/* * Copyright © 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef DISASM_H_ #define DISASM_H_ #include #include #include "util/u_debug.h" enum fd_shader_debug { FD_DBG_SHADER_VS = 0x01, FD_DBG_SHADER_FS = 0x02, FD_DBG_SHADER_CS = 0x04, }; extern enum fd_shader_debug fd_shader_debug; enum shader_t { SHADER_VERTEX, SHADER_TCS, SHADER_TES, SHADER_GEOM, SHADER_FRAGMENT, SHADER_COMPUTE, SHADER_MAX, }; static inline bool shader_debug_enabled(enum shader_t type) { switch (type) { case SHADER_VERTEX: return !!(fd_shader_debug & FD_DBG_SHADER_VS); case SHADER_FRAGMENT: return !!(fd_shader_debug & FD_DBG_SHADER_FS); case SHADER_COMPUTE: return !!(fd_shader_debug & FD_DBG_SHADER_CS); default: debug_assert(0); return false; } } static inline const char * shader_stage_name(enum shader_t type) { /* NOTE these names are chosen to match the INTEL_DEBUG output * which frameretrace parses. Hurray accidental ABI! */ switch (type) { case SHADER_VERTEX: return "vertex"; case SHADER_TCS: return "tessellation control"; case SHADER_TES: return "tessellation evaluation"; case SHADER_GEOM: return "geometry"; case SHADER_FRAGMENT: return "fragment"; case SHADER_COMPUTE: return "compute"; default: debug_assert(0); return NULL; } } /* bitmask of debug flags */ enum debug_t { PRINT_RAW = 0x1, /* dump raw hexdump */ PRINT_VERBOSE = 0x2, }; int disasm_a2xx(uint32_t *dwords, int sizedwords, int level, enum shader_t type); int disasm_a3xx(uint32_t *dwords, int sizedwords, int level, FILE *out); void disasm_set_debug(enum debug_t debug); #endif /* DISASM_H_ */