/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_memory.h" #include "pipe/p_shader_tokens.h" #include "draw/draw_context.h" #include "draw/draw_vertex.h" #include "cell_context.h" #include "cell_batch.h" #include "cell_state.h" #include "cell_state_emit.h" /** * Determine how to map vertex program outputs to fragment program inputs. * Basically, this will be used when computing the triangle interpolation * coefficients from the post-transform vertex attributes. */ static void calculate_vertex_layout( struct cell_context *cell ) { const struct cell_fragment_shader_state *fs = cell->fs; const enum interp_mode colorInterp = cell->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; struct vertex_info *vinfo = &cell->vertex_info; uint i; int src; #if 0 if (cell->vbuf) { /* if using the post-transform vertex buffer, tell draw_vbuf to * simply emit the whole post-xform vertex as-is: */ struct vertex_info *vinfo_vbuf = &cell->vertex_info_vbuf; vinfo_vbuf->num_attribs = 0; draw_emit_vertex_attr(vinfo_vbuf, EMIT_ALL, INTERP_NONE, 0); vinfo_vbuf->size = 4 * vs->num_outputs + sizeof(struct vertex_header)/4; } #endif /* reset vinfo */ vinfo->num_attribs = 0; /* we always want to emit vertex pos */ src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_POSITION, 0); assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src); /* * Loop over fragment shader inputs, searching for the matching output * from the vertex shader. */ for (i = 0; i < fs->info.num_inputs; i++) { switch (fs->info.input_semantic_name[i]) { case TGSI_SEMANTIC_POSITION: /* already done above */ break; case TGSI_SEMANTIC_COLOR: src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_COLOR, fs->info.input_semantic_index[i]); assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src); break; case TGSI_SEMANTIC_FOG: src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_FOG, 0); #if 1 if (src < 0) /* XXX temp hack, try demos/fogcoord.c with this */ src = 0; #endif assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src); break; case TGSI_SEMANTIC_GENERIC: /* this includes texcoords and varying vars */ src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_GENERIC, fs->info.input_semantic_index[i]); assert(src >= 0); draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src); break; default: assert(0); } } draw_compute_vertex_size(vinfo); /* XXX only signal this if format really changes */ cell->dirty |= CELL_NEW_VERTEX_INFO; } #if 0 /** * Recompute cliprect from scissor bounds, scissor enable and surface size. */ static void compute_cliprect(struct cell_context *sp) { uint surfWidth = sp->framebuffer.width; uint surfHeight = sp->framebuffer.height; if (sp->rasterizer->scissor) { /* clip to scissor rect */ sp->cliprect.minx = MAX2(sp->scissor.minx, 0); sp->cliprect.miny = MAX2(sp->scissor.miny, 0); sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth); sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight); } else { /* clip to surface bounds */ sp->cliprect.minx = 0; sp->cliprect.miny = 0; sp->cliprect.maxx = surfWidth; sp->cliprect.maxy = surfHeight; } } #endif /** * Update derived state, send current state to SPUs prior to rendering. */ void cell_update_derived( struct cell_context *cell ) { if (cell->dirty & (CELL_NEW_RASTERIZER | CELL_NEW_FS | CELL_NEW_VS)) calculate_vertex_layout( cell ); #if 0 if (cell->dirty & (CELL_NEW_SCISSOR | CELL_NEW_DEPTH_STENCIL_ALPHA | CELL_NEW_FRAMEBUFFER)) compute_cliprect(cell); #endif cell_emit_state(cell); cell->dirty = 0; }