/************************************************************************** * * Copyright 2009 VMware, Inc. * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Texture sampling code generation * * This file is nothing more than ugly glue between three largely independent * entities: * - TGSI -> LLVM translation (i.e., lp_build_tgsi_soa) * - texture sampling code generation (i.e., lp_build_sample_soa) * - LLVM pipe driver * * All interesting code is in the functions mentioned above. There is really * nothing to see here. * * @author Jose Fonseca */ #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" #include "gallivm/lp_bld_debug.h" #include "gallivm/lp_bld_const.h" #include "gallivm/lp_bld_type.h" #include "gallivm/lp_bld_sample.h" #include "gallivm/lp_bld_tgsi.h" #include "lp_jit.h" #include "lp_tex_sample.h" #include "lp_state_fs.h" #include "lp_debug.h" #if LP_USE_TEXTURE_CACHE static LLVMValueRef lp_llvm_texture_cache_ptr(struct gallivm_state *gallivm, LLVMTypeRef thread_data_type, LLVMValueRef thread_data_ptr, unsigned unit) { /* We use the same cache for all units */ (void)unit; return lp_jit_thread_data_cache(gallivm, thread_data_type, thread_data_ptr); } #endif struct lp_build_sampler_soa * lp_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state, unsigned nr_samplers) { struct lp_build_sampler_soa *sampler; sampler = lp_bld_llvm_sampler_soa_create(static_state, nr_samplers); #if LP_USE_TEXTURE_CACHE struct lp_sampler_dynamic_state *dynamic_state = lp_build_sampler_soa_dynamic_state(sampler); dynamic_state->cache_ptr = lp_llvm_texture_cache_ptr; #endif return sampler; }