/************************************************************************** * * Copyright 2009 VMware, Inc. * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_defines.h" #include "tgsi/tgsi_dump.h" #include "util/u_memory.h" #include "draw/draw_context.h" #include "draw/draw_vs.h" #include "lp_context.h" #include "lp_debug.h" #include "lp_state.h" static void * llvmpipe_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { llvmpipe_register_shader(pipe, templ); struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct draw_vertex_shader *vs; vs = draw_create_vertex_shader(llvmpipe->draw, templ); if (!vs) { return NULL; } if (LP_DEBUG & DEBUG_TGSI && templ->type == PIPE_SHADER_IR_TGSI) { debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) vs); tgsi_dump(templ->tokens, 0); } return vs; } static void llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; if (llvmpipe->vs == vs) return; draw_bind_vertex_shader(llvmpipe->draw, vs); llvmpipe->vs = vs; llvmpipe->dirty |= LP_NEW_VS; } static void llvmpipe_delete_vs_state(struct pipe_context *pipe, void *_vs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct draw_vertex_shader *vs = (struct draw_vertex_shader *)_vs; draw_delete_vertex_shader(llvmpipe->draw, vs); } void llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe) { llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; }