/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \file * Build post-transformation, post-clipping vertex buffers and element * lists by hooking into the end of the primitive pipeline and * manipulating the vertex_id field in the vertex headers. * * XXX: work in progress * * \author José Fonseca * \author Keith Whitwell */ #include "util/u_debug.h" #include "util/u_inlines.h" #include "nv10_context.h" #include "nv10_state.h" #include "draw/draw_vbuf.h" /** * Primitive renderer for nv10. */ struct nv10_vbuf_render { struct vbuf_render base; struct nv10_context *nv10; /** Vertex buffer */ struct pipe_buffer* buffer; /** Vertex size in bytes */ unsigned vertex_size; /** Hardware primitive */ unsigned hwprim; }; void nv10_vtxbuf_bind( struct nv10_context* nv10 ) { struct nv10_screen *screen = nv10->screen; struct nouveau_channel *chan = screen->base.channel; struct nouveau_grobj *celsius = screen->celsius; int i; for(i = 0; i < 8; i++) { BEGIN_RING(chan, celsius, NV10TCL_VTXBUF_ADDRESS(i), 1); OUT_RING(chan, 0/*nv10->vtxbuf*/); BEGIN_RING(chan, celsius, NV10TCL_VTXFMT(i), 1); OUT_RING(chan, 0/*XXX*/); } } /** * Basically a cast wrapper. */ static INLINE struct nv10_vbuf_render * nv10_vbuf_render( struct vbuf_render *render ) { assert(render); return (struct nv10_vbuf_render *)render; } static const struct vertex_info * nv10_vbuf_render_get_vertex_info( struct vbuf_render *render ) { struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); struct nv10_context *nv10 = nv10_render->nv10; nv10_emit_hw_state(nv10); return &nv10->vertex_info; } static boolean nv10_vbuf_render_allocate_vertices( struct vbuf_render *render, ushort vertex_size, ushort nr_vertices ) { struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); struct nv10_context *nv10 = nv10_render->nv10; struct pipe_screen *screen = nv10->pipe.screen; size_t size = (size_t)vertex_size * (size_t)nr_vertices; assert(!nv10_render->buffer); nv10_render->buffer = screen->buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX, size); nv10->dirty |= NV10_NEW_VTXARRAYS; if (nv10_render->buffer) return FALSE; return TRUE; } static void * nv10_vbuf_render_map_vertices( struct vbuf_render *render ) { struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); struct nv10_context *nv10 = nv10_render->nv10; struct pipe_screen *pscreen = nv10->pipe.screen; return pipe_buffer_map(pscreen, nv10_render->buffer, PIPE_BUFFER_USAGE_CPU_WRITE); } static void nv10_vbuf_render_unmap_vertices( struct vbuf_render *render, ushort min_index, ushort max_index ) { struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); struct nv10_context *nv10 = nv10_render->nv10; struct pipe_screen *pscreen = nv10->pipe.screen; assert(!nv10_render->buffer); pipe_buffer_unmap(pscreen, nv10_render->buffer); } static boolean nv10_vbuf_render_set_primitive( struct vbuf_render *render, unsigned prim ) { struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); unsigned hwp = nvgl_primitive(prim); if (hwp == 0) return FALSE; nv10_render->hwprim = hwp; return TRUE; } static void nv10_vbuf_render_draw( struct vbuf_render *render, const ushort *indices, uint nr_indices) { struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); struct nv10_context *nv10 = nv10_render->nv10; struct nv10_screen *screen = nv10->screen; struct nouveau_channel *chan = screen->base.channel; struct nouveau_grobj *celsius = screen->celsius; int push, i; nv10_emit_hw_state(nv10); BEGIN_RING(chan, celsius, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1); OUT_RELOCl(chan, nouveau_bo(nv10_render->buffer), 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD); BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); OUT_RING(chan, nv10_render->hwprim); if (nr_indices & 1) { BEGIN_RING(chan, celsius, NV10TCL_VB_ELEMENT_U32, 1); OUT_RING (chan, indices[0]); indices++; nr_indices--; } while (nr_indices) { // XXX too big/small ? check the size push = MIN2(nr_indices, 1200 * 2); BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U16, push >> 1); for (i = 0; i < push; i+=2) OUT_RING(chan, (indices[i+1] << 16) | indices[i]); nr_indices -= push; indices += push; } BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); OUT_RING (chan, 0); } static void nv10_vbuf_render_release_vertices( struct vbuf_render *render ) { struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); assert(nv10_render->buffer); pipe_buffer_reference(&nv10_render->buffer, NULL); } static void nv10_vbuf_render_destroy( struct vbuf_render *render ) { struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); FREE(nv10_render); } /** * Create a new primitive render. */ static struct vbuf_render * nv10_vbuf_render_create( struct nv10_context *nv10 ) { struct nv10_vbuf_render *nv10_render = CALLOC_STRUCT(nv10_vbuf_render); nv10_render->nv10 = nv10; nv10_render->base.max_vertex_buffer_bytes = 16*1024; nv10_render->base.max_indices = 1024; nv10_render->base.get_vertex_info = nv10_vbuf_render_get_vertex_info; nv10_render->base.allocate_vertices = nv10_vbuf_render_allocate_vertices; nv10_render->base.map_vertices = nv10_vbuf_render_map_vertices; nv10_render->base.unmap_vertices = nv10_vbuf_render_unmap_vertices; nv10_render->base.set_primitive = nv10_vbuf_render_set_primitive; nv10_render->base.draw = nv10_vbuf_render_draw; nv10_render->base.release_vertices = nv10_vbuf_render_release_vertices; nv10_render->base.destroy = nv10_vbuf_render_destroy; return &nv10_render->base; } /** * Create a new primitive vbuf/render stage. */ struct draw_stage *nv10_draw_vbuf_stage( struct nv10_context *nv10 ) { struct vbuf_render *render; struct draw_stage *stage; render = nv10_vbuf_render_create(nv10); if(!render) return NULL; stage = draw_vbuf_stage( nv10->draw, render ); if(!stage) { render->destroy(render); return NULL; } return stage; }