From e8d0d7893a6e33eb76441fed146deadb39e91ab3 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 25 Oct 2011 11:25:55 -0600 Subject: swrast: use _mesa_ffs() instead of ffs() Fixes MSVC build. --- src/mesa/swrast/s_texture.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 80c3070c941..fb1edb318dd 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -279,7 +279,7 @@ _swrast_map_textures(struct gl_context *ctx) /* loop over enabled texture units */ while (enabledUnits) { - GLuint unit = ffs(enabledUnits) - 1; + GLuint unit = _mesa_ffs(enabledUnits) - 1; struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; _swrast_map_texture(ctx, texObj); @@ -299,7 +299,7 @@ _swrast_unmap_textures(struct gl_context *ctx) /* loop over enabled texture units */ while (enabledUnits) { - GLuint unit = ffs(enabledUnits) - 1; + GLuint unit = _mesa_ffs(enabledUnits) - 1; struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; _swrast_unmap_texture(ctx, texObj); -- cgit v1.2.3