/* * GLX Hardware Device Driver for Intel i810 * Copyright (C) 1999 Keith Whitwell * Texmem interface changes (C) 2003 Dave Airlie * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "main/glheader.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/simple_list.h" #include "main/enums.h" #include "main/colormac.h" #include "main/mm.h" #include "i810screen.h" #include "i810_dri.h" #include "i810context.h" #include "i810tex.h" #include "i810ioctl.h" void i810DestroyTexObj(i810ContextPtr imesa, i810TextureObjectPtr t) { /* See if it was the driver's current object. */ if ( imesa != NULL ) { if (imesa->CurrentTexObj[0] == t) { imesa->CurrentTexObj[0] = 0; imesa->dirty &= ~I810_UPLOAD_TEX0; } if (imesa->CurrentTexObj[1] == t) { imesa->CurrentTexObj[1] = 0; imesa->dirty &= ~I810_UPLOAD_TEX1; } } } #if defined(i386) || defined(__i386__) /* From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: */ static INLINE void * __memcpy(void * to, const void * from, size_t n) { int d0, d1, d2; __asm__ __volatile__( "rep ; movsl\n\t" "testb $2,%b4\n\t" "je 1f\n\t" "movsw\n" "1:\ttestb $1,%b4\n\t" "je 2f\n\t" "movsb\n" "2:" : "=&c" (d0), "=&D" (d1), "=&S" (d2) :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) : "memory"); return (to); } #else /* Allow compilation on other architectures */ #define __memcpy memcpy #endif /* Upload an image from mesa's internal copy. */ static void i810UploadTexLevel( i810ContextPtr imesa, i810TextureObjectPtr t, int hwlevel ) { const struct gl_texture_image *image = t->image[hwlevel].image; int j; GLuint texelBytes; if (!image || !image->Data) return; texelBytes = _mesa_get_format_bytes(image->TexFormat); if (image->Width * texelBytes == t->Pitch) { GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset); GLubyte *src = (GLubyte *)image->Data; memcpy( dst, src, t->Pitch * image->Height ); } else { switch (texelBytes) { case 1: { GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset); GLubyte *src = (GLubyte *)image->Data; for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) { __memcpy(dst, src, image->Width ); src += image->Width; } } break; case 2: { GLushort *dst = (GLushort *)(t->BufAddr + t->image[hwlevel].offset); GLushort *src = (GLushort *)image->Data; for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/2)) { __memcpy(dst, src, image->Width * 2 ); src += image->Width; } } break; default: fprintf(stderr, "%s: Not supported texel size %d\n", __FUNCTION__, texelBytes); } } } /* This is called with the lock held. May have to eject our own and/or * other client's texture objects to make room for the upload. */ int i810UploadTexImagesLocked( i810ContextPtr imesa, i810TextureObjectPtr t ) { int i; int ofs; int numLevels; /* Do we need to eject LRU texture objects? */ if (!t->base.memBlock) { int heap; heap = driAllocateTexture( imesa->texture_heaps, imesa->nr_heaps, (driTextureObject *) t); if ( heap == -1 ) { return -1; } assert(t->base.memBlock); ofs = t->base.memBlock->ofs; t->BufAddr = imesa->i810Screen->tex.map + ofs; t->Setup[I810_TEXREG_MI3] = imesa->i810Screen->textureOffset + ofs; if (t == imesa->CurrentTexObj[0]) I810_STATECHANGE(imesa, I810_UPLOAD_TEX0); if (t == imesa->CurrentTexObj[1]) I810_STATECHANGE(imesa, I810_UPLOAD_TEX1); /* i810UpdateTexLRU( imesa, t );*/ } driUpdateTextureLRU( (driTextureObject *) t ); if (imesa->texture_heaps[0]->timestamp >= GET_DISPATCH_AGE(imesa)) i810WaitAgeLocked( imesa, imesa->texture_heaps[0]->timestamp ); numLevels = t->base.lastLevel - t->base.firstLevel + 1; for (i = 0 ; i < numLevels ; i++) if (t->base.dirty_images[0] & (1<base.dirty_images[0] = 0; return 0; }