/* * Copyright 2009 Corbin Simpson * Copyright 2009 Marek Olšák * SPDX-License-Identifier: MIT */ #include "r300_vs.h" #include "r300_context.h" #include "r300_screen.h" #include "r300_tgsi_to_rc.h" #include "r300_reg.h" #include "tgsi/tgsi_dump.h" #include "compiler/radeon_compiler.h" /* Convert info about VS output semantics into r300_shader_semantics. */ static void r300_shader_read_vs_outputs( struct r300_context *r300, struct tgsi_shader_info* info, struct r300_shader_semantics* vs_outputs) { int i; unsigned index; r300_shader_semantics_reset(vs_outputs); for (i = 0; i < info->num_outputs; i++) { index = info->output_semantic_index[i]; switch (info->output_semantic_name[i]) { case TGSI_SEMANTIC_POSITION: assert(index == 0); vs_outputs->pos = i; break; case TGSI_SEMANTIC_PSIZE: assert(index == 0); vs_outputs->psize = i; break; case TGSI_SEMANTIC_COLOR: assert(index < ATTR_COLOR_COUNT); vs_outputs->color[index] = i; break; case TGSI_SEMANTIC_BCOLOR: assert(index < ATTR_COLOR_COUNT); vs_outputs->bcolor[index] = i; break; case TGSI_SEMANTIC_TEXCOORD: assert(index < ATTR_TEXCOORD_COUNT); vs_outputs->texcoord[index] = i; vs_outputs->num_texcoord++; break; case TGSI_SEMANTIC_GENERIC: assert(index < ATTR_GENERIC_COUNT); vs_outputs->generic[index] = i; vs_outputs->num_generic++; break; case TGSI_SEMANTIC_FOG: assert(index == 0); vs_outputs->fog = i; break; case TGSI_SEMANTIC_EDGEFLAG: assert(index == 0); fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n"); break; case TGSI_SEMANTIC_CLIPVERTEX: assert(index == 0); /* Draw does clip vertex for us. */ if (r300->screen->caps.has_tcl) { fprintf(stderr, "r300 VP: cannot handle clip vertex output.\n"); } break; default: fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n", info->output_semantic_name[i]); } } /* WPOS is a straight copy of POSITION */ vs_outputs->wpos = i; } static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) { struct r300_vertex_shader_code * vs = c->UserData; struct r300_shader_semantics* outputs = &vs->outputs; struct tgsi_shader_info* info = &vs->info; int i, reg = 0; bool any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED || outputs->bcolor[1] != ATTR_UNUSED; /* Fill in the input mapping */ for (i = 0; i < info->num_inputs; i++) c->code->inputs[i] = i; /* Position. */ if (outputs->pos != ATTR_UNUSED) { c->code->outputs[outputs->pos] = reg++; } else { assert(0); } /* Point size. */ if (outputs->psize != ATTR_UNUSED) { c->code->outputs[outputs->psize] = reg++; } /* If we're writing back facing colors we need to send * four colors to make front/back face colors selection work. * If the vertex program doesn't write all 4 colors, lets * pretend it does by skipping output index reg so the colors * get written into appropriate output vectors. */ /* Colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (outputs->color[i] != ATTR_UNUSED) { c->code->outputs[outputs->color[i]] = reg++; } else if (any_bcolor_used || outputs->color[1] != ATTR_UNUSED) { reg++; } } /* Back-face colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (outputs->bcolor[i] != ATTR_UNUSED) { c->code->outputs[outputs->bcolor[i]] = reg++; } else if (any_bcolor_used) { reg++; } } /* Generics. */ for (i = 0; i < ATTR_GENERIC_COUNT; i++) { if (outputs->generic[i] != ATTR_UNUSED) { c->code->outputs[outputs->generic[i]] = reg++; } } /* Texture coordinates. */ for (i = 0; i < ATTR_TEXCOORD_COUNT; i++) { if (outputs->texcoord[i] != ATTR_UNUSED) { c->code->outputs[outputs->texcoord[i]] = reg++; } } /* Fog coordinates. */ if (outputs->fog != ATTR_UNUSED) { c->code->outputs[outputs->fog] = reg++; } /* WPOS. */ if (vs->wpos) c->code->outputs[outputs->wpos] = reg++; } void r300_init_vs_outputs(struct r300_context *r300, struct r300_vertex_shader *vs) { tgsi_scan_shader(vs->state.tokens, &vs->shader->info); r300_shader_read_vs_outputs(r300, &vs->shader->info, &vs->shader->outputs); } void r300_translate_vertex_shader(struct r300_context *r300, struct r300_vertex_shader *shader) { struct r300_vertex_program_compiler compiler; struct tgsi_to_rc ttr; unsigned i; struct r300_vertex_shader_code *vs = shader->shader; r300_init_vs_outputs(r300, shader); /* Nothing to do if the shader does not write gl_Position. */ if (vs->outputs.pos == ATTR_UNUSED) { vs->dummy = true; return; } /* Setup the compiler */ memset(&compiler, 0, sizeof(compiler)); rc_init(&compiler.Base, &r300->vs_regalloc_state); DBG_ON(r300, DBG_VP) ? compiler.Base.Debug |= RC_DBG_LOG : 0; compiler.code = &vs->code; compiler.UserData = vs; compiler.Base.debug = &r300->context.debug; compiler.Base.is_r500 = r300->screen->caps.is_r500; compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT); compiler.Base.has_half_swizzles = false; compiler.Base.has_presub = false; compiler.Base.has_omod = false; compiler.Base.max_temp_regs = 32; compiler.Base.max_constants = 256; compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256; if (compiler.Base.Debug & RC_DBG_LOG) { DBG(r300, DBG_VP, "r300: Initial vertex program\n"); tgsi_dump(shader->state.tokens, 0); } /* Translate TGSI to our internal representation */ ttr.compiler = &compiler.Base; ttr.info = &vs->info; r300_tgsi_to_rc(&ttr, shader->state.tokens); if (ttr.error) { fprintf(stderr, "r300 VP: Cannot translate a shader. " "Corresponding draws will be skipped.\n"); vs->dummy = true; return; } if (compiler.Base.Program.Constants.Count > 200) { compiler.Base.remove_unused_constants = true; } compiler.RequiredOutputs = ~(~0U << (vs->info.num_outputs + (vs->wpos ? 1 : 0))); compiler.SetHwInputOutput = &set_vertex_inputs_outputs; /* Insert the WPOS output. */ if (vs->wpos) rc_copy_output(&compiler.Base, vs->outputs.pos, vs->outputs.wpos); /* Invoke the compiler */ r3xx_compile_vertex_program(&compiler); if (compiler.Base.Error) { fprintf(stderr, "r300 VP: Compiler error:\n%sCorresponding draws will be" " skipped.\n", compiler.Base.ErrorMsg); rc_destroy(&compiler.Base); vs->dummy = true; return; } /* Initialize numbers of constants for each type. */ vs->externals_count = 0; for (i = 0; i < vs->code.constants.Count && vs->code.constants.Constants[i].Type == RC_CONSTANT_EXTERNAL; i++) { vs->externals_count = i+1; } for (; i < vs->code.constants.Count; i++) { assert(vs->code.constants.Constants[i].Type == RC_CONSTANT_IMMEDIATE); } vs->immediates_count = vs->code.constants.Count - vs->externals_count; /* And, finally... */ rc_destroy(&compiler.Base); }