/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Implementation limits for LLVMpipe driver. */ #ifndef LP_LIMITS_H #define LP_LIMITS_H /** * Tile size (width and height). This needs to be a power of two. */ #define TILE_ORDER 6 #define TILE_SIZE (1 << TILE_ORDER) /** * Max texture sizes */ /** * 2GB is the actual max currently (we always use 32bit offsets, and both * llvm GEP as well as avx2 gather use signed offsets). */ #define LP_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) #define LP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K for now */ #define LP_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */ #define LP_MAX_TEXTURE_CUBE_LEVELS 15 /* 16K x 16K for now */ #define LP_MAX_TEXTURE_ARRAY_LAYERS 2048 /* 16K x 2048 / 16K x 16K x 2048 */ /** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */ #define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS /** * Max drawing surface size is the max texture size */ #define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1)) #define LP_MAX_WIDTH (1 << (LP_MAX_TEXTURE_LEVELS - 1)) #define LP_MAX_SAMPLES 4 #define LP_MAX_THREADS 32 /** * Max number of shader variants (for all shaders combined, * per context) that will be kept around. */ #define LP_MAX_SHADER_VARIANTS 1024 /** * Max number of instructions (for all fragment shaders combined per context) * that will be kept around (counted in terms of llvm ir). */ #define LP_MAX_SHADER_INSTRUCTIONS (2048 * LP_MAX_SHADER_VARIANTS) /** * Max number of setup variants that will be kept around. * * These are determined by the combination of the fragment shader * input signature and a small amount of rasterization state (eg * flatshading). It is likely that many active fragment shaders will * share the same setup variant. */ #define LP_MAX_SETUP_VARIANTS 64 /* * Max point size reported. Cap vertex shader point sizes to this. */ #define LP_MAX_POINT_WIDTH 255.0f #endif /* LP_LIMITS_H */