel.MapItoI[i]; } break; case GL_PIXEL_MAP_S_TO_S: for (i=0;iPixel.MapStoSsize;i++) { values[i] = (GLfloat) ctx->Pixel.MapStoS[i]; } break; case GL_PIXEL_MAP_I_TO_R: MEMCPY(values,ctx->Pixel.MapItoR,ctx->Pixel.MapItoRsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_G: MEMCPY(values,ctx->Pixel.MapItoG,ctx->Pixel.MapItoGsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_B: MEMCPY(values,ctx->Pixel.MapItoB,ctx->Pixel.MapItoBsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_A: MEMCPY(values,ctx->Pixel.MapItoA,ctx->Pixel.MapItoAsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_R_TO_R: MEMCPY(values,ctx->Pixel.MapRtoR,ctx->Pixel.MapRtoRsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_G_TO_G: MEMCPY(values,ctx->Pixel.MapGtoG,ctx->Pixel.MapGtoGsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_B_TO_B: MEMCPY(values,ctx->Pixel.MapBtoB,ctx->Pixel.MapBtoBsize*sizeof(GLfloat)); break; case GL_PIXEL_MAP_A_TO_A: MEMCPY(values,ctx->Pixel.MapAtoA,ctx->Pixel.MapAtoAsize*sizeof(GLfloat)); break; default: gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); } } void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values ) { GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv"); switch (map) { case GL_PIXEL_MAP_I_TO_I: MEMCPY(values, ctx->Pixel.MapItoI, ctx->Pixel.MapItoIsize*sizeof(GLint)); break; case GL_PIXEL_MAP_S_TO_S: MEMCPY(values, ctx->Pixel.MapStoS, ctx->Pixel.MapStoSsize*sizeof(GLint)); break; case GL_PIXEL_MAP_I_TO_R: for (i=0;iPixel.MapItoRsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] ); } break; case GL_PIXEL_MAP_I_TO_G: for (i=0;iPixel.MapItoGsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] ); } break; case GL_PIXEL_MAP_I_TO_B: for (i=0;iPixel.MapItoBsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] ); } break; case GL_PIXEL_MAP_I_TO_A: for (i=0;iPixel.MapItoAsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] ); } break; case GL_PIXEL_MAP_R_TO_R: for (i=0;iPixel.MapRtoRsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] ); } break; case GL_PIXEL_MAP_G_TO_G: for (i=0;iPixel.MapGtoGsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] ); } break; case GL_PIXEL_MAP_B_TO_B: for (i=0;iPixel.MapBtoBsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] ); } break; case GL_PIXEL_MAP_A_TO_A: for (i=0;iPixel.MapAtoAsize;i++) { values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] ); } break; default: gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); } } void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values ) { GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetPixelMapfv"); switch (map) { case GL_PIXEL_MAP_I_TO_I: for (i=0;iPixel.MapItoIsize;i++) { values[i] = (GLushort) ctx->Pixel.MapItoI[i]; } break; case GL_PIXEL_MAP_S_TO_S: for (i=0;iPixel.MapStoSsize;i++) { values[i] = (GLushort) ctx->Pixel.MapStoS[i]; } break; case GL_PIXEL_MAP_I_TO_R: for (i=0;iPixel.MapItoRsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoR[i] ); } break; case GL_PIXEL_MAP_I_TO_G: for (i=0;iPixel.MapItoGsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoG[i] ); } break; case GL_PIXEL_MAP_I_TO_B: for (i=0;iPixel.MapItoBsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoB[i] ); } break; case GL_PIXEL_MAP_I_TO_A: for (i=0;iPixel.MapItoAsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapItoA[i] ); } break; case GL_PIXEL_MAP_R_TO_R: for (i=0;iPixel.MapRtoRsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapRtoR[i] ); } break; case GL_PIXEL_MAP_G_TO_G: for (i=0;iPixel.MapGtoGsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapGtoG[i] ); } break; case GL_PIXEL_MAP_B_TO_B: for (i=0;iPixel.MapBtoBsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapBtoB[i] ); } break; case GL_PIXEL_MAP_A_TO_A: for (i=0;iPixel.MapAtoAsize;i++) { values[i] = FLOAT_TO_USHORT( ctx->Pixel.MapAtoA[i] ); } break; default: gl_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); } } /**********************************************************************/ /***** glPixelTransfer *****/ /**********************************************************************/ /* * Implements glPixelTransfer[fi] whether called immediately or from a * display list. */ void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPixelTransfer"); switch (pname) { case GL_MAP_COLOR: ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE; break; case GL_MAP_STENCIL: ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE; break; case GL_INDEX_SHIFT: ctx->Pixel.IndexShift = (GLint) param; break; case GL_INDEX_OFFSET: ctx->Pixel.IndexOffset = (GLint) param; break; case GL_RED_SCALE: ctx->Pixel.RedScale = param; break; case GL_RED_BIAS: ctx->Pixel.RedBias = param; break; case GL_GREEN_SCALE: ctx->Pixel.GreenScale = param; break; case GL_GREEN_BIAS: ctx->Pixel.GreenBias = param; break; case GL_BLUE_SCALE: ctx->Pixel.BlueScale = param; break; case GL_BLUE_BIAS: ctx->Pixel.BlueBias = param; break; case GL_ALPHA_SCALE: ctx->Pixel.AlphaScale = param; break; case GL_ALPHA_BIAS: ctx->Pixel.AlphaBias = param; break; case GL_DEPTH_SCALE: ctx->Pixel.DepthScale = param; break; case GL_DEPTH_BIAS: ctx->Pixel.DepthBias = param; break; default: gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); return; } if (ctx->Pixel.RedScale!=1.0F || ctx->Pixel.RedBias!=0.0F || ctx->Pixel.GreenScale!=1.0F || ctx->Pixel.GreenBias!=0.0F || ctx->Pixel.BlueScale!=1.0F || ctx->Pixel.BlueBias!=0.0F || ctx->Pixel.AlphaScale!=1.0F || ctx->Pixel.AlphaBias!=0.0F) { ctx->Pixel.ScaleOrBiasRGBA = GL_TRUE; } else { ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE; } } /* * Pixel processing functions */ /* * Apply scale and bias factors to an array of RGBA pixels. */ void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n, GLfloat red[], GLfloat green[], GLfloat blue[], GLfloat alpha[] ) { GLuint i; for (i=0;iPixel.RedScale + ctx->Pixel.RedBias; GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias; GLfloat b = blue[i] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias; GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias; red[i] = CLAMP( r, 0.0F, 1.0F ); green[i] = CLAMP( g, 0.0F, 1.0F ); blue[i] = CLAMP( b, 0.0F, 1.0F ); alpha[i] = CLAMP( a, 0.0F, 1.0F ); } } /* * Apply scale and bias factors to an array of RGBA pixels. */ void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] ) { GLfloat rbias = ctx->Pixel.RedBias * 255.0F; GLfloat gbias = ctx->Pixel.GreenBias * 255.0F; GLfloat bbias = ctx->Pixel.BlueBias * 255.0F; GLfloat abias = ctx->Pixel.AlphaBias * 255.0F; GLuint i; for (i=0;iPixel.RedScale + rbias); GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias); GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale + bbias); GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias); rgba[i][RCOMP] = CLAMP( r, 0, 255 ); rgba[i][GCOMP] = CLAMP( g, 0, 255 ); rgba[i][BCOMP] = CLAMP( b, 0, 255 ); rgba[i][ACOMP] = CLAMP( a, 0, 255 ); } } /* * Apply pixel mapping to an array of RGBA pixels. */ void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] ) { GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F; GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F; GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F; GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F; GLuint i; for (i=0;iPixel.MapRtoR[ir] * 255.0F); rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F); rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F); rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F); } } /* * Apply pixel mapping to an array of RGBA pixels. */ void gl_map_color( const GLcontext *ctx, GLuint n, GLfloat red[], GLfloat green[], GLfloat blue[], GLfloat alpha[] ) { GLfloat rscale = ctx->Pixel.MapRtoRsize-1; GLfloat gscale = ctx->Pixel.MapGtoGsize-1; GLfloat bscale = ctx->Pixel.MapBtoBsize-1; GLfloat ascale = ctx->Pixel.MapAtoAsize-1; GLuint i; for (i=0;iPixel.MapRtoR[ (GLint) (red[i] * rscale) ]; green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale) ]; blue[i] = ctx->Pixel.MapBtoB[ (GLint) (blue[i] * bscale) ]; alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale) ]; } } /* * Apply color index shift and offset to an array of pixels. */ void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] ) { GLint shift = ctx->Pixel.IndexShift; GLint offset = ctx->Pixel.IndexOffset; GLuint i; if (shift > 0) { for (i=0;i> shift) + offset; } } else { for (i=0;iPixel.MapItoIsize - 1; GLuint i; for (i=0;iPixel.MapItoI[ index[i] & mask ]; } } /* * Map color indexes to rgb values. */ void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[], GLubyte rgba[][4] ) { GLuint rmask = ctx->Pixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; GLuint amask = ctx->Pixel.MapItoAsize - 1; const GLubyte *rMap = ctx->Pixel.MapItoR8; const GLubyte *gMap = ctx->Pixel.MapItoG8; const GLubyte *bMap = ctx->Pixel.MapItoB8; const GLubyte *aMap = ctx->Pixel.MapItoA8; GLuint i; for (i=0;iPixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; GLuint amask = ctx->Pixel.MapItoAsize - 1; const GLubyte *rMap = ctx->Pixel.MapItoR8; const GLubyte *gMap = ctx->Pixel.MapItoG8; const GLubyte *bMap = ctx->Pixel.MapItoB8; const GLubyte *aMap = ctx->Pixel.MapItoA8; GLuint i; for (i=0;iPixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; GLuint amask = ctx->Pixel.MapItoAsize - 1; GLuint i; for (i=0;iPixel.MapItoR[index[i] & rmask]; g[i] = ctx->Pixel.MapItoG[index[i] & gmask]; b[i] = ctx->Pixel.MapItoB[index[i] & bmask]; a[i] = ctx->Pixel.MapItoA[index[i] & amask]; } } void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] ) { GLuint i; GLint shift = ctx->Pixel.IndexShift; GLint offset = ctx->Pixel.IndexOffset; if (shift > 0) { for (i=0;i> shift) + offset; } } else { for (i=0;iPixel.MapStoSsize - 1; GLuint i; for (i=0;iPixel.MapStoS[ stencil[i] & mask ]; } }