From 6429cc05ca953dff2a49a44e9a1478fc6e4ccfa1 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Fri, 29 Nov 2013 21:30:00 +1300 Subject: mesa: add IsSample bitfield to gl_fragment_program Drivers will need to look at this to decide if they need to do per-sample fragment shader dispatch. Signed-off-by: Chris Forbes Reviewed-by: Francisco Jerez --- src/mesa/main/mtypes.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 87ce5697cdc..db3cc3b5efd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2132,6 +2132,12 @@ struct gl_fragment_program * uses centroid interpolation, 0 otherwise. Unused inputs are 0. */ GLbitfield64 IsCentroid; + + /** + * Bitfield indicating, for each fragment shader input, 1 if that input + * uses sample interpolation, 0 otherwise. Unused inputs are 0. + */ + GLbitfield64 IsSample; }; -- cgit v1.2.3