/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * TGSI to LLVM IR translation. * * @author Jose Fonseca */ #ifndef LP_BLD_TGSI_H #define LP_BLD_TGSI_H #include "gallivm/lp_bld.h" struct tgsi_token; struct tgsi_shader_info; struct lp_type; struct lp_build_context; struct lp_build_mask_context; /** * Sampler code generation interface. * * Although texture sampling is a requirement for TGSI translation, it is * a very different problem with several different approaches to it. This * structure establishes an interface for texture sampling code generation, so * that we can easily use different texture sampling strategies. */ struct lp_build_sampler_soa { void (*destroy)( struct lp_build_sampler_soa *sampler ); void (*emit_fetch_texel)( const struct lp_build_sampler_soa *sampler, LLVMBuilderRef builder, struct lp_type type, unsigned unit, unsigned num_coords, const LLVMValueRef *coords, const LLVMValueRef *ddx, const LLVMValueRef *ddy, LLVMValueRef lod_bias, /* optional */ LLVMValueRef explicit_lod, /* optional */ LLVMValueRef *texel); }; void lp_build_tgsi_soa(LLVMBuilderRef builder, const struct tgsi_token *tokens, struct lp_type type, struct lp_build_mask_context *mask, LLVMValueRef consts_ptr, const LLVMValueRef *pos, const LLVMValueRef (*inputs)[4], LLVMValueRef (*outputs)[4], struct lp_build_sampler_soa *sampler, const struct tgsi_shader_info *info); #endif /* LP_BLD_TGSI_H */