/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Interface between 'draw' module's output and the softpipe rasterizer/setup * code. When the 'draw' module has finished filling a vertex buffer, the * draw_arrays() functions below will be called. Loop over the vertices and * call the point/line/tri setup functions. * * Authors * Brian Paul */ #include "sp_context.h" #include "sp_setup.h" #include "sp_state.h" #include "sp_prim_vbuf.h" #include "draw/draw_context.h" #include "draw/draw_vbuf.h" #include "util/u_memory.h" #include "util/u_prim.h" #define SP_MAX_VBUF_INDEXES 1024 #define SP_MAX_VBUF_SIZE 4096 typedef const float (*cptrf4)[4]; /** * Subclass of vbuf_render. */ struct softpipe_vbuf_render { struct vbuf_render base; struct softpipe_context *softpipe; struct setup_context *setup; enum mesa_prim prim; uint vertex_size; uint nr_vertices; uint vertex_buffer_size; void *vertex_buffer; }; /** cast wrapper */ static struct softpipe_vbuf_render * softpipe_vbuf_render(struct vbuf_render *vbr) { return (struct softpipe_vbuf_render *) vbr; } /** This tells the draw module about our desired vertex layout */ static const struct vertex_info * sp_vbuf_get_vertex_info(struct vbuf_render *vbr) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); return softpipe_get_vbuf_vertex_info(cvbr->softpipe); } static bool sp_vbuf_allocate_vertices(struct vbuf_render *vbr, uint16_t vertex_size, uint16_t nr_vertices) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); unsigned size = vertex_size * nr_vertices; if (cvbr->vertex_buffer_size < size) { align_free(cvbr->vertex_buffer); cvbr->vertex_buffer = align_malloc(size, 16); cvbr->vertex_buffer_size = size; } cvbr->vertex_size = vertex_size; cvbr->nr_vertices = nr_vertices; return cvbr->vertex_buffer != NULL; } static void sp_vbuf_release_vertices(struct vbuf_render *vbr) { /* keep the old allocation for next time */ } static void * sp_vbuf_map_vertices(struct vbuf_render *vbr) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); return cvbr->vertex_buffer; } static void sp_vbuf_unmap_vertices(struct vbuf_render *vbr, uint16_t min_index, uint16_t max_index ) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); assert( cvbr->vertex_buffer_size >= (max_index+1) * cvbr->vertex_size ); (void) cvbr; /* do nothing */ } static void sp_vbuf_set_primitive(struct vbuf_render *vbr, enum mesa_prim prim) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); struct setup_context *setup_ctx = cvbr->setup; sp_setup_prepare( setup_ctx ); cvbr->softpipe->reduced_prim = u_reduced_prim(prim); cvbr->prim = prim; } static inline cptrf4 get_vert( const void *vertex_buffer, int index, int stride ) { return (cptrf4)((char *)vertex_buffer + index * stride); } /** * draw elements / indexed primitives */ static void sp_vbuf_draw_elements(struct vbuf_render *vbr, const uint16_t *indices, uint nr) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); struct softpipe_context *softpipe = cvbr->softpipe; const unsigned stride = softpipe->vertex_info.size * sizeof(float); const void *vertex_buffer = cvbr->vertex_buffer; struct setup_context *setup = cvbr->setup; const bool flatshade_first = softpipe->rasterizer->flatshade_first; unsigned i; switch (cvbr->prim) { case MESA_PRIM_POINTS: for (i = 0; i < nr; i++) { sp_setup_point( setup, get_vert(vertex_buffer, indices[i-0], stride) ); } break; case MESA_PRIM_LINES: for (i = 1; i < nr; i += 2) { sp_setup_line( setup, get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride) ); } break; case MESA_PRIM_LINE_STRIP: for (i = 1; i < nr; i ++) { sp_setup_line( setup, get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride) ); } break; case MESA_PRIM_LINE_LOOP: for (i = 1; i < nr; i ++) { sp_setup_line( setup, get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride) ); } if (nr) { sp_setup_line( setup, get_vert(vertex_buffer, indices[nr-1], stride), get_vert(vertex_buffer, indices[0], stride) ); } break; case MESA_PRIM_TRIANGLES: for (i = 2; i < nr; i += 3) { sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride) ); } break; case MESA_PRIM_TRIANGLE_STRIP: if (flatshade_first) { for (i = 2; i < nr; i += 1) { /* emit first triangle vertex as first triangle vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i+(i&1)-1], stride), get_vert(vertex_buffer, indices[i-(i&1)], stride) ); } } else { for (i = 2; i < nr; i += 1) { /* emit last triangle vertex as last triangle vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, indices[i+(i&1)-2], stride), get_vert(vertex_buffer, indices[i-(i&1)-1], stride), get_vert(vertex_buffer, indices[i-0], stride) ); } } break; case MESA_PRIM_TRIANGLE_FAN: if (flatshade_first) { for (i = 2; i < nr; i += 1) { /* emit first non-spoke vertex as first vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[0], stride) ); } } else { for (i = 2; i < nr; i += 1) { /* emit last non-spoke vertex as last vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, indices[0], stride), get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride) ); } } break; case MESA_PRIM_QUADS: /* GL quads don't follow provoking vertex convention */ if (flatshade_first) { /* emit last quad vertex as first triangle vertex */ for (i = 3; i < nr; i += 4) { sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[i-3], stride), get_vert(vertex_buffer, indices[i-2], stride) ); sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i-1], stride) ); } } else { /* emit last quad vertex as last triangle vertex */ for (i = 3; i < nr; i += 4) { sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-3], stride), get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i-0], stride) ); sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride) ); } } break; case MESA_PRIM_QUAD_STRIP: /* GL quad strips don't follow provoking vertex convention */ if (flatshade_first) { /* emit last quad vertex as first triangle vertex */ for (i = 3; i < nr; i += 2) { sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[i-3], stride), get_vert(vertex_buffer, indices[i-2], stride) ); sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-3], stride) ); } } else { /* emit last quad vertex as last triangle vertex */ for (i = 3; i < nr; i += 2) { sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-3], stride), get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i-0], stride) ); sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-3], stride), get_vert(vertex_buffer, indices[i-0], stride) ); } } break; case MESA_PRIM_POLYGON: /* Almost same as tri fan but the _first_ vertex specifies the flat * shading color. */ if (flatshade_first) { /* emit first polygon vertex as first triangle vertex */ for (i = 2; i < nr; i += 1) { sp_setup_tri( setup, get_vert(vertex_buffer, indices[0], stride), get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride) ); } } else { /* emit first polygon vertex as last triangle vertex */ for (i = 2; i < nr; i += 1) { sp_setup_tri( setup, get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[0], stride) ); } } break; default: assert(0); } } /** * This function is hit when the draw module is working in pass-through mode. * It's up to us to convert the vertex array into point/line/tri prims. */ static void sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); struct softpipe_context *softpipe = cvbr->softpipe; struct setup_context *setup = cvbr->setup; const unsigned stride = softpipe->vertex_info.size * sizeof(float); const void *vertex_buffer = (void *) get_vert(cvbr->vertex_buffer, start, stride); const bool flatshade_first = softpipe->rasterizer->flatshade_first; unsigned i; switch (cvbr->prim) { case MESA_PRIM_POINTS: for (i = 0; i < nr; i++) { sp_setup_point( setup, get_vert(vertex_buffer, i-0, stride) ); } break; case MESA_PRIM_LINES: for (i = 1; i < nr; i += 2) { sp_setup_line( setup, get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride) ); } break; case MESA_PRIM_LINES_ADJACENCY: for (i = 3; i < nr; i += 4) { sp_setup_line( setup, get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i-1, stride) ); } break; case MESA_PRIM_LINE_STRIP: for (i = 1; i < nr; i ++) { sp_setup_line( setup, get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride) ); } break; case MESA_PRIM_LINE_STRIP_ADJACENCY: for (i = 3; i < nr; i++) { sp_setup_line( setup, get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i-1, stride) ); } break; case MESA_PRIM_LINE_LOOP: for (i = 1; i < nr; i ++) { sp_setup_line( setup, get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride) ); } if (nr) { sp_setup_line( setup, get_vert(vertex_buffer, nr-1, stride), get_vert(vertex_buffer, 0, stride) ); } break; case MESA_PRIM_TRIANGLES: for (i = 2; i < nr; i += 3) { sp_setup_tri( setup, get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride) ); } break; case MESA_PRIM_TRIANGLES_ADJACENCY: for (i = 5; i < nr; i += 6) { sp_setup_tri( setup, get_vert(vertex_buffer, i-5, stride), get_vert(vertex_buffer, i-3, stride), get_vert(vertex_buffer, i-1, stride) ); } break; case MESA_PRIM_TRIANGLE_STRIP: if (flatshade_first) { for (i = 2; i < nr; i++) { /* emit first triangle vertex as first triangle vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i+(i&1)-1, stride), get_vert(vertex_buffer, i-(i&1), stride) ); } } else { for (i = 2; i < nr; i++) { /* emit last triangle vertex as last triangle vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, i+(i&1)-2, stride), get_vert(vertex_buffer, i-(i&1)-1, stride), get_vert(vertex_buffer, i-0, stride) ); } } break; case MESA_PRIM_TRIANGLE_STRIP_ADJACENCY: if (flatshade_first) { for (i = 5; i < nr; i += 2) { /* emit first triangle vertex as first triangle vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, i-5, stride), get_vert(vertex_buffer, i+(i&1)*2-3, stride), get_vert(vertex_buffer, i-(i&1)*2-1, stride) ); } } else { for (i = 5; i < nr; i += 2) { /* emit last triangle vertex as last triangle vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, i+(i&1)*2-5, stride), get_vert(vertex_buffer, i-(i&1)*2-3, stride), get_vert(vertex_buffer, i-1, stride) ); } } break; case MESA_PRIM_TRIANGLE_FAN: if (flatshade_first) { for (i = 2; i < nr; i += 1) { /* emit first non-spoke vertex as first vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, 0, stride) ); } } else { for (i = 2; i < nr; i += 1) { /* emit last non-spoke vertex as last vertex */ sp_setup_tri( setup, get_vert(vertex_buffer, 0, stride), get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride) ); } } break; case MESA_PRIM_QUADS: /* GL quads don't follow provoking vertex convention */ if (flatshade_first) { /* emit last quad vertex as first triangle vertex */ for (i = 3; i < nr; i += 4) { sp_setup_tri( setup, get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, i-3, stride), get_vert(vertex_buffer, i-2, stride) ); sp_setup_tri( setup, get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i-1, stride) ); } } else { /* emit last quad vertex as last triangle vertex */ for (i = 3; i < nr; i += 4) { sp_setup_tri( setup, get_vert(vertex_buffer, i-3, stride), get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i-0, stride) ); sp_setup_tri( setup, get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride) ); } } break; case MESA_PRIM_QUAD_STRIP: /* GL quad strips don't follow provoking vertex convention */ if (flatshade_first) { /* emit last quad vertex as first triangle vertex */ for (i = 3; i < nr; i += 2) { sp_setup_tri( setup, get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, i-3, stride), get_vert(vertex_buffer, i-2, stride) ); sp_setup_tri( setup, get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-3, stride) ); } } else { /* emit last quad vertex as last triangle vertex */ for (i = 3; i < nr; i += 2) { sp_setup_tri( setup, get_vert(vertex_buffer, i-3, stride), get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i-0, stride) ); sp_setup_tri( setup, get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-3, stride), get_vert(vertex_buffer, i-0, stride) ); } } break; case MESA_PRIM_POLYGON: /* Almost same as tri fan but the _first_ vertex specifies the flat * shading color. */ if (flatshade_first) { /* emit first polygon vertex as first triangle vertex */ for (i = 2; i < nr; i += 1) { sp_setup_tri( setup, get_vert(vertex_buffer, 0, stride), get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride) ); } } else { /* emit first polygon vertex as last triangle vertex */ for (i = 2; i < nr; i += 1) { sp_setup_tri( setup, get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, 0, stride) ); } } break; default: assert(0); } } /* * FIXME: it is unclear if primitives_storage_needed (which is generally * the same as pipe query num_primitives_generated) should increase * if SO is disabled for d3d10, but for GL we definitely need to * increase num_primitives_generated and this is only called for active * SO. If it must not increase for d3d10 need to disambiguate the counters * in the driver and do some work for getting correct values, if it should * increase too should call this from outside streamout code. */ static void sp_vbuf_so_info(struct vbuf_render *vbr, uint stream, uint primitives, uint prim_generated) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); struct softpipe_context *softpipe = cvbr->softpipe; softpipe->so_stats[stream].num_primitives_written += primitives; softpipe->so_stats[stream].primitives_storage_needed += prim_generated; } static void sp_vbuf_pipeline_statistics( struct vbuf_render *vbr, const struct pipe_query_data_pipeline_statistics *stats) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); struct softpipe_context *softpipe = cvbr->softpipe; softpipe->pipeline_statistics.ia_vertices += stats->ia_vertices; softpipe->pipeline_statistics.ia_primitives += stats->ia_primitives; softpipe->pipeline_statistics.vs_invocations += stats->vs_invocations; softpipe->pipeline_statistics.gs_invocations += stats->gs_invocations; softpipe->pipeline_statistics.gs_primitives += stats->gs_primitives; softpipe->pipeline_statistics.c_invocations += stats->c_invocations; } static void sp_vbuf_destroy(struct vbuf_render *vbr) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); if (cvbr->vertex_buffer) align_free(cvbr->vertex_buffer); sp_setup_destroy_context(cvbr->setup); FREE(cvbr); } /** * Create the post-transform vertex handler for the given context. */ struct vbuf_render * sp_create_vbuf_backend(struct softpipe_context *sp) { struct softpipe_vbuf_render *cvbr = CALLOC_STRUCT(softpipe_vbuf_render); assert(sp->draw); cvbr->base.max_indices = SP_MAX_VBUF_INDEXES; cvbr->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE; cvbr->base.get_vertex_info = sp_vbuf_get_vertex_info; cvbr->base.allocate_vertices = sp_vbuf_allocate_vertices; cvbr->base.map_vertices = sp_vbuf_map_vertices; cvbr->base.unmap_vertices = sp_vbuf_unmap_vertices; cvbr->base.set_primitive = sp_vbuf_set_primitive; cvbr->base.draw_elements = sp_vbuf_draw_elements; cvbr->base.draw_arrays = sp_vbuf_draw_arrays; cvbr->base.release_vertices = sp_vbuf_release_vertices; cvbr->base.set_stream_output_info = sp_vbuf_so_info; cvbr->base.pipeline_statistics = sp_vbuf_pipeline_statistics; cvbr->base.destroy = sp_vbuf_destroy; cvbr->softpipe = sp; cvbr->setup = sp_setup_create_context(cvbr->softpipe); return &cvbr->base; }