#ifndef I810_3D_REG_H #define I810_3D_REG_H #include "i810_reg.h" /* Registers not used in the X server */ #define I810_NOP_ID 0x2094 #define I810_NOP_ID_MASK ((1<<22)-1) /* 3D instructions */ /* GFXRENDERSTATE_PV_PIXELIZATION_RULE, p149 * * Format: * 0: GFX_OP_PV_RULE | PV_* * */ #define GFX_OP_PV_RULE ((0x3<<29)|(0x7<<24)) #define PV_SMALL_TRI_FILTER_ENABLE (0x1<<11) #define PV_UPDATE_PIXRULE (0x1<<10) #define PV_PIXRULE_ENABLE (0x1<<9) #define PV_UPDATE_LINELIST (0x1<<8) #define PV_LINELIST_MASK (0x3<<6) #define PV_LINELIST_PV0 (0x0<<6) #define PV_LINELIST_PV1 (0x1<<6) #define PV_UPDATE_TRIFAN (0x1<<5) #define PV_TRIFAN_MASK (0x3<<3) #define PV_TRIFAN_PV0 (0x0<<3) #define PV_TRIFAN_PV1 (0x1<<3) #define PV_TRIFAN_PV2 (0x2<<3) #define PV_UPDATE_TRISTRIP (0x1<<2) #define PV_TRISTRIP_MASK (0x3<<0) #define PV_TRISTRIP_PV0 (0x0<<0) #define PV_TRISTRIP_PV1 (0x1<<0) #define PV_TRISTRIP_PV2 (0x2<<0) /* GFXRENDERSTATE_SCISSOR_ENABLE, p146 * * Format: * 0: GFX_OP_SCISSOR | SC_* */ #define GFX_OP_SCISSOR ((0x3<<29)|(0x1c<<24)|(0x10<<19)) #define SC_UPDATE_SCISSOR (0x1<<1) #define SC_ENABLE_MASK (0x1<<0) #define SC_ENABLE (0x1<<0) /* GFXRENDERSTATE_SCISSOR_INFO, p147 * * Format: * 0: GFX_OP_SCISSOR_INFO * 1: SCI_MIN_* * 2: SCI_MAX_* */ #define GFX_OP_SCISSOR_INFO ((0x3<<29)|(0x1d<<24)|(0x81<<16)|(0x1)) #define SCI_YMIN_MASK (0xffff<<16) #define SCI_XMIN_MASK (0xffff<<0) #define SCI_YMAX_MASK (0xffff<<16) #define SCI_XMAX_MASK (0xffff<<0) /* GFXRENDERSTATE_DRAWING_RECT_INFO, p144 * * Format: * 0: GFX_OP_DRAWRECT_INFO * 1: DR1_* * 2: DR2_* * 3: DR3_* * 4: DR4_* */ #define GFX_OP_DRAWRECT_INFO ((0x3<<29)|(0x1d<<24)|(0x80<<16)|(0x3)) #define DR1_RECT_CLIP_ENABLE (0x0<<31) #define DR1_RECT_CLIP_DISABLE (0x1<<31) #define DR1_X_DITHER_BIAS_MASK (0x3<<26) #define DR1_X_DITHER_BIAS_SHIFT 26 #define DR1_Y_DITHER_BIAS_MASK (0x3<<24) #define DR1_Y_DITHER_BIAS_SHIFT 24 #define DR2_YMIN_MASK (0xffff<<16) #define DR2_XMIN_MASK (0xffff<<0) #define DR3_YMAX_MASK (0xffff<<16) #define DR3_XMAX_MASK (0xffff<<0) #define DR4_YORG_MASK (0x3ff<<16) #define DR4_XORG_MASK (0x7ff<<0) /* GFXRENDERSTATE_LINEWIDTH_CULL_SHADE_MODE, p140 * * Format: * 0: GFX_OP_LINEWIDTH_CULL_SHADE_MODE | LCS_* */ #define GFX_OP_LINEWIDTH_CULL_SHADE_MODE ((0x3<<29)|(0x2<<24)) #define LCS_UPDATE_ZMODE (0x1<<20) #define LCS_Z_MASK (0xf<<16) #define LCS_Z_NEVER (0x1<<16) #define LCS_Z_LESS (0x2<<16) #define LCS_Z_EQUAL (0x3<<16) #define LCS_Z_LEQUAL (0x4<<16) #define LCS_Z_GREATER (0x5<<16) #define LCS_Z_NOTEQUAL (0x6<<16) #define LCS_Z_GEQUAL (0x7<<16) #define LCS_Z_ALWAYS (0x8<<16) #define LCS_UPDATE_LINEWIDTH (0x1<<15) #define LCS_LINEWIDTH_MASK (0x7<<12) #define LCS_LINEWIDTH_SHIFT 12 #define LCS_LINEWIDTH_0_5 (0x1<<12) #define LCS_LINEWIDTH_1_0 (0x2<<12) #define LCS_LINEWIDTH_2_0 (0x4<<12) #define LCS_LINEWIDTH_3_0 (0x6<<12) #define LCS_UPDATE_ALPHA_INTERP (0x1<<11) #define LCS_ALPHA_FLAT (0x1<<10) #define LCS_ALPHA_INTERP (0x0<<10) #define LCS_UPDATE_FOG_INTERP (0x1<<9) #define LCS_FOG_INTERP (0x0<<8) #define LCS_FOG_FLAT (0x1<<8) #define LCS_UPDATE_SPEC_INTERP (0x1<<7) #define LCS_SPEC_INTERP (0x0<<6) #define LCS_SPEC_FLAT (0x1<<6) #define LCS_UPDATE_RGB_INTERP (0x1<<5) #define LCS_RGB_INTERP (0x0<<4) #define LCS_RGB_FLAT (0x1<<4) #define LCS_UPDATE_CULL_MODE (0x1<<3) #define LCS_CULL_MASK (0x7<<0) #define LCS_CULL_DISABLE (0x1<<0) #define LCS_CULL_CW (0x2<<0) #define LCS_CULL_CCW (0x3<<0) #define LCS_CULL_BOTH (0x4<<0) #define LCS_INTERP_FLAT (LCS_ALPHA_FLAT|LCS_RGB_FLAT|LCS_SPEC_FLAT) #define LCS_UPDATE_INTERP (LCS_UPDATE_ALPHA_INTERP| \ LCS_UPDATE_RGB_INTERP| \ LCS_UPDATE_SPEC_INTERP) /* GFXRENDERSTATE_BOOLEAN_ENA_1, p142 * */ #define GFX_OP_BOOL_1 ((0x3<<29)|(0x3<<24)) #define B1_UPDATE_SPEC_SETUP_ENABLE (1<<19) #define B1_SPEC_SETUP_ENABLE (1<<18) #define B1_UPDATE_ALPHA_SETUP_ENABLE (1<<17) #define B1_ALPHA_SETUP_ENABLE (1<<16) #define B1_UPDATE_CI_KEY_ENABLE (1<<15) #define B1_CI_KEY_ENABLE (1<<14) #define B1_UPDATE_CHROMAKEY_ENABLE (1<<13) #define B1_CHROMAKEY_ENABLE (1<<12) #define B1_UPDATE_Z_BIAS_ENABLE (1<<11) #define B1_Z_BIAS_ENABLE (1<<10) #define B1_UPDATE_SPEC_ENABLE (1<<9) #define B1_SPEC_ENABLE (1<<8) #define B1_UPDATE_FOG_ENABLE (1<<7) #define B1_FOG_ENABLE (1<<6) #define B1_UPDATE_ALPHA_TEST_ENABLE (1<<5) #define B1_ALPHA_TEST_ENABLE (1<<4) #define B1_UPDATE_BLEND_ENABLE (1<<3) #define B1_BLEND_ENABLE (1<<2) #define B1_UPDATE_Z_TEST_ENABLE (1<<1) #define B1_Z_TEST_ENABLE (1<<0) /* GFXRENDERSTATE_BOOLEAN_ENA_2, p143 * */ #define GFX_OP_BOOL_2 ((0x3<<29)|(0x4<<24)) #define B2_UPDATE_MAP_CACHE_ENABLE (1<<17) #define B2_MAP_CACHE_ENABLE (1<<16) #define B2_UPDATE_ALPHA_DITHER_ENABLE (1<<15) #define B2_ALPHA_DITHER_ENABLE (1<<14) #define B2_UPDATE_FOG_DITHER_ENABLE (1<<13) #define B2_FOG_DITHER_ENABLE (1<<12) #define B2_UPDATE_SPEC_DITHER_ENABLE (1<<11) #define B2_SPEC_DITHER_ENABLE (1<<10) #define B2_UPDATE_RGB_DITHER_ENABLE (1<<9) #define B2_RGB_DITHER_ENABLE (1<<8) #define B2_UPDATE_FB_WRITE_ENABLE (1<<3) #define B2_FB_WRITE_ENABLE (1<<2) #define B2_UPDATE_ZB_WRITE_ENABLE (1<<1) #define B2_ZB_WRITE_ENABLE (1<<0) /* GFXRENDERSTATE_FOG_COLOR, p144 */ #define GFX_OP_FOG_COLOR ((0x3<<29)|(0x15<<24)) #define FOG_RED_SHIFT 16 #define FOG_GREEN_SHIFT 8 #define FOG_BLUE_SHIFT 0 #define FOG_RESERVED_MASK ((0x7<<16)|(0x3<<8)|(0x3)) /* GFXRENDERSTATE_Z_BIAS_ALPHA_FUNC_REF, p139 */ #define GFX_OP_ZBIAS_ALPHAFUNC ((0x3<<29)|(0x14<<24)) #define ZA_UPDATE_ZBIAS (1<<22) #define ZA_ZBIAS_SHIFT 14 #define ZA_ZBIAS_MASK (0xff<<14) #define ZA_UPDATE_ALPHAFUNC (1<<13) #define ZA_ALPHA_MASK (0xf<<9) #define ZA_ALPHA_NEVER (1<<9) #define ZA_ALPHA_LESS (2<<9) #define ZA_ALPHA_EQUAL (3<<9) #define ZA_ALPHA_LEQUAL (4<<9) #define ZA_ALPHA_GREATER (5<<9) #define ZA_ALPHA_NOTEQUAL (6<<9) #define ZA_ALPHA_GEQUAL (7<<9) #define ZA_ALPHA_ALWAYS (8<<9) #define ZA_UPDATE_ALPHAREF (1<<8) #define ZA_ALPHAREF_MASK (0xff<<0) #define ZA_ALPHAREF_SHIFT 0 #define ZA_ALPHAREF_RESERVED (0x7<<0) /* GFXRENDERSTATE_SRC_DST_BLEND_MONO, p136 */ #define GFX_OP_SRC_DEST_MONO ((0x3<<29)|(0x8<<24)) #define SDM_UPDATE_MONO_ENABLE (1<<13) #define SDM_MONO_ENABLE (1<<12) #define SDM_UPDATE_SRC_BLEND (1<<11) #define SDM_SRC_MASK (0xf<<6) #define SDM_SRC_ZERO (0x1<<6) #define SDM_SRC_ONE (0x2<<6) #define SDM_SRC_SRC_COLOR (0x3<<6) #define SDM_SRC_INV_SRC_COLOR (0x4<<6) #define SDM_SRC_SRC_ALPHA (0x5<<6) #define SDM_SRC_INV_SRC_ALPHA (0x6<<6) #define SDM_SRC_DST_COLOR (0x9<<6) #define SDM_SRC_INV_DST_COLOR (0xa<<6) #define SDM_SRC_BOTH_SRC_ALPHA (0xc<<6) #define SDM_SRC_BOTH_INV_SRC_ALPHA (0xd<<6) #define SDM_UPDATE_DST_BLEND (1<<5) #define SDM_DST_MASK (0xf<<0) #define SDM_DST_ZERO (0x1<<0) #define SDM_DST_ONE (0x2<<0) #define SDM_DST_SRC_COLOR (0x3<<0) #define SDM_DST_INV_SRC_COLOR (0x4<<0) #define SDM_DST_SRC_ALPHA (0x5<<0) #define SDM_DST_INV_SRC_ALPHA (0x6<<0) #define SDM_DST_DST_COLOR (0x9<<0) #define SDM_DST_INV_DST_COLOR (0xa<<0) #define SDM_DST_BOTH_SRC_ALPHA (0xc<<0) #define SDM_DST_BOTH_INV_SRC_ALPHA (0xd<<0) /* GFXRENDERSTATE_COLOR_FACTOR, p134 * * Format: * 0: GFX_OP_COLOR_FACTOR * 1: ARGB8888 color factor */ #define GFX_OP_COLOR_FACTOR ((0x3<<29)|(0x1d<<24)|(0x1<<16)|0x0) /* GFXRENDERSTATE_MAP_ALPHA_BLEND_STAGES, p132 */ #define GFX_OP_MAP_ALPHA_STAGES ((0x3<<29)|(0x1<<24)) #define MA_STAGE_SHIFT 20 #define MA_STAGE_0 (0<<20) #define MA_STAGE_1 (1<<20) #define MA_STAGE_2 (2<<20) #define MA_ARG_ONE (0x0<<2) #define MA_ARG_ALPHA_FACTOR (0x1<<2) #define MA_ARG_ITERATED_ALPHA (0x3<<2) #define MA_ARG_CURRENT_ALPHA (0x5<<2) #define MA_ARG_TEX0_ALPHA (0x6<<2) #define MA_ARG_TEX1_ALPHA (0x7<<2) #define MA_ARG_INVERT (0x1) #define MA_ARG_DONT_INVERT (0x0) #define MA_UPDATE_ARG1 (1<<18) #define MA_ARG1_SHIFT 13 #define MA_ARG1_MASK (0x1d << MA_ARG1_SHIFT) #define MA_UPDATE_ARG2 (1<<12) #define MA_ARG2_SHIFT 6 #define MA_ARG2_MASK (0x1d << MA_ARG2_SHIFT) #define MA_UPDATE_OP (1<<5) #define MA_OP_MASK (0xf) #define MA_OP_ARG1 (0x1) #define MA_OP_ARG2 (0x2) #define MA_OP_MODULATE (0x3) #define MA_OP_MODULATE_X2 (0x4) #define MA_OP_MODULATE_X4 (0x5) #define MA_OP_ADD (0x6) #define MA_OP_ADD_SIGNED (0x7) #define MA_OP_LIN_BLEND_ITER_ALPHA (0x8) #define MA_OP_LIN_BLEND_ALPHA_FACTOR (0xa) #define MA_OP_LIN_BLEND_TEX0_ALPHA (0x10) #define MA_OP_LIN_BLEND_TEX1_ALPHA (0x11) #define MA_OP_SUBTRACT (0x14) /* GFXRENDERSTATE_MAP_COLOR_BLEND_STAGES, p129 */ #define GFX_OP_MAP_COLOR_STAGES ((0x3<<29)|(0x0<<24)) #define MC_STAGE_SHIFT 20 #define MC_STAGE_0 (0<<20) #define MC_STAGE_1 (1<<20) #define MC_STAGE_2 (2<<20) #define MC_UPDATE_DEST (1<<19) #define MC_DEST_MASK (1<<18) #define MC_DEST_CURRENT (0<<18) #define MC_DEST_ACCUMULATOR (1<<18) #define MC_ARG_ONE (0x0<<2) #define MC_ARG_COLOR_FACTOR (0x1<<2) #define MC_ARG_ACCUMULATOR (0x2<<2) #define MC_ARG_ITERATED_COLOR (0x3<<2) #define MC_ARG_SPECULAR_COLOR (0x4<<2) #define MC_ARG_CURRENT_COLOR (0x5<<2) #define MC_ARG_TEX0_COLOR (0x6<<2) #define MC_ARG_TEX1_COLOR (0x7<<2) #define MC_ARG_DONT_REPLICATE_ALPHA (0x0<<1) #define MC_ARG_REPLICATE_ALPHA (0x1<<1) #define MC_ARG_DONT_INVERT (0x0) #define MC_ARG_INVERT (0x1) #define MC_UPDATE_ARG1 (1<<17) #define MC_ARG1_SHIFT 12 #define MC_ARG1_MASK (0x1f << MC_ARG1_SHIFT) #define MC_UPDATE_ARG2 (1<<11) #define MC_ARG2_SHIFT 6 #define MC_ARG2_MASK (0x1f << MC_ARG2_SHIFT) #define MC_UPDATE_OP (1<<5) #define MC_OP_MASK (0xf) #define MC_OP_DISABLE (0x0) #define MC_OP_ARG1 (0x1) #define MC_OP_ARG2 (0x2) #define MC_OP_MODULATE (0x3) #define MC_OP_MODULATE_X2 (0x4) #define MC_OP_MODULATE_X4 (0x5) #define MC_OP_ADD (0x6) #define MC_OP_ADD_SIGNED (0x7) #define MC_OP_LIN_BLEND_ITER_ALPHA (0x8) #define MC_OP_LIN_BLEND_ALPHA_FACTOR (0xa) #define MC_OP_LIN_BLEND_TEX0_ALPHA (0x10) #define MC_OP_LIN_BLEND_TEX1_ALPHA (0x11) #define MC_OP_LIN_BLEND_TEX0_COLOR (0x12) #define MC_OP_LIN_BLEND_TEX1_COLOR (0x13) #define MC_OP_SUBTRACT (0x14) /* GFXRENDERSTATE_MAP_PALETTE_LOAD, p128 * * Format: * 0: GFX_OP_MAP_PALETTE_LOAD * 1: 16bpp color[0] * ... * 256: 16bpp color[255] */ #define GFX_OP_MAP_PALETTE_LOAD ((0x3<<29)|(0x1d<<24)|(0x82<<16)|0xff) /* GFXRENDERSTATE_MAP_LOD_CONTROL, p127 */ #define GFX_OP_MAP_LOD_CTL ((0x3<<29)|(0x1c<<24)|(0x4<<19)) #define MLC_MAP_ID_SHIFT 16 #define MLC_MAP_0 (0<<16) #define MLC_MAP_1 (1<<16) #define MLC_UPDATE_DITHER_WEIGHT (1<<10) #define MLC_DITHER_WEIGHT_MASK (0x3<<8) #define MLC_DITHER_WEIGHT_FULL (0x0<<8) #define MLC_DITHER_WEIGHT_50 (0x1<<8) #define MLC_DITHER_WEIGHT_25 (0x2<<8) #define MLC_DITHER_WEIGHT_12 (0x3<<8) #define MLC_UPDATE_LOD_BIAS (1<<7) #define MLC_LOD_BIAS_MASK ((1<<7)-1) /* GFXRENDERSTATE_MAP_LOD_LIMITS, p126 */ #define GFX_OP_MAP_LOD_LIMITS ((0x3<<29)|(0x1c<<24)|(0x3<<19)) #define MLL_MAP_ID_SHIFT 16 #define MLL_MAP_0 (0<<16) #define MLL_MAP_1 (1<<16) #define MLL_UPDATE_MAX_MIP (1<<13) #define MLL_MAX_MIP_SHIFT 5 #define MLL_MAX_MIP_MASK (0xff<<5) #define MLL_MAX_MIP_ONE (0x10<<5) #define MLL_UPDATE_MIN_MIP (1<<4) #define MLL_MIN_MIP_SHIFT 0 #define MLL_MIN_MIP_MASK (0xf<<0) /* GFXRENDERSTATE_MAP_FILTER, p124 */ #define GFX_OP_MAP_FILTER ((0x3<<29)|(0x1c<<24)|(0x2<<19)) #define MF_MAP_ID_SHIFT 16 #define MF_MAP_0 (0<<16) #define MF_MAP_1 (1<<16) #define MF_UPDATE_ANISOTROPIC (1<<12) #define MF_ANISOTROPIC_MASK (1<<10) #define MF_ANISOTROPIC_ENABLE (1<<10) #define MF_UPDATE_MIP_FILTER (1<<9) #define MF_MIP_MASK (0x3<<6) #define MF_MIP_NONE (0x0<<6) #define MF_MIP_NEAREST (0x1<<6) #define MF_MIP_DITHER (0x2<<6) #define MF_MIP_LINEAR (0x3<<6) #define MF_UPDATE_MAG_FILTER (1<<5) #define MF_MAG_MASK (1<<3) #define MF_MAG_LINEAR (1<<3) #define MF_MAG_NEAREST (0<<3) #define MF_UPDATE_MIN_FILTER (1<<2) #define MF_MIN_MASK (1<<0) #define MF_MIN_LINEAR (1<<0) #define MF_MIN_NEAREST (0<<0) /* GFXRENDERSTATE_MAP_INFO, p118 */ #define GFX_OP_MAP_INFO ((0x3<<29)|(0x1d<<24)|0x2) #define MI1_MAP_ID_SHIFT 28 #define MI1_MAP_0 (0<<28) #define MI1_MAP_1 (1<<28) #define MI1_FMT_MASK (0x7<<24) #define MI1_FMT_8CI (0x0<<24) #define MI1_FMT_8BPP (0x1<<24) #define MI1_FMT_16BPP (0x2<<24) #define MI1_FMT_422 (0x5<<24) #define MI1_PF_MASK (0x3<<21) #define MI1_PF_8CI_RGB565 (0x0<<21) #define MI1_PF_8CI_ARGB1555 (0x1<<21) #define MI1_PF_8CI_ARGB4444 (0x2<<21) #define MI1_PF_8CI_AY88 (0x3<<21) #define MI1_PF_16BPP_RGB565 (0x0<<21) #define MI1_PF_16BPP_ARGB1555 (0x1<<21) #define MI1_PF_16BPP_ARGB4444 (0x2<<21) #define MI1_PF_16BPP_AY88 (0x3<<21) #define MI1_PF_422_YCRCB_SWAP_Y (0x0<<21) #define MI1_PF_422_YCRCB (0x1<<21) #define MI1_PF_422_YCRCB_SWAP_UV (0x2<<21) #define MI1_PF_422_YCRCB_SWAP_YUV (0x3<<21) #define MI1_OUTPUT_CHANNEL_MASK (0x3<<19) #define MI1_COLOR_CONV_ENABLE (1<<18) #define MI1_VERT_STRIDE_MASK (1<<17) #define MI1_VERT_STRIDE_1 (1<<17) #define MI1_VERT_OFFSET_MASK (1<<16) #define MI1_VERT_OFFSET_1 (1<<16) #define MI1_ENABLE_FENCE_REGS (1<<10) #define MI1_TILED_SURFACE (1<<9) #define MI1_TILE_WALK_X (0<<8) #define MI1_TILE_WALK_Y (1<<8) #define MI1_PITCH_MASK (0xf<<0) #define MI2_DIMENSIONS_ARE_LOG2 (1<<31) #define MI2_DIMENSIONS_ARE_EXACT (0<<31) #define MI2_HEIGHT_SHIFT 16 #define MI2_HEIGHT_MASK (0x1ff<<16) #define MI2_WIDTH_SHIFT 0 #define MI2_WIDTH_MASK (0x1ff<<0) #define MI3_BASE_ADDR_MASK (~0xf) /* GFXRENDERSTATE_MAP_COORD_SETS, p116 */ #define GFX_OP_MAP_COORD_SETS ((0x3<<29)|(0x1c<<24)|(0x1<<19)) #define MCS_COORD_ID_SHIFT 16 #define MCS_COORD_0 (0<<16) #define MCS_COORD_1 (1<<16) #define MCS_UPDATE_NORMALIZED (1<<15) #define MCS_NORMALIZED_COORDS_MASK (1<<14) #define MCS_NORMALIZED_COORDS (1<<14) #define MCS_UPDATE_V_STATE (1<<7) #define MCS_V_STATE_MASK (0x3<<4) #define MCS_V_WRAP (0x0<<4) #define MCS_V_MIRROR (0x1<<4) #define MCS_V_CLAMP (0x2<<4) #define MCS_V_WRAP_SHORTEST (0x3<<4) #define MCS_UPDATE_U_STATE (1<<3) #define MCS_U_STATE_MASK (0x3<<0) #define MCS_U_WRAP (0x0<<0) #define MCS_U_MIRROR (0x1<<0) #define MCS_U_CLAMP (0x2<<0) #define MCS_U_WRAP_SHORTEST (0x3<<0) /* GFXRENDERSTATE_MAP_TEXELS, p115 */ #define GFX_OP_MAP_TEXELS ((0x3<<29)|(0x1c<<24)|(0x0<<19)) #define MT_UPDATE_TEXEL1_STATE (1<<15) #define MT_TEXEL1_DISABLE (0<<14) #define MT_TEXEL1_ENABLE (1<<14) #define MT_TEXEL1_COORD0 (0<<11) #define MT_TEXEL1_COORD1 (1<<11) #define MT_TEXEL1_MAP0 (0<<8) #define MT_TEXEL1_MAP1 (1<<8) #define MT_UPDATE_TEXEL0_STATE (1<<7) #define MT_TEXEL0_DISABLE (0<<6) #define MT_TEXEL0_ENABLE (1<<6) #define MT_TEXEL0_COORD0 (0<<3) #define MT_TEXEL0_COORD1 (1<<3) #define MT_TEXEL0_MAP0 (0<<0) #define MT_TEXEL0_MAP1 (1<<0) /* GFXRENDERSTATE_VERTEX_FORMAT, p110 */ #define GFX_OP_VERTEX_FMT ((0x3<<29)|(0x5<<24)) #define VF_TEXCOORD_COUNT_SHIFT 8 #define VF_TEXCOORD_COUNT_0 (0<<8) #define VF_TEXCOORD_COUNT_1 (1<<8) #define VF_TEXCOORD_COUNT_2 (2<<8) #define VF_SPEC_FOG_ENABLE (1<<7) #define VF_RGBA_ENABLE (1<<6) #define VF_Z_OFFSET_ENABLE (1<<5) #define VF_XYZ (0x1<<1) #define VF_XYZW (0x2<<1) #define VF_XY (0x3<<1) #define VF_XYW (0x4<<1) #define VERT_X_MASK (~0xf) #define VERT_X_EDGE_V2V0 (1<<2) #define VERT_X_EDGE_V1V2 (1<<1) #define VERT_X_EDGE_V0V1 (1<<0) /* Not enabled fields should not be sent to hardware: */ typedef struct { union { float x; unsigned int edge_flags; } x; float y; float z; float z_bias; float oow; unsigned int argb; unsigned int fog_spec_rgb; /* spec g and r ignored. */ float tu0; float tv0; float tu1; float tv1; } i810_full_vertex; /* GFXCMDPARSER_BATCH_BUFFER, p105 * * Not clear whether start address must be shifted or not. Not clear * whether address is physical system memory, or subject to GTT * translation. Because the address appears to be 32 bits long, * perhaps it refers to physical system memory... */ #define CMD_OP_BATCH_BUFFER ((0x0<<29)|(0x30<<23)|0x1) #define BB1_START_ADDR_MASK (~0x7) #define BB1_PROTECTED (1<<0) #define BB1_UNPROTECTED (0<<0) #define BB2_END_ADDR_MASK (~0x7) /* Hardware seems to barf on buffers larger than this (in strange ways)... */ #define MAX_BATCH (512*1024) /* GFXCMDPARSER_Z_BUFFER_INFO, p98 * * Base address is in GTT space, and must be 4K aligned */ #define CMD_OP_Z_BUFFER_INFO ((0x0<<29)|(0x16<<23)) #define ZB_BASE_ADDR_SHIFT 0 #define ZB_BASE_ADDR_MASK (~((1<<12)-1)) #define ZB_PITCH_512B (0x0<<0) #define ZB_PITCH_1K (0x1<<0) #define ZB_PITCH_2K (0x2<<0) #define ZB_PITCH_4K (0x3<<0) /* GFXCMDPARSER_FRONT_BUFFER_INFO, p97 * * Format: * 0: CMD_OP_FRONT_BUFFER_INFO | (pitch<